Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades
Score distribution:
1620 game reviews
    • tbd Metascore
    • 60 Critic Score
    Games like Imperatum, that are not necessarily horrible but are far from good will disappear beneath the fame and infamy other games bring about. Unless it has one little niche than can catch even a small following, the name Imperatum will not ring any bells even a few months from now.
    • 82 Metascore
    • 90 Critic Score
    I will miss this series; but this final instalment brings it to a worthy conclusion. I also imagine that, as with the Mass Effect trilogy, I will replay it many more times throughout my life, revelling in the worlds that my cumulative decision making will create. The Banner Saga has made some moments that will stay with me a long time.
    • 87 Metascore
    • 100 Critic Score
    Hollow Knight is one of the best 2D platformers I’ve ever played - it is a beautiful, quirky and dynamic game; challenging yet rewarding; mournful yet brimming with hope. When it comes to console, it’s going to cause a real stir.
    • 72 Metascore
    • 85 Critic Score
    MOTHERGUNSHIP is a ton of fun. When you’ve built a lava-spewing dual minigun with a rocket launcher shooting ricocheting explosives in the middle of your 40th jump since touching the ground- and that’s only on one of your arms- it’s pretty hard not to smile. The game nails its tone, full of color, speed, and humor, and it doesn’t let off the gas pedal from start to finish. It’s not a perfect game, but it does what it needs to do, and I’d have an easy time recommending it to most.
    • tbd Metascore
    • 76 Critic Score
    The dialogue is fairly strong and despite some bad accents, it holds its own and gives the player plenty of choice. The heists and their preparation missions are pretty varied and allow for a range of approaches. But most of all, the game is very consistent tonally; that comic art style is on point and the game just generally exudes a sense of criminal classiness. I would definitely recommend this to comic-book turned game fans or to anyone craving a spot of thievery.
    • 70 Metascore
    • 70 Critic Score
    Despite the fact that some art doesn't mesh well, Lost in Harmony: The Musical Odyssey is a beautiful rhythmic adventure that even a rhythm game amateur like myself can enjoy. Both story modes have a short yet satisfying plot with exciting music that really keeps the pace right where it should be. It's a game that was off of my radar initially, but I'm glad to have had the chance to jam out with Kaito and M.I.R.A.I.
    • tbd Metascore
    • 40 Critic Score
    After finishing my time with Dream Alone I didn’t really find myself satisfied with anything that it was trying to do or be. It’s got the makings of a nice little horror story, but there isn’t enough actual story to live up to its opening’s promise.
    • 67 Metascore
    • 73 Critic Score
    There aren’t really any new added gameplay features or modes that I could discern, which is a bit of a shame, but the game on the whole has actually aged very well. Also the lack of new features is more forgivable when you see how low the price tag is (considering most remasters generally charge full retail price). So if you never managed to play this destructive jewel back in the day, or if you are feeling somewhat nostalgic and traded in your copy years back, I would certainly recommend a revisit to the Red Planet.
    • 79 Metascore
    • 83 Critic Score
    I don't know whether Chris will be our main character, but I am super excited to see a brand new perspective in the Life is Strange universe, plus to see how much of a mechanical/gameplay factor Chris’ imagination will be in the main game (hopefully significant.) If you liked Life is Strange, hell, even if you didn’t, get this (it’s free, after all) and you might find something in this installment that you thought was missing from the first.
    • 76 Metascore
    • 70 Critic Score
    In the case of Aggelos, the most memorable thing about it for me will be the music I heard along the way. To me, that makes it a standout and one that I'm going to remember. But for those who aren't as taken in by classic game audio, this game may go by the wayside.
    • 50 Metascore
    • 50 Critic Score
    The amount of nudity and erotic horror themes within this game are enough to attract anyone, but sadly, the lack of gameplay mechanics and the disappointing climax are not able to keep them.
    • 71 Metascore
    • 88 Critic Score
    39 Days to Mars is fun, quirky and humorous, showing a surprising awareness of its source material for such a little game. If you can personally look past the price tag for an hour or so of local co-op fun and loveliness, or can see it as an investment in future content, then I would definitely recommend this game.
    • 75 Metascore
    • 85 Critic Score
    Golem is a cute, point-and-click puzzle game which features a stellar soundtrack, a unique art style, and numerous puzzles. With only a few directional issues, the game provides an interesting take on the puzzle genre. Each level is layered with numerous mysteries, beautiful artwork and a great soundtrack to compliment the visual spectacle of the tower looming overhead.
    • 65 Metascore
    • 65 Critic Score
    Antigraviator has a few too many issues for me to wholeheartedly recommend, but at the end of the day it’s still a functional racer that benefits from existing in a genre that isn’t terribly populated with great options at the moment. Who knows, maybe the controls will click with you more than the did with me. Maybe the traps are just the kind of mayhem you’re into. If not, you’re in for frustration, but cast those issues aside and you’re still left with a lot of speed, style, and pretty colors.
    • 69 Metascore
    • 80 Critic Score
    I’ve thoroughly enjoyed my time with Jurassic World Evolved thus far, and the more I play the more I look at my parks and think of ways I can improve upon it. Fickle crowds be damned, I’m here to build a park - I’m here to make Jurassic World work. For dinosaurs in the business world, and in the theme park industry... life finds a way.
