Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 UFO 50
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • tbd Metascore
    • 70 Critic Score
    Haunted Lands is a bloody slice of shareware-era nostalgia that knows exactly what it wants to be. There are some rough edges that hold it back from greatness, but the craft is impossible to ignore, especially since it was created by one person.
    • 79 Metascore
    • 70 Critic Score
    I went into the review hoping for the best. And while ChainStaff is undeniably creative and visually appealing, I really wish that Mommy’s Best Games spent more time fine-tuning the gameplay, mechanics, and level design. If you’re a fan of retro-styled adventures and aren’t put off by complex gameplay, you might find this is the alien parasite you’re looking for. Less patient gamers, however, will probably want to skip this one.
    • 77 Metascore
    • 50 Critic Score
    I admire Pearl Abyss’ quick response to some of Crimson Desert’s issues, and I think there’s a real chance that it will eventually feel decent to play. At the moment, though, it simply doesn’t, and even with updates, I have my doubts that it will ever give me a world that’s engaging for anything more than its impressive visuals. There’s a lot to do in Crimson Desert, but so little that I actually wanted to do.
    • 74 Metascore
    • 60 Critic Score
    The core combat is still fun and fans of Scott Pilgrim will have a good time getting together and seeing all the references, but there are simply better beat ‘em ups available for you to brawl your way through.
    • 69 Metascore
    • 70 Critic Score
    With the making of footage in Rayman: 30th Anniversary Edition underwhelming, the major selling point of this release is having access to a lot of different versions of one 30-year-old game. When the game is as fun as Rayman is that still doesn’t make for a bad package, particularly with the inclusion of all the extra level packs released in the years after it came out, but it can’t help but feel disappointing compared to many of Digital Eclipse’s stronger efforts.
    • 77 Metascore
    • 70 Critic Score
    If you enjoyed the original game, the content here is good and it makes a nice excuse to return to this world, if only for a little while. The price is right for what’s offered, but this prologue is hardly essential even for fans of the original game. If you missed that original game, this release serves as a reminder that it’s well worth your time.
    • 76 Metascore
    • 70 Critic Score
    I really wanted to give ANTHEM#9 a higher score. But even though I enjoyed the game, I feel that the lack of progressive upgrades, as well as the occasionally barebones storytelling, finicky interface, and incredible difficulty, made a higher score impossible. That said, if you’re eager for something utterly unique and want to support a new game developer, I’d definitely give it a shot.
    • 70 Metascore
    • 70 Critic Score
    High on Life 2 is a funny and ambitious sequel that is held back by technical issues and some mechanical shortcomings that the series still has not solved. The skateboard is fantastic, the writing is sharp, and the world rewards curiosity at every turn. But the gunplay lacks oomph, and the gameplay lacks depth.
    • 70 Metascore
    • 50 Critic Score
    Ultimately, due to this conflicting nature, Code Vein II is never quite sure of what type of game it wants to be, and as such, I was never quite sure if I was having fun with it or not. A lifeless open world filled with mindless combat encounters feels completely detached from the Soulslike nature of its character progression and spectacular boss fights that break up the otherwise mundane nature of the experience. It’s not a complete lost cause as the narrative is worthwhile, and for genre fans, the depth of the character progression and the payoff in the boss fights does prove rewarding when you see all your tinkering coming together, but the highs aren’t enough to make Code Vein II an easy recommendation for all but the die-hards of the genre.
    • 83 Metascore
    • 70 Critic Score
    I really enjoyed playing TR-49, but it’s too wrapped up in its characters for me to totally forgive the fact that I came away from it not caring about any of them. Still, the formula at the center of this one is a winner, and if you’ve already played some of the genre’s very best, TR-49 is absolutely still worth a look.
    • 76 Metascore
    • 70 Critic Score
    I was really hoping to enjoy my time more with the game, but ultimately Kotama and Academy Citadel fell prey to unclear mechanics and incredibly challenging progression. While the adventure is quite attractive and novel in many ways, this Metroidvania fan was hoping for something much more streamlined. Here’s hoping the next adventure from Atomstring Games builds upon to good here to deliver a true knockout adventure.
    • 69 Metascore
    • 70 Critic Score
    Though I didn’t hate the game, and enjoyed much of my time with EvoCreo, it also suffered from a lot of self inflicted wounds. If you’re going to port a mobile game to PC, it needs to optimize things for that platform. And that’s just not the case here...While I doubt I’d ever see this game on a Nintendo platform, I do feel it would be perfect as a portable adventure. Which is why it’s so frustrating that it’s not optimized for anything other than keyboard and mouse, and hasn’t been confirmed for Steam Deck. But if you can put up with various failings and want a fun, PC take on monster catching, then you might still want to check out EvoCreo.
    • 60 Metascore
    • 60 Critic Score
    As a fan of the indie and rogue-like scene, I really wanted to enjoy Morsels more. But I also can’t bring myself to say a game is better than it is. My hope is that Furcula finds a way to tweak and dramatically improve the game experience in future content updates. But until then, this is one rogue-like that won’t be making a lot of fans.
    • 78 Metascore
    • 70 Critic Score
    A lot of players will find Romancing SaGa -Minstrel Song- Remastered International to be overwhelming, myself included. Even for those who don’t, if they played the previous version and don’t need one of the new language options, there’s little need to double dip. Still, if the idea of an open world that lets you create your own adventure is appealing, then this is a fascinating game that is worth a look.
