Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 70 Metascore
    • 65 Critic Score
    Dandara isn't a bad game, it's just perhaps not the game for me or for many others. The control choice has made it very niche, and while it's likely to perform much better on the Nintendo Switch, it just feels like it doesn't quite have a home here on the PC. If you're willing to take the leap, you'll be greeted with beautiful pixel art visuals and candy for your eardrums - and that's fantastic. But, it comes at the expense of having to wade through gameplay that never really feels like it fits if you use a keyboard and mouse, and that only improves slightly if you use a gamepad. This game was meant for touchscreen, and most PC gamers don't utilize touch screen controls as there has never been a major reason to do so, and that remains unchanged even after Dandara's arrival.
    • 70 Metascore
    • 65 Critic Score
    Democracy 3 is a game for the politically-minded. It favors substance over flair.
    • 70 Metascore
    • 75 Critic Score
    It's easy to see Sniper Elite: Resistance as one of the few games extending the life of the "B game" because it really is. It's not completely unpolished, nor does it lack heart. Some of its jankiness can even be amusing, such as the time I sniped an officer 100 feet away, only for his hat to land next to me a few seconds later. Some inconsistencies can nevertheless be as frustrating as the fights against other players can be thrilling. It's a relatively brief experience that's banking on a bevy of modes to maximize replayability, and it does that well, too, as long as the player meshes well with the core gameplay and, more critically, can customize the experience to their liking. Whether or not it's "worth it" is more broad than all of that, though. It's telling that this is the first entry in the series to forgo a number without being an entry in the Nazi Zombie Army spinoff (or VR, if you count that). It does not make any significant advancements in the long-running series, but it also doesn't falter harder than the others, either.
    • 70 Metascore
    • 61 Critic Score
    Wailing Heights is a game with a unique idea that quickly falls into the same old adventure game traps.
    • 70 Metascore
    • 70 Critic Score
    Most of the options available to you in Starpoint Gemini 2 will relate back in some way to the market and the economy. If there is an escape from its all-encompassing dullness, it can be found in restlessly wandering.
    • 70 Metascore
    • 70 Critic Score
    Despite the fact that some art doesn't mesh well, Lost in Harmony: The Musical Odyssey is a beautiful rhythmic adventure that even a rhythm game amateur like myself can enjoy. Both story modes have a short yet satisfying plot with exciting music that really keeps the pace right where it should be. It's a game that was off of my radar initially, but I'm glad to have had the chance to jam out with Kaito and M.I.R.A.I.
    • 70 Metascore
    • 70 Critic Score
    Shadow Blade: Reload is a straightforward and satisfying platformer. It doesn't live up to its lofty stealth claims and the clichéd story doesn't do much beyond add some context for the action. But once you get a feel for how it plays and settle into the solid platforming mechanics, there’s a lot of fun to be had here.
    • 70 Metascore
    • 65 Critic Score
    The controls, once you get used to them, work well and with the huge range of superstars, multitude of game modes and professional presentation of the bouts, WWE 2K15 is a worthy return to PC.
    • 70 Metascore
    • 88 Critic Score
    As my first entry into the series, Sudden Strike 4 is one of those RTS games that I'll actually remember a year from now. One where I'll be sitting there and go, "Jeeze, I think it's about time to play it again." I'm halfway tempted to go back and check out the older games, but Sudden Strike 4's campaign is just something sublime that I'm going to be revisiting frequently when I get the RTS itch. The shame is that I didn't enjoy the multiplayer as much as the single-player, as while the gameplay mechanics stay intact it loses a lot of that luster. A final note: the campaign, being only 21 missions along with the less enjoyable multiplayer, may not be enough for many people to pay out the $49.99 price tag. It's a bit steep, but I still say it's a must play for any RTS fan.
    • 70 Metascore
    • 70 Critic Score
    Retrovirus is a functional shooter that suffers from difficulty spikes and a too-small online community. It’s like Tron with its wild conception of what the inside of a computer could be and breathes life into the lifeless. For a setting so well realized, and so much fun to explore, it is worth the cost of admission.
