Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 65 Metascore
    • 25 Critic Score
    Worse still is the insipid pop music that every venue in 2021 America plays at ear-popping volume. To add insult to injury, the music gets momentarily louder whenever you admit a guest to the club, making it even harder to ignore. The result is a mounting annoyance that drove me to mute the entire game.
    • 65 Metascore
    • 70 Critic Score
    With a little less linearity, some easing of the hand-holding, and more focus to what works in the story, a follow-up could be fantastic. For now, Remember Me is simply a 'Good' way to spend ten hours.
    • 65 Metascore
    • 50 Critic Score
    It's unfortunate, because this game absolutely has the potential to turn itself around, as its core foundation is sound, but there are few redemption stories in the gaming industry, and not many publishers allow developers the time or resources to attempt such. Park Beyond isn't by any means a terrible game, but even post-launch, it's been left in such a terrible state that most players probably won't have the patience to distinguish the latter from the former.
    • 65 Metascore
    • 60 Critic Score
    Heroes of Normandie makes a difficult transition from board game to video game, and because of this it looks and plays a lot like a board game.
    • 65 Metascore
    • 40 Critic Score
    Phantom Fury is, at its core, a very confused game that doesn't seem to know exactly what it wants to do, but what it does do, it doesn't do particularly well. What could have been a superb throwback to the classic FPS games it so obviously is influenced by, ends up coming across instead as a poorly-executed mishmash of mechanics from each of said inspirations, thrown together without any clear underlining rhyme or reason. Adding to that its bizarre technical shortcomings and hiccups, and Phantom Fury becomes a ridiculously difficult sell. Even for players looking for retro-inspired games, there are already so many better alternatives on the market, letting Phantom Fury dissipate like the disturbed lingering spirit it is may be entirely for the best.
    • 65 Metascore
    • 20 Critic Score
    It is a failure, plain and simple. While there is still hope that it can be salvaged, with time, that's no excuse for a launch like this. One can usually forgive a bad launch. However, it is far more difficult to forgive an unplayable launch...
    • 65 Metascore
    • 55 Critic Score
    Immortal Planet is fine in just about every sense of the word. It does most things decently well, but never does anything exceptionally. It has a few interesting ideas, but it’s got enough drawbacks to even them out. I respect the ideas and what I’m sure were the goals of the project by a small development team, but it’s only been a few hours since I stopped playing and I’m already over it. I don’t regret my time with the game, but I don’t feel the need to hop back in and don’t really have any stand-out moments to look back on. The game may be called immortal, but the experience proves to be anything but.
    • 65 Metascore
    • 73 Critic Score
    Players more loving of a slow and contemplative gaming experience are certain to love InnerSpace, finding that it offers them a series of strange and beautiful worlds to explore.
    • 65 Metascore
    • 60 Critic Score
    Maize, despite its problems, is certainly one of the most unique games I’ve played over the past year. I completed it in just under three hours, though players who want to find all the collectibles, each with their own humorous description, will certainly spend longer time on it. The jokes don’t land as often as they should and the gameplay is very straightforward, but for those looking for something weird, Maize is certainly a game worth your attention.
    • 65 Metascore
    • 68 Critic Score
    Zombi is a decent port, and although I had some struggles early on coming to terms with the keyboard and mouse controls (especially in the inventory and during combat), I did enjoy running through (and below) the streets of London.
    • 65 Metascore
    • 70 Critic Score
    Galaxy of Pen and Paper isn't a game that'll change your life, but it's a blast to play and I found myself smiling and laughing the whole way through. It's a great game for anybody looking for something more focused on story rather than gameplay complexity, and especially for those who are interested in sci-fi popular culture. I personally loved the game, and it's likely that I'll check out the game's fantasy-based predecessor, Knights of Pen and Paper.
    • 65 Metascore
    • 75 Critic Score
    Once you've looked under the hood and see that the farm sim is only the surface of the game, you find a surprisingly addicting dark adventure title. If you're a fan of farming sims but need something to spice it up, try the grim substance matter of Gleaner Heights out. You may find exactly what you're looking for.