    • 80 Metascore
    • 70 Critic Score
    Despite its share of rough edges, Skate Story still won me over. It leans more on style than substance, but that style is some of the most striking I’ve seen in years, and it carries the experience far. The problem is that the game rarely finds inventive ways to use its own brilliance, leaving it feeling like a journey that peaks too early.
    • 66 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 represents Treyarch doing what Treyarch does best: crafting rock-solid multiplayer and inventive zombies experiences. Coming just one year after Black Ops 6, there were legitimate concerns about franchise fatigue, but the game manages to be both familiar and fresh enough to justify its existence.
    • tbd Metascore
    • 70 Critic Score
    I won’t go so far as to call The Namco Legendary Pack a must-purchase. The history captured here isn’t unique enough for that, especially when you consider only a handful of playable games have been added to the overall package. Still, what’s here is interesting, well presented, and offered at a reasonable price for the couple of hours of education and entertainment it can provide. If you’re a fan of Namco’s earliest works, it’s worth the price of admission.
    • 85 Metascore
    • 70 Critic Score
    Despite its issues, Dragon Quest I & II HD-2D Remake is a beautiful collection that modernizes these games in many compelling ways. In doing so, however, it loses the identity of the first game and only offers band-aids for the issues of the second title. These are still incredibly basic RPGs which will mostly appeal to long time fans of the series, but they’re likely the best versions of these classic titles.
    • 79 Metascore
    • 70 Critic Score
    Once Upon a KATAMARI is still really fun, but it doesn’t quite live up to the dream of what I wanted a new Katamari game to be. The developers clearly put a lot of thought into how they could mix up the series’ formula, and they did a great job of putting players in new situations, but too often, I just found myself wishing for more of the old style of stages. Still, if you’ve already played the earlier games in the series and want more, you’ll have a good time with Once Upon a KATAMARI.
    • 74 Metascore
    • 60 Critic Score
    I liked ILA’s story a great deal as well, and think it explores emotionally challenging situations in a mature way, which will work for all ages. I also believe, though, that the overall experience doesn’t fully come together in a satisfying way. With some more interesting puzzles, a bit of work on the skating sequences, and slightly better pathfinding, this could be a real winner. For now, it’s a nice enough game that doesn’t reach its full potential.
    • 71 Metascore
    • 60 Critic Score
    Little Nightmares III is a solid sequel that honors the franchise’s horror foundations but stumbles with excessive caution. It’s a nightmare worth having, but one that feels hauntingly familiar. In a series built on unsettling expectations, familiarity is its scariest weakness. For series fans seeking more puzzle platforming in The Nowhere, Little Nightmares III delivers exactly that—no more, no less.
    • 46 Metascore
    • 50 Critic Score
    On the whole, I do think Varlet is worthy of a playthrough for genre die-hards, but it would be best experienced having been snapped up at a heavy discount, which I have very little doubt won’t be far away.
    • 83 Metascore
    • 70 Critic Score
    Battlefield 6 has an enjoyable, but brief single-player campaign that ends just as it is getting really good. The campaign feels like an extended tutorial for the diverse systems in multiplayer, which provides a potpourri of vehicles and tactical options to do battle with, but doesn't exactly break the mould. Battlefield 6 just can't quite reach the heights of Battlefield 1 or add much spice to the decades-old, oversaturated contemporary military FPS genre. Battlefield 6 is a return to form, but not an elevation of that form.
    • 85 Metascore
    • 70 Critic Score
    The overall experience is a game at war with itself. Triangle Strategy is a fascinating, yet flawed gem that will absolutely delight some while frustrating others in equal measure. It offers tactical depth, political complexity, and visual splendor, but demands patience for its sluggish pacing and incessant dialogue.
    • 69 Metascore
    • 60 Critic Score
    Herdling offers interesting mechanics and a fantastic soundtrack on any platform. It also has a fantastic style that should be a strength, but the Switch version in particular looks so washed out that it dulls the appeal of this part of the game. I’m not saying to avoid playing Herdling, but if you have any other options, I’d definitely recommend checking it out on another platform.
    • 67 Metascore
    • 60 Critic Score
    Fallen City Brawl has its strengths, with its crunchy combat, a solid variety of weapons, and a fantastic soundtrack. But those high points are often dragged down by inconsistent visuals, a lack of polish, and some frustrating design decisions. With more time and refinement, it could’ve stood alongside the genre’s modern greats like Streets of Rage 4 or TMNT: Shredder’s Revenge. As it is, it’s a decent but uneven experience that genre fans might still enjoy, especially in co-op, provided they go in with tempered expectations.
    • 69 Metascore
    • 60 Critic Score
    Ra Ra BOOM has some weaknesses. Its story doesn’t really connect, and the melee combat lacks the sort of flow that the best games in the genre manage. Still, its twist on genres, which combines various gameplay styles into one interesting experience, is largely successful and makes it worth a look for beat ‘em up fans.
    • 67 Metascore
    • 60 Critic Score
    Killing Floor 3 is a decent night with friends and a weak successor. It chases trends that do not fit the series, ships with a campaign that does not shape the action, and leans on grind to stretch content that should have been deeper instead of longer. Fans will find flashes to enjoy. Most players will bounce to other co‑op shooters that respect their time.
    • 65 Metascore
    • 60 Critic Score
    Shadow Labyrinth has some ideas that really connect, but the game they’ve been placed within rarely feels more than serviceable. Once you gain some power-ups and can take advantage of the full suite of abilities you have, it’s fine, but seldom interesting, and, considering how unique its premise is, that’s a problem. There are much worse games in the genre, but there are so many better options available that I expect Shadow Labyrinth will be mostly remembered more for just how weird it is, rather than the journey it offers.
