Het Nieuwsblad's Scores

  • Games
For 250 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 F1 2021
Lowest review score: 20 Pokemon Violet
Score distribution:
  1. Negative: 31 out of 250
252 game reviews
    • 81 Metascore
    • 80 Critic Score
    The game’s style is somewhat reminiscent of Cuphead, but without the high difficulty level. The gameplay is simple, the soundtrack is atmospheric and jazzy, and it’s chock-full of puns and nods to old cartoons. The many secrets to discover by exploring every nook and cranny are reminiscent of classic video games, but fortunately, this entertaining indie game is above all its own unique and stylish, hand-drawn self.
    • 87 Metascore
    • 100 Critic Score
    The developer didn’t turn a blind eye to the shortcomings of its predecessor, Returnal. Saros has kept the best parts—the controls are wonderfully responsive, your character runs and jumps at a brisk pace, and the atmosphere is delightfully dark—and made adjustments where necessary. Still, you’ll inevitably die while playing; that’s just part of the genre. But with every session, you get better and stronger, and you’re better equipped for your next run. The dopamine rush this creates makes the game—at least for us—incredibly addictive. Saros plays it safe and, while challenging, is perhaps less daring and revolutionary than Returnal, but that makes the game more accessible to a wider audience.
    • 71 Metascore
    • 80 Critic Score
    The result is a fun whodunit, but really, the mystery is just a side note. Life is Strange: Reunion is above all a beautiful character study—one that could have easily gone on a bit longer. Our advice: make sure you’ve played the previous games first. Only then will you truly appreciate how beautifully Max and Chloe’s farewell is handled.
    • 69 Metascore
    • 50 Critic Score
    It’s not a completely new game, but a collection of older titles. Or rather: the very first Rayman game in five different versions. Versions for the PlayStation, the Atari Jaguar, the Game Boy Color, and more. You do get over 120 bonus levels and extras like a documentary on top of that. Great for nostalgic gamers. Nevertheless, this is a bit of a downer of an anniversary. Due to technical issues, it was practically impossible to play the game smoothly on the Nintendo Switch 2. On multiple occasions, the video and audio completely froze, leaving no choice but to shut it down.
    • 89 Metascore
    • 90 Critic Score
    There are some games that make you think, “How come no one thought of this before?” Well, Pokémon Pokopia is one of those games. It’s a cozy game like Animal Crossing, with a touch of Minecraft—all mixed in with Pokémon. It’s cute, relaxing, and surprisingly deep. Pokémon Pokopia is a cozy game of rare quality. It almost evokes nostalgic feelings of a time when the world stood still and we all escaped en masse to a video game island for hundreds of hours.
    • 77 Metascore
    • 60 Critic Score
    The balance, in particular, isn’t quite right yet. We certainly applaud the fact that the game doesn’t hold your hand, but the contrast is quite stark. In some missions, everything is so broken down and spoon-fed to you that the game guides you through every step like a toddler. And at other times, you have absolutely no idea—and absolutely no explanation—of what you’re supposed to do. The lack of narrative and coherence is clearly a shortcoming. Despite all its flaws, there’s definitely the potential for a fantastic game here. It never becomes as emotionally compelling as Arthur Morgan’s story in Red Dead Redemption 2, and it lacks that childlike wonder of Breath of the Wild, but it all looks great and the massive amount of content makes up for a lot. Crimson Desert is a rough diamond that still needs a good polish. In its current form, it’s an okay game with obvious limitations. With enough post-launch support, it might still achieve what it sets out to do: become one of the better games of the year.
    • tbd Metascore
    • 80 Critic Score
    Destiny of the Railforged adds a new playable faction to Monster Train 2, along with a new game mode that further extends the game’s lifespan: Monster Train 2 has always been about making your units stronger, and now you can take that to absurd extremes. All in all, we’ve easily spent over a hundred hours exploring new combinations between the factions and the cards. For ten euros—for the expansion; the base game costs around 25 euros—that’s a very nice return on investment.