    • 65 Metascore
    • 75 Critic Score
    Gift of Parthax is a great game to pick up to have some truly difficult battles using different magics and strategies. The pacing is rather slow in the beginning, but I promise that the fights really pick up as the game moves on. Battles are kept fresh with different ways to play, various enemy patterns to learn, and even bosses to battle. Gift of Parthax is a game that's more about strategy and fun gameplay than it is about a plot that'll leave a lasting impression on you for years to come, and that's just fine.
    • 65 Metascore
    • 70 Critic Score
    Did I enjoy The Church in the Darkness? I did the first couple playthroughs. By the third, I was starting to feel like I was just going through the motions. I think it's one of those games where if you do a playthrough once every now and then, it can definitely be worth the time. It has a visually appealing art-style that reminds me of a stylistic early 2000's game, and the audio, though it does eventually become repetitive, really does sell the Walkers as convincing cult leaders. It's a fun game, but it's a short ride for individual playthroughs and if you're farming for multiple endings, it's going to show its imperfections really fast.
    • 65 Metascore
    • 65 Critic Score
    If you're a fan of Supercross, then you'll likely enjoy Monster Energy Supercross 25. However, for casual fans, or those looking at getting into the series, be wary that this is a tough game to master. Slowly improving and gaining followers in the Career Mode is definitely rewarding though. The visuals are great and the soundtrack provides for an atmospheric experience, but the difficulty, even at the lowest level can be tough. The opposition racers are aggressive and competent, even down to the last rider, ensuring that a single mistake can cost you a race. And when some of these errors are no fault of your own, it can be a frustrating experience.
    • 65 Metascore
    • 65 Critic Score
    Moroi has some very rough edges, but despite that it has an extremely unique visual style and artistic design. If you have a dark sense of humour and enjoy the absurd and the macabre, I recommend it, just keep in mind that you may encounter several issues that may hinder your enjoyment of the game as they hindered mine
    • 65 Metascore
    • 50 Critic Score
    Crow’s Eye just doesn’t hold up to the greats. The juxtaposition of horror mystery against puzzle-platformer gameplay is jarring; as if gameplay and storyline were drawn up independently and then forced together during early design meeting. Perhaps the first-person puzzles were the intended focus of the title, but horror-genre theatrics proved more popular during limited focus testing, steering the development team’s world building and scripting down a weirdly counterintuitive path. I will admit that does seem like an oddly sceptical look at the game’s make-up, but it simply doesn’t feel organic. Serviceable gameplay mechanics are clouded by a confusing and unimpressive horror aesthetic that do little to elevate the proceedings above a quaint distraction.
    • 65 Metascore
    • 80 Critic Score
    Despite some minor frustrations with the jump between difficulty levels, and the apparent obsolete nature of injuries within games, AO Tennis 2 is a game that will keep tennis fans happy – not only during the Australian Open, but during the whole tennis season.
    • 65 Metascore
    • 89 Critic Score
    The overarching story itself is fairly generic - the world is in peril and only you can fix it - but the bits and pieces that it is made up of are all colourful and entertaining.
    • 65 Metascore
    • 60 Critic Score
    A good city builder provides a constant balancing act between keeping your people fed, happy and healthy. That should be doubly so for a city builder set on an alien planet with countless unknown dangers lurking in every corner. Aven Colony does little to deliver the struggle of a space colony, or any colony really, and that is a missed opportunity if I ever saw one. Even if you’re not looking for that experience, there is little to recommend it as a regular city builder - it’s just too easy.
    • 65 Metascore
    • 65 Critic Score
    Antigraviator has a few too many issues for me to wholeheartedly recommend, but at the end of the day it’s still a functional racer that benefits from existing in a genre that isn’t terribly populated with great options at the moment. Who knows, maybe the controls will click with you more than the did with me. Maybe the traps are just the kind of mayhem you’re into. If not, you’re in for frustration, but cast those issues aside and you’re still left with a lot of speed, style, and pretty colors.
