Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Shotgun Cop Man
Score distribution:
1620 game reviews
    • 84 Metascore
    • 60 Critic Score
    Taking a position on this game has been very difficult, as on one hand I am an unapologetic day one fan of both prior Two Point games, and there is much in this newest entry's foundation that I do appreciate. However, the redoubled severity of the micromanagement required in order to play, in combination with the often-shoddy AI, makes playing a thoroughly unenjoyable experience. I admire the Two Point team's vision for what they likely intended this game to be, while also standing firm in my decision not to recommend it to players at this time. Take the time to instead go back and start a new run of Two Point Campus. It's well worth another go.
    • 90 Metascore
    • 95 Critic Score
    Ultimately all of its component parts come together to make a game that needs to be played primarily because of how it feels. How it feels to play and how it feels to discover the bits of joy both big and small. There's no other way to do it justice.
    • 77 Metascore
    • 87 Critic Score
    Roughly 15 years since the release of Tales of Graces f, it's still well worth the journey. The story, although familiar for the JRPG genre, is well told with enjoyable characters. When Graces f originally came out it was well received but swallowed up in the passage of time, so it's great that it's getting another go around with the remaster. It may not be perfect, but I think it's worth being remembered as a great game.
    • 75 Metascore
    • 80 Critic Score
    Urban Myth Dissoution Center could have perhaps benefitted from a bit more streamlining here or there, but overall, it is a compelling and charming package that leans heavily into its theme and presents its story - however linear - with pleasing pixel graphics and a wonderfully atmosphere. Moreover, the ending is quite bold, but that's for players to discover and not for me to spoil here. This title may not quite scratch the itch for people looking to flex their skills of deduction and puzzle solving, but it should be a great fit for anyone ok with a more visual novel-style approach and experience.
    • 72 Metascore
    • 75 Critic Score
    Carmen Sandiego, like the character, has a bit of an identity crisis. The mini-games are very simple and the fact that the game is educational in nature, gives the indication that the game was designed for younger students. But then there are some cryptic clues, particularly those about the identity of the thieves that children will struggle to solve. But in all, the game does a reasonable job in its two main objectives - being entertaining and educational. In the review code, I did spend a lot of time visiting the same cities, so players will become quite familiar with the destinations throughout the course of the game. Of course, this kind of repetition is a valuable educational tool. The puzzles and mini games are fun (even if they're on the simple side), the visuals are bright and colourful and visiting the various cities of the world to track down the VILE henchmen is rewarding. And if you're like me and have kids of your own now, then Carmen Sandiego will bring back a touch of nostalgia, especially when you spot some of the Easter Eggs from the original.
    • 77 Metascore
    • 82 Critic Score
    In all, Big Helmet Heroes is a very fun game that is simple and silly in all the best and most charming ways. It can be a bit laggy at times, but with over thirty characters with four main fighting styles, it's a very satisfying romp especially with a friend. For any players that love a wacky beat 'em up, games to play with friends, or both, Big Helmet Heroes is certainly one to take a look at!
    • 60 Metascore
    • 65 Critic Score
    Unfortunately, the aggressive monetisation and shallow gameplay loop in Synduality Echo of Ada let down some excellent stylistic choices, atmosphere and characterisation. I enjoyed the funny interactions I had with my Magus and Yoshio, as well as the art style and the feel of my Coffin on the Earth, but I don't feel I have anything to gain by continuing to play, and I don't think the monetisation is fair.
    • 77 Metascore
    • 66 Critic Score
    Ultimately, this ant colony simulator offers a unique and engaging experience, but it's one that could benefit from some streamlining and refinement. The core mechanics are solid, but the frustrating micro-management of the science system and the somewhat disjointed island exploration prevent it from truly shining. It's a game with a lot of potential, but it needs a bit more polish to truly capture the magic of a thriving, interconnected ant empire.
    • 81 Metascore
    • 96 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is a very enjoyable game with a lot to do, and players can spend plenty of time exploring Honolulu or playing minigames without even engaging all that much with the story. There's plenty to do and a large amount of it is incredibly fun, from using a baseball bat and a cannonball to blow up exploding barrels or just fighting your way up through the ranks of the pirate arena. The only real flaw this reviewer could find is that it might be a bit too eccentric for players that might not be used to the Yakuza series, and even for the series Pirate Yakuza goes a bit beyond the pale. But if you're ready to embrace the madness, hoist the sails, and take the helm- this game is a fantastic experience that no Yakuza or pirate fan should miss, and is a blast from start to finish.
    • tbd Metascore
    • 70 Critic Score
    In short, Ready or Not: Dark Waters has one great level, one bad level, and one entirely-boring level; a wide degree of variety that may or may not be entirely what you signed up for. At only $9.99 or your regional equivalent, three total levels is not a bad value proposition. One just wishes there was more consistency in the quality department.
    • 70 Metascore
    • 85 Critic Score
    The Executive: Movie Industry Tycoon is a game sure to put a smile on the faces of folks interested in the movie production industry. New developer Aniki Games in their first plunge into the world of computer game development picked an interesting topic that turned into a very well thought out and playable business simulation. There have been others in this genre in the past but The Executive overall is a solid game that will provide hours of fun for those of us that happen to be movie buffs interested in how films are made.
    • 89 Metascore
    • 79 Critic Score
    In many ways Kingdom Come: Deliverance 2 strays so minimally from the path of its predecessor in both a positive and negative sense. In others, it effectively uses the existing blueprint to build on what went well. It is graphically improved, but that makes the visual shortcomings more glaring. It's more hardcore, but more tedious as a result. It has improved combat overall, but makes some confusing choices in that execution. As a simulation of life in the middle ages, and as a character-focused story, it excels as it flaunts those aspects. As a video game, the successes are fewer, and too often the mechanics and pacing get in the way of actually accomplishing something. If you're a player whose natural pace is steadier, you might be the Titanic bound for an iceberg. But if you enjoy a slow pace, if you are that iceberg, Kingdom Come: Deliverance 2 will reward your dedication in spades. The philosophy of the entire experience is represented well in its cozy moments, like walking through a forest at dusk, as the rain comes down and lightning occasionally lights up the landscape. If you can see that beauty, and appreciate it, you don't want to speed things up.
    • 64 Metascore
    • 75 Critic Score
    If you're a fan of Fairy Tail, well, you probably already bought the game. If you're not, then I doubt this game will persuade you, but if you're at all curious, and don't mind being thrown in at the tail (see what I did there?) end of the story, then I think theres a lot of fun to be had in the world of Earth-Land.
