High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 73 Metascore
    • 70 Critic Score
    Not a standout expansion but nor is it disappointing the way that 'The Dark Below' and 'House of Wolves' were. The production values remain high with the superb score, attractive Temple of Iron, new Crucible maps and so forth. On the other hand, the PvE content has mileage issues. It is still worth playing and even worth coming back to 'Destiny' for, if only for a short while.
    • 73 Metascore
    • 70 Critic Score
    The LEGO Harry Potter Collection is a fancy-free, funny and robust brickified version of the eight Harry Potter movies. The current asking price of $50 may be a little steep, considering these are 5 year old games without additional content. One to watch once it hits a more comfortable price point. Worth a look, but only if you don't already own the games.
    • 73 Metascore
    • 70 Critic Score
    It was thoughtfully constructed even if it comes up a bit short in some places (and another bonus tomb would not have been remiss), but should not be missed by those who enjoyed the base game.
    • 72 Metascore
    • 70 Critic Score
    Dead Rising 4 has deviated too much from its own traditions for me to give it a wholehearted recommendation. It now resembles a typical modern day third-person sandbox game, for what that's worth. To be fair, I have a lot of fun with games like that, and I've been having a lot of fun with this game. But Dead Rising has come and gone, and has been replaced with something a little tamer and more accessible.
    • 72 Metascore
    • 90 Critic Score
    An imaginative and exquisite horror gem, wrapped up in Victorian madness and medieval art. Traits that might normally be denounced in other games, like the length and low interactivity, only serve to accentuate its dread. Bloober has crafted a delightful nightmare.
    • 72 Metascore
    • 70 Critic Score
    The first Mirror’s Edge was a surprising risk with interesting gameplay that developed a niche audience, and its follow-up tries, mostly successfully, to recapture that same effect. There are stumbles with its open world, combat, and narrative, but Faith's freerunning world persists. Chasing after every red zipline, railing, and air duct is still fun eight years on.
    • 72 Metascore
    • 80 Critic Score
    Boasting some of the most compelling mechanics in a Grasshopper game to date and a terrific sense of style, Let it Die is often a great time, and easily one of my favorite F2P games on consoles. The game is held back somewhat by occasionally wonky difficulty that feels particularly punishing given the game's death system, and it often feels padded with systems that drag things down in the name of length, but overall, I've been having a wonderful time with Let it Die, and I look forward to diving into it for weeks to come.
    • 72 Metascore
    • 80 Critic Score
    The best game based upon Akira Toryiama's legendary series in quite some time. The combat feels more fluid and responsive than its predecessor, and it's packed with enough content to keep players busy for dozens of hours. A fun, if cliché, story mode acts as the cherry on top of what is an enjoyable action game with legs.
    • 72 Metascore
    • 80 Critic Score
    Dragon Ball Fusions delivers a fresh take on one of the most heavily adapted franchises. Not only is the role-playing game unique in that it tells an all-new story, it has a fantastic battle system that has plenty of depth hidden under an easy-to-learn exterior. This is a must-own 3DS title for fans of Dragon Ball, and a good RPG that doesn't have to rely upon nostalgia as a core selling point.
    • 71 Metascore
    • 60 Critic Score
    The 'Lego' games have always been a known quantity, but perhaps familiarity is beginning to breed contempt. 'Lego Marvel’s Avengers' wasn’t able to hold my attention as well as its forebears, even though it’s not a markedly different experience. Perhaps it’s time for the series to get a shot in the arm.
    • 71 Metascore
    • 70 Critic Score
    Represents a strong step forward in a franchise that seemed all too content to stand in place. While I wish it went further with its parody than it ever really does, a sequel that doubles down on the good ideas introduced here could potentially lead to something great.
    • 71 Metascore
    • 70 Critic Score
    On the surface Battleborn is a lot like other competitive shooters we have seen in this generation: solid mechanics that provide a sweet honeymoon period, but are only held up by a stringy framework that brings down their replay value. I can see myself playing it a month from now, but six months, or a year? Anyone’s guess.
    • 71 Metascore
    • 70 Critic Score
    While it's a bit of a comedown in some respects, 'Hitman' remains an excellent game in its fourth episode, and I have no qualms with recommending the overall package at this point. Bangkok really shines on replay though, so the first run through ends up feeling like more of a warmup than anything else. The hotel does feel a bit too similar to the first mission in some respects, but IO still crams the episode with enough charm and fun that it ends up feeling worthwhile in spite of its faults.