    • tbd Metascore
    • Critic Score
    Slay the Spire II isn’t exactly a revolution: the framework of the original remains intact, but there are so many new cards and the new characters are so unique that we’re already completely hooked and frantically searching for ways to “break” the game by finding crazy card combos. The new feature we were most looking forward to was multiplayer: from now on, you can team up with other players to take down monsters. That requires a lot of coordination, especially when playing with three or four people, but wow: it adds a whole new dimension. In case it wasn’t clear: we would have rather played Slay the Spire II than written this piece. Though that’s not entirely true: we think this game is so good that we believe everyone should try it, and we’re happy to recommend it. Your wallet will barely feel it: you can get started for just 25 euros. [Early Access Score = 100]
    • 89 Metascore
    • 70 Critic Score
    What initially appear to be subtle nods to previous games quickly descend into unnecessary fan service. It doesn't help that every trick in the book is pulled out, and you can often see the jump scares coming a mile away. The game rarely surprises, except in its shift from camp to deadly seriousness. Resident Evil Requiem is a commendable game, but not as memorable as some other installments in the series. The ambitious game was supposed to be the culmination of thirty years of Resident Evil. But it plays it too safe and, unfortunately, rarely manages to truly surprise.
    • 83 Metascore
    • 80 Critic Score
    A lot has changed under the beautiful hood, and the threshold has been significantly lowered. The original was an epic that you could easily spend a hundred hours on, but where you spent a large part of that time grinding: defeating the same enemies over and over again to slowly become stronger. That has been greatly reduced. Now you can defeat weak monsters with a single push of a button. Sacrilege? Perhaps, but the result is a streamlined game that respects your time and has a much faster pace.
    • 64 Metascore
    • 70 Critic Score
    There is much to appreciate about Sons of Sparta. Given that it now takes six years or more to make a big game like God of War, this interlude is very welcome. What's more, Sony Santa Monica isn't taking the easy route by sending Kratos on an adventure in a genre that's new to him. Kudos for that! But within that genre, our favorite demigod suddenly finds himself in crowded company. The “Metroidvania” genre has been enjoying a revival in recent years thanks to Hollow Knight, Ori and the Will of the Wisps, and Prince of Persia. To compete with them, you have to come up with something special. Sons of Sparta is commendable and certainly has an edge for God of War fans, but it lacks that touch of magic to make it indispensable.
    • 72 Metascore
    • 70 Critic Score
    The developers postponed the game's release by a month at the last minute, and we can't help feeling that the game would have benefited from a little more delay. Unbeatable is unpolished and unfinished. It's rebellious and punk, sure, but at times it's also frustrating. With the addition of story mode and the integration of numerous mini-games, Unbeatable tries to be too many things at once, and as a result, the game doesn't always hit the right note. But for the modest price of 28 euros, you can't possibly feel cheated.
    • 78 Metascore
    • 80 Critic Score
    Eighteen (!) years after its predecessor, Metroid Prime 3, and a console generation later, we can finally play Metroid Prime 4: Beyond. This game is once again brimming with the sci-fi, spooky, space shooter action that gave this iconic series its status, but where the developers try to innovate, they fall short.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders is an anomaly. It looks like a racing game, but has the rhythm and elements of a fighting game: its own genre. It is simple, complex, and (too) chaotic at the same time. In terms of visuals and performance, this is one of the most colorful and flashy games the Switch 2 has to offer to date. Highly recommended for those who are tired of Mario Kart.
    • 88 Metascore
    • 80 Critic Score
    They know their classics at Square Enix, that much is clear. Final Fantasy Tactics shines like never before. But whether this polished gem will reach a new audience beyond diehard RPG fans is something we dare to doubt.
    • 84 Metascore
    • 80 Critic Score
    News Tower is an original addition to the management genre, full of atmosphere and surprisingly addictive. Dutch developer Sparrow Night has made a clever debut with this game. Be prepared for some red numbers in the beginning, because the entry threshold is quite high. Apparently, it's not as easy as we thought to create a high-quality, profitable newspaper. Respect for our bosses.
    • 79 Metascore
    • 70 Critic Score
    Hyrule Warriors: Age of Imprisonment is an excellent spinoff and action game. In its niche — that of the musou-games — it's even among the best of all time. But what a total letdown of a story. Seriously, how did they manage to drop the ball on plot and world building?
    • 88 Metascore
    • 90 Critic Score
    The mini-games deserve a special mention. These are probably the most in-depth and complex we have encountered in our career. And it is precisely these that make the game so controversial. What is usually just an interlude becomes almost a craft that you have to learn and perfect. It is incredibly immersive and exemplary of the level of detail in the game. But the general public usually doesn't have the patience to immerse themselves endlessly in, say, medieval crafts. That excellent immersion slows down the pace of the outstanding game, making it seem reserved only for history buffs as passionate as the creators themselves.