    • 70 Metascore
    • 75 Critic Score
    It's easy to see Sniper Elite: Resistance as one of the few games extending the life of the "B game" because it really is. It's not completely unpolished, nor does it lack heart. Some of its jankiness can even be amusing, such as the time I sniped an officer 100 feet away, only for his hat to land next to me a few seconds later. Some inconsistencies can nevertheless be as frustrating as the fights against other players can be thrilling. It's a relatively brief experience that's banking on a bevy of modes to maximize replayability, and it does that well, too, as long as the player meshes well with the core gameplay and, more critically, can customize the experience to their liking. Whether or not it's "worth it" is more broad than all of that, though. It's telling that this is the first entry in the series to forgo a number without being an entry in the Nazi Zombie Army spinoff (or VR, if you count that). It does not make any significant advancements in the long-running series, but it also doesn't falter harder than the others, either.
    • 90 Metascore
    • 97 Critic Score
    By the end of Rebirth, Cloud and the others aren't at the ending of Final Fantasy VII by a wide margin, so the eventual third game rounding out this trilogy is sure to be quite a large one. With a huge amount of content, a deep story, and combat that improves upon the previous game's style, players may end up falling in love with the world of Final Fantasy VII all over again, or alternatively for the first time if they have yet to play this gem and its initial remake. That is not recommended by any means, the game tends to expect you to have played Final Fantasy VII as well as Remake, however, so keep that in mind before you mosey into Rebirth!
    • tbd Metascore
    • 70 Critic Score
    I suppose that a very small child might be scared while playing The Haunting of Jodi Evers, but small children are the least likely to appreciate the game's unusually mature story. The result is a game that seems at odds with itself.
    • 79 Metascore
    • 88 Critic Score
    Even for an experienced Civ player, Civilization VII brings a range of new mechanics that are fun to experience. The introduction of Ages results in Civilization VII basically being three separate games, with the first two causing a hive of activity as the Ages come to a close. The Army Commanders bring troop stacks back into the series, reducing the dreaded micromanagement through the latter stages of each Age. If you're contemplating world domination for the first time, then Civilization VII does have a learning curve, but has enough helpful hints along the way to guide newbies through the game. It won’t be too long they too will be playing just ‘one more turn’ well into the night.
    • tbd Metascore
    • 50 Critic Score
    There's a level of creativity and care that went into so many aspects of Human Within. The story, as boilerplate as it is, has its own spin. The production behind the real-world settings suits the story well. There are even moments where you can see attempts at innovating the VR space that could influence games going forward. It just never comes together as a package that fully justifies being a VR game instead of an outright interactive movie.
    • 56 Metascore
    • 65 Critic Score
    Dreamcore exists in an awkward spot. As an artistic interpretation of abstract liminal spaces, it succeeds without question. The environments are huge and detailed and contain some genuinely emotive design elements that pair well with the visual filters. However, as a game, it leaves a lot to be desired, and there just isn't a terribly high amount of content right now. Dreamcore is a fine title to pick up for those happy to treat it as a walking simulator and enjoy the artistry of its design, but those looking for more satisfying puzzles or specific direction will likely want to look elsewhere.
    • 84 Metascore
    • 93 Critic Score
    Not only does Dynasty Warriors: Origins feel like the ultimate realization of an idea hatched more than two decades ago, it does so by exploring outside of its own series roots and evolution, and doesn't make any "let's make it open world" type mistakes. It leverages a ton of modern tech to create great looking battles featuring hundreds of soldiers, all while keeping the performance high.
    • 79 Metascore
    • 75 Critic Score
    At the end, I found something extremely memorable, with some visuals that are easily some of my favorites of the year, in a package that is good as-is, but would be great if only expanded in scope.
    • 72 Metascore
    • 57 Critic Score
    Completely Stretchy is a very finicky game, and unfortunately has a lot of jank to it - I actually ended up getting soft-locked from one of the quests, seemingly one of the major ones to acquire an item that furthers progression. This occurred due to the game not really liking when the player character is moved by objects besides their stretchy arm, so became glitched outside of an elevator as it lowered down, There was a button up above to call the elevator, but it didn't appear to work. I went back a few times after the fact to see if it resolved itself, and even tried glitching back into place to try continuing the quest, but unfortunately there wasn't any luck. The only solution within Completely Stretchy would probably be to start a new save file. The game is short at least, so there's that, but losing progress is frustrating, even in a short game. If the softlock were fixed somehow, then it would be much easier to recommend Completely Stretchy, but as the game currently stands, it is enjoyable but rather flawed.
    • 68 Metascore
    • 65 Critic Score
    Overall, Skydance's Behemoth holds a great concept and when it is running properly, it is a blast to play. Unfortunately, I do not recommend this game in its current state as you will quickly become frustrated at the bugs littered within this game. However, when they are inevitably fixed, this game will surely live up to its initial potential.
    • 78 Metascore
    • 90 Critic Score
    Metro Awakening is one of the best VR experiences I've had so far, and may even be my Game Of The Year. If you are willing to get scared a few times, I could not recommend this game more to you. If It wasn't for the lack of a knife, I think this would have been a 10/10, but because of this, I avoided experiencing a majority of the stealth options. I hope Vertigo Games keeps up with this momentum because they are one of the best in the business so far.
    • 87 Metascore
    • 92 Critic Score
    Indiana Jones and the Great Circle is a love letter to the original trilogy. The game portrays the famed archeologist in the same way that the earlier three movies did - as an inquisitive treasure hunter who is often butting heads (both figuratively and literally) with the Nazis. The trademark Indiana Jones ingenuity is prevalent, whether it is using his trusty whip to get from one ledge to another, or using scattered objects to distract or incapacitate those that stand in his way. Most of the puzzles provide a challenge and the upgrade system requiring Adventure Points to open up the skill books encourages players to explore further. The homage to the movies goes even further with the iconic red line moving across the sepia world map indicating the flight pattern as he travels from one location to the next along with the signature score from John Williams. Indiana Jones and the Great Circle is the sequel to the movies that fans of the original trilogy wanted.
    • 83 Metascore
    • 95 Critic Score
    Somehow Treyarch surprised us, and when we all thought we had seen everything Call of Duty had to offer, they brought us something new and exciting, yet familiar. I hope the other studios in the franchise follow their lead and innovate as much as we've been shown here. Forgive me for being a cliché for a moment, but this is the best Call of Duty in a long time, and I'm excited for what Treyarch does next.