    • 71 Metascore
    • 60 Critic Score
    Aragami is an ambitious stealth game that occasionally brushes shoulders with greatness. A poor frame rate and sub-par enemy AI really hampers the experience, but stalking from the shadows remains fun throughout.
    • 71 Metascore
    • 80 Critic Score
    It's unwelcoming and occasionally too difficult for its own good, but overall, 'Stranger of Sword City' is an accomplished dungeon crawler made by a team who clearly understands what makes the genre special.
    • 71 Metascore
    • 60 Critic Score
    After last episode's streamer spectacle, I was hoping 'Minecraft: Story Mode' could shake off the cobwebs and head for the finish line with grace and aplomb. Instead, we have a tiny little episode with almost zero interactivity and a predictable plot. It's better than 'A Portal to Mystery', but that's a rather dubious honor.
    • 71 Metascore
    • 80 Critic Score
    Both a great action game and a really fun strategy game, 'Empires' might not appeal to most 'Warriors' fans, as the new elements can seem intimidating and almost jarring when put next to the combat, but for those who put the time in, there's a lot of complexity and fantastic ideas to be found here, making this one of the best 'Warriors' games to date.
    • 71 Metascore
    • 60 Critic Score
    The first game published by USC features a fantastic concept that is executed well, but one that really feels like it could've used some more time to be fleshed out. Chambara is a fun local multiplayer diversion, but the lack of online play and variety really stifles the overall experience. Hopefully a sequel will be able to take the game to the next level, but as of now I'm left with a rad proof of concept that is best played in short bursts.
    • 71 Metascore
    • 60 Critic Score
    In short bursts, 'No Man's Sky' is amazing, but going deeper, I found only a void. There's a great framework, and an arresting visual style to go with an ease of mobility, but in a short amount of time, I despaired of finding any more interactivity or progression in the all-too-similar horizons and star systems.
    • 71 Metascore
    • 60 Critic Score
    Story Mode has been Telltale’s most consistently unpredictable series in recent memory in terms of its quality. The stronger episodes, full of great jokes, interesting locales, and the occasional heartwarming moment, have been undermined by duds like 'Assembly Required' and now this streamer tribute. It’s best to wash our hands of it and hope for greater adventures the next time the New Order of the Stone meets.
    • 71 Metascore
    • 80 Critic Score
    This has been a worthwhile deviation while we wait for season three of the main series.
    • 71 Metascore
    • 70 Critic Score
    Though it more often feels like a Director's Cut than a true remake, Advent Dark Force nonetheless turns a flawed PS3 RPG into a stronger experience overall, making it the absolute best way to play 'Fairy Fencer'.
    • 70 Metascore
    • 80 Critic Score
    'Human Fall Flat' is a brilliant, remarkably funny twist on classic platforming and puzzle solving. Its problems are minor: the controls and audio are a bit rough around the edges, and a few of the puzzles are too simple for their own good. Whatever it lacks is easily replaced by simple elegance in both level design and personality.
    • 70 Metascore
    • 70 Critic Score
    Despite its low points, the tension that permeates Colorado works tremendously in its favor, leading to a more consistently enjoyable 'Hitman' episode than 'Bangkok', which remains a low point for the game. While there isn't nearly as much personality or humor as there perhaps should have been, there's still plenty of fun and excitement to be found within the militia camp. It's also the biggest leap forward for the story thus far, and builds toward what should be a tremendous climax when the game's final episode hits next month.
    • 70 Metascore
    • 40 Critic Score
    The Collider 2 just doesn't have enough substance to make it an enjoyable experience. In fact, it even seems like in several ways to be a step back from its predecessor. There's a solid base, though, and with a few tweaks to the progression system it could be a much more enjoyable title.
    • 70 Metascore
    • 70 Critic Score
    There's fun to be had with Nitroplus, it just requires that you play with other people, as the single player is far too limited for its own good.
    • 70 Metascore
    • 90 Critic Score
    Armature Studio is really coming into its own as a developer and 'Dead Star' is proof of that. It's one of the most accessible MOBAs to date, and doesn't feature the high barrier of entry that plagues so many of its contemporaries. This is largely circumvented thanks to a wonderfully done tutorial. There's not another game quite like it on the market, which ensures that I'll continue to go back to it frequently.