    • 83 Metascore
    • 78 Critic Score
    The Summerset expansion pack brings a lot of quests, an enormous map to explore, and some pretty nifty skills and abilities to the table and I recommend anyone playing ESO pick it up post-haste.
    • tbd Metascore
    • 73 Critic Score
    I would recommend Scheming Through The Zombie Apocalypse; it’s not an expensive game and is sure to give players a fair amount of fun. But I would mainly recommend it to players for whom a funny story and dialogue can take precedence over mechanics and play.
    • 58 Metascore
    • 50 Critic Score
    Creepy Road seems to have a good heart, delivering a nice looking game with an enjoyable, affable atmosphere, but there isn’t enough new, original, or terribly fun outside of those boons to make this a game I’d have a super easy time recommending to most. I think a few balancing and quality-of-life tweaks could really turn the boat around and make this a fun, casual game worth jumping into, but until that happens there’s still a fair amount left to be desired.
    • 72 Metascore
    • 75 Critic Score
    Vampyr is a welcome return of vampirism in games, but it's far from perfect. The shortcomings in the way consequences are presented in feeding deal a hard blow against the game, and the number of side quests that feel like filler content rather than interesting stories is a shame. But the main plot, the smoothness of the combat, and the setting along with its cast of main characters definitely prop the game up as a good playthrough. It may not be a new Vampire: The Masquerade - Boodlines, but it's definitely a game I can sink my teeth into.
    • 84 Metascore
    • 87 Critic Score
    Yoku's Island Express is a game that's full of surprises and charm. It kept me on my toes with its unique mechanics and visuals, and I'm very happy that the pinball aspects never became taxing. If pinball isn't quite your thing but you love casual adventure or metroidvania games, I think you'll enjoy Yoku's Island Express immensely.
    • 67 Metascore
    • 78 Critic Score
    Inquisitor: Martyr is a fun horde killer with a fair amount of variety to boot; also with the promise of more races to come and live events, it’s a good investment for any 40k fan who wants some bang for their buck.
    • 47 Metascore
    • 65 Critic Score
    At the end of the day, though, Agony exists with too much dissonance to be a completely enjoyable game. For as much as I liked the visual and audio designs, and they really are pretty great, the actual gameplay is just too frustrating and dull too much of the time. I think there’s a place for games that place style over substance, but Agony doesn’t quite stick the landing.
    • 73 Metascore
    • 86 Critic Score
    I do think Helebron’s campaign is far stronger than Alarielle’s, but, on the whole, the lord pack is great: with new units and interesting lore specific mechanics.
    • 51 Metascore
    • 70 Critic Score
    Bullet Witch hasn’t aged particularly well in an era of excellent, smooth, quick third person shooters and brawlers, but I still found myself having fun buying all-in with the simple pleasures that the game does succeed with. Don’t buy this game if you’re looking for a tight, polished, nuanced experience, but consider giving it some of your time for a nostalgic trip through some light-hearted fun.
    • 77 Metascore
    • 85 Critic Score
    Problems such as fairly samey missions: getting a base, building a base, building a mega army, to then overwhelm their base, and there are a fair few missions like that in this game. But, all in all, Ancestors adds enough of a twist to that classic formula to keep most RTS fans on their toes, while giving them a decent level of enjoyment.
    • 74 Metascore
    • 65 Critic Score
    Vandals is the type of game that offers an enjoyable challenge on mobile platforms, for which the game is also available. I could spend hours with it if I could pull it out of my pocket at the dentist office. With Vandals being on my PC, I still find it fun, but I feel I am required to sacrifice time for another game that I probably want to play more.
    • tbd Metascore
    • 55 Critic Score
    It's satisfying to completely destroy each area, but only until the formulaic gameplay begins to wear itself thin. However, the little things Infectonator 3: Apocalypse does for humor's sake land nicely and I found myself laughing at some of the intentionally silly art and dialogue. Overall, it's a game that's fun in bursts and would probably appeal more to somebody who knows this sort of thing is their cup of tea.
    • 88 Metascore
    • 90 Critic Score
    As with its predecessor, Deadfire is a truly engaging RPG in which there is always something interesting to do, or something to stare at in wonder. So much so, that hunting down Eothas - is - almost the distraction. The archipelago has lots of problems that are in need of a Watcher’s touch and most are intriguing enough that you want to get to the bottom before you progress the main storyline. If that is not the sign of a great RPG, I don’t know what is.
    • 76 Metascore
    • 85 Critic Score
    This game won’t appeal to everyone. There are those that will look at only the surface and dismiss it. The blending of types of gameplay can be difficult to come to terms with, if you’re looking for a single focussed style. It did take me some time to really appreciate it and part of that was the controls required for the platformer format in which the game has been designed. Yet in the end I really enjoyed the variety and could appreciate the complexity of such a well-rounded game.
    • 78 Metascore
    • 85 Critic Score
    I don’t think anyone is going to call BattleTech a perfect game, but it is a fun one that brings the IP back into the spotlight with a game that does justice to the lore, atmosphere, and tactical depth that the tabletop and video games were build on. Though its pace might be a bit slow for some, and the RNG can be frustrating in the worst ways, the game has too much going right for it to let those issues hold it back.