    • 66 Metascore
    • 88 Critic Score
    The stealth in general is quite shallow and it could be greatly improved if the people you possessed panicked and caused a scene allowing you to sneak past guards in a new body. As it stands it's just tedious and dull. That said, gripes aside there is more than enough in Slitterhead to warrant a recommendation, even at a (frankly ridiculous) price of $50.
    • 83 Metascore
    • 85 Critic Score
    Threshold is more than just disparate cool ideas, it's the culmination of them. It has enough interactivity to allow the player to inhabit the world and experience a story obtuse enough to allow you to insert your own pieces. The graphics and audio design play an early and constant role in introducing you to the more sinister parts of your new mundane job. It all combines to make something that, despite its flaws, is worth at least one play-through, and probably cult classic status in this niche genre.
    • 88 Metascore
    • 80 Critic Score
    Kill Knight is a challenging but rewarding twin-stick shooter that will appeal to fans of the genre. While its steep learning curve and unforgiving difficulty may deter or frustrate some players, those who persevere will be rewarded with an intense and satisfying experience. And although the gameplay can be somewhat repetitious, particularly when you’re still getting the hang of all the button combos, mastering the movements and watching mayhem unfold is a pure joy.
    • 75 Metascore
    • 65 Critic Score
    I'm thrilled that Kong: Survivor Instinct exists because the Monsterverse - and the Godzilla and Kong IPs overall, deserve more representation in the medium. This game isn't the slam dunk that I'm looking for, but it's a perfectly reasonable way for fans of the characters to spend some time in their world. While the puzzles and exploration gameplay aren't anything to write home about, they're perfectly serviceable, and a lackluster story and some flat voice acting only moderately detract from the beautiful art direction and overall environmental design. Potential players with no inherent interest in Kong or the Titans may not find that to be enough, but this is still a fun entry in what is hopefully a long line of more kaiju games to come.
    • 75 Metascore
    • 89 Critic Score
    Folks, Farming Simulator 25 is a massive game with this version being even more extensive than it's predecessors. All of the vehicles and attachment tools carry their real world brand names, so Giant Software has all of the aspects of a very good farm simulator game lined up perfectly. Even though the worker AI could be improved upon, it works fine. The environment is interactive and it contains various weather situations like rain in the summer and snow in the winter. In addition to that, fog can often times be present at night and especially in the early mornings so be careful driving on the narrow and curvy country farm roads. Luckily, I haven't see my crops being blown away by a tornado yet, but as one of the new features to the game this year, but I'll certainly be aware of them when I plant my next crop.
    • tbd Metascore
    • 70 Critic Score
    420BLAZEIT 2 offers a fun, nostalgic experience but is only for some. If you are into calm and storytelling games, this may not for you, but if you have an open mind and quite a few brain cells you are willing to lose, there is heaps of fun to be had here. When I first saw the game I thought it was going to be one of those low-effort money grabs, but there was genuine effort that was put into making this game polished and exciting for the player. 420BLAZEIT 2 can be replayed, but for the majority of players once will be enough, but that single experience is well worth the smaller price tag.
    • 76 Metascore
    • 74 Critic Score
    All told, Veilguard is an enjoyable RPG with rich character customization and striking visuals, especially within the cyberpunk-inspired Minrathous. The freedom to shape Rook's backstory and outlook is a welcome touch, yet it is offset by the reduction in meaningful choices and the series signature moral complexity. While Veilguard might not capture the epic scope of Origins or the tightly woven, character driven narrative of Dragon Age II, it is a solid entry that hints at a new direction. If future Dragon Age titles can re-embrace the far-reaching choices and branching narratives that once made the series iconic, they may yet recapture the magic of Thedas. For now, Veilguard is a promising — if somewhat pared down — addition to the Dragon Age legacy, and fans of the series may find it worth exploring.
    • 76 Metascore
    • 75 Critic Score
    It adds up to a good game with a few shortcomings. For something with such a high level of customization and management, it's almost difficult to believe that things are as good as they are. A few more missteps would have had this game begging for a UI overhaul, but it's not quite that severe in its current state. Other strategic elements such as the power system end up being little more than busy work, and ultimately add little value to the experience. While I wish there were more themes, or a greater distinction between those themes, I will allow them the opportunity to make additions before judging how that strategy turns out. Most importantly for a simulation with hundreds of tiny people on screen: I didn't run into any performance issues, which surely helped me overcome the negatives. I can only imagine it is like starting an actual theme park, a bit of a grind, a ton of complexity, a large amount of choice, but a good pay off if you nail it.
    • tbd Metascore
    • 87 Critic Score
    Ultimately, Max Mustard is a delightful VR platformer that successfully captures the spirit of classic platformers. Its beautiful visuals, intuitive controls, and engaging level design make it a must-play for VR enthusiasts. While the VR experience can sometimes be a double-edged sword, the game's strengths far outweigh its limitations. If you're looking for a fun and accessible VR adventure, Max Mustard is a fantastic choice.
    • 92 Metascore
    • 100 Critic Score
    Metaphor: ReFantazio was the game I was looking most forward to this year and it didn't disappoint. I'm glad that we have you wealth of options to choose how we want to play our RPGs, and I am especially glad that there is still a place for games like Metaphor: Re Fantazio, one that feels familiar and new at the same time. It has never been a better time to be a gamer.
    • tbd Metascore
    • 95 Critic Score
    With engaging new abilities for Shadow, fun boss battles, and a celebration of the franchise's history, Sonic X Shadow Generations is a thrilling return for fans and an intriguing and compelling introduction to newcomers.
    • tbd Metascore
    • 95 Critic Score
    If my opinion counts for anything, Gunsmith Simulator accomplishes the task of being interesting and fun to play. Hopefully Game Hunters can expand the game with new guns, maybe add in a gun barrel making machine along with new gun shooting opportunities and different targets.
    • 72 Metascore
    • 70 Critic Score
    EA Sports FC 25 is a solid soccer game that builds upon the foundation of its predecessors. There is nothing groundbreaking in the latest iteration of the annual football release, but the new Rush mode is a welcome addition, even if it essentially replaces the Volta mode from FC 24. As well as that, the ability to create custom tactics and strategies gives players more control over their game. The Season Pass system provides players with a steady stream of new content to unlock, and the overall improvements to the game's visuals and gameplay make EA Sports FC 25 a worthwhile purchase for soccer fans, particularly those who haven't hit the pitch for several seasons.