    • 74 Metascore
    • 60 Critic Score
    I’m not sure these games are quite up to carrying this package. Dragon Breed is still a fun game and worth playing, while Mr. Heli is an interesting time capsule that I’m glad I checked out, but neither of these is a lost classic that modern players desperately need to play. They range from fine to pretty good, but that’s only enough to recommend Irem Collection Volume 3 to big fans of the genre.
    • 65 Metascore
    • 70 Critic Score
    As a gamer who grew up when so many movies were relegated to shlocky video game adaptations, I can confidently say TRON: Catalyst is not that. But even though this is a faithful and creative game experience, it’s also one that’s not always well balanced and feels a bit too padded out for this gamer. That said, diehard fans of TRON will probably find plenty to enjoy in this neon-hued adventure.
    • 75 Metascore
    • 60 Critic Score
    Rematch may not be the most complex game ever, but it offers a unique take on multiplayer football, which, with the right team, can be an enormously fun time, at least when things work. Currently, however, there are too many issues, and the community has too little interest in playing the game correctly for me to recommend it to most. If you have a crew of friends who all want to play together and love the sport, then it becomes an easier game to recommend, but most players may want to wait and see what updates Sloclap has planned for Rematch’s future before jumping in.
    • 70 Metascore
    • 60 Critic Score
    GEX Trilogy is ultimately a good collection of the main GEX games, but it’s not a very good game because none of the games it collects are very fun. Those with nostalgia for the character will surely find some enjoyment in revisiting his adventures after all these years, but anyone who didn’t enjoy the character twenty five years ago will be better served checking out the many better platformers available on modern platforms.
    • 79 Metascore
    • 70 Critic Score
    So, will I be returning to Rainbow Six Siege X regularly? I’m not so sure. The wall to climb is steep, and it still doesn’t cater to the tactical, single-player-minded fan I’ve always been. Yet, I can’t deny that it’s a successful refresh. For current veterans or returning players who already know what they’re signing up for, this is the best version of Siege there has ever been. It’s a modern, polished, and brutally challenging tactical shooter. Just know that the fresh paint does little to soften the blows.
    • 54 Metascore
    • 50 Critic Score
    While the minigames in Nintendo Switch 2 Welcome Tour are the highlight of the experience and do offer some brief fun, the rest of this package too often feels like busywork to give it a strong recommendation. It’s certainly a relatively cheap entry point, and in a vacuum, there’s enough content here to be worth the cost. If you really need to be convinced of the Switch 2’s unique features, it may even be worth your time. In an age where there are hundreds of excellent games available on the system at this same price due to backwards compatibility, however, it becomes harder to recommend picking this one up for most players.
    • 79 Metascore
    • 70 Critic Score
    Elden Ring Nightreign blends Soulslike combat with roguelike mechanics, resulting in a mostly dynamic cooperative adventure. However, the game’s lack of crossplay and duo support makes grouping inconvenient, and reuses too many assets while offering somewhat shallow progression.
    • 79 Metascore
    • 70 Critic Score
    New escape sequences are the highlight of No Sleep For Kaname Date – From AI: THE SOMNIUM FILES. It’s a shame that its low-stakes story makes it hard to really connect with the overall experience. If you just want to hang out with the series’ cast, you’ll get that here, and there’s definitely joy to be found in doing so, as a lot of members of this cast are fantastic. Despite this, the overall story ultimately feels held back by being stuck between two established stories, and the entire experience feels afraid to take any risks. Fans of the series will have a nice time with this one, but it certainly doesn’t offer a good point of entry for new players.
    • 72 Metascore
    • 60 Critic Score
    Combined with the lack of balance, overly complex mechanics, and brutal CPU opponents, ultimately, I found plenty of roadblocks to my enjoyment in Battle Train. I wanted the art, humor, and overall play experience to mesh better. But sadly, it’s just one deckbuilder that’s hard for this fan to recommend.
    • 72 Metascore
    • 70 Critic Score
    I don’t begrudge a game the ability to make money. I want to see games succeed. Constantly being hit up to spend more and more just isn’t a good experience, though, at least for me. It feels predatory at times and makes me simply want to stop playing it. The game underneath all of those transactions is well-made, if very derivative of Persona 5, without hitting the highs of that title. Still, if they released a version paced like a regular RPG, I expect I’d want to see it all the way through. As is though, Persona 5: The Phantom X isn’t for me. Those who know what they’re getting into with gacha titles, I suspect, will have a good time, particularly if they love Persona, but it won’t change the mind of anyone who isn’t won over by the genre.
    • 66 Metascore
    • 60 Critic Score
    Front Mission 3 Remake at its best is held back by a weak story and characters, but the best gameplay in the original trilogy means there is absolutely fun to be had by players more focused on the strategic battles and mech customization. The core game mostly holds up after all these years. The awful aesthetic choices, though, make this the sort of remake that is hard to recommend because it’s a worse experience in many ways than the version that came out over a quarter century ago.
    • tbd Metascore
    • 70 Critic Score
    I really wanted to love Section 13, and while I did enjoy it, it was held back by the incremental pace of the game as well as the brutal difficulty of enemy encounters. This is a very, very grindy game, and while I don’t mind spending time with an adventure, I do wish this particular game were on Switch 2. I find portable play is ideal for rogue adventures, and I feel I would have had much more success were that an option.
    • 75 Metascore
    • 70 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army may not be a true classic, but it is a very solid action RPG with strong combat and an interesting story. Investigative work may not be a strength, but it gets to be less of a focus as the game goes on, mostly for the better. Shin Megami Tensei fans who missed this one late in the PS2’s life cycle will have a good time exploring an underplayed part of the franchise, but those who have already experienced this story won’t find a ton new to grab their interest.