    • 91 Metascore
    • 100 Critic Score
    If you ask us, we would place Clair Obscur: Expedition 33 in the same category as generational games such as Final Fantasy VII (1997) and Chrono Trigger (1995). It is in good company, as both games are classics and belong to the cream of the crop of role-playing games. Memorable games that still resonate with an entire generation of players years, even decades later. Fans of the genre, enjoy this. Because a debut game with these qualities, showered with superlatives, is a rare occurrence.
    • 66 Metascore
    • 60 Critic Score
    The missions offer plenty of variety and are nail-biting at times. You can play them alone, but just about everything makes you feel that this is not the intention: Black Ops 7 is clearly designed to be played with multiple players. The campaign also works much better when you try to achieve your goal with others. We already knew that Call of Duty is primarily a multiplayer extravaganza. Still, we expected a little more here.
    • 81 Metascore
    • 50 Critic Score
    The first The Outer Worlds left us with mixed feelings a few years ago: it had an interesting premise and fun combat, but all in all, it didn't lead to a very memorable experience. The Outer Worlds 2 is clearly a step forward: the combat has been greatly improved and there is more to experience. So what do you get up to? Well, you create a character and walk around with them on different planets. You solve one problem after another by talking and/or shooting. That doesn't sound very original, and it isn't. All in all, we find The Outer Worlds 2 an improvement on its predecessor and, at times, an enjoyable game, but it's certainly not a must-have.
    • 68 Metascore
    • 50 Critic Score
    The new 3D matches are indeed better than before, but we still wouldn't call them beautiful. We do think they are better integrated into the whole, and let's be honest: anyone who plays this game isn't looking for pretty graphics. Then there's the new interface. According to the creators, the old one was a mess. We always found our way around it quickly, whereas this time important information is a few clicks too far away. Annoying, but above all: incomprehensible after a year's delay. We also encountered more bugs than we would have liked. What saves the game are the matches: the tactical interface is great and makes matches a joy.
    • 82 Metascore
    • 80 Critic Score
    The first Powerwash Simulator was my guilty pleasure. I spent many hours playing it on the Nintendo Switch. I was so hooked that it almost convinced me that such a job would be something for me in real life. Until I borrowed my in-laws' pressure washer and realized that the simulation is more fun after all. Fortunately, the game now has a formidable successor. The fun of Powerwash Simulator 2 lies in the simplicity of the game. This game is surprisingly satisfying and, above all, a great way to relax. Unfortunately, the sequel is not available on “older consoles” such as the first Nintendo Switch. That's a shame.
    • 86 Metascore
    • 80 Critic Score
    Five years ago, Ghost of Tsushima pushed the PS4 to its limits and left a lasting impression with its historically inspired open-world epic. Visually, narratively, and in terms of gameplay, this interactive love letter to the work of director Akira Kurosawa, the grand master of the samurai genre, was so good that it rightly earned the status of “classic.” There were some flaws—perhaps inherent to the open-world genre—but the result was an open-world game that you'll happily lose yourself in for 100 hours. For Ghost of Yotei, all of the above still holds true, but you'll want to put 200 hours into it. It sounds disrespectful, but Ghost of Yotei is a sequel by the book and therefore, in essence, more Ghost of Tsushima, but ‘better’: with more weapons, more variety of enemies, and even more beautiful grass – because what an incredibly beautiful game this is.
    • 94 Metascore
    • 90 Critic Score
    After previous hits such as Bastion, Transistor, and of course Hades, Supergiant Games has perfected its tried-and-tested formula. Hades II is a triumph that is both funny and accessible, yet brutally difficult and complex. Honestly, we wouldn't want to be in the developers' shoes. How on earth do you top this?
    • 76 Metascore
    • 80 Critic Score
    A lot of thought has clearly gone into the tracks —after all, they are the most important part of a racing game. A casino, a ghost ship, or a valley full of dinosaurs, they make an impression. There are quite a few paths that you only discover after a few games. Sometimes there is so much going on that it is difficult to stay focused on driving. Apart from the classic coins, you can also search for five red coins. These small additions keep you playing longer. Designing your cars and ‘unlocking’ all the soundtracks will keep you entertained for hours.
    • 83 Metascore
    • 80 Critic Score
    Battlefield 6 means a bit of a return to basics. The code word for its predecessor, Battlefield 2042, was ‘big’, but the latest installment is more intimate—as far as that's possible in a world war. Whereas Battlefield 2042 was solely a multiplayer game with no fewer than 128 players at a time, Battlefield 6 usually has 64 players competing against each other in the many different modes. The campaign also makes a comeback. This high-stakes power struggle plays out like a blockbuster movie, complete with explosions, cliffhangers, and a rousing soundtrack that amplifies the epic battle of your elite unit. We still have to wait a little over a month for the latest Call of Duty, but as far as we're concerned, Battlefield 6 currently has more than a few advantages.