    • 87 Metascore
    • 95 Critic Score
    The bar for modern horror remakes is justifiably high. The expectations for a series that has not seen a worthy entry (in many fans' eyes) in at least two decades might be even higher. Silent Hill 2, somewhat unexpectedly, delivers on both. We've got great voice acting, writing that understands the assignment, and gameplay to mesh it all together.
    • tbd Metascore
    • 90 Critic Score
    I have very much enjoyed my time so far with Aura of Worlds, and am impressed with the intentional emergent gameplay that it offers, of which I know I've barely scraped the surface. My advice to you as a player would be to suspend your disbelief and try unconventional environmental tactics, the kinds of things that would never work in most games, but that often do here. For instance, the launch trailer shows that you can use your shield to surf the Colossal Worm. For now, I'm going to return to the hub world, hope that a beach ball has rendered, and pick it up and throw it amongst my rescued companions.
    • 83 Metascore
    • 97 Critic Score
    17 years have passed since Budokai Tenkaichi 3, three generations of videogame consoles have come and gone, and tons of new plot points and characters have been introduced to the Dragon Ball series, and it is incredibly clear every way you look at it that Spike-Chunsoft took the time they had and created a real labor of love that is Sparking Zero. Enemy AI can feel a bit wonky at times and you can occasionally find destructible environments not cooperating with being blown up, but that's few and far between, with this game being a highlight of the wide variety of characters, forms, and gripping battles that have caused millions of fans to adore the Dragon Ball series since its inception 40 years ago. It’s good to have you back, Sparking. Fans have been waiting to enter the next Martial Arts Tournament.
    • 80 Metascore
    • 85 Critic Score
    Edge of Sanity is a highly-enjoyable Lovecraftian survival horror experience that walks the fine line between tension and relaxation, alternating moods to always keep the player uncertain of the ground under their feet. The gameplay is relatively easy to learn, but difficult to master. The narrative unfortunately is a bit weak, but if you accept that and stick around for the gameplay itself, odds are there will be enough to keep your interest for a decent number of hours.
    • 67 Metascore
    • 40 Critic Score
    Apartment Story is two ideas mixed together, and one of them works really well while the other drags the experience down quite severely. I can't help but imagine that the core concepts of an interactive home invasion that asks the player to make choices and deal with the consequences couldn't have made for an enjoyable and tense experience if it weren't for the confusingly repetitive and out-of-place sim elements that necessitate walking and waiting in-between everything interesting. At the end of the day, the good parts don't quite seem worth the bad, and it's difficult to recommend the title when technical issues are also holding things back.
    • 91 Metascore
    • 80 Critic Score
    Coffee Stain Studios has made something special. Satisfactory has the perfect balance of tediousness allowing the game to feel rewarding when creating new factories. However, having only one map with no randomised material spawns will shorten its longevity, (as of now), as there are no plans for a new map or any additional expansions of the current map. This is disappointing to see, as even though there is a lot to explore and thousands of hours that could easily be put into a single save file, players will likely become bored of it over time, and the game will slowly enter a decline in players. If it wasn't for this, I could have comfortably scored the game a 10/10. I must admit that I have put in an embarrassing amount of hours into the game, and will likely continue to do so. I love the experience it offers and highly recommend others to try it out for themselves.
    • 82 Metascore
    • 90 Critic Score
    Although coming out nearly 14 years ago (as of this writing), the Investigations series holds up remarkably well, and now with this new collection it can reach a wider audience. With fantastic updates like new HD artwork and the inclusion of the formerly region locked sequel, there no time like to present to start investigating.
    • 75 Metascore
    • 86 Critic Score
    Disney Epic Mickey Rebrushed is set to be a definitive edition for fans and newcomers alike. With its stunning visuals, improved controls, and the timeless charm of the original, Rebrushed is a delightful adventure for Disney and platforming enthusiasts. The playtime of Rebrushed remains similar to the original, offering roughly 15 hours for the main story and an additional 10 hours for completionists seeking every collectible. If you didn't get the chance to play the original, then Rebrushed is well worth your time. And even if you did play the Wii version, then Disney Epic Mickey Rebrushed is the perfect opportunity to head back into the Wasteland and get your artistic side flowing.
    • 76 Metascore
    • 70 Critic Score
    NBA 2K25 loves the history, and game, of basketball almost as much as it loves money. That much is clear. Just about every mode is dripping in reverence for one or the other, and it serves to enhance the experience. Despite its flaws, the gameplay is the best it has ever been, and the somewhat basic RPG additions to several modes make them feel more alive, even if they're still set in mostly barren buildings and cities. It also looks the part. The players look like themselves, in stills and in motion, and simply watching the game breaks the realism barrier at times. It's a looker, even on a modest PC, and I appreciated the inclusion of a dedicated Steam Deck graphics present too, which would make the grind a little more manageable, I guess. The day NBA 2K loses its microtransactions is the day it loses its identity, but it's also the day we have a chance at a near-perfect basketball sim. Until then, we're stuck with a game filled with increasingly promising modes bogged down by an insistence that you pay or treat it like another job. Depending on your desired way to play, that can break the deal.
    • tbd Metascore
    • 84 Critic Score
    In Wild West Dynasty you can be a rancher, a farmer, you can be a miner and dig for gold and you can be sheriff or mayor of your town and chase bandits away. Generally when new games like this are released time is needed for the game to mature. During this time inconstancy's and bugs are fixed with new and improved content being added. I see the same with Wild West Dynasty and I say that because the developers really seem to be dedicated to their game. The fact that they actually took consumers feedback to heart and essentially restarted their project from scratch means a lot.
    • 83 Metascore
    • 86 Critic Score
    In all, The Plucky Squire is a very delightful game with a lovely concept, a warm awareness of itself and the tropes it is interacting with, all wrapped in a gorgeous visual design that makes both parts of the game an absolute delight to witness. There is some slowdown in some areas when they are specifically cluttered with people and interactable objects, but even with that in mind, jumping into the pages of The Plucky Squire is sure to be an enjoyable time for many aspiring adventurers.