    • tbd Metascore
    • 50 Critic Score
    If you really love PowerWash Simulator and need more of that to hold you over until its sequel comes out, then Spray Paint Simulator may be worth a look, especially if you can explore it on Game Pass. If you haven’t explored everything PowerWash Simulator has to offer yet, however, then Spray Paint Simulator gets a lot harder to recommend.
    • 75 Metascore
    • 70 Critic Score
    Tainted Grail: The Fall of Avalon is a compelling, atmospheric RPG that punches above its weight in narrative ambition and gameplay depth. Unfortunately, the PlayStation 5 port of the game suffers from some extremely rough technical edges and UI frustrations, and needs a lot more time to bake in the oven. That being said, the game’s dark storytelling, rewarding exploration, and flexible combat might make it a worthwhile experience.
    • 65 Metascore
    • 60 Critic Score
    Moroi ultimately feels like a game too caught up in its own surrealism, sacrificing cohesive storytelling and gameplay depth for visual spectacle and provocative imagery. While it left me intrigued, it also left me wishing the journey had offered more than just style and unanswered questions.
    • 77 Metascore
    • 70 Critic Score
    There are a few excellent moments scattered across its approximately eight hours, particularly its boss fights. It all comes back to your investment, though. If you can play this game on Game Pass, it feels like an easy decision. There’s plenty here for me to recommend you do just that. If you’re dropping money specifically on this experience, though, it feels like you deserve to expect a little bit more. That some part of actually playing this game feels truly interesting instead of just fine. I very rarely got that during my time with South of Midnight. Still, with a solid enough foundation, I’d love to see the team at Compulsion Games try for a sequel that builds on its strengths and does more to provide a great overall experience.
    • 83 Metascore
    • 70 Critic Score
    Look Outside is a wonderfully eerie adventure with some of the most unique scenarios and sights I’ve seen in a horror game in years. While it makes a strong first impression, though, as time went on, I sometimes wondered if I’d be better off just looking outside. However, there are still enough strong moments to make it worth checking out for those who love horror games and RPGs.
    • 75 Metascore
    • 50 Critic Score
    I really wanted to love Gal Guardians: Servants of the Dark. I kept giving it more and more time to prove itself and get past the sophomoric slump I kept finding myself in. But alas, this is not the sequel I was hoping for or expecting after Gal Guardians: Demon Purge. This would be one thing from some new upstart developer, but it’s truly surprising and disappointing from the talented folks at Inti Creates. That said, if you can tolerate bad platforming, poorly managed mechanics, and frustrating balance, then you might still find something to love here. For everyone else, this isn’t the adventure for you.
    • 60 Metascore
    • 50 Critic Score
    While I honestly enjoyed some of my time Shadow of the Orient, I feel like it was the wrong genre. There’s so much effort put into making expansive levels that I feel this would have worked better as a small Metroidvania than a lackluster platformer. It’s clear Spacelab Games put a lot of time into the experience, and I strongly suspect they might have some future great game in them. As for this one, fans of retro might enjoy it, but probably not many others.
    • 79 Metascore
    • 70 Critic Score
    Once again, I enjoyed my time with Lost Records: Bloom & Rage and would recommend fans of Don’t Nod’s other work give it a try when they get a chance, but know that some of the questions you’ll likely have throughout this story won’t be meaningfully paid off. I’m glad to say that at least the character stories are paid off well in an ending which I found moving and satisfying at times, even as I thought about my other questions, which were largely ignored. That’s what this game does best anyway, and that doesn’t change in Tape 2.
    • 74 Metascore
    • 60 Critic Score
    Atomfall’s commitment to player freedom is baked into its design, and it works really well. I’d love to see the team at Rebellion, or other developers, for that matter, iterate on its structure and build more games designed around this level of freedom. Even most open-world games aren’t even close. Atomfall itself, though, is a tougher recommendation. It isn’t that it does anything terribly wrong, it’s just that little about it other than the structure stands out. Once you get used to the flow of things, there’s not much else I can point at and say this is why you should play Atomfall instead of any number of other survival games. Still, it’s always nice to see a developer try something outside of what has become the accepted right way to do things, and for the most part, Atomfall succeeds on that front.
    • tbd Metascore
    • 70 Critic Score
    Even with the many issues I encountered in the Switch version of the game, I still found it very compelling, and there’s plenty of reason to replay it to see different outcomes. Here’s hoping the next adventure from Party From Introverts has the same strong writing but much stronger quality control.
    • 65 Metascore
    • 50 Critic Score
    Synduality: Echo of Ada had the potential to carve out its own niche by being an accessible extraction shooter available on console. It’s not completely without merit, with its snappy gunplay making for an exciting PvPvE experience and the novel Magus system initially showing a lot of promise. However, a laborious early game grind, and monetization so egregious that I don’t see anyone but the most hardcore of audiences sticking around severely sour the experience. Whether Game Studio can course correct remains to be seen, but early signs point towards yet another live service title that runs the risk of having its lifespan cut short due to excessive grind and greed.
    • 77 Metascore
    • 70 Critic Score
    I don’t want to leave you with the impression that Moons of Darsalon is a horrible game. It’s not, but I really wish the indie developer had put in more time streamlining the game mechanics instead of programming snarky one-liners for my crew. If you can absorb the complex controls and manage your finicky teammates, you’ll find an enjoyable puzzle-platformer here. But for those looking for a fast and smooth experience, you might want to look elsewhere.