    • 65 Metascore
    • 70 Critic Score
    If you want an anime souls-like, I think you would be far better served by checking on AI Limit. If you want an open-world souls-like, Elden Ring is far stronger than what's on offer here. I can only recommend Code Vein 2 if you are looking specifically for an open world anime souls-like. Even then, I'd suggest you wait for a sale because $70 is way too much for such an unremarkable game.
    • 65 Metascore
    • 54 Critic Score
    There are plenty of other games out there with more interesting puzzles and a more mature storyline. If your kids have a particular penchant for pests though, this might be a decent game to play with them.
    • 65 Metascore
    • 80 Critic Score
    I first saw a sample of Damsel a couple of years back at PAX Aus, and it looked great back then. But what you see at expos and events are often simply what the developers and/or publishers want you to see. But I can happily say that from what I’ve seen of the game, the PAX Aus display was a great indication of how much fun it is. With smooth controls, fun and varied levels and some lovely, colourful visuals, Damsel is looking like being one of my favourite platformers of recent time. I can’t wait to see how the other chapters evolve, but in the meantime, that top score looks gettable. Just one more turn should do it. Well, that's what I thought five attempts ago...so we'll see.
    • 65 Metascore
    • 88 Critic Score
    Tragically, The Outbound Ghost is not a flawless game. There are notable load times throughout, and frames can drop pretty heavily when entering or exiting areas and battles. Along with the load times, there are occasional difficulty spikes as you explore Outbound where a wandering MOB will do a devastating amount of damage or fight with surprising intellect, causing players to need awareness of their strategies even in field battles that aren't bosses. However, The Outbound Ghost is a game that does its best to capture the charming artistic style of Paper Mario, telling a surprisingly compelling tale of regrets and having very fun combat along the way that lends itself to a lot of replayability to try out new strategies or challenge yourself as a player! This reviewer certainly plans on spending a lot of time in Outbound, and recommends that any RPG lovers give this one a look!
    • 65 Metascore
    • 58 Critic Score
    Marlo Briggs and the Mask of Death is an action packed, brain-dead, budget thriller and if you are looking for a cheap release for all that repressed adrenaline, you will definitely be able to find worse things to do with your money. If, however, you are looking for a challenge to your intellect or a test of your skills, look elsewhere. The only thing Marlo Briggs will challenge is your patience.
    • 65 Metascore
    • 72 Critic Score
    This reviewer cannot deny that despite obvious flaws and frankly boring interludes in Metal Wolf Chaos XD’s gameplay, it is a game that will be remembered fondly.
    • 64 Metascore
    • 70 Critic Score
    Defiance lacks the humor of Borderlands but retains all of the gun-hunting and combat that made that game great but the bugs and interface issues are a problem. Patches will surely address these but that does not take away from the fact that the game suffers for its week-one presentation. Even with the solid core to pick it back up, it may be difficult to convince people to come back. If you can get through its shortcomings, Defiance is well worth a look.
    • 64 Metascore
    • 50 Critic Score
    theHunter: Call of the Wild looks amazing, it doesn't feel clunky in terms of its controls or movement, and it has some very appealing sound of high quality. But it's just not fun. The exploration is entertaining in short bursts, but players didn't buy theHiker; they bought a game about hunting. With the issues I encountered it just seems like it's not there yet. Maybe some patching can fix it, but in its current state I think I'd rather go play a hunting game where I can at least kill something and find it more than once in a blue moon.
    • 64 Metascore
    • 75 Critic Score
    If you're a fan of Fairy Tail, well, you probably already bought the game. If you're not, then I doubt this game will persuade you, but if you're at all curious, and don't mind being thrown in at the tail (see what I did there?) end of the story, then I think theres a lot of fun to be had in the world of Earth-Land.

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