    • 77 Metascore
    • 80 Critic Score
    EA Sports FC 26 is a step up from FC 25: everything runs more smoothly, especially dribbling, tackling, and heading. Otherwise, little has changed: Ultimate Team still overwhelms you with challenges and rewards. Career Mode has received a little more attention and is once again worth investing time in. So if you ask us whether FC 26 is different enough from its older siblings to justify spending $70 on it, for the first time in years we say: yes, we think it is.
    • 81 Metascore
    • 90 Critic Score
    Borderlands 4 is bigger and grander than its predecessors. But with the addition of new ways to move around, an extensive system to make your character stronger, and challenging boss fights that require more than just button mashing, it's also the best Borderlands game to date. Essentially, it remains the king of all looter-shooters: you blast enemies to get better equipment, which allows you to shoot enemies even more efficiently. A highly addictive and satisfying gameplay loop that you gradually get caught up in.
    • 77 Metascore
    • 70 Critic Score
    Cronos: The New Dawn gets off to a slow start, with ammunition that is (too) scarce and melee attacks that are clunky and difficult to aim. After a few upgrades, you suddenly go from being a weakling to an elite soldier, after which there is little challenge left. Too difficult at the beginning, too easy after playing for a while. The balance is clearly off, and there are no options to adjust the difficulty level. And once you start noticing that they really do pull out all the tricks of the horror genre—a shadow flashing in the corner of your eye, a flashlight that suddenly starts to falter when things get exciting, an enemy that appears out of nowhere after you pick up an object—the fun quickly wears off. Unfortunately, the intriguing premise and atmospheric setting don't make up for these frustrating moments.
    • 78 Metascore
    • 90 Critic Score
    What if you combined the work of James Ensor with "Where's Wally?" The answer: one of the most entertaining puzzle games of recent years. Now the game—made in Belgium!—is also available for the Nintendo Switch.
    • 94 Metascore
    • 100 Critic Score
    Hollow Knight: Silksong is, just like its predecessor, relentless. It's not a gentle adventure for beginners. Although this can make it frustrating at times, the game is exactly what fans had hoped for. Exhausting, yes, but also incredibly atmospheric. The game exudes mystery. The creators took their time making this sequel and worked out every detail meticulously. And my god, their world is beautifully designed. Hollow Knight: Silksong is a big challenge for a small price. It was well worth the long wait. But let me say it one more time: this game is not for everyone.
    • 77 Metascore
    • 80 Critic Score
    Admittedly, we were rather skeptical when we started playing the game. We associated publisher Nacon with annual sports games (Tour de France, Pro Cycling Manager, WRC) or gaming-related peripherals, and developer Rogue Factor had only two smaller Warhammer games in its portfolio until now. But with the intriguing ‘Hell is Us’, they have together released one of the most surprising games of the year.
    • 87 Metascore
    • 80 Critic Score
    Don't expect profound dialogues or a layered story. Shinobi: Art of Vengeance relies on its challenging mix of fighting game and platformer. It is a successful homage to the series and to the 80s and 90s, when ninjas, just like today's superheroes, were omnipresent in popular culture.
    • 91 Metascore
    • 100 Critic Score
    Thanks to Donkey Kong Bananza the Switch 2 has landed its first five-star game. Adding new layers on top of the 3D platformer genre (only to tear them down again) this games proves to be a better selling point for the Switch 2 than launch title Mario Kart World.
    • 89 Metascore
    • 80 Critic Score
    The action is not the only point in which Death Stranding 2 surpasses its predecessor. For one, the story is a lot easier to follow (thanks to the new Corpus feature where you can easily catch up on reading), and the world looks much more diverse. Last time you wandered for hours through a barren moonscape, but now you encounter forests, snowy mountain peaks, beaches and other environments. Originality and good stories seem quietly in danger of extinction in the gaming world, which seems to be more and more about profits and shareholders. But as long as the occasional game like Death Stranding 2 passes, stubbornly doing its own thing, there is hope.
    • 80 Metascore
    • 80 Critic Score
    F1 25 is a fine racing game, worthy of the queen class of motorsports. But as you often see with sports games, not that much changes from year to year. So do you already have a version from, say, 2024 or 2023? Unless you really care about being able to race against newcomers like Kimi Antonelli, or necessarily want to see Lewis Hamilton shine for his new patron Ferrari, feel free to skip this one. Next year, quite a few rules of play are changing in Formula One, and hopefully it will also inspire Codemasters to innovate a bit more. Because just as an F1 team must constantly innovate to keep up, standing still here equals going backwards.