    • 72 Metascore
    • 72 Critic Score
    Judgement is a pretty coherent game. Nothing about it really blew me away, but it certainly does what it sets out to do. In this sense, it will most likely be an enjoyable romp for tower defence or survival fans. But when other RTS survival games like Frostpunk are playing with environmental hostility and RTS narrative in such interesting ways, I found it hard to get excited by what feels like just another tower defence demon/zombie survival with little narrative engagement.
    • 75 Metascore
    • 88 Critic Score
    Thrones of Britannia is a strong installment in the Total War series, the best British based campaign I’ve seen.
    • tbd Metascore
    • 50 Critic Score
    Overall, the game offers nothing that you have not seen before. What it does, it does pretty well, but when it comes down to it, NoReload Heroes doesn’t really aim to do that much. The pretty explosions, hectic action and the variety of explosions may entertain you for a while, but – like with my daughter – 20 minutes may be enough for you to get bored with it.
    • 62 Metascore
    • 55 Critic Score
    I’ve got a soft spot for super-low-budget titles like this, almost always the product of passion and heart, but there’s no escaping that Supposedly Wonderful Future is an inconsistent experience that, while containing some successful moments, has too many that are dull or drag. It's clear that there are a lot of interesting ideas at work, but they aren’t packaged into an experience that functions well enough or as a cohesive whole.
    • 84 Metascore
    • 92 Critic Score
    Frostpunk is special, it’s one of a kind in that the game is used as a vehicle to convey a message in a way that most games can’t even aspire to achieve. You’ll switch of your PC after a session and walk off filled with what if’s and that is an amazing experience. Few developers understand how to play the heart strings well, but 11 bit studios are proving themselves to be the orchestra conductor.
    • tbd Metascore
    • 70 Critic Score
    Combat difficulty feels ever evolving due to the blighted trait systems, the environment is an interesting one to traverse, and even though I didn't care about the plot, the fact they actually tried to put some narrative into a roguelike is refreshing compared to the ones of a few years ago I got absorbed into playing. Soulblight, like the flu, may burn your time for a week or so. Unlike the flu, you'll actually likely enjoy your time spent with it.
    • tbd Metascore
    • 65 Critic Score
    It's got a great cast of characters and some interesting elements of combat all tied together in rather pretty art. Sadly, the music is a lot less memorable than the art and didn't do much to push scenes and tension along. Moreover, much of the exploration felt lackluster in comparison to the rest of the game, and I wish more had been done to make that a bit more interesting. Overall, I think a rather enjoyable game that's good for a play through if these sorts of games are your thing.
    • 74 Metascore
    • 85 Critic Score
    Dead in Vinland eclipses its predecessor in almost every way. If you felt Dead in Bermuda was catering too much to a more casual experience, you’ll find plenty to love here. There’s a ton more depth and the additional combat sequences really add flavour. The game would benefit from being a bit better balanced at its default difficulty settings though.
    • 77 Metascore
    • 78 Critic Score
    Tower of Time isn’t a massively ground-breaking game, but is a solid addition to the RPG genre, consistent with itself and impressive for a first time development. So if you’re looking for a new RPG, don’t mind reading or point and click dungeon crawling, then Artara might just be for you.
    • tbd Metascore
    • 50 Critic Score
    It’s like Epic Car Factory is the first half of a complete game, or even the first third. There’s really not that much game here. Putting the same four car components into a bowl and waiting for something to come out on the other end is barely a game. I guess you could roleplay a bit - design your car, start up Factorio or Production Line and pretend to manufacture the car there. As it stands, Epic Car Factory is more like... Car.
    • 42 Metascore
    • 70 Critic Score
    I may be disappointed with how the larger-scale fights and voice acting turned out in Fear Effect Sedna, but it’s pros- namely it’s stealth gameplay, puzzles, and visual design- were strong enough that I still ended my time with the game having enjoyed myself. It’s a game that thrives in it’s smaller moments, which remain memorable through the bigger ones. The Fear Effect setting is one I found engaging, and I hope we're able to see more of it in the future.
    • 78 Metascore
    • 85 Critic Score
    Far Cry 5 is a great game, but it’s also very much the same game we’ve played before. When Far Cry tried to re-imagine itself with Far Cry Primal, Ubisoft took a lazy approach. With Far Cry 5, they went back to what they know works for certain, they played it safe from a gameplay perspective while adding just enough to call it new and improved.
    • 74 Metascore
    • 70 Critic Score
    Where the Water Tastes Like Wine is a game that is difficult to recommend for those who prefer their games to unfold at a pace faster than plodding. While much of the game excels in drawing you in, the deliberately slow pace works against it more often than not. But for those who are looking for a truly interesting adventure game that, for better or worse, takes its time to share its stories, Where the Water Tastes Like Wine makes for a captivating experience.
    • tbd Metascore
    • 76 Critic Score
    With a host of collectibles and simple addictive gameplay, Shooty Skies will have gamers playing ‘just one more turn’ as they try and top their best score. And with loads of colour and fun, upbeat audio, there is no reason why Shooty Skies shouldn’t be in your Steam Library. Especially when it’s free.