    • 69 Metascore
    • 80 Critic Score
    Explorers won't replace 'Monster Hunter' as king of its genre anytime soon, but what's here is an infinitely more accessible game that does more than enough to set itself apart from others like it. It takes a little while before all of its mechanics are fully revealed, and the repetition will be a turnoff for many, but it's an incredibly fun game overall. An extremely strong start to a promising series.
    • 69 Metascore
    • 80 Critic Score
    A return to form for the series, which has been struggling a bit in narrative heft the last few episodes. The witherstorm probably went on longer than it should, but it was a serviceable origin story for the new Order of the Stone.
    • 69 Metascore
    • 60 Critic Score
    While 'Sword Art Online: Hollow Realization' is definitely a step up from its predecessors, it's still too rough around the edges to really appeal to anyone other than fans of the anime. It fails to take advantage of the unique premise, and an unpolished localization makes the game overly confusing in spots. Hopefully 'Sword Art Online' will get a great game adaptation, but that still hasn't happened yet.
    • 69 Metascore
    • 60 Critic Score
    Sure, I was constantly fighting both the controls and the camera while also battling Aragami, but it wasn't enough to ruin the experience. 'God Eater' is begging for an iteration developed for consoles from the ground-up, so hopefully that will happen soon. Until then, fans will have to settle for a serviceable port that sadly isn't optimized for the PlayStation 4.
    • 69 Metascore
    • 80 Critic Score
    Clustertruck does for jumping what 'SUPERHOT' does for shooting. It boils down the genre into a distilled form, with very few bells and whistles. It doesn't really need the bells and whistles, and manages to more or less avoid the tedium for a long time solely by virtue of its immaculate platforming.
    • 69 Metascore
    • 50 Critic Score
    Perhaps season passes have jaded me after all these years, but this is exactly the kind of filler DLC that pads out most season passes. It doesn’t change much, doesn’t add much, doesn’t take any risks. There is a familiar fun in the arcade sensibilities of the Directives, but the novelty doesn’t last very long. 'The Underground' is worth trying out if you’ve committed to a pass, but certainly not worth buying on its own.
    • 69 Metascore
    • 60 Critic Score
    The high expectations that I developed after playing through the first three episodes of 'République' have been diminished by 'Terminus'. This is not the denouement I had expected, in terms of gameplay or story. Even so, I think the series as a whole is worth playing. The player just needs to keep in mind that, not unlike many great film series or TV shows, the best entries are in the beginning.
    • 68 Metascore
    • 80 Critic Score
    At such a low price and with such a capacity for emergent gameplay it is hard to not recommend Hide and Shriek. The fun is situational, though, and is best played with a friend, with comms, and with only a few matches at a time so as to not dilute its magic. Under these circumstances it's a riot.
    • 68 Metascore
    • 50 Critic Score
    It doesn’t offer enough freshness or gameplay to justify a separate purchase.
    • 68 Metascore
    • 60 Critic Score
    'The Technomancer' is not without its merits, but can’t quite find a place for itself in the RPG/action field. It is clear what Spiders was trying to do and I don’t fault them for it - their creation has the potential to be something special. In this current form that’s all it is though, just potential.
    • 68 Metascore
    • 80 Critic Score
    Dear Esther helped spark a trend of narrative-focused indie games, and it's great to see it celebrated in such a nice package. The 'Landmark Edition' is the best way to experience The Chinese Room's gorgeous adventure, and the developer commentary is a fantastic addition. It's well worth the price of admission, whether one has played the original or are just experiencing it for the very first time.
    • 67 Metascore
    • 50 Critic Score
    Fans of 'Target Earth' will find a lot to like in 'Assault Suit Leynos.' It's just as rewarding as the Genesis original, and the game has never looked better. Those without a sense of nostalgia won't find as much here to appreciate though, as even on easy difficulty its extremely difficult.
    • 67 Metascore
    • 70 Critic Score
    While it's complexities edge a tad too close to convolution at times, 'Romance of the Three Kingdoms XIII' was a great time once I wrapped my head around it all. The steps towards accessibility, while far from perfect, definitely make this the most user-friendly entry in the series, and the amount of options available to players is hugely appreciated.
    • 67 Metascore
    • 60 Critic Score
    Mafia III put a high priority on its backstory, immersion, and presentation. That work shows in the quality of the narrative and the tragic characters, but unfortunately left little to flesh out the city of New Bordeaux. It's worth playing for the campaign, but perhaps there isn't a need to rush.