    • 70 Metascore
    • 70 Critic Score
    For me, trying to figure out what makes the strange character of Sam Stone tick was enough to keep me interested ever during the slow bits of Serious Sam: Siberian Mayhem. Even for those less captivated by the protagonist, I’d still give the game a solid recommendation. It’s a solid shooter with a fair bit of charm. While it’s certainly not the most original or daring work to grace the medium, it’s competent, fun, and priced appropriately.
    • 70 Metascore
    • 90 Critic Score
    I can’t believe how much I am gushing over this game. It looks like a simple and relaxing city builder at its surface, but there is so much more to it. Even with its deep skill trees and challenges, I found the game incredibly relaxing. Listening to the whispers of the wind and the dulcet strumming of an acoustic guitar as I guided my pupils to The Eye was a memorable experience. From the beginning to the end of any given run, the pupils would gain personalities in ways that made them feel more alive. I cared about the pupils in this game, I felt connected to the atmosphere and settlements it offers. This, paired with a great blending of theme and mechanic, make this a truly unique game.
    • 70 Metascore
    • 65 Critic Score
    Between the lack of balance and the lack of feedback, it feels like Dawn of Andromeda left Early Access too early. The game just doesn’t feel like it is done which is doubly disappointing because I can see its potential. There are some good ideas, like the reputation system that is tied - among other things - into mini quests that keep you entertained when things are peaceful. Still, there is little depth and there are definitely a few rough edges that need to be smoothed out before one could call this a ‘good’ game. If the above gives you the impression that it is a bad game, it is not. It’s playable and there is some fun to be had, but it’s just not where it should be as a full release.
    • 69 Metascore
    • 55 Critic Score
    It is commendable the rate at which the developers have been able to craft these individual stories. Considering the widely branching narratives (that seems no less complex here) there's always been a feeling that The Dark Pictures was handled by the B team, while the A team developed the standalone titles. The Devil in Me has the feeling of a C team development (or D team, if the VR titles have their own?). There's enough mistakes to make the whole thing feel like a freshman effort mistakenly placed at the end of a quadrilogy. The story and the setting deserved better than to be absolutely trounced by the poor quality parts, but given how quickly the developers iterate and respond to feedback there's plenty of hope moving forward. As the bookend to their first season of this experiment, though, they left plenty to be desired.
    • 69 Metascore
    • 70 Critic Score
    Tron: Catalyst does plenty right. The story of the glitch in the system works well within the Tron environment, and the combat is quite fluid, requiring players to make use of all of Exo’s abilities. However, some of the enjoyable mechanics are underutilised. I only ever used the Glitch loop mechanic when I was specifically asked to do so, and it would have been nice to have donned the Core uniform disguise in more locations to allow a more stealthy game if you wanted. But the game's signature Tron visual styling is breathtaking, making every moment spent in the Arq Grid a feast for the eyes. Fans of the futuristic Disney films will find much to love here, especially if they can overlook some of its missed opportunities..
    • 69 Metascore
    • 60 Critic Score
    Killer Klowns From Outer Space: The Game is wonderfully faithful in its aesthetic ties to the original IP. However as a game on its own merits, it struggles to give players the tools they need to learn and grow from the outset, and the inherently overly-sophisticated nature of its core gameplay loop, along with the limited roster of playable maps, lead to great concern over its potential longevity from here on out. I'm personally rooting for the developers at illFonic, as they seem an extremely passionate and talented team. However, sometimes hard truths need to be said, and Killer Klowns is going to have to work harder to prove that they warrant players' hard-earned money.
    • 69 Metascore
    • 35 Critic Score
    Despite recently leaving early access, Clandestine is a game that isn't quite where it needs to be. As it stands, it isn't worth its asking price. The gameplay shows glimpses of what could be, before promptly shattering those glimpses with yet another death caused by glitches, another death caused by being stuck in cover and another death caused by poor gunplay.
    • 69 Metascore
    • 82 Critic Score
    Star Overdrive is in all an enjoyable game that only has some minor issues that are not enough to stop Bios' adventure from being an enjoyable trek across a dangerous planet. With a creative and very satisfying traversal mechanic that really helps the game achieve an identity of its own, and puzzles that test the player's capabilities, Star Overdrive is a fun game that players could easily get distracted just hovering around the dunes but there's plenty to do if they want to actually progress the main story or search for upgrades, materials, or the puzzle areas.
