Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 64 Metascore
    • 60 Critic Score
    Lost at Sea is the story of a woman desperately trying to keep her head above water in an overwhelming ocean of emotions. But it’s also the story of a game that is perhaps not entirely sure of what it’s trying to accomplish. It’s hard to face your fears when they send you right back to the beginning, thwarting your progress on a cumbersome island. It’s clearly not the next Myst, but it’s not like it’s trying to be. I’m not saying don’t get the game, but I’m not exactly saying you should get it either. One thing’s for certain: Lost at Sea is made from the heart.
    • 64 Metascore
    • 60 Critic Score
    Seven Pirates H is a flawed but enjoyable game. An extremely unique system of leveling up, a light-hearted plot, and a cast of adorable characters somehow manages to mix charming and lewd in a surprisingly effective way. Unfortunately, the game is hampered by uninspired dungeons, combat that eventually grows repetitive (especially considering enemies tend to be far, far weaker than boss fights, which can be a slog), and an over-reliance on the booby training gimmick. Perhaps the game’s most damning flaw is my least favorite design choice ever: forcing players to revisit every single dungeon to fight a new boss as part of the story. Still, even with the obvious flaws, if you’re looking for a silly RPG with over-the-top fanservice, Seven Pirates H is very, very likely to scratch that itch.
    • 64 Metascore
    • 70 Critic Score
    So, Lost Epic didn’t quite live up to the standards that I had set for it when I had played it last year… but it was still good! Flaws aside, Lost Epic is an Metroidvania Souls-lite that’s every bit as charming as it is challenging. Sure, there’s still some work to be done here and there, but I’m confident they’ll get there in time.
    • 64 Metascore
    • 40 Critic Score
    A nice look and decent pacing aren’t enough for me to recommend a game to pretty much anyone, though. I came in really wanting to like Lifeless Moon, but pretty much everything I enjoyed about it I could see in the screenshots and trailer. There are too many good puzzle games out there nowadays to spend time on one which has so little going for it.
    • 64 Metascore
    • 60 Critic Score
    I wanted Kapital: Sparks of Revolution to continue running with the city-survival genre that Frostpunkput into place, and while it is definitely the relaxing, low-stress city-builder of my dreams, it is not the difficult experience it markets itself as. You may struggle for the first hour or two before really settling into a utopian paradise, but you will get to that point of smooth sailing sooner or later. For a game about revolution, the only thing revolutionary here is how chill it is; Kapital: Sparks of Revolution is fun and addicting, but it’s hardly the stressful city-survival simulator it tries to be. I’m more than okay with that, but are you?
    • 64 Metascore
    • 70 Critic Score
    Do I like Cultist Simulator: Initiate Edition? Or do I like the idea of it? It’s hard to tell, but one thing’s for sure — I’m going to be playing this one for a very long time. The writing is superb, the atmosphere is spooky, and the gameplay is unlike anything I’ve experienced before. Although I understand the design choice of making players learn competency through experimentation and that it was done well here, I cannot say it’s going to be fun for everyone. I’ve barely scratched the surface with Cultist Simulator: Initiate Edition and I’m certainly not very good at it, but I can’t stop thinking about it. Cultist Simulator: Initiate Edition beckons, and I feel compelled to continue.
    • 64 Metascore
    • 60 Critic Score
    With fantastic writing, well-designed levels, great attention to detail, and a surprisingly challenging combat system, Undead Darlingsis a wonderful playthrough if you love zombies, dating sims, or dungeon crawler RPGs. Yet despite all these accomplishments, the game is severely hindered by its sloppy and often frustrating UI.
    • 64 Metascore
    • 70 Critic Score
    As Luminous Productions’ first project after being formed from the developers of Final Fantasy XV, Forspoken is a remarkable yet flawed experience. There’s so much potential here, with an outstanding magic parkour system and a beautiful open world. However, it’s clear that the ambition was a little too high for this studio, as there are just too many incomplete (but great) ideas at work here that just don’t come to fruition.
    • 64 Metascore
    • 40 Critic Score
    When it comes to presentation, Spirit of the North: Enhanced Edition is a treat and a real step up from the previously released versions of the game. It’s just a shame the visual overhaul doesn’t do much to offset the monotonous gameplay and abundant bugs that plague the experience. I really wish Infuse Studio spent a little more time ironing out the kinks because it would make it easier to recommend to more casual players who may not mind the game’s lack of challenge and unimaginative puzzles. Sadly, at least in its current state, Spirit of the North: Enhanced Edition is a bit like finding yourself trapped in a public bathroom without any toilet paper: it’s a frustrating and lonely situation that you’ll probably want to avoid.
    • 63 Metascore
    • 80 Critic Score
    King’s Bounty II is an excellent compromise between new and old and is a great time in general. As I’ve already mentioned, keeping a series going for a long time is difficult, and I’m sure that coming up with a proper sequel almost a decade after the last game was released was a difficult task. Difficult or not, however, 1C Entertainment managed to make it happen—and their final product is pretty great.