    • 67 Metascore
    • 90 Critic Score
    It's not just the legend of my pirate, it's each and every player out there. Each with a different story, each with something that is so much more beyond the fetch-quest guilds. I'm hooked on this game already, and knowing Rare's passion for Sea of Thieves, I think we're in store for even more great things in the future. You need only answer the call of the sea; you are a pirate.
    • 55 Metascore
    • 40 Critic Score
    I wish Pizza Connection 3 would have matched the excitement I had for it since it was first announced, but it doesn’t even come close. I can live with the bugs, but it doesn’t capture what made the original Pizza Tycoon so fantastic, it’s just not... personal enough. It’s almost as if development of the game stopped when it became technically functional, and then they forgot to put the actual game in.
    • 65 Metascore
    • 75 Critic Score
    Once you've looked under the hood and see that the farm sim is only the surface of the game, you find a surprisingly addicting dark adventure title. If you're a fan of farming sims but need something to spice it up, try the grim substance matter of Gleaner Heights out. You may find exactly what you're looking for.
    • 73 Metascore
    • 75 Critic Score
    At the end of the day, Rad Rodgers is a fine game that does what it sets out to do fairly successfully, it’s just that what it sets out to do isn’t anything terribly unique or special. The platforming is functional, but fails to introduce anything particularly memorable or engaging. The combat is fun, but simple, and the enemies do little more than die with a satisfying pop. Not every game needs to be groundbreaking or instantly classic, and there's nothing wrong with a game like this, that you can beat in a few pleasant lazy afternoons.
    • 76 Metascore
    • 88 Critic Score
    It’s also a lot smarter than it had to be. Usually with space strategy it often seems like a case of build it and they will come, especially with the current trend of Mars based colonization games. But Surviving Mars is by a long-shot the smartest I’ve played. It really makes you consider the cost of human life in its current state; to me it didn’t feel like a game blindly saying that colonization was the inevitable future of humanity.
    • 61 Metascore
    • 55 Critic Score
    Although Sword Art Online: Fatal Bullet is lovely to look at, and the core game mechanics work well, it is the repetition and the stale dialogue that quickly diminished any fun I was having with the game.
    • 82 Metascore
    • 93 Critic Score
    Whether it’s Franz Lohner telling you about Karl Franz’s crude sense of humour, or Saltzpyre and Sienna arguing with each other, Vermintide 2 is unequivocally Warhammer.
    • 70 Metascore
    • 72 Critic Score
    Crossing Souls does so many things right. Sure, the story and the dialogue are a bit dull, but the game is fun to play, and had me wanting to move through to the completion of the tale. The mini-games are also fun and none of them feel as if they’ve been added as filler, but flow through nicely into the main game. The cartoon cut-scenes and the nods to 80’s pop-culture add further nostalgia to the pixelated visuals and digitised audio. For some nostalgic fun, don’t let Crossing Souls slip by.
    • tbd Metascore
    • 50 Critic Score
    While less tiring than real world politics, Shape of America's first episode fails to capture the intrigue, tactical ambition, and most offensively the platform for in-game debate that should make you feel good about getting the upper hand on your climb to power. When I start the game out as a waiter, I want to feel good when I beat a senator at his own game. I want to feel good when I talk my way through corporate and political big wigs. I want a sense of accomplishment, not a quick payout and a pat on the back. Shape of America's biggest flaw may be that it portrays politics as a machine with barely any emotion; and while that may be true to a point, at least the real thing has the thrill of debate and discussion.
    • 73 Metascore
    • 67 Critic Score
    If you’re looking for a fun co-op game for your kids or looking to get someone you know into gaming through a non-violent, cute, easy-to-learn spy game, Hacktag is definitely a good choice. Don’t expect it to hold the interest of experienced players looking for a challenge though. If you’re a grammarian who can’t overlook terrible typos and Google Translated text, and have a problem with the morality of corporate espionage however, you might cringe quite a lot when booting this game up. The aforementioned players who will like this game, though, surely won’t care about that sort of thing.
    • 76 Metascore
    • 80 Critic Score
    It would have been easy for quite a few things to go wrong with a game like Aegis Defenders, from Kickstarter problems to difficulties mashing together its two types of gameplay, but, with the exception of some small hiccups, everything turned out pretty darned smooth. It’s a game I wouldn’t have a hard time recommending to most, but one that is a must for anyone with the opportunity to play through with a friend.
    • tbd Metascore
    • 67 Critic Score
    It's easy to pour countless hours into Deep Sixed, but it's just as easy to rage quit after a few minutes. There is a handy tutorial mission, but it in no way covers everything there is to do in the game. I'm sure this will scare many new players away, but if you take the time to learn the way your ship and manual work, it becomes quite rewarding to fix your ship like a pro and continue on with each new mission. And when things seem too dark, the ship's AI is usually pretty good at picking up the mood. She's silly and totally programmed with the good of co-operation in mind, so the player character becomes quite sassy with her. Indeed, I found that their relationship was always spot-on and made me laugh quite a bit.
    • 81 Metascore
    • 70 Critic Score
    I’ll keep playing because the story is engaging and I want to see what happens to Class VII, but the battles and exploration don’t hold the same spark that they did in the first. So if you are considering playing this, without having played the first, don’t. The first is a far better game and includes very similar content. If you play that and find that you are sufficiently interested in the story, then I’d recommend getting this game as well. But this is a game I would only recommend to JRPG fans or to players engaged with the ongoing exploits of Class VII.