    • 66 Metascore
    • 68 Critic Score
    If you're looking for an action packed game, then this will not be your cup of tea. However, if you are after a game with a wonderfully emotional narrative that players can experience at a gentle pace, then Copycat is worth a look. As you explore your surroundings as Dawn, you will realise that the game has a truer and more meaningful purpose than it seems at first. With simple controls, it is easy to adjust to the flow of the game, roaming the house as a cat whilst listening to the heartwarming score. It is clear that the developers have poured their hearts into Copycat. I now wonder how my cat Sunshine would feel about another cat taking her place.
    • 63 Metascore
    • 62 Critic Score
    Although there is little story and no dialogue whatsoever, Squirrel With a Gun certainly has a sense of humour. Controlling a small furry rodent that can carry a rocket launcher and then produce bullet-time finishing moves with a variety of weapons is a heap of fun. Collecting each of the golden acorns and other collectibles effectively makes the game a 3D open-world platform puzzle game with a bad-ass, but adorable hero. The enemies are varied enough, the boss battles are reasonably challenging and the puzzles are designed to encourage exploration. And although the main game is on the short side, players can always head back and collect each of the collectibles that they missed along the way.
    • 77 Metascore
    • 80 Critic Score
    Outlaws encapsulates Star Wars as a whole at the moment, trying to be something for everybody but at times missing it's mark. I honestly want to see Ubisoft take another crack at the galaxy far far away, because with a more refined scope this can easily be the Uncharted: Drake's Fortune to it's better sequel. Or, to put it in Ubisoft terms, it's Assassins Creed to Assassins Creed II. There's so much potential here, it'd be a real shame for this to be Kay Vess's last hurrah.
    • 79 Metascore
    • 81 Critic Score
    In all Fairy Tail: Dungeons is an entertaining ride, particularly for fans of either the roguelite genre, the Fairy Tail series, or both. With an accessible price point and an enjoyable gameplay loop as well as art style, players can certainly enjoy diving into the labyrinth for quite some time- the repetitive music and limited progression forward aren’t enough to put a damper on the fun this game provides!
    • 82 Metascore
    • 68 Critic Score
    The rub is that if the combat mechanics didn't quickly devolve into frustration, the extremely short campaign (that is probably best played on Easy: a sad realization) would be an additional negative. I believe strongly that there is still hope on the periphery of Space Marine 2. With proper dedication to the existing roadmap, and beyond, that outlines a focus on PvE content, including an upcoming, proper horde mode, its identity can shift from "gorgeous looking, short single-player experience" to "great game to play with friends," but we're not there yet. And in a gaming landscape that will probably see dozens of games launching to appeal to the latter feeling while Space Marine 2 works its way up to that, on top of the existing ones, it remains a tough game to recommend.
    • 80 Metascore
    • 85 Critic Score
    Wildfrost is highly recommended, especially if you're a fan of the genre. The fun visuals will draw you in, but the addicting gameplay will keep you there. Just be prepared to die, a lot.
    • 77 Metascore
    • 90 Critic Score
    As noted, this kind of experience isn't going to be for everyone. If you're looking for a more hands-on title with a more significant level of challenge, you may be best served elsewhere. If you enjoy a more narrative experience built around exploration without combat or demanding mechanics, you'll find a lot to love. As someone firmly in the latter camp, it's easy for me to recommend Thalassa: Edge of the Abyss as a welcome and high-quality addition to its genre.
    • 71 Metascore
    • 90 Critic Score
    Developer Walter Woods, in an almost entirely solo effort, has made a horror experience that easily comes more highly recommended than many of those from teams a hundred times larger or more. A lot of that has to do with the cohesion of the world, storytelling, and gameplay. As the story drew to a close, I felt disappointed that I wouldn't get to see the game continue its upward trajectory. But as credits rolled, I couldn't help but feel happy with the experience as a whole. The faults in Dark and Deep are inconsequential enough that mentioning them almost happens as an afterthought (not to mention that they're almost universally a potential patch away from not existing). The notable moments, though, are at the absolute minimum the bar that horror games should aim for.
    • tbd Metascore
    • Critic Score
    In all, Mika and the Witch's Mountain is an incredibly charming game that is easy to get into and just relax and unwind, with the only real issues being the short length and the map layout being a bit odd to get used to. When one of the biggest problems with a game is that there isn't a lot of it, that's when you know you have something wonderful on your hands. If you like games that are short, sweet, and relaxing, then Mika and the Witch's Mountain is definitely one to look out for. [Early Access Provisional Score = 88]
    • 61 Metascore
    • 74 Critic Score
    Isekai Chronicles is an enjoyable game, simple with surprisingly satisfying combat thanks to comboing techniques and enemies having elemental strengths and weaknesses. That being said, any non-fans of Reincarnated as a Slime may not have as much to gain from the game as those who are actually aware of the series. If you're a fan of the Isekai Genre or Slime in specific, then this might be one to keep an eye on.
    • 73 Metascore
    • 90 Critic Score
    The Crush House does a great job of taking a relatively simple premise and expanding it with game mechanics that are fun to engage with. I was a little let down by two completely unique pairs of characters having the same argument in back-to-back seasons, and other repeated moments, but the goals on the periphery really drove me forward. I found characters I wanted to help, and some I wanted to outright reject, until the story behind the scenes forced my hand in my quest for answers. It strikes an outstanding balance between cheeky humour, vibrant scenery, challenging puzzles, and a seedy underbelly. Whether you hold reverence for the genre they're parodying or not, The Crush House delivers a well-crafted and fully realized gamification of America's least favorite TV shows, silliness and all.
    • 59 Metascore
    • 30 Critic Score
    I went into this game looking forward to medically treating the undead. Playing this game makes me want to join the undead. If you're looking for a good management game, there are plenty of better options out there. I'm not sure if there are many worse ones, however...
    • 79 Metascore
    • 76 Critic Score
    If you're looking for a serious, story-driven shooter, look elsewhere. But if you want a hilarious, action-packed experience that lets you channel your inner rage through the power of your foot, then Anger Foot is the perfect game to kick back and relax with (by which I mean unleash a torrent of destruction, but you get the idea). The range of enemies, the collection of shoes with their various special abilities and the speedrun component of Anger Foot will keep players heading back for more stomping fun.