    • tbd Metascore
    • 60 Critic Score
    Much as I was hoping Ninja 1987 would be some glittering holiday bauble, it turned out to be a very generic platformer. While it absolutely boasted great aesthetics and seemed inspired by classic NES games, the adventure itself is short and imprecise. Still, if you’re looking for something fun and easy this holiday season, it won’t set you back very much.
    • 77 Metascore
    • 70 Critic Score
    Loco Motive is a fun enough point-and-click adventure with a strong cast that gets off to a great start. As it goes on, however, it loses a lot of momentum thanks to focusing on less interesting or well-developed characters. Thankfully, it comes together in a strong conclusion that ties its various elements into a satisfying ending. Those who long for the point-and-click adventures of the early 90s will find a lot to like, even if it feels like it doesn’t fully meet its potential.
    • tbd Metascore
    • 50 Critic Score
    I really wanted to enjoy The Legend of Cyber Cowboy, but after spending some time with it, I just feel it’s a super generic take on amazing games like The Binding of Isaac. It failed pretty spectacularly, not only in the balance arena but in being fun or engaging. Unless you’re a truly diehard fan of the twin-stick shooter genre, you won’t find anything to enjoy here.
    • 78 Metascore
    • 70 Critic Score
    Ys Memoire: The Oath in Felghana may not have been an essential re-release, but it’s nice to see a beloved game available to new fans, and it is absolutely the best version of the game available.
    • 68 Metascore
    • 70 Critic Score
    At its best, when everything is working as it should, Microsoft Flight Simulator 2024 is a significantly improved version of what was already one of my favorite experiences on the Xbox Series X. There’s so much to do here, and flying around enjoying the scenery hasn’t lost any of its appeal in Microsoft Flight Simulator 2024. Its technical quirks and design choices should be less of a problem over time, but I suspect some of them, like the egregiously long load times, will likely remain vulnerabilities moving forward.
    • 72 Metascore
    • 70 Critic Score
    While its lack of optimization and frequent glitches occasionally crashed the party like an enemy hand grenade, Metal Slug Tactics‘ fast-paced, feature-rich combat and wealth of unlockable content kept me coming back for more. If you’re a fan of the franchise with a love for classic PS1 SRPGs like Vandal Hearts and Final Fantasy Tactics, then this is a fight worth enlisting in – even if it’s a patch or two away from reaching its full potential.
    • 62 Metascore
    • 60 Critic Score
    Whether the combat is a deal breaker for the average player is going to depend on how much they value everything that Toyama and his team at Bokeh Studios have got right. For this writer, the answer to that conundrum is that, on the whole, Slitterhead’s positives do outweigh its negatives. It feels like Toyama is untethered again, and while not every design choice has worked out for the best, the fact that we have the horror legend operating independently and willing to create something unlike anything else is something to be celebrated.
    • tbd Metascore
    • 50 Critic Score
    Despite its sweet 16-bit presentation and gruesome arcade-inspired gameplay, RetroRealms: Halloween isn’t quite the treat fans of the franchise deserve. If it featured twice the stages it offers and some more compelling enemies to eviscerate, it’d be a lot easier to recommend. Unfortunately, with its unexciting extras and a reliance on cheap gimmicks to pad out its meager hour-long running time, RetroRealms: Halloween is a fleeting experience that fails to justify the price of admission.
    • 68 Metascore
    • 60 Critic Score
    Sword Art Online Fractured Daydream is undoubtedly a game made with tons of fan service, but that also leaves it a polarizing experience for newcomers. It captures the spirit of SAO with its engaging MMO-like experience, but the dated mechanics, repetitive gameplay, lack of polish, and narrative shortcomings leave much more to be desired.
    • 76 Metascore
    • 70 Critic Score
    Even though I admire Inti Creates for the risk of trying out a new genre and feel they did a reasonably good job with it, Card-en-Ciel will ultimately be a hard sell to everyone who’s not a patient deckbuilder enthusiast. While the gameplay is nuanced and fun, and though the artwork is generally pretty stunning, the game felt unbalanced on several occasions. When paired with a confusing story and not fully realized characters, we’re left with a unique adventure that will only appeal to fans of the publisher.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, Ara: History Untold is a collection of good ideas that don’t harmonize well. The game feels unfinished, with many mechanics feeling half-baked or monotonous. The overwhelming micromanagement and lack of distinct playstyles reduce the desire to replay, as each session starts to feel like a repeat of the last, mired in the same frustrations. The game doesn’t do a good job of highlighting what’s important, despite having a comprehensive in-game encyclopedia and tooltip system. Important information gets lost in the clutter, and the lack of smooth gameplay flow makes it difficult to stay engaged. For players who enjoy deep micromanagement and have the patience for an unwieldy interface, Ara offers some enjoyment, especially in the early game, where glimpses of a rewarding strategy experience shine through.
    • 58 Metascore
    • 70 Critic Score
    I don’t want to come across as too negative because I still think there’s a lot of good in Shattered Space. While the planet of Va’ruun’kai itself may not offer much unique to the game, it looks great and the core quest line here is worth your time. The amount of content you get for nearly half the price of the original game, though, is wildly underwhelming, and there’s nothing here that is going to change the mind of anyone who doesn’t already like Starfield. Fans of the game should absolutely check Shattered Space out when they get the chance, but I might consider waiting for a sale.
    • tbd Metascore
    • 70 Critic Score
    Seasonspree is a delightfully enchanting romp through time with wholesome aesthetics, endearing characters, and a charming story. As cuddly creature friends work together to plan cheerful end-of-season celebrations to commemorate the passage of time, players will become absorbed into this delicate little world full of wonder and whimsy. Perfect for just about anyone to pick up, Seasonspree will captivate anyone who feels drawn to the tiny time-nudging title.