    • 65 Metascore
    • 80 Critic Score
    I first saw a sample of Damsel a couple of years back at PAX Aus, and it looked great back then. But what you see at expos and events are often simply what the developers and/or publishers want you to see. But I can happily say that from what I’ve seen of the game, the PAX Aus display was a great indication of how much fun it is. With smooth controls, fun and varied levels and some lovely, colourful visuals, Damsel is looking like being one of my favourite platformers of recent time. I can’t wait to see how the other chapters evolve, but in the meantime, that top score looks gettable. Just one more turn should do it. Well, that's what I thought five attempts ago...so we'll see.
    • 76 Metascore
    • 98 Critic Score
    Is this the real life? Is this just fantasy? Thankfully, Kingdom Come: Deliverance is not a landslide, a mix of game and reality. It may not capture the appeal of the overall mainstream, but that’s okay. Anyone willing to take a dive into the niche waters of the gaming world, and not afraid of games being unforgiving, should definitely check this out. I love this game. Open your eyes, give this game a try and see.
    • 85 Metascore
    • 85 Critic Score
    Dragon Ball FighterZ is a great game that should be an automatic purchase for any fans of the Dragon Ball franchise, and is worth a hard look from anyone that may be intimidated to jump into their first fighting game. It’s too early to make claims about the game’s longevity, balance, and online community, but the pieces are certainly in place to for the game to have some legs.
    • 68 Metascore
    • 70 Critic Score
    Wartile’s strategy better reflects the reality of strategy; that you don’t have unlimited time to sit back and contemplate the minutiae of every action, often the most real strategy is spur of the moment, about reaction and improvisation. This is very much the realm that Wartile exists in. I also rarely see strategy games trying so hard to emulate board-games and I think this adds an almost stripped down/rustic feel to the gameplay. But Wartile also doesn’t go full-blown RTS, the cooldown periods still act as small turns in a way. With this in mind, Wartile could be the perfect game for turn-based strategy players looking to get into RTS, or even table-top players, looking to get into strategy video-games. Wartile is a solid addition to the genre, perhaps niche in terms of what it’s trying to do, but still certainly more innovative than most.
    • 75 Metascore
    • 65 Critic Score
    Overall, Wulverblade was a more enjoyable experience for me than beat 'em ups have been in the past. I enjoyed the visuals immensely, and they really helped to move the game along during parts that seemed to drag. But that's not to say that the actual gameplay is bad. If you enjoy the beat 'em genre, I'm certain that Wulverblade would appeal much more strongly to you than it did to me. Much like the bits of history scattered and hidden throughout, Wulverblade is a game that will appeal to those whom know what to expect out of this sort of game and like exactly that.
    • 70 Metascore
    • 65 Critic Score
    Dandara isn't a bad game, it's just perhaps not the game for me or for many others. The control choice has made it very niche, and while it's likely to perform much better on the Nintendo Switch, it just feels like it doesn't quite have a home here on the PC. If you're willing to take the leap, you'll be greeted with beautiful pixel art visuals and candy for your eardrums - and that's fantastic. But, it comes at the expense of having to wade through gameplay that never really feels like it fits if you use a keyboard and mouse, and that only improves slightly if you use a gamepad. This game was meant for touchscreen, and most PC gamers don't utilize touch screen controls as there has never been a major reason to do so, and that remains unchanged even after Dandara's arrival.
    • 68 Metascore
    • 80 Critic Score
    Zwei: TAA is the kind of game that, for reasons both tangible and not, are infused with such a pure and powerful sense of joy that it’s just hard not to smile. I don’t have a history with the series - or with many JRPGs, really - yet the childlike wonder that effortlessly permeates the art, dialogue, and titular adventure still managed to make me feel the nostalgic yearn of simpler times. It’s a game that has its share of rough edges, but one that I don’t find terribly difficult to recommend.
    • 84 Metascore
    • 90 Critic Score
    I think the Rise of the Tomb Kings DLC is as successful as Norsca; it gives us a race who not only add re-playability to the original campaign, but bring their own flavour. The race-specific mechanics make their campaign feel unique, especially the lack of army upkeep, which pushes the boat out and will necessitate most Total War players rethinking their strategy. This is a good omen for the future of Total War: Warhammer 2. It shows us that even though the Mortal Empires campaign still needs work, that even though Norsca won’t be added till May, CA is still keeping what’s important in sight. They are sticking to their formula of race-specific mechanics, based on lore, to create a distinct playable experience. And I think Rise of the Tomb Kings is another example of that successful formula.
    • 74 Metascore
    • 90 Critic Score
    The speed at which Railway Empire progresses is similar to that of 2003’s Sid Meier’s Railroads! and that moves it decidedly outside of the realm of rail transport simulation titles such as Transport Fever and Railroad Tycoon. I was a bit afraid at first that this would hamper my enjoyment but nothing could be further from the truth. It’s a tremendous amount of fun and sinking 80 hours into the game has left me far from bored. I keep going back for more and I find new strategies to up my game with every playthrough. For an action oriented rail game that was never meant to cater to my train tycoon simulator itch, that’s a deviously masterful trick.