    • 67 Metascore
    • 50 Critic Score
    Where 'Lone Survivor' succeeded, Claire, has trouble. It relies too much on being lost, both in terms of interaction and narrative drive. Even if it had a more interesting protagonist, the game's inconsistent ability to remain scary holds it back.
    • 67 Metascore
    • 60 Critic Score
    Two ho-hum games that are aging quickly despite their youth, and a new retro title that adds very little to the equation.
    • 67 Metascore
    • 60 Critic Score
    Playing through The Little Acre will make for an enjoyable afternoon, but not much past that. The impressive production values are the star here, as the gameplay can't match the amazing amount of polish that has been put into the visuals and audio. Narratively, several ideas are left unexplored, and it rarely touches upon both of the unique settings that the game takes place within. Ultimately, it's an average adventure game that has been put in a gorgeous package.
    • 67 Metascore
    • 60 Critic Score
    Dungeon Souls isn't boring, but it's tough to justify spending time with it over many of the recent dungeon crawler greats. It is a typical roguelike - fun to play for a while, and easily forgotten afterwards.
    • 66 Metascore
    • 70 Critic Score
    This homage to the seminal days of RPGs is quite successful at what it set out to do. The strong points include character advancement, the village, and enemy variety, while I was let down by a slow plot and inconvenient save system. The Xbox One isn't exactly a haven for this genre, but in nostalgia value alone it's a welcome treat.
    • 66 Metascore
    • 50 Critic Score
    Artifex Mundi has some decent puzzle work in their portfolio, but 'Enigmatis: The Ghosts of Maple Creek' was more of a chore than an engaging adventure experience.
    • 66 Metascore
    • 70 Critic Score
    It is good fun for its nostalgia value for those players who have enjoyed its influences in years past and appreciate its time-tested mechanics, but it struggles to find its place amongst the many good platformers available.
    • 66 Metascore
    • 80 Critic Score
    Metrico+ removes all of the gimmicks that made the original a burden to play, and replaces them with fantastic level design. This isn't a port, it's a complete overhaul that demonstrates what Digital Dreams has learned from their Vita exclusive. This update is well worth playing for puzzle platforming fans, regardless of whether or not one has played the 2014 game.
    • 66 Metascore
    • 70 Critic Score
    Despite stumbles in its gameplay, I am a sucker for sappy stories, and that is what 'Song of the Deep' should be played for. There are many other games that provide engrossing, replayable platforming and puzzles, but with less warmth or none at all. I enjoyed my time with Merryn and her submarine but we sure did bicker a lot.
    • 66 Metascore
    • 50 Critic Score
    Battlezone feels like a serious missed opportunity. As the successor to what many consider the original virtual reality game, I expected Rebellion's revision to be an accessible arcade battler — the sort of game that would make a great introduction to home-ready VR. Instead, this new version takes its influence from more modern inspirations, including roguelike elements and procedurally generated maps. That's not a bad thing on its own, but the implementation of these elements is incredibly frustrating.
    • 66 Metascore
    • 40 Critic Score
    'Full Mojo Rampage' is a forgettable twin stick shooter that offers up very little when compared to the genre's best.
    • 65 Metascore
    • 70 Critic Score
    It's not ready yet, not fully formed, and could die by the end of the series or even by the second episode, but it could also bring their craft to a new level. Either way, I don't see a need to wash my hands of it just yet.
    • 65 Metascore
    • 60 Critic Score
    There really aren't many simulation motocross games being made anymore, but thankfully Milestone has made a good one. 'MXGP 2' lacks polish in its visuals and multiplayer, but I still ended up having plenty of fun once I got past the learning curve. While there is still plenty of room for the series to grow, fans of motorbike racing won't find anything better on the current generation of consoles right now.
    • 65 Metascore
    • 80 Critic Score
    While it can sometimes be alienating in how out there many of its ideas seem (considering the game is technically one big bossfight, it'd have to be), 'Trillion: God of Destruction' is an outstandingly original game that I can't wait to check out again.
    • 65 Metascore
    • 80 Critic Score
    An auspicious opener for Telltale’s new series. It has flaws, and the release schedule is probably too tight for the studio to take any player feedback into account, but I have a feeling it is going to give insight into the intricate personality of its lead and deepen her fandom even further.