    • 63 Metascore
    • 80 Critic Score
    Neurodeck has its flaws; there are a few balancing issues that still need to be resolved, and the pacing needs a little fine-tuning. But the good definitely outweighs the bad. There’s something strangely wonderful about facing down phobias with cards like Comfort Food and Grumpy Frown. And with the promise of more improvements to come, Neurodeck can only get better from here.
    • 63 Metascore
    • 50 Critic Score
    While this remaster has its share of Kodak moments, unfortunately, the negatives are simply too much to ignore. With Fatal Frame: Maiden of Black Water’s disposable cast of characters and underdeveloped episodes that start to blur together like like an old Polaroid, survival horror fans are better off turning their focus elsewhere to get their fix this Halloween.
    • 63 Metascore
    • 50 Critic Score
    I really enjoy the story, look, and feel of Arcadian Atlas. While its core gameplay isn’t breaking any new ground, and its UI is poorly designed, it could be a solid choice for those who are nostalgic for the 32-bit era of strategy RPGs. I quickly learned to work around most of my issues with it to the point where they were more minor annoyances than significant issues. Until its significant performance issues are ironed out though, it’s hard to recommend for even the biggest fans of the genre. The game underneath has its strengths, but it’s certainly not good enough to be worth putting up with them.
    • 63 Metascore
    • 60 Critic Score
    No Place Like Home will draw you in with its adorable illustrations and novel premise; for fans of wholesome games, cleaning simulators, and base-building, the allure might actually work like a charm. For everyone else who’s had their eye on this post-apocalyptic farm sim, you may want to give it some time before it’s truly ready for release after a little more polish. I’m confident that, in a few months time, No Place Like Home will be cleaned up and in a much better state to receive players. Until then, keep this on your Wishlist and keep fighting the good fight against climate change to ensure Ellen’s present is as far removed from our future as possible.
    • 63 Metascore
    • 60 Critic Score
    If you’re a fan of Made in Abyss, then Made in Abyss: Binary Star Falling into Darkness will certainly interest you; however, those unfamiliar with the story should wait for an update or two before taking the plunge. The premise is amazing, the story is intriguing, and the dark emotional depths it delves into genuinely shocked me on multiple occasions, but the going is slow, and the execution is clunky. There’s a fantastic survival game here unlike any other that presents well on the surface, but dive deeper, and you’ll find a whole slew of balancing issues that desperately need sorting.
    • 63 Metascore
    • 70 Critic Score
    TY the Tasmanian Tiger 4: Bush Rescue Returns is a fun adventure on Nintendo Switch, albeit a flawed and inconsistent one. It took me 5 to 6 hours to beat, and there’s plenty more bonus content to unlock, including a ton of silly optional costumes. While I enjoyed my time with the game, the wonky platforming, simplified combat and annoying boss battles all held it back from more. That said, if you’re a fan of platformers and want to check out a silly, Aussie story, then it’s still worth picking the game up.
    • 63 Metascore
    • 60 Critic Score
    Felix the Cat is certainly a mixed bag; both literally and metaphorically. If you’re a diehard fan of Pat Sullivan and Otto Messmer’s iconic anthropomorphic cat or just want to settle down for the afternoon with some easy retro platforming, you’ll probably enjoy Felix the Cat. Its repetitive tendencies, dull level design, and overall lack of challenge may put most others off, however. I’m not totally sure who wanted Felix the Cat ported to modern consoles if I’m being honest. But, it’s like I’ve already said—I’m always in favor of saving old games from obscurity.
    • 63 Metascore
    • 50 Critic Score
    While there are genuine moments of excitement and mystery to be found in Alone in the Dark, they simply aren’t enough to offset the mountain of issues that plague the game, at least in its current state. With clunky and unsatisfying combat and more bugs than an Ekbom Syndrome convention, Alone in the Dark is a game that’s best left in the shadows—at least until some serious updates have been done to sort out its most glaring issues.
    • 63 Metascore
    • 60 Critic Score
    Aztech Forgotten Gods is a game that undoubtedly comes with issues in general feel when playing, and the questionable design choice in going with an open world. Having said all that, Aztech Forgotten Gods is also an experience that is loaded with such heart and ambition that it’s impossible not to enjoy your time spent in this world with this fantastic cast of characters. If you’re someone who can look past the rough edges that likely resulted from a modest budget, then I would definitely recommend joining Achtli in her conflict that not only pits her against the titular Forgotten Gods, but also her own inner demons in a way that will resonate with many.
    • 63 Metascore
    • 80 Critic Score
    Bright Memory: Infinite is a shining example of the power of development tools when placed in the hands of someone who truly knows how to get the most out of them. With its AAA production values and polished gameplay, it provides an evening’s worth of action that entertained me in a way that the genre has struggled to do since Respawn’s underappreciated Titanfall 2. If you’re comfortable with dropping twenty dollars on an experience that you know will be over in a couple of hours and are willing to overlook the messy narrative in favour of the excellent gameplay loops, then Bright Memory: Infinite is absolutely worth supporting.