    • 65 Metascore
    • 73 Critic Score
    Players more loving of a slow and contemplative gaming experience are certain to love InnerSpace, finding that it offers them a series of strange and beautiful worlds to explore.
    • 79 Metascore
    • 83 Critic Score
    I have to admit, I haven’t been this invested in a sentient device since I watched Wall-E. Although the game has us following the journey of Rumu, it is the story that is going on around him that kept me engaged throughout. The puzzles are not overly difficult, allowing for the story to flow wonderfully well. The interaction between Rumu and Sabrina allow for the perfect blend of robotic and human emotions which become more human-like as the story unfolds. And the voice acting of Sabrina perfectly complements the dramatic nature of the narrative. Hints of humour also sneak into the game to lighten the mood in the game that provides some wonderful insights into family and getting a work/life balance evenly proportioned.
    • 73 Metascore
    • 85 Critic Score
    Spellforce 3 is one of the best blends between RTS and RPG in gaming. Staying true to its roots, the game is - first and foremost - made for its fans but it is welcoming to those who are new to the series. A well fleshed out campaign, excellent writing, and satisfying combat are the hallmark of any great RPG. Spellforce 3 adds conquest, base building and RTS battles - what’s not to love.
    • 60 Metascore
    • 64 Critic Score
    Despite the gripping story and the intriguing mystery, Black Mirror has a lot of software issues that detract from the enjoyment of the gameplay experience. I can’t help but feel that if the game had been designed from the get-go with a more Book of Unwritten Tales type control scheme and gameplay experience, most of my gripes would be dealt with. If you play games for their story, then do play Black Mirror. Just beware that you will have to suffer through the gameplay to get to it.
    • tbd Metascore
    • 50 Critic Score
    Yi and the Thousand Moons is a fun experience, I just don’t know if it’s fun enough to make it’s incredibly short run time worth the cost.
    • 62 Metascore
    • 60 Critic Score
    If you’re really desperate for historical Total War content, then Empire Divided is fairly typical, but it’s certainly nothing new. And if you want a Total War game that better reflects crisis in terms of game design and narrative, then I’d say, just buy Total War: Attila.
    • 59 Metascore
    • 80 Critic Score
    Tartarus is a short ride: my first run-through lasted just over four hours, and I didn't really feel the urge to go back through it again. But my time within, really had me thinking. There is an untapped market in games like this, one that Tartarus may have very well spearheaded here in 2017. I wouldn't be surprised if in a few years we see narrative, atmospheric, logic-puzzle games with a sci-fi flavor making a resurgence. Tartarus is a ride worth taking, at least once.
    • 80 Metascore
    • 80 Critic Score
    Hand of Fate 2 retains the same basic gameplay of the original, but the new additions to the game make it a vastly improved product. Yes, I still have an issue with luck determining the outcome of much of the game, but this falls both ways - good and bad. It's just that the bad rolls are much more frustrating. But this is the only real issue I have with Hand of Fate 2. The visuals set a wonderful tone, as do the music and dialogue, but the smooth combat and the addition of the companions make battles feel fairer and more complete, whilst also providing support to the enjoyable storylines.
    • tbd Metascore
    • 70 Critic Score
    Overall, I'm impressed with Uurnog Uurnlimited's open approach to puzzle solving and its simple yet effective graphics. Each puzzle's solution is as unique as the player can make it, allowing for some silly and rewarding puzzle solving. I appreciate that the game takes a hard penalty on death, but resetting puzzles has the same penalties as a death, which feels excessive and otherwise limiting on a puzzle game that relies on and is made stronger by its multiplicity of solutions.
    • 65 Metascore
    • 70 Critic Score
    Hyakki Castle isn’t for everyone, that much is apparent. I’m not even sure if I’d necessarily say it’s a game I’ll get the urge to play often in the ever growing landscape of various dungeon crawlers. But, its setting and its approach to the party system were intriguing enough to keep me hooked for the time being. For Asakusa Studio’s first outing into the gaming world, I think they have a solid product on hand even if it’s a bit flawed in the aspect of keeping players in-the-know. If you’re a fan of The Legend of Grimrock, or Eye of the Beholder, then Hyakki Castle may be worth your time.
    • 64 Metascore
    • 60 Critic Score
    So the sport hasn’t changed apart from an increased roster, but if you have a previous installment of the series, you may as well stick to it, unless having the latest crop of pro wrestling stars is of utmost importance to you. But, if you’re looking to get into some wrestling for the PC, then the monopoly 2K Sports holds on licensed wrestling games means that even though WWE 2K18 has a heap of issues, it is unfortunately still the best available.
    • 86 Metascore
    • 88 Critic Score
    Injustice 2 is a big, bold, expansive love letter to fans of DC comics and fighting games in general, and its sequel improves on the original in most every way. A deep roster ripe for customization and enough quality game modes worth spending time with will ensure you’ve got enough to keep you busy for quite some time. Though a few issues hold NetherRealms’ latest back from being truly exemplary, there are enough positives here to keep the whole experience feeling pretty super.