    • 75 Metascore
    • 50 Critic Score
    Epic Mickey: Rebrushed is a throwback to a game that was a throwback when it came out, and it shows. While updated graphics put a nice coat of paint on things, and the story is far more intriguing than you’d expect from this sort of title, they don’t mask that underneath it, all the core mechanics and level design here don’t hold up. Fans of Mickey Mouse might put up with them to see one of the more interesting versions of the character in recent decades; everyone else should brush up on a better platformer.
    • 76 Metascore
    • 70 Critic Score
    Like Prodigal and Curse Crackers: For Whom The Belle Toils before it, Veritus is an unapologetically old-school adventure made for a very particular demographic. It has its quirks and can feel a bit unfair at times due to some questionable design decisions. But stick with it for the excellent puzzles, delightful dungeon variety, and irresistible presentation. If you happen to be a retro gamer at heart with a soft spot for the Game Boy Color era, Veritus comes easily recommended.
    • 73 Metascore
    • 70 Critic Score
    The Crush House does something different, combining aspects of social interaction, photography, and simulation with a deeper mystery waiting to be uncovered, always lurking below the surface. It’s an interesting combination, and while it could offer a more cohesive experience, there’s little else like it on the market. Reality TV fans interested in how the medium can translate to video games should absolutely give The Crush House a look.
    • tbd Metascore
    • 70 Critic Score
    I’m a little torn about Forgotten Mines. While I did enjoy my time with the game, I also fear it’s just unbalanced enough to dissuade most gamers from spending the time necessary to grind enough Gems to help stack the odds in their favor. And while the combat is fast-paced and punchy, it’s also unpredictable and often cruelly weighs everything against you. If you’re truly patient and can put up with dying many, many times in your quest to retake the mines, you’ll find a game to love here. For everybody else, this is a harder sell.
    • 61 Metascore
    • 50 Critic Score
    White Day 2: The Flower That Tells Lies is far from being the worst horror game I’ve played. But it’s nowhere near the best. Offering little more than truncated stories within self-contained chapters and gameplay mechanics that feel inferior to those within its predecessor, White Day 2: The Flower That Tells Lies – Complete Edition is a disappointing sequel for those of us who have spent years waiting for a White Day sequel.
    • 57 Metascore
    • 60 Critic Score
    Test Drive Unlimited: Solar Crown sits in a bit of an unfortunate spot on the road. It wants so badly to be like its older brothers, Forza Horizon and The Crew. Yet it misses its mark due to a laundry list of immersion-wrecking faults and bugs, a lack of technical details, and an unremarkable collection of cars. To Test Drive Unlimited: Solar Crown’s credit, Hong Kong can be an absolutely gorgeous sandbox with its impressive mix of urban and natural environments. Despite these shortcomings and its occasionally spotty steering and quirky rearview mirrors, there’s something worthwhile trapped under the hood. Buried somewhere underneath the attempts at realism, you can almost catch a glimpse of the fun arcade racer Test Drive Unlimited: Solar Crown is better suited to be.
    • 75 Metascore
    • 70 Critic Score
    I really hope this game gets its rough spots patched out because if you can look past its fussy controls and noticeable input lag, you’ll find Shadow of the Ninja – Reborn to be an otherwise razor-sharp remake from the team at Tengo Project. With its pixel-perfect presentation, meaty challenge, and excellent couch co-op that lets you and a friend take on the forces of evil simultaneously, it deserves your attention, even if there’s currently room for improvement.
    • 78 Metascore
    • 60 Critic Score
    Gori: Cuddly Carnage is a game that knows exactly what it is and doesn’t try to be anything else. It’s a chaotic, visually impressive romp filled with over-the-top violence and juvenile humor. If you’re looking for a mindless action game with a killer cat protagonist, it might just scratch that itch. However, if you’re expecting a deep story, engaging characters, or innovative gameplay, you’ll likely be disappointed. It’s a game that insists upon itself, doubling down on its particular brand of humor and spectacle whether you like it or not. For some, that might be enough, but for me, Gori: Cuddly Carnage was the kind of fun I forgot about as soon as I put the controller down.
    • 68 Metascore
    • 50 Critic Score
    The Tribe Must Survive feels like a missed opportunity. It has a promising premise and a few interesting ideas, but its execution is marred by frustrating gameplay, artificial difficulty, a repetitive structure, and a lack of meaningful choices. If you’re a fan of unforgiving roguelikes and don’t mind repetitive gameplay, you might find something to enjoy here. But for most players, The Tribe Must Survive will likely prove to be more of an exercise in frustration than a truly satisfying survival experience.
    • 67 Metascore
    • 50 Critic Score
    It’s hard to see players who want an arcade experience enjoying the rigidity of Hot Lap Racing’srules, yet I can’t see those looking for a more sim experience enjoying its somewhat floaty controls and lack of any real depth. Throw in performance issues, and I have a hard time recommending Hot Lap Racing to anyone. It’s perfectly playable, and once you get used to it, you can find fun at times, but there are simply better options no matter which side of the sim or arcade racing game divide you prefer.