    • 64 Metascore
    • 30 Critic Score
    Oh...Sir!! The Insult Simulator feels like the kind of party game idea that devs would bandy about at a brainstorming session, briefly reminiscing about Monte Python before tossing it into the bin with the other bad ideas. Instead, Vile Monarch actually went through with making it, and I can say in no uncertain terms that it is not my cup of tea.
    • 63 Metascore
    • 60 Critic Score
    The story is worth experiencing if you can tolerate a character who's intentionally extremely unlikable, but as an overall package, it stumbles in a fair few critical ways, and ultimately ends up as one of the weaker efforts from a largely fantastic studio.
    • 63 Metascore
    • 60 Critic Score
    ReCore' can be very fun at times, and it can also be very tedious. It has good video game conventions, like the awesome jumping-dashing-grappling bits, but also has some bad ones, like bosses that are made difficult only by virtue of having massive health bars. It isn't helped by the weak technical presentation. It's probably best for only the most ardent of platforming fans, the players who can put up with all of its hangups.
    • 63 Metascore
    • 50 Critic Score
    I admired the visual and sound design for creating some truly creepy environments, and for serving up a loving tribute to the Commodore 64/Amiga era, but I was left a bit more cold in the gameplay department.
    • 63 Metascore
    • 40 Critic Score
    Vile Monarch’s Grzegorz and Kacper have done some awesome stuff in their career - 'This War of Mine' is a personal favorite. With 'Crush Your Enemies' I don’t know what happened. They tried to subvert the genre of mobile gaming and satirize the clickfest, and yet they just created what they were trying to parody.
    • 62 Metascore
    • 50 Critic Score
    'Little King's Story' on PC is a shoddy port of a game that has not aged particularly well. The mouse and keyboard controls are a real pain, and the game is simple enough that they didn't have to be.
    • 61 Metascore
    • 60 Critic Score
    An absolutely terrific love letter to 'JoJo' that’s marred by being an extremely mediocre game. For fans of the franchise, there's enough love and care poured into this that it at least warrants a look, but for everyone else, the basic gameplay just isn't enough to make this a worthwhile package.
    • 60 Metascore
    • 60 Critic Score
    Burning Blood is pure fan service through and through, and there’s nothing wrong with that. People who don’t watch/read the source material are going to remain thoroughly confused, but there’s still some enjoyment to be had in its wacky fighting and over-the-top style. If you’re not a manga fan and are looking for a fighter with tight mechanics, accurate hitboxes and a deep bench of combos, best keep looking.
    • 59 Metascore
    • 50 Critic Score
    I had a tough time taking The Bunker seriously. It was an admirable attempt at live-action psychological horror, but the John segments meander on and stumble around like the main character. It's not entirely predictable, but nor is it treading new ground.
    • 59 Metascore
    • 70 Critic Score
    The meekly named PlayStation VR Worlds rarely escapes its origins as brief demonstrations, but it is certainly worth checking out as part of the greater PlayStation VR launch experience. Some of the five experiences bundled here could make for great fully-realized titles, and failing that, this disc version is ready for any time I might want to show 'PS VR' to others.
    • 59 Metascore
    • 50 Critic Score
    'Wasteland Workshop' seems more like free update material, or additions that would have come naturally if mod support was a thing. As it stands, it’s a mix of unwieldy creature traps, mildly novel base building objects, and a few handy doodads.
    • 58 Metascore
    • 70 Critic Score
    Lives and dies by its combat. There's nothing else here, and I don't say that to be snarky. There's a story that barely exists (maybe two minutes of total cutscene time), but outside of that, it's all action. Thankfully, 'Mitsurugi' overcomes the low budget to deliver excellent mechanics that are capable of standing entirely on their own. I wish there was a little more to it all.
    • 58 Metascore
    • 40 Critic Score
    For a series that only has a niche following in the West, Touhou really needs to put its best foot forward to win over a bigger audience. Unfortunately, this fan-game spinoff of the doujin series is not it. While not particularly terrible,Touhou: Scarlet Curiosity is about as middle of the road as you can get with an action RPG, and as such does not leave a good impression as one of the few English representations of the 'Touhou' series.