    • tbd Metascore
    • 40 Critic Score
    So Boss 101 is a strange beast, at the same time jam-packed with guns, costumes, and perks, while also and deeply lacking any features that make time investment seem worthwhile. There’s an argument to be made that this makes it the perfect game to pick up and play in short bursts, but there are better options out there, so I can’t really recommend it for that either.
    • 53 Metascore
    • 52 Critic Score
    Despite a lack of depth, the game has a frantic quality to it that has the potential to be entertaining in that tablet-game sort of way. But it’s not enough, unfortunately. I can’t shake the feeling that two intoxicated game designers worked out TransRoad: USA on a beermat during a drinking binge in their local pub. The concept lends itself well for a management sim but it hasn't been developed into something that actually works well enough to be enjoyed beyond a few days. As it stands, TransRoad: USA is more of a proof of concept than an actual game.
    • 72 Metascore
    • 70 Critic Score
    Tower 57 feels refreshing from the usual band of retro-inspired games right from the get-go, but it’s pacing issues and poor use of checkpoints often make the game a struggle to progress through. Yet despite it all, there remains a competent gameplay loop that is fun to play, alongside a world that is a delight to explore. Like the developers say, this may be a game that is better played with friends, but even a solo player who is looking for a new top down shooter inspired by games from the SNES era should be able to find some enjoyment out of Tower 57.
    • 76 Metascore
    • 68 Critic Score
    As I said before, all games can be educational, but don’t all necessarily have to be educational games. For me Attentat 1942 feels like by trying so hard to be an educational game, it has missed an opportunity to be a better regular game. However, it is still filled with historical content, flashback sequences and a wonderful art style, even though a lack of a cohesive story and any real driving force to the narrative does make it feel meandering, like a conversation with an aging grandparent. But like a conversation with an aging grandparent, you might also learn some amazing things, or have your perspective broadened, if you’ll only take the time to listen. So if you feel like a meander through some thought-provoking history, Attentat 1942 is out on Steam now.
    • 54 Metascore
    • 55 Critic Score
    Freaky Awesome gets updated regularly, and so I’m hopeful that the developers will take feedback into consideration. That being said, my suggestion for a better player experience would be to keep the mutation system but balance them so that there are equal advantages and disadvantages in them all. This could be done to great effect when dealing with a set of enemies that complement each mutation’s abilities in different ways. My second recommendation is to guarantee more item drops, perhaps one chest item per floor. This would encourage exploration while giving you a fighting chance against some of the really difficult bosses. I think Freaky Awesome has potential to be a fun and unique dungeon crawling rogue-lite experience, but as of now, it doesn’t quite hit the mark.
    • 84 Metascore
    • 91 Critic Score
    When I heard that the Assassin’s Creed series was heading to Egypt, I was cautious. My love for the subject matter meant that I would probably scrutinize the game more than if another location in time and space was selected. But the two year wait between games has meant that a well-researched product with smooth controls, interesting quests and a gorgeous visual experience has been delivered. Assassin’s Creed Origins is clearly my new favourite in the series. And, I still have Egypt on my bucket list, but Assassin’s Creed Origins has satisfied my appetite in the meantime.
    • 86 Metascore
    • 95 Critic Score
    Overall, Wolfenstein II: The New Colossus is exactly what a sequel should be. It doesn't try to make drastic changes, it tries to improve upon what made the first game so enticing and such a stand out in 2015. The end result comes out as something that accomplishes that end, and yet more. By changing things just enough from a gameplay perspective, changing the locales and daring to take the story down an even darker path, Wolfenstein II: The New Colossus has kept the fun while also making the player feel the emotion of BJ's battles, his pain and rage, even his heartbreak. Unless you have an unwavering core, this game will take you on one hell of a rollercoaster ride of emotions, guns blazing all the way.
    • 76 Metascore
    • 70 Critic Score
    Hob
    Death is forgiving in Hob in that progress isn’t lost in the way of items collected or enemies defeated. However, respawning in Hob takes a long time and the checkpoints can sometimes be inconveniently far away from where you died. Backtracking is usually easy enough since most enemies don’t respawn and sometimes there are shortcuts that can be opened to quickly reach where you had been before. But running through the parts I had already done felt like a chore, especially if my death was less my fault and more to do with Hob’s wonky platforming mechanics.
    • 67 Metascore
    • 80 Critic Score
    Magalan, while not always the prettiest to look at (the game isn't much of a looker) is so large and varied that it pulls off the hard-sell on mixing so many different themes into one. Whether it’s the lush forests, the arid deserts, or even the frozen mountains peaks and old world ruins, Elex is a game that I play for the exploration. I kill, I loot, I explore and I'll pick up quests along the way that I pretend I care about. But mostly I'm just aiming for that next big reward until something in the story happens that interests me. If you're someone like me who loves exploring open worlds, you'd be hard pressed to pass Elex up. But if you're looking for the sharpest looking, smoothest playing, go-to because you're finally bored of The Witcher 3, this one may not be for you.
    • 79 Metascore
    • 65 Critic Score
    While the game is a pleasure to play, it pales in comparison to its predecessor in feel. For some reason, I’m not feeling the same emotional bond with Robert and the mystery of the world fails to tickle my fancy. The voice acting could have been better directed and it would have been nice to be able to interrupt actions after having clicked on something instead of having to watch the character walk all the way to the object just to click through the ensuing VO to get out of it faster. If you didn’t feel you got enough of Asposia from The Inner World or are just aching to reconnect with Robert and Laura, get The Last Wind Monk. If not, let the original stand on its own.