    • 67 Metascore
    • 50 Critic Score
    You'd expect a game with this kind of play time to be a narrative experience pumped out of a game jam, but there's little-to-no reason to add this brawler to the growing list of multiplayer options. And while a lot of OutRage: Fight Fest's faults don't necessarily rest at the feet of the developers, they'll certainly feel the effects. This is a multiplayer-only game, and unless you have a large group of friends to sync up with, the lack of a community has a distinctly negative effect on the gameplay experience. All the music, flashy lights, and simple but recognizable art can only take it so far. Any potential favor earned by foregoing monetization was burned before its day showed up on the calendar. There's a possibility, however slight, that a turnaround happens. Again, the foundation remains solid enough, but built on top of it is a Lincoln Log cabin for an audience of a handful.
    • 74 Metascore
    • 70 Critic Score
    This is a game that is crying out for either a more sparsely populated map with more deliberate encounters al la Breath of the Wild, or a more fast-paced hack-and-slash combat system.
    • 72 Metascore
    • 82 Critic Score
    Operation Memories is fairly simple, and the gameplay loop of photos and minigames can certainly feel repetitive after a while - particularly with a lot of the music feeling similar throughout the game and other aspects that feel a bit too repetitive. There isn't much to the game, so with a standard price of $50 USD even some of the biggest Spy x Family fans may wait for a sale to pick this one up. It cannot be said, however, that the game is lacking charm by any means, with the written dialogue demonstrating the entertainment of these characters and how they can bounce off of each other thanks to how big most of the personalities in the show can be. Completing this photo diary may feel like a slog, but for an anime fan waiting for a next season of one of their favourites, it might be just what they need in short bursts!
    • 52 Metascore
    • 60 Critic Score
    To be upfront, this by no means is the best thing that has been released to the heisting genre, but having said that, it is also not the worst *cough Payday 3 cough*. Crime Boss has a lot to offer and is fairly priced unlike a lot of the games we see today. Players also need to keep in mind that Crime Boss is receiving continuous support and improvements with 4 major updates planned for the future. The one thing that lets this game down is the writing and poor NPC design. If you are looking into purchasing Crime Boss, I would recommend getting a friend to tag along with you, as the solo gameplay loop can get boring very fast. With how dedicated InGame Studious is towards this title, I have no doubt it is going to get better over time, but currently, there is a lot of refining that needs to be done.
    • 69 Metascore
    • 60 Critic Score
    Killer Klowns From Outer Space: The Game is wonderfully faithful in its aesthetic ties to the original IP. However as a game on its own merits, it struggles to give players the tools they need to learn and grow from the outset, and the inherently overly-sophisticated nature of its core gameplay loop, along with the limited roster of playable maps, lead to great concern over its potential longevity from here on out. I'm personally rooting for the developers at illFonic, as they seem an extremely passionate and talented team. However, sometimes hard truths need to be said, and Killer Klowns is going to have to work harder to prove that they warrant players' hard-earned money.
    • tbd Metascore
    • 80 Critic Score
    It's not terribly surprising that the story of Morbid: The Lords of Ire is on the sparse side, after all, Dark Souls' story is likewise slim at least in terms of cut-scenes and specific plot developments. However, I think that Morbid may be taking things in an altogether too extreme direction. Seriously, after you deal the death blow to the game's final boss, the screen fades to black and the credits start to roll. Not even a "A Winner is You" screen, just darkness and credits. Sure you can go back to the hub world and listen to the guy with the imposingly deep voice congratulate you, but really after the whole ordeal, I was expecting something a little bit more in the way of a conclusion.
    • 92 Metascore
    • 98 Critic Score
    Shadow of the Erdtree is not just the best DLC of the year so far, one of the best DLCs ever, one of the best gaming experiences of the year. It is also one of the best gaming experiences ever. It also, not for nothing, did the impossible: it returned the feeling of playing Elden Ring for the first time, for the last time.
    • 81 Metascore
    • 94 Critic Score
    Prior to the games being bundled together in what is appropriately called the Final Mix, it was almost comical trying to keep track of everything Kingdom Hearts, with six games across four separate consoles (and that's without counting future games, to boot!), but this was fortunately resolved with this remastered repackaging of the games that were originally released for the PS4 in 2017. With a base pricing of $50 USD on Steam, Kingdom Hearts 1.5+2.5 ReMIX is a fantastic way to finally get into a much beloved RPG series, with several dozens of hours of content that make for a delightful experience. The games are cheesy and charming in the best ways, so long as you're a gamer that doesn't mind a healthy dose of cheesiness. There is a distinct reputation for being complicated plot-wise, but often that's exaggerated for comedic effect. The series is very enjoyable with amusing stories and satisfying combat, so if anyone has been interested but has yet to have an opportunity, now is as good a time as any to get into the franchise!
    • 77 Metascore
    • 60 Critic Score
    I really wanted to enjoy Fabledom. It certainly has a certain appeal when you first jump in and immerse yourself in its most fundamental mechanics as well as its beautiful aesthetics. Unfortunately, at present, the actual gameplay loop stops being entertaining after the first hour or two. If you're at that point now and see that you're just under the two-hour mark, take my advice and throw yourself at the mercy of Steam's mostly-automated refund process. There's a great game to be found somewhere here in Fabledom's DNA, but its current plethora of bugs and odd gameplay decisions make it an extremely hard sell as is.
    • 77 Metascore
    • 80 Critic Score
    It's clear to me that Still Wakes the Deep is about the journey and not the destination, and I do think that journey is thrilling and worth your time.
    • tbd Metascore
    • 89 Critic Score
    I can attest to the fact that TM24 basically does look and play the same as last year’s version, but the new edition comes with much more that you can't see on the outside. It's kind of like buying a new car that looks a lot like last year’s model in that you don't notice the difference until you start the engine and race off with a big smile on your face! Yes, you are still building an academy and training tennis players; however, with the enhanced athlete training, match animation improvements, opposing player AI upgrade, the enhanced game customization options and the new Fantasy Court feature, it really does make for a good argument to go out and purchase the new model instead of driving the old one around for another year. With that said, I give the new Tennis Manager 24 a two thumbs up rating.
    • tbd Metascore
    • 95 Critic Score
    Empires of the Undergrowth is not a perfect RTS game, but it's about as close as you can get. With the multiple layers of gameplay and strategy packaged up in this charming and thoughtful box (or formicarium), no two matches or missions feel quite the same, giving you more reasons to return. A modern RTS effort should absolutely incentivize reasons to play the game, ways to discover and implement new things, and avoid the pitfalls of monetization, and that's exactly what we have here. There are moments when things don't feel entirely in your control, and there are times when understanding the minutiae of which side is winning a particular battle can be murky due to the clipping and overlapping bodies vying for position, but they're balanced out by how small-scale those problems are. Like a few bugs in the garden, you really have to pick nits to classify them as problematic. In a genre as diverse, contentious, and beloved as this, I think there are elements here for just about anyone, if they're willing to give it the chance, because Empires of the Undergrowth is a real-deal classic RTS modernized.