    • 86 Metascore
    • 80 Critic Score
    Whereas in previous Mario Kart games - as befits the genre - you raced around tracks, in Mario Kart World you can drive so-called Knockout Tours. These are rallies through the open world with checkpoints where a few racers drop out each time. This game mode is not a reinvention of the wheel, but it is a welcome twist. It proves that in its genre - the arcade racer - Mario Kart remains in a league of its own. And this is the best Mario Kart Nintendo ever made.
    • 83 Metascore
    • 80 Critic Score
    Visually, everything looks top notch, the environments are stunning and the accompanying heavy metal adds another layer of hell. Although there is also sad news: you cannot play against others. Fortunately, this is not a huge loss, as the campaign lasts more than 20 hours and there is a lot of variety. You can even fly on dragons - though we think those are the weakest parts of the game. The game also feels different from the 2016 reboot and Doom Eternal: the environments are wider and you're a little less mobile. We can imagine that some fans might be turned off by that, but not us: Doom: The Dark Ages is a lovingly made game with a lot of new elements, and we can heartily recommend it for anyone who wants to fight demons from time to time.
    • 77 Metascore
    • 80 Critic Score
    Nightreign uses the same stone-good foundation, plays smoothly and puts its own twist on the modern classic. And yet it lacks a touch of the magic that makes Elden ring Elden ring. An overarching storyline is completely absent, the fantastically designed environments full of lighting and gold details have been replaced with murky fantasy environments of thirteen-in-a-dozen variety, and the sense of being able to explore at your own pace is completely gone due to the ever-shrinking game world. Beforehand, however, we never thought we would keep returning to Nightreign. Despite its many misgivings, the cyclical structure and fast-paced attempts to make your character stronger is still intriguing enough to make us want to start it over and over again. After Elden ring, expansion Shadow of the erdtree and now Nightreign, the conclusion is: more Elden ring is always good.
    • 74 Metascore
    • 40 Critic Score
    Life isn’t easy, especially when you end up in a radioactive zone and a secretive government cuts you off from civilization. That happened to us twice this year: first in the magnificent Stalker, now in Atomfall. You see, with Atomfall we didn’t use any superlatives, and that’s no oversight. Atomfall reminds us of our attempts at cooking: all the ingredients are there, but the result doesn’t taste as good as we hoped. The game doesn’t escape the label ‘mediocre’: at this moment, it mainly feels like it’s only about 80 percent finished. A shame, because we do like the concept.
    • 85 Metascore
    • 90 Critic Score
    Admittedly, ideally we wouldn't write this review. Blue prince is a game best experienced without any prior knowledge. Unfortunately, we don't get paid for blank pages, and honestly: this is a masterpiece we can't and won't shut up about. Underneath the seemingly simple concept lies one of the most intriguing, clever, surprising, frustrating but at the same time best games of recent months.
    • 83 Metascore
    • 80 Critic Score
    Rest assured: this museum never gets boring or stuffy. Like its predecessors, Two Point Museum does not take itself too seriously, and is full of corky humor and absurd mayhem. After Hospital and Campus, Museum takes the Two Point series to new heights. It is not only original and funny, but at the same time a fine, strategic management game.
    • 81 Metascore
    • 80 Critic Score
    Although Shadows gives the Assassin's Creed formula a much-needed update, it continues to falter in some areas. The long cutscenes and dialogues are still present, and you encounter so many enemies that the battles get boring at times. We know that sounds crazy in a game where you play an assassin, but sometimes you just want to achieve your goal instead of killing one guard after another. Those two shortcomings are especially noticeable at the beginning of the game, which is a shame, because it kind of took away our desire to continue playing. Fortunately, we bit through, because the further we progressed, the more Shadows blossomed. There is an enormous amount to experience, and Ubisoft clearly invested where it was needed: in the storyline. It is vastly expanded and rarely bores.
    • 91 Metascore
    • 90 Critic Score
    The expectations for Split Fiction were already high, and that has everything to do with the previous game developed by Hazelight Studios: It Takes Two (2021). The game - also playable exclusively in pairs - sold more than twenty million copies worldwide and at the time won the Game Award for game of the year. A juggernaut that received a perfect score from us. Split Fiction falls just short of that mark. The secret of It Takes Two was a unique combination of working together and challenging each other, of originality and humor. Split Fiction is also highly original and fun, but is just that little bit less surprising than its predecessor.