    • 57 Metascore
    • 60 Critic Score
    A good way to experience the basics of the terrific 'Extreme VS' games, but it absolutely falters compared to the rest of the series due to the lack of any sort of online play and a far smaller roster than it deserves. There's a long, content-rich campaign mode that ends up being far more fun than I'd ever expected. I sincerely hope later entries have a similar mode, but then also have online multiplayer.
    • 57 Metascore
    • 50 Critic Score
    'Goliath' comes up short on almost all fronts, unfortunately.
    • 57 Metascore
    • 40 Critic Score
    Necropolis feels like an amalgamation of 'Dark Souls,' dungeon crawlers, and roguelikes. Sadly, it also seems to miss the mark on what is enjoyable about those games. The combat lacks variety, the randomized dungeon wasn't fun to explore, and technical issues keep it from ever feeling fair. If anything, it suffers from trying to do too much. When combined with the shocking exclusion of online matchmaking for cooperative play, I simply can't recommend it.
    • 56 Metascore
    • 60 Critic Score
    Far from being a bad game, MeiQ: Labyrinth of Death doesn't really try to be much more than simply competent. Its systems and ideas are all strong, but they're tackled fairly gracelessly and just end up feeling rote after a while. I didn't have a bad time with the game, but it's hard to not just recommend playing something like 'Demon Gaze' or even Idea Factory's own 'Trillion' instead for those looking for a great Dungeon Crawler or JRPG on Vita.
    • 55 Metascore
    • 40 Critic Score
    A collection of good ideas held back by subpar execution, Ray Gigant feels too easy and dull for its own good.
    • 55 Metascore
    • 40 Critic Score
    For as much as A.W. : Phoenix Festa fails to capitalize on the potential of its strong ideas, there is something oddly compelling about the whole game that had me start up a second playthrough pretty much immediately after my first ending. I can't really recommend this to anyone but diehard fans of the series, but even then, it comes with the caveat that it's a flawed, rushed game. It's nice to see more titles like this brought over, but this is one that can safely be skipped.
    • 54 Metascore
    • 50 Critic Score
    While Sadame isn't a bad game at all, it feels like a particularly hollow one. The game has promise, but it all gets squandered on combat that's too simple and dull for its own good. For $15, the quantity of content is impressive, but despite the good ideas present, Sadame doesn't have nearly enough variety or challenge to ultimately make it feel worthwhile.
    • 53 Metascore
    • 50 Critic Score
    I went looking for Michael Crichton in The Assembly, but I got stuck on the lowlights. As with many ambitious projects, there is some good stock here. As VR advances, another take The Assembly could realize the promise. What's here, however, just isn't thrilling.
    • 53 Metascore
    • 50 Critic Score
    I'll admit I was looking forward to Super Dungeon Bros before playing. I love the genre, and a caricatured metal mash-up could have been interesting, but the game disappoints on all fronts. I like how much emphasis React put on co-op but it needed more under the hood - more choices for character building, more control, more abilities, just more.
    • 52 Metascore
    • 50 Critic Score
    Warhammer 40K is a great franchise on paper but has struggled in video gaming, and 'Eternal Crusade' is on the lower end of the spectrum. It has the trappings of a freemium pvp game but asks for $50 just to get in the door. From the shoddy controls to the inscrutable mysteries of equipment, this is one shooter we cannot recommend, even for the most dire of 'Warhammer' fans.
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, there just isn't much depth to be found here. Though there are four difficulty settings, the three available levels just don’t feel all that different from one another.
    • 51 Metascore
    • 40 Critic Score
    Shiny is very lightweight, too lightweight for its own good, in fact. It wants to tap into the ongoing retro platform revival that's so popular in the indie scene, but is a clunky, clumsy imitation without many redeeming qualities.
    • 49 Metascore
    • 60 Critic Score
    It has an adequate but not quite good campaign, easily skippable co-op, and some serious engine problems. It’s your thoroughly average shooter, in a nutshell.
    • 44 Metascore
    • 40 Critic Score
    This is a very short and very weak rendition of the Turtles. With the exception of perhaps the youngest and most devoted fans of the pizza-loving reptilian brothers, it can be easily skipped.
    • 40 Metascore
    • 20 Critic Score
    Ace Banana isn't a particularly fun game when it works, which makes all of the issues I ran into even more damning. There is room for a good archery game on PlayStation VR, but this isn't it. Its wave-based gameplay only serves to mask its lack of content, and even a charming aesthetic can't redeem this poorly designed game.