    • 90 Metascore
    • 98 Critic Score
    There is so much to say about Shin Megami Tensei V: Vengeance, but I'll spare you all the nitty-gritty details about the improvements, both big and small. If I did, this review would become a novel. What I will say is that if you were on the fence about SMT V, or if you loved it, Vengeance is the best way to go. Not only does it fix issues with the original, but the sheer amount of added content is reason alone to pick up this title. Hopefully, Vengeance will put the Megami Tensei name back in the spotlight, right alongside its spinoff.
    • 82 Metascore
    • 82 Critic Score
    In all, Tiny Terry's Turbo Trip is a short but enjoyable sandbox with a decent amount to do. The art design and humor may not be for everyone, but this reviewer can happily say that it makes for a very fun experience!
    • 83 Metascore
    • 79 Critic Score
    Minor quibbles aside, Horizon Chase 2 is a fantastic arcade racer that delivers exactly what it promises: pure, unadulterated fun. If you're yearning for the days of Outrun or Daytona USA or simply want a fast-paced, pick-up-and-play racing experience, then Horizon Chase 2 is a must-have. With simple controls, the pumping mix of synthwave and electronic beats that play in the background, racing in a variety of locations, and the opportunity to play on the couch with four players locally, ensures that Horizon Chase 2 is a fun party racer for all ages. It might not be the deepest game on the block, but it's enough to keep you coming back for that next adrenaline rush.
    • 81 Metascore
    • 88 Critic Score
    With how short Pine Hearts is, players should be able to make the trip to the summit after only about three or so hours, give or take a little bit for exploring the environs or potentially tracking down the last few items to complete a quest. With no time limit, health, or other stakes that could endanger Tyke's trek up the mountain, Pine Hearts makes for an enjoyable and short experience that players may find themselves revisiting in order to take in the delightful sound design and beautiful art. The only complaints this reviewer had during his time up the mountain were only minor inconveniences at worst, and don't take away from the enjoyable experience of this game. If you're a gamer that enjoys short but enjoyable journeys, then you may be interested in climbing to the peak of Pine Hearts.
    • tbd Metascore
    • 70 Critic Score
    This game, despite being suitable for all ages, will not be for everyone. If you enjoy seated VR gameplay I think this is a must to add to your library. But if you are into FPS VR games or play in an area with minimal space, this is a hit or miss. I enjoyed the experience it offered as it was a nice change from my regular sweaty gaming sessions. The game takes around 7 hours to complete giving you a few good sessions, however, the replayability of some levels and attempting to hit high scores add to its value.
    • 77 Metascore
    • 80 Critic Score
    Neurodiver held my interest thoroughly for it's short 5 hours, and charmed me with its new characters and exciting story, but it didn't really leave a similar impact as the first one. It needed more time to really sell its ideas. If you're a fan of 2064: Read Only Memories, approach this more like another story in the world rather than a full fledged sequel. If you're new to this series altogether and you like cyberpunk anime from the 80's and don't mind simple gameplay, then give Neurodiver a shot, it's worth it for the characters and story; if it sticks in your memory, only time can tell.
    • 65 Metascore
    • 40 Critic Score
    Phantom Fury is, at its core, a very confused game that doesn't seem to know exactly what it wants to do, but what it does do, it doesn't do particularly well. What could have been a superb throwback to the classic FPS games it so obviously is influenced by, ends up coming across instead as a poorly-executed mishmash of mechanics from each of said inspirations, thrown together without any clear underlining rhyme or reason. Adding to that its bizarre technical shortcomings and hiccups, and Phantom Fury becomes a ridiculously difficult sell. Even for players looking for retro-inspired games, there are already so many better alternatives on the market, letting Phantom Fury dissipate like the disturbed lingering spirit it is may be entirely for the best.
    • 76 Metascore
    • 88 Critic Score
    I started out expecting Heading Out to purely be a racing title, but it is much more than that. The various interactions you have with strangers you meet along the way are impactful, often leading to an outcome that was not immediately evident. Keeping ahead of Fear whilst maintaining your limited resources and competing against the plethora of opponents that are eager to take you down is an absolute joy. The soundtrack is a highlight though, with a mix of synth-wave and Americana tunes that perfectly complements the game's atmosphere and had me hooked right until the final orchestral score of "Take Me Home". The soundtrack alone is reason enough to buy the game, but combined with the narrative, the stylized black and white visuals and the highway racing, Heading Out is a must buy.
    • 75 Metascore
    • 85 Critic Score
    Sand Land makes up for its shortcomings with its characters, its sense of adventure, and its world. It is one of the best representations of Toriyama's work in game form in a long time. If you're like me and miss Toriyama's world building and design, but have exhausted the plethora of Dragon Ball titles, then give Sand Land a try. It's a worthy adaptation that deserves attention, and hey, it's way better than Final Bout.
    • 88 Metascore
    • 95 Critic Score
    With all that being said, should you play Mullet MadJack? The short answer – YES. The long answer – YEEEEEEEEESSSSSSSSSS! All jokes aside, if any of what I said sounds fun to you, give this a shot. Even if you don't like rogue-like games, I think you should give it a shot. I know I'm uniquely in the core of it's core demographic, both aesthetically and gameplay wise, but I think what is here is fun enough for just about anyone.
    • 79 Metascore
    • 90 Critic Score
    That said, I can't get too upset about anything in this translation. It is obviously the work of someone passionate about the story they were telling and wanted to share it with the largest possible audience they could. It's also someone with a degree of reverence for the story, as I've seen the translator respond to numerous bad reviews across the English apologizing for his work if it has caused them to misread the story. In a world where games and anime are often mistranslated to include irrelevant political messages or jokes about Gamergate, I cannot hold the rough but faithful work of this translator in much contempt.
    • tbd Metascore
    • 87 Critic Score
    It would be safe to say that Sweet Transit could be viewed as being a niche title to the gaming public in general. Whilst the management and optimization of railroad logistics with the resulting growth of a city might not be everyone's cup of tea, the game can still provide a lot of enjoyment for those of us that like such things. Sweet Transit looks and sounds great and with the additional content created by fans the game would seem to have a long term appeal for train fans. And even though it has a rather steep learning curve and I was forced to scratch my head over some of the foolish building decisions I made, I still have to give this one a two thumbs up.