    • tbd Metascore
    • 70 Critic Score
    Really, with Earl vs. the Mutants, all of this really is as simple as it gets, but it benefits greatly by staying focused like this. It still reminds me heavily of the kinds of mindless fun I used to have on Newgrounds back in the early 2000s. And looking at Earl vs. the Mutants’ stripped-down designs and gameplay hammers in that same kind of vibe, for better and worse. You really cannot go into this looking for anything deeper because it really isn’t there. This is the kind of game you grab to chew through a few runs on your Steam Deck while waiting at the airport or killing time until an appointment. You tear up some mutants, maybe hit the boss if the run’s been forgiving enough, eat dirt a few times, upgrade, then rinse and repeat, all within ten minutes a pop. It’s simple, and that’s the best kind of fuel that Earl vs. the Mutants can run on, even if it’s pretty watered down.
    • 73 Metascore
    • 60 Critic Score
    Deliver Us The Moon makes its final console appearance on the Nintendo Switch, after being available for PC and all other consoles for the past four years. The game continues to deliver a thrilling sci-fi experience whilst picking your brain with challenging puzzles. However, the Switch’s hardware constraints mean that said experience is significantly diminished with low texture resolution, low frame rates, and long load times.
    • 65 Metascore
    • 70 Critic Score
    The Legend of Legacy has some visible mechanical hiccups, especially when compared to its successor, The Alliance Alive. Imperfections a bad game does not make, however. Despite its undersized dungeons and overall opaqueness regarding combat mechanic intricacies, The Legend of Legacy HD Remastered is nonetheless a compelling, enjoyable, and incredibly cozy RPG that promises to be worth the time of most who choose to invest their time playing it.
    • tbd Metascore
    • 60 Critic Score
    While the game’s lack of challenge and severe lack of enemy variety undoubtedly keep it from being as memorable as it could have been, Cyber Citizen Shockman Zero still manages to be a fun ride while it lasts, and even though I don’t see myself revisiting it again any time soon, I’m glad it’s no longer confined to the dustbin of gaming history. If you’re a fan of the Shockman franchise or just want to step back in time to experience a small slice of what Nintendo’s long-forgotten Satellaview service had to offer, Cyber Citizen Shockman Zero just might be worth adding to your library.
    • tbd Metascore
    • 70 Critic Score
    Sweetest Monster isn’t ebi-hime’s only venture into the darker side of humanity, but it’s certainly one that stands out. Despite its occasional hiccups and bizarre decisions toward the end, Sweetest Monster still manages to craft an engaging narrative that examines real-world familial woes while simultaneously crossing the line into horrific fiction.
    • 58 Metascore
    • 60 Critic Score
    I like the Neptunia series. It has plenty of potential, and it’s shown itself capable of creating genuinely impressive titles. That’s exactly why its recent string of spinoff mishaps has worried me so much. Still, its most recent iteration has given me some hope. Neptunia Game Maker R:Evolution is far from perfect and feels years behind where it should be, but its dedication to improving various aspects of its long-standing elements, particularly its dungeons, has given me some hope. I’m not sure that I can recommend Neptunia Game Maker R:Evolution to the average JRPG fan, given its questionable quality. If you’re a pre-existing Neptunia fan, however, you’ll probably dig it.
    • 79 Metascore
    • 70 Critic Score
    Anger Foot is the B-movie of video games: it’s loud, messy, and doesn’t pretend to be anything it’s not. It’s the kind of experience you’ll either love or hate, depending on your tolerance for toilet humor and over-the-top violence. The game’s unapologetic immaturity might be a turn-off for some, but those who embrace its chaotic energy will find a surprisingly polished and addictive power fantasy. It’s a weekend fling of a game, best enjoyed in short bursts before the charm wears off. So, if you’re in the mood for a mindless, adrenaline-fueled rampage with a healthy dose of crude humor, strap on your kicking boots and let loose.
    • 76 Metascore
    • 70 Critic Score
    I know that The Land Beneath Us might still be a hard sell for some people, but personally, I loved the game. It’s not only unique and challenging, but it eventually balances that difficulty with new features that open the experience up smartly. If you’re willing to put in the time, this is a rogue-like I would highly recommend.
    • 73 Metascore
    • 70 Critic Score
    While #BLUD’s occasionally frustrating hit detection and repetitive late-game dungeons keep it from realizing its full potential, it’s still very much worth checking out, thanks to its entertaining writing, imaginative boss fights, and pixel-perfect presentation. If you’ve got a soft spot for the cartoons of the late 1990s or are simply looking for a fun twist on the Zelda formula to sink your teeth into, #BLUD should leave you satisfied.
    • 77 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Rumble offers a great single-player experience, and if that’s what you’re looking for, I would absolutely recommend it. However, Monkey Ball has always been at its best during multiplayer mayhem, and that side of this release, despite offering some fleeting fun, feels like a missed opportunity. It’s great to see Super Monkey Ball back with a new game, but hopefully, any future entry will fully capture what made this series so beloved in the first place.
    • 76 Metascore
    • 60 Critic Score
    If you miss games meant to be played on the go rather than simply able to be played that way, Monster Hunter Stories is worth checking out. That won’t be the case for most players on PS4, though, unless you happen to engage in regular remote play or own a PlayStation Portal. It becomes a bit harder to recommend as an option to be played at home when its simple design and lacking story struggle to stand out next to the wide variety of great RPGs on the platform. Interesting combat certainly helps, and if you’re a big fan of Monster Hunter, seeing its world in a whole new style will certainly offer some appeal, but Monster Hunter Stories will be hard to truly fall in love with unless you’re playing it the way it was designed to be played.
    • 71 Metascore
    • 70 Critic Score
    Touch Detective 3 + The Complete Case Files remains a classic series on the 3/DS now home in its remastered, complete state on the Switch. Its silly stories and charming characters provide hours of entertainment for gamers of any age but will especially delight those who remember the titles fondly on their original hardware. If you’re looking for a franchise to fall in love with but don’t want to break the bank, it’s an open and shut case — grab Touch Detective 3 + The Complete Case Files for the Switch.