    • 38 Metascore
    • 40 Critic Score
    The general lack of polish and content makes 'Umbrella Corps' highly disappointing. There are rare moments where the round-based gameplay really shines, but it just doesn't happen often enough to make up for the title's many other shortcomings.
    • 35 Metascore
    • 30 Critic Score
    I am struggling to understand why people would choose this over some of the really excellent survival games out there. Maybe on PC it’s really great. On the Xbox One it is not.
    • 32 Metascore
    • 20 Critic Score
    It's a bland horror game that doesn't offer anything mechanically satisfying, and ends on an absolute whimper.
    • tbd Metascore
    • 70 Critic Score
    A small but potentially significant DLC pack for players interested in a more defensive fleet configuration or fresh options when playing with friends. This is basically a complimentary DLC addition that players new to the base game might not even take notice of right off as the Soban fleet doesn’t fundamentally change anything. For those who have enjoyed the 'Homeworld' prequel, it’s worth playing at least a few matches with the fleet.
    • tbd Metascore
    • 80 Critic Score
    The Following is the kind of expansion that by today's publishing standards could have easily been labeled as a sequel and given a higher price tag. It doesn’t get everything right, but still has a lot to offer.
    • tbd Metascore
    • 50 Critic Score
    I'm glad Karaski tries as hard as it does, but it's a shame it's let down by the overall structure as well as a bevy of technical issues. It's ultimately a swing and a miss, but if Unbound Creations attempts the formula again, there's a solid framework that could be worked into something very interesting. If you're a fan of games like 'The Ship', there might be something here for you, but right now, it might be best left avoided.
    • tbd Metascore
    • 90 Critic Score
    'Afterbirth' is an expensive addition when compared to its base game, but it is truly an expansion. To the right player it will provide far more entertainment than a AAA season pass typically would, and at a fraction of the price.
    • tbd Metascore
    • 70 Critic Score
    'Marrakesh' is a step back from the successes of previous episodes, but not dramatically so. IO seems to be experimenting with different playstyles that leave less room for debate, but the classic DNA of 'Hitman' permeates everything and I will have no problem coming back for the next round.
    • tbd Metascore
    • 70 Critic Score
    It's a bit thin on content for a full episode, but some of the set design and kills in 'Hitman's 'Summer Bonus Episode' are some of the best yet in the serial. It's not the kind of golden goose episode that people should be falling all over themselves to play, but it is a solid few hours of fun in previously visited locales.
    • tbd Metascore
    • 80 Critic Score
    Marvel's Women of Power is yet another solid add-on for Zen Pinball 2. Clearly Zen Studios knows how to produce great pinball tables, and it's a pleasant surprise to see lesser characters from the Marvel universe receive the spotlight. It's not the best DLC, as 'Aliens Pinball' and other tables have topped it by being more inventive, but it's still worth picking up if you're a comic book fan or are just looking for some new high scores to beat.
    • tbd Metascore
    • 80 Critic Score
    Azure Striker Gunvolt and Azure Striker Gunvolt 2 feel like the next evolution of the 'Mega Man' series. While it definitely has room to grow, the 'Azure Striker Gunvolt: Striker Pack' contains two games that aren't afraid to take chances. It's a refreshing take on a structure that was showing its age in 1993. If you're looking to get the taste of 'Mighty No. 9' out of your mouth, be sure to pick this up.
    • tbd Metascore
    • 50 Critic Score
    It differs little from its predecessors in this genre, and as sheer time-wasters go it pales in comparison to so many other casual and, I dare to say it, social media games. The folks over at Madhead are clearly lovers of the HOPA but this a niche field to say the least, and Adam Wolfe has little mainstream appeal.
    • tbd Metascore
    • 80 Critic Score
    This final episode of Hitman brings together all of the lessons IO has learned over the course of the season into a fun, elegant swan song. I will admit that I was skeptical of the episodic format before the intro was released, but they managed to come through and bring 47 into what is hopefully just the beginning of a glorious new career.
    • tbd Metascore
    • 80 Critic Score
    Survival is the sort of DLC that is increasingly rare in the big budget section of gaming. It is more of a total overhaul mod than downloadable content, fundamentally changing how the game is played from the ground up. If you happen to be a fan of both the survival genre and 'Tom Clancy's The Division', you're probably going to enjoy it. If you only like one or the other, it won't get you as far.

Top Trailers