    • 60 Metascore
    • 75 Critic Score
    While it may be more simplistic now than when I was a kid, there's always something special about planning the perfect ambush with a combination of your GUNNAR sentry, mines and sneaking behind distracted enemies and going for the one-hit kill. Okay, so this is one of those times that nostalgia didn't quite bring me back the game I remembered, BUT if you're a fan of memorable combat set pieces, I can definitely say that is one thing from my memory of the game that definitely held up. It's easily the most important thing.
    • 56 Metascore
    • 50 Critic Score
    EMPYRE: Lords of the Sea Gate is a game that I really, truly wanted to love, but ultimately let me down in more ways that not. Glitches aside, it doesn’t do anything offensively bad, it just doesn’t really do anything all that cool either. I love the idea of a pseudo-steampunk turn-of-the-century waterworld, but the game fails to use that creative setting to tell a meaningful story or explore much of the world’s possibilities. With a serviceable but unremarkable story, basic writing, and combat that doesn’t often outreach “fine,” this is a title that's destined to slip silently down into the murky waters of time.
    • 80 Metascore
    • 80 Critic Score
    They saying is that the third time is the charm, but for Tango Gameworks they seemed to have gotten it right on round 2. The Evil Within 2 rises far above its predecessor, drenched in blood and laughing in a twisted madness. It’s still far from the perfect horror game, but for those looking for a blend of stealth, action, and scares this is probably the best option with Halloween just around the corner.
    • 75 Metascore
    • 89 Critic Score
    Dungeons 3 proves that you do not need earth shattering changes to make a great sequel. The game very much feels like a loving update to its predecessor and the small splashes do more than enough to freshen things up. Easily the most polished and refined Dungeons game to date and Evily as good as the game that started the genre 20 years ago.
    • tbd Metascore
    • 85 Critic Score
    Back in its Early Access state I recommended picking up Warhammer 40k: Space Wolf for the large amount of content available at such a low price, and there’s been more than enough added to warrant its current asking price of $18 USD. Though it is sometimes frustrating, it’s a good bit of fun that takes an interesting approach to the genre that you won’t find done any better elsewhere.
    • 88 Metascore
    • 90 Critic Score
    On the whole, it’s a fantastic game. Each and every boss fight is an experience that keeps you on your toes, never knowing what craziness to expect next. Cuphead’s use of style also feels far from novelty: the light, cartoon exterior conceals a dark subtext which fits perfectly with the grim realities that 1930s cartoons would often parody. Cuphead is a truly unique platformer, well worth a buy (and did I mention the bosses?)
    • 87 Metascore
    • 95 Critic Score
    Total War: Warhammer 2 is a promising sequel: it shows those lore based mechanics that differentiate factions taking centre-stage. We also see issues from the first game being streamlined and resolved. This makes me incredibly hopeful for The Mortal Empires campaign, combining both the first and second game maps (which is being released in a month or so). It also makes me hopeful for future DLC and the third game in the series, because if the gameplay is this good right now… how good will it be then?
    • 46 Metascore
    • 55 Critic Score
    Is Inmates one of the better horror games I've played? No. Is it one of the worst I've played? Far from it. Inmates has two things going for it, absolutely nailing it on the aesthetic of the setting and pulling me in with a desire to know the outcome of the story. It's a short chore to work through, but one that I can say that I'm glad I did.
    • 88 Metascore
    • 90 Critic Score
    This is what it was supposed to be from the start. A year and a half worth of improvements later, little bites and pieces of new DLC content, finally layered underneath a fun and expansive experience in War of the Chosen, this feels like the XCOM 2 I wanted to have. And, having finally made peace with mission timers has forced me to play a bit more recklessly, which seems like a necessity when everything is on the line. Turn off the mods and experience XCOM 2 in the way that it should've been from the start. Firaxis has made XCOM 2 as fun as XCOM: Enemy Unknown and Enemy Within, while still bringing a different flair to the series.
    • 78 Metascore
    • 75 Critic Score
    As pretty as Nightwar is, the need to continually grind within the game creates an experience that is difficult to force yourself through. This is in spite of the truly engaging battle system, which offers layers of strategic combat that make it stand out from similar turn-based RPG’s. There’s a great world to explore in this game; if only it didn’t take so much grinding to properly enjoy it.
    • 84 Metascore
    • 91 Critic Score
    In short, Project CARS 2 is the ultimate hardcore racing experience. Be warned though, this game is hard, and to get the most out of it you will probably need to be a racing fan, or at least be knowledgeable about how motorsport works. This is not an arcade game where you will be powersliding around corners. In fact if you’re sliding at all, you will probably be at the back of the pack in no time. If you can stick with it and get really good at it though, you will be rewarded with a very high quality experience.
    • tbd Metascore
    • 80 Critic Score
    Baja: Edge of Control HD is great fun as a casual split-screen racing title and will certainly give you hours of entertainment if you have friends or family to enjoy it with. For a more serious racer, there are other games out there, but even to them this should be a great casual title to try out.

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