    • 69 Metascore
    • 50 Critic Score
    I expected better from Wolfenstein: Youngblood. After loving the last three outings, I had every right to assume that, despite being something different, Youngblood was going to be a well made experiment to switch things up. I was expecting a gripping narrative, a likeable cast, and thrilling gameplay. What I got was pure disappointment on every level. The one positive I can give Wolfenstein: Youngblood is that the more open map designs (it is co-developed by Arkane Studios, of Dishonored fame) are a welcome addition to the series. Beyond that, I can only say I'm thankful that this retails at $29.99 instead of full price but even that lessens the disappointment only little.
    • 69 Metascore
    • 85 Critic Score
    Obviously my action platforming game skills have waned over the years, but I admit that I did get a bit frustrated at times by having to restart sequences until I got it right and could move on. Some of the action sequences, especially climbing, doesn't seem to be all that intuitive. Since climbing can take time to complete, maybe having difficulty settings or tips would help to even game play out. Perhaps a training facility where Kathy could go to learn how to be a better climbing astronaut would be helpful? Unfortunately, frustration can take some of the suspense and intrigue away from a great story but luckily, Deliver Us Mars delivers more than just Mars. It delivers a splendid story voiced and acted out by a lot of very talented actors.
    • 69 Metascore
    • 70 Critic Score
    In Too Deep does well at introducing Michonne as a mentally unstable, seemingly cold-hearted character, but fails to deliver a wholly compelling opening episode.
    • 69 Metascore
    • 78 Critic Score
    So, the issues I had were just minor nuisances really. But the landscape is gorgeous despite the horrors that can be found within, the soundtrack is amazing, and the stories of those inhabitants that have survived, gives the wasteland and sense of hope. The main story quests are generally enjoyable and there was the feeling that they all had a purpose. There is still a grinding element to the side quests though, as you try and level up, but the goal of finding that treasure pushes you towards the end zone.
    • 69 Metascore
    • 84 Critic Score
    In all SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated is a welcome return for those entering Bikini Bottom again, and an enjoyable journey for those visiting for the first time. Although there is a touch of nostalgia in revisiting the game for me, the additions that Rehydrated brings makes it a delightful game with plenty of heart and fun.
    • 69 Metascore
    • 80 Critic Score
    Battleborn, despite the simplistic nature of the combat and time limit issues, is still a fun jaunt, and one that has a ton of replayability due to the characters alone.
    • 69 Metascore
    • 65 Critic Score
    If you have already played all the other strategy games out there, then checking it out may be worth your time and money. But, if you're looking for the strategy game to hold your heart and mind for years to come, you're looking in the wrong place.
    • 69 Metascore
    • 65 Critic Score
    As it stands, 99Vidas is an inspired tribute to beat-em-ups, with its solid aesthetic brought down by gameplay that lacks the diversity or complexity that would otherwise make this a more compelling game.
    • 69 Metascore
    • 73 Critic Score
    Rainbow Six Extraction is a bold game for the Tom Clancy brand that jumps head-first into an over-the-top, absurd mix of horror, sci-fi, and military realism. It does at times feel more like a Siege DLC than a stand-alone game, but it’s a solid option for players not interested or intimidated by Siege's intense PvP community. There are several interesting design decisions meant to encourage teamwork and decision making in each missions, though I’m not sure if there will be enough variety without PvP to keep players hooked long-term.
    • 69 Metascore
    • 87 Critic Score
    Scars Above seems to have borrowed traits from several games that all combine well to make Scars Above and enjoyable experience. This mixture of simple puzzle-solving and light combat may not suit everyone, but I certainly enjoyed crafting weapons and gadgets that helped bring down the Custodian.
    • 69 Metascore
    • 72 Critic Score
    Ain't pretty but plays well.
    • 69 Metascore
    • 85 Critic Score
    A perfect mix of humour and intrigue is what separates Broken Sword from other games out there. It's not as foreign and “silly” as Deponia, not as serious as Gabriel Knight and Agatha Christie, not as incredible (in the literal meaning of the word), as The Next Big Thing. Broken Sword is just Broken Sword. There is no comparison.

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