    • 79 Metascore
    • 70 Critic Score
    Some minigames are better than others, and if we're being really strict: quite a few are recycled from previous Like a Dragon games. But there are so many of them, and they are so varied, that Pirate Yakuza never has a chance to get boring. With one major exception: the part at sea also belongs in the category of minigames, except that you spend quite a large part of your playing time with it. But those who buy Pirate Yakuza primarily to unleash the Jack Sparrow in themselves will be disappointed. After all, the ship battles are disappointingly simple, and the promised sea would be more like a collection of lakes. Throughout the time we spent with Goro Majima, we laughed hard far more often than we sighed deeply. So we gladly turn a blind eye. Where is our eye patch again?
    • 78 Metascore
    • 50 Critic Score
    At first it seems like the game is just slow to pick up, after a while you realize that this is the game. Maybe that's not so bad if you were actually looking for a comic, but if you're gaming for the adrenaline you better look elsewhere. Not every game has to be Super Mario Bros, but when the story carries the full weight, it should feel a little less casual. After wandering around for quite a while and chatting endlessly about the same thing, it becomes clear that what you choose matters anyway. If you play the game all the way through several times, you'll get to a different ending each time. Fascinating, but it requires hours of patience.
    • 79 Metascore
    • 60 Critic Score
    Civilization VII is great. Exciting. Frustrating. It's like a Rorschach test: how you look at it depends from person to person and moment to moment. Besides the obvious improvements, many of the game's flaws were perfectly avoidable, which leads us to conclude that this game is not finished. And we take issue with being asked full price for a game that is not yet finished. Our advice: if you're not a huge fan of the series, wait another year. If you are, prepare for a rough ride.
    • 77 Metascore
    • 80 Critic Score
    It looks like a game for kids, but make no mistake: the difficulty level is very tough. There were many moments when we almost threw our controller across the living room, moments when we had to take a break. Especially the levels in which you are in a mine cart are often impossible to complete on the first try, but this difficulty makes the euphoria all the greater when you finally succeed.
    • 73 Metascore
    • 80 Critic Score
    Despite the many bugs, we enjoyed our hours in 'the zone'. The beautiful landscapes, the constant threat, the balancing of factions and the challenging battles make Heart of Chornobyl one of the better shooters of 2024. Unfortunately, you have to take the bugs with it - unless you have the patience to delay your purchase for a few updates, but then you have a stronger character than we do.
    • 81 Metascore
    • 80 Critic Score
    In just three days, 10 million copies were sold, making it one of the fastest-selling games ever. A game about Chinese mythology may not be so accessible in Western countries, but Black myth: Wukong is simply a rock-solid action game. So flashy and simply beautiful that you'll happily forgive its minor shortcomings.
    • 94 Metascore
    • 90 Critic Score
    Metaphor: Refantazio is the latest addition from the stable of Atlus, the developer that previously brought us award-winning series such as Shin megami tensei and Persona. Atlus is pretty much considered the hallmark for Japanese RPGs and delivers perhaps its best work with this one. Japanese RPGs like this are not for everyone, but fans have a masterpiece with Metaphor: Refantazio.
    • 90 Metascore
    • 100 Critic Score
    The result is a surprisingly layered and extremely addictive game, with pixelated retro graphics. Cleverly designed too, as all the bleeps and effects constantly provide little shots of dopamine, much like a jackpot, slot machine or coin toss from the luna park. The addition of jokers and bonus cards made available seemingly at random make each game different, and replayability almost endless.
    • 78 Metascore
    • 40 Critic Score
    We have been playing Flight Simulator for about thirty years and watched the game undergo a tremendous evolution. The pixels of yesteryear became more and more realistic, and we spent many hours in the virtual cockpit. But now... sigh. Let's start with the beginning: after the huge download, it took us a good hour to get past the loading screen. The times after that were slightly faster, but in the meantime you can quietly do the dishes. That you need a powerful PC, we understand: the more realistic, the more computing power. But in addition, you need a fast Internet connection, because the game world is downloaded live. Our connection is on the moderate side, and so is our gaming enjoyment. So until an update comes along that fixes this, we are in a no-fly zone.
    • 87 Metascore
    • 90 Critic Score
    Indiana Jones and the Great Circle is not a so-called nextgen gaming experience that completely blows your socks off and adds plenty of innovative features. No, it's a tribute to Indiana Jones, brimming with details that ooze love for the original trilogy, in a medium that allows for so much more interaction and immersion. Once the adventure gets going, there is so much to do and experience that it's hard to put the controller down.