    • 63 Metascore
    • 50 Critic Score
    Curved Space tries new things in the twin-stick genre. I appreciate the attempt, but most of those new things don’t work out. Playing it is often uncomfortable, and too many of its weapons are duds. At times the fast-paced shooting can be enjoyable, but even that is too often broken up by pacing issues. I’m all for destroying spiders, but I’d rather do so without feeling sick to my stomach.
    • 63 Metascore
    • 80 Critic Score
    When it comes down to it, Astria Ascending is a charming blend of new and old, and a very enjoyable RPG experience overall. I'm always happy when I see a game successfully emulate the spirit of the ever-sacred old-school RPG, and I can happily say that Artisan Studios really outdid themselves with this one.
    • 63 Metascore
    • 60 Critic Score
    I’m still glad I got the chance to cover Clid the Snail. It may not have fully lived up to my hype, but it’s still a solid and creative twin-stick adventure. Sure, there are things that Weird Beluga Studio could have done better, but I think the game is still worthwhile. Especially as a first effort. This is a fascinating world, and one I’d be happy to return to in a sequel. But as far as a successful first outing, it was a bit mixed in execution.
    • 63 Metascore
    • 60 Critic Score
    So once again, I’ve tried another deckbuilder, only to come out disappointed. Three Kingdom: The Journey isn’t a terrible game, and there’s kernels of greatness that could grow into something much better. That will just depend on Senmu Studio putting in the time to fix the translation and tweak the game balance. Until that happens, this is just one of many frustrating deckbuilder experiences.
    • 62 Metascore
    • 50 Critic Score
    Playing The Sundew is much like eating at a fancy boutique restaurant. You’ll be served something that’s beautifully presented only to then find the meal isn’t nearly substantial enough to fill your belly, and you’ll be aghast at the bill for it. The story flies by before it’s even had a chance to begin, and even though there are multiple endings, they only add a little sliver of extra playtime. Though there’s a little fun to be had in exploring the lovingly rendered pixel art scenery, this cyberpunk outing is sadly destined to wash away from your memory – like tears in The Sundew.
    • 62 Metascore
    • 70 Critic Score
    Speaking purely in terms of dress-up sims, Fashion Dreamer is excellent. While I would have liked a bit more customization in terms of your actual Muses, there’s very little to dislike about the borderline-unlimited number of outfits that the game offers you. As an entire experience, however, I couldn’t help but find the game lacking. While Fashion Dreamer doesn’t disappoint when it comes to letting players express their inner fashionistas, the fact that there’s so little to do outside of creating outfits for people makes it hard to stay motivated for long periods of time. Sure, I’m happy to spend hours creating outfits… but I need something to do afterward, you know?
    • 62 Metascore
    • 60 Critic Score
    God of Rock has some solid ideas with some really cool gameplay elements that will certainly interest the fighting genre fans; however, I fear there wasn’t enough attention given to the rhythm aspect to equally draw the music games crowd. I’d be curious to revisit God of Rock after several rounds of updates to see how it improves over time, but as it stands I don’t think it’s going to be anyone’s favorite game right off the bat. Once God of Rock gains its balance, however, it’s over for us bitches.
    • 62 Metascore
    • 50 Critic Score
    It’s difficult to recommend Warhammer Age of Sigmar: Tempestfall. While I’m confident comfort settings will be patched in upcoming releases, and the tracking issues with combat will be resolved, it’s more complicated to address some of my other concerns with the game. A dull and impenetrable plot, coupled with uninspiring combat and limited enemy design, make for a fairly meaningless experience. You’d be better off playing The Wizards or Blade and Sorcery for your fix of fantasy VR hack and slash.
    • 62 Metascore
    • 60 Critic Score
    Firegirl: Hack ‘n Splash Rescue has some issues, but it also has its fair share of moments where it really shines. I adore the protagonist and the world she inhabits, their charm and personality untouched by the devastating flames. I enjoy the game’s unique concept and gameplay, a completely new experience in both the 2D platforming and roguelike genres. So while the mechanics might not be the most finely-tuned at the moment and the learning curve perhaps a bit steep, Firegirl: Hack ‘n Splash Rescue has the potential to become better refined in the coming months. Firegirl: Hack ‘n Splash Rescue certainly brings the heat; after a few updates, it might be safe enough to go back into the kitchen.
    • 62 Metascore
    • 80 Critic Score
    With Halloween just around the corner, there’s never been a better time to snuggle up with a heart-pounding, fear-inducing, horror-themed video game. And, as far as said games go, Clea stands among my top choices for this year. Though it may be short, Clea delivers a truly satisfying experience, striking a fine balance between traditional gameplay and unique elements that all but ensures that it won’t be forgotten any time soon. Facing your fears can be scary, but it’s games like this one that also ensure that it’ll be fun, too.

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