    • tbd Metascore
    • Critic Score
    While No Rest For The Wicked still has some mechanics to refine and tune, and a story to finish, its current form is enjoyable and its future prospects are bright. If you can get through the first dozen combat encounters, and improve along the way, you’ll be rewarded with a game that distills elements of many popular games and selectively throws some of their "worst" elements away (weapon durability being the exception), making a more accessible but equally enjoyable extremely challenging action RPG. [Early Access Review Score = 80]
    • tbd Metascore
    • 89 Critic Score
    Kill It With Fire 2 can best be described as more of a good thing - everything that made the original an enjoyable experience is here again in spades, along with many new additions such as multiplayer, new spider hunting tools/weapons and new and larger maps. It can be said that the best of sequels take everything from the original and improve upon it - and I can gladly say that my time within Kill It With Fire 2 follows that saying. This war against the arachnid menace seems long-lasting, but so long as this war is as fun as it is, I say bring on the demonic little buggers in order to Kill Them With Fire!
    • 74 Metascore
    • 90 Critic Score
    TopSpin 2K25 comes in a polished package. Both single-player and online matches feel good (though a ping differential can cause havoc), and feel lovingly crafted. A few presentational flourishes heighten the experience, but most importantly it's a game that rewards your efforts to improve at playing it. While it would have been nice to see a simulation-type focus on the life of a professional tennis player to flesh out the experience, the truth is, it doesn't need it to feel like a great package. It caters to those who want to continually improve and take on the world after conquering the tournament circuit, and also to those that just want a solid tennis game to play against AI or friends.
    • tbd Metascore
    • 60 Critic Score
    The visuals remind me of one of those old Flash games that would be posted on Newgrounds back in the late 1990's and early 2000's. So this means that while yes the game is ugly and amateurish, it also fills me with a warm feeling of nostalgia for a simpler time when I'd come back home from Middle School, and play crudely animated web games where I could subject crude caricatures of politicians and celebrities to cartoonist acts of violence. The style won't appeal to everyone, but it certainly worked for me.
    • 61 Metascore
    • 79 Critic Score
    Broken Roads is certainly a tribute to Outback Australia as much as it is to role-playing games of the past, and as an Aussie myself, I found this refreshing.The bleak surrounds and the harshness of many of the characters really set the tone of the post-apocalyptic storyline. The Moral Compass and the ability to level up your character’s abilities in any way you choose ensures that the game feels more personalised as you travel from one location to the next. And although the questing can feel somewhat laborious at times, and the citizens can be somewhat abrupt, there is a story behind every interaction - one that provides hope for those that have struggled to survive the 'wide brown land' they call home.
    • tbd Metascore
    • 75 Critic Score
    Breathedge: Cosmic Cluck is not a mainline game but a rather a smaller spinoff, a first foray into VR, if you will. It's decent, and if you have a couple of hours and 24.99 to spare, it's a fun venture into the wilds of the Breathedge universe. But it isn't a must buy. This is definitely more for the fans of the mainline game that want more or people that want something new for their Meta Quest and have already exhausted other VR titles.
    • 74 Metascore
    • 75 Critic Score
    The Thaumaturge is a very strange title, both intentionally and sometimes unintentionally as well. On the surface level, it's a dark, narrative-driven game filled with morally-ambiguous choices which will oftentimes influence specific events in the story.
    • 81 Metascore
    • 85 Critic Score
    Children of the Sun is a game that's probably going to appeal to a different general audience than its visuals may imply, but whether the grungy, ultra-violent visuals seem tempting or it's the unique puzzle mechanics, there's a lot to love. However, it's worth noting that what a player wants out of the game will affect the dollar value of the package. It's possible to plow through the whole thing in a long afternoon, and it's the pursuit of better scores and a higher ranking on each level's leaderboard that adds true longevity.
    • 78 Metascore
    • 84 Critic Score
    In all, Pepper Grinder is a very fun time with a creative way to stand out from other retro-styled platformers thanks to the drill at the very centre of the gameplay. Add in enjoyable level design that encourages replayability, challenging but satisfying boss fights, and you have a very enjoyable and short retro platformer that is sure to delight fans of the genre!
    • 59 Metascore
    • 75 Critic Score
    The result is a pretty easy, very low-stakes action game which is fun to while away a few hours on but grows stale very quickly. This is something of an advantage, as the game is incredibly short and you will probably experience everything it has to offer in under ten hours, which is about as long as it could hope to stay interesting. However this fact does make the $30 price tag costlier than it initially seems.
    • 75 Metascore
    • 85 Critic Score
    The developers have done their due diligence when it comes to researching historical aspects of the D-Day invasion. Every detail was thought out and then presented in a realistic manner. The troops and their large inventory of equipment and weapons are realistic and true to form for a game based on history. The cut scenes and commentary serve to further the narrative about individual solders serving behind enemy lines with their quest to free the world from Nazi dominance. Developer Absolutely Games stated that their ambition concerning Classified: France '44 was to tell an authentic story about these soldiers and I think they did a fine job of it. Replayability is high with the inclusion of a mission creator and modding tools which will ensure a lot of available player-created content.
    • 80 Metascore
    • 83 Critic Score
    With a large amount of skill paths, plenty of stash space for all of the loot you'll be picking up, and a lot more features that can make a player feel more than welcome venturing forth into this new world, Last Epoch may mean 'Final Age', but it can be the start of an adventure for many a player.
    • 69 Metascore
    • 60 Critic Score
    The visual and audible treats presented by Slave Zero X can only carry it so far, and even the unlockable customization options (overlay filters that range from pleasing CRT-styles to some that are quite painful to look at, and different character colour pallets) do little to increase engagement in those areas. While the combat is fun enough, it's not without its frustrations, and your move set from the first level is the same as your arsenal against the final boss. There's no growth there outside of player skill, and the ceiling isn't so high that the climb lasts even as long as the game's runtime, which came in at a punchy three and a half hours. It's undoubtedly cool that a sequel to Slave Zero exists, if only for the curiosity of it, but it failed to learn lessons from its predecessors in terms of repetitive gameplay and lack of total variety. Fortunately, if you want to see the story through, not a lot is asked of you to do so, but even conquering the game's frustrating points leads to little feeling of satisfaction.

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