    • 82 Metascore
    • 60 Critic Score
    How we like the latest Call of Duty? Well, pretty much like the previous one and all those before it: unpretentious entertainment that slips in as smoothly as a slice of pizza. Not that we mind, because we love pizza.
    • 73 Metascore
    • 60 Critic Score
    Visually, the series takes big leaps forward, and the winter setting makes this a perfect game for the end-of-year period. It feels like a warm, familiar blanket. But a beautiful setting is nothing without a good story. This time you and Max must solve a murder, and today she has a new superpower: a peek into a universe where that murder never happened. Not a bad find, but it's never deployed as creatively and cleverly as rewinding in the original game. The further you get, the more the plot also seems to lose its pedals. Bummer.
    • 91 Metascore
    • 100 Critic Score
    'Satisfactory' is a strange beast. The idea behind it is simple: you are dropped on an alien planet and must then build a factory from scratch. What's the fun in that? We didn't really understand that either, because it's surprisingly similar to work. The game is also not perfect: it has disturbing graphical glitches, the alien fauna and flora get boring quickly, and we also noticed that after a while our PC was toiling as hard as our factory. Still, we have to admit that these minus points cannot spoil the fun: Satisfactory turns out to be a wonderful game that we will be enjoying for a very long time.
    • 70 Metascore
    • 90 Critic Score
    It must have been from caramel and sea salt that two opposites went together so deliciously. This game combines the spectacle and beautiful setting of Horizon with the pure fun of Lego. If it is done with such love every time, may even more games get the Lego treatment.
    • 82 Metascore
    • 80 Critic Score
    Super Mario party jamboree is a very fun game, which is a little more extensive and varied than its predecessors. But you have to be able to stand your losses and your friends' teasing. So play at your own risk.
    • 81 Metascore
    • 70 Critic Score
    Those willing to spend two long and frustrating hours sculpting their muscle memory and honing their reflexes will experience a click. Suddenly, you “got" it. Like Neo in the Matrix against Agent Smith or Goku transforming into Super Saiyan for the first time. What follows is a tsunami of serotonin that makes my inner teenager foam at the mouth. In the skin of Goku catapulting vicious Frieza hundreds of feet away after a barrage of attacks. Then to treat him to a kamehameha on his icy face? I dreamed of it as a 14-year-old and this game is my dream in game form. A lot of love for Dragon ball has been put into it. Too bad the barrier to experience it is so high.
    • 70 Metascore
    • 60 Critic Score
    So why only three stars? Basically, this is a remake of a PlayStation 4 game from 2015, which you could have long bought for next to nothing. This new version looks even better and adds some bells and whistles, but too little to justify the $70 price tag. Many other games from that era were upgraded for the PlayStation 5, costing a dozen euros or often even free. To charge full price for this is money-grubbing.
    • 85 Metascore
    • 70 Critic Score
    It is a good game, but also a game that occasionally falters and makes it painfully clear that the Switch is now the gaming equivalent of an old-timer car. Nevertheless, the graphical style masterfully disguises the Switch's technical shortcomings. The music is also incredibly good. And this game is everything its predecessor was and better. With Echoes of Wisdom, you get to play a kick-ass sequel to the previous “classic” Zelda game: Link's awakening. But that's what it is: a sequel.
    • 59 Metascore
    • 60 Critic Score
    Is it due to the fact that the game is released on both the previous and current generation gaming consoles, which limited the developers? The game takes itself very seriously, and we can't imagine that they deliberately left one of the most annoying elements of the previous console generation - the many (hidden) loading screens - in the game unless there was a technical need for it. Add to that the wooden and terribly dated character and facial animations, and the result at least does not live up to what you should expect from a video game anno 2024.
    • 76 Metascore
    • 60 Critic Score
    So yes, FC 25 feels a touch different again, and the immensely popular Ultimate Team is also back, but whether that's worth the full price - target price 65 euros? We doubt it. We feel that EA is on the right track and knows where it wants to go, that's for sure, but FC 25 just doesn't feel "finished" after all these years: the focus is still too much on fast breakaways, defenders still look a bit clumsy and after a while you realize that tactics that work excellently in real life are useless in FC 25. For us, it could be a bit more.