    • 74 Metascore
    • 60 Critic Score
    There are so many different metaphors that I could use to describe El Shaddai‘s leap onto the Switch. It’s a bit of Heaven and a bit of Hell. It’s a rose with plenty of thorns. It’s a… well, you get the picture. Regardless of how many metaphors I throw out, the best way to sum this game up is to say that El Shaddai Ascension of the Metatron HD Remaster is a visual masterpiece that is, very unfortunately, bogged down by shallow combat and mediocre platforming. It’s too bad that they never made a proper sequel to this game. I’m sure that they would have perfected things eventually, given enough time. Ah, well. Maybe someday. Maybe someday…
    • 68 Metascore
    • 70 Critic Score
    Even though I managed to return Kuon to the world of the living and her loving owner, I found myself a bit disappointed with Umbraclaw. While it’s a novel and fascinating adventure, it’s also held back by some poorly utilized systems, frustrating save functionality, and often inconsistent and overwhelming difficulty. While I enjoyed it overall, it failed to stand out from recent spectacular entries from Inti Creates.
    • 63 Metascore
    • 60 Critic Score
    Felix the Cat is certainly a mixed bag; both literally and metaphorically. If you’re a diehard fan of Pat Sullivan and Otto Messmer’s iconic anthropomorphic cat or just want to settle down for the afternoon with some easy retro platforming, you’ll probably enjoy Felix the Cat. Its repetitive tendencies, dull level design, and overall lack of challenge may put most others off, however. I’m not totally sure who wanted Felix the Cat ported to modern consoles if I’m being honest. But, it’s like I’ve already said—I’m always in favor of saving old games from obscurity.
    • 68 Metascore
    • 70 Critic Score
    I really was hoping Cyber Citizen Shockman 3: The Princess From Another World would continue the positive trend of the last game’s success, but sadly in some ways this felt like a small step backwards, at least in terms of gameplay. That said, this is a very ambitious and visually striking entry in the series, and even though the balance isn’t great, you can always use the cheats to make life easier. If you’re curious about the series, I’d still say it’s worth checking out.
    • 60 Metascore
    • 60 Critic Score
    While there are five games in the Rose & Camellia Collection, none of them are that long. You can finish the whole series in an afternoon. While the insane tone and style are highly entertaining, the lacking controls hold this collection back from being essential. Still, I’m glad that someone looked at this series and decided to preserve it for future generations. Nobody needs to play the Rose & Camellia Collection, but for the right price, you can have a few entertaining hours with it.
    • 82 Metascore
    • 70 Critic Score
    Botany Manor is a short but sweet exploration experience that serves to lower one’s blood pressure with serene garden sound effects, bright and airy visuals, and a relaxing soundtrack. The perfect game to play in a single sitting or boot up at random when feeling a little frazzled, Botany Manor is an experience that is easy to love and hard to put down until finished. If you’re looking for a Myst-like exploration experience but want one full of nature, whimsy, and peace, look no further than Botany Manor.
    • 76 Metascore
    • 60 Critic Score
    While it took its time getting its hooks into me, once TopSpin 2K25 grabbed me, I grew to understand the appeal of this more technical tennis experience. It’s not for every fan of tennis games, but I know there are players who are going to love it, and I eventually had a really good time. That good time was fleeting, though, thanks to its repetition and lack of content. TopSpin 2K25 is only recommended for players who plan to put a lot of hours into competing online.
    • 76 Metascore
    • 70 Critic Score
    Square Enix’s addition to the SaGa series is a bit of a mixed bag. On one hand, you’ve got its storytelling and exploration mechanics—both of which feel strangely placed, and neither of which gives the proper amount of freedom that you’d expect from a SaGa title. Its masterful approach to combat, however, ensures that you’ll never have a dull moment when it comes to duking it out with the baddies—or even when setting up your own team! SaGa Emerald Beyond isn’t “middle-of-the-road” by any means. It’s a mixture of good and not-so-good. However, as long as you go into things knowing that, you’ll probably still have a pretty good time.
    • 70 Metascore
    • 70 Critic Score
    The Last Case of Benedict Fox Definitive Edition clearly alleviates and improves upon many of the grievances it suffered from in the original release, but some of those glaring problems are still there. Nonetheless, the game offers an engaging Lovecraftian narrative filled with gorgeous artwork and interesting characters bound to keep Metroidvania fans entertained. Just know that there are much better ones out there.
    • 81 Metascore
    • 70 Critic Score
    Children of the Sun delivers a distinctly edgy experience, blending stylized graphics, shocking cutscenes, and quirky elements. While the narrative loses some steam and gameplay variety is limited, its core mechanics – precision sniping, bullet manipulation, and cleverly designed levels – remain consistently engaging. This makes Children of the Sun a worthwhile and uniquely visceral experience for fans of score-based shooters who enjoy a strong, satirical tone and strategic problem-solving. While it might not offer endless replayability, those who appreciate its offbeat nature will find a refreshingly different and satisfying gameplay loop.
    • 60 Metascore
    • 60 Critic Score
    It looks the part of a dystopian robot future, and I wish it had lived up to my hype. Ultimately though, Metal Mind wasn’t the rogue-like I was hoping for, nor the robot builder experience. While there might be a worthwhile adventure here for those willing to push past the punishing lack of balance, I feel many won’t have the patience to delve very far into this robot adventure.

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