    • 94 Metascore
    • 100 Critic Score
    If we do have one point of criticism, it is that there is no option to play the game in pairs. Games with such a co-op option are scarce these days, but it could have completed the experience completely. Still, as far as we are concerned, this space adventure deserves all the stars. All in all, Astro Bot is a very fun, accessible game. In fact, we dare say more: in this game, Astro rivals Mario as a platform king. Sorry, Nintendo.
    • 71 Metascore
    • 60 Critic Score
    Anyone who read the manga in the 2000s must acknowledge: what this game looks like is how the static manga images came to life in your head. It is of the last things Akira Toriyama did before his death: congratulate the developers for bringing his creation to life so beautifully. Rightfully so. So really one for the fans, because the gameplay is okay, but it doesn't break any pots: it's a typical action game in an open world.
    • 65 Metascore
    • 70 Critic Score
    The little brother from the same developer as the Tour de France 2024 game targets a very small niche: cycling fans who can't get enough of details and numbers. Like Football manager, PCM is a manager/simulation game. You don't take your place on the bike yourself, but you do determine every possible detail: you arrange sponsorship contracts, hire trainers and scouts, develop new equipment, determine training schedules, race selections and race strategy. The wet dream for cycling nerds like us, in other words.
    • tbd Metascore
    • 60 Critic Score
    The game occupies a rather strange place on the spectrum. On the one hand, it wants to be a racing game, where you control your own rider and determine how fast he drives, when he sits in time trial position and how he cuts corners. However, a cyclist is not a car, and the controls feel rather clumsy at first. It gets easier as you persevere, but we suspect many players will soon drop out.
    • 71 Metascore
    • 70 Critic Score
    An emotional but beautiful storyline. Beautiful graphics. 'Tales of Kenzera: ZAU' is a remarkable game for several reasons. Yet, as a player, you are left a little hungry.
    • 94 Metascore
    • 100 Critic Score
    This DLC does not aim to win over new fans, because Shadow of the Erdtree is in essence - and we say this with the utmost respect - just more Elden Ring. Somehow that was the expectation, but no one saw an expansion on this scale coming. It is getting a bit ridiculous with these superlatives that keep falling short. It's simple: all those who enjoyed Elden Ring should play this right now.
    • 74 Metascore
    • 80 Critic Score
    Those with somewhat gaming experience will have finished the story in less than ten hours. That's pretty short to shell out close to 60 euros for it. Still, that certainly doesn't mean you can't enjoy it as an adult. If you are looking for a game that does not demand too much energy, then this is game for you. For children, the game is definitely recommended.
    • 81 Metascore
    • 70 Critic Score
    A video game where it is more about the appearance of the female protagonist than about the game itself, and that even before its release. No, we are not talking about Lara Croft from Tomb Raider, but about Stellar Blade. And that's a shame, because under that thick layer of controversy lies a fine game.
    • 75 Metascore
    • 70 Critic Score
    'Garden life: a cozy simulator' is - as the name gives away - a cozy game for young and old. You get the freedom to do everything the way you want. You don't need a green thumb or gaming experience. Moreover, the game looks beautiful. The main drawback is that it can quickly feel monotonous.
    • 80 Metascore
    • 80 Critic Score
    Flashy graphics, familiar characters and innovative gameplay are great assets, but not always necessary to make a game a winner. As dusk falls proves that you can also score with just a great story.
    • 76 Metascore
    • 40 Critic Score
    Rise of the Ronin is an open world action game set in nineteenth century Japan with both Souls-like elements and exploration à la Assassin’s Creed with a tiny dash of roleplaying the mix. It tries multiple things, but excels in none.
    • 78 Metascore
    • 60 Critic Score
    There is absolutely nothing wrong with the heartbreaking, immersive story. Except the creators have tried to push two games into one, and the action-RPG portion leaves much to be desired. With a little more focus, this game would not have ended up in the mid-range.
    • 79 Metascore
    • 100 Critic Score
    A psychedelic trip of about ten hours. Perfectly legal and without any mind-altering or narcotic drugs involved. Welcome to the delightfully bizarre world of ‘Ultros’, whose smooth and surprisingly layered gameplay, atmospheric soundtrack and eccentric graphics make it an instant cult classic.
    • 83 Metascore
    • 60 Critic Score
    Agreed, 'Helldivers 2' is at times a highly entertaining game. But we did not dare to predict that the game would get off to such a strong start. For that it offers too little depth as far as we are concerned.
    • 92 Metascore
    • 100 Critic Score
    How do you handle the reworking of one of the greatest classical works in history? With great patience, skill and respect. With video games, it's no different than with other art forms. 'Final Fantasy VII' was not just restored, but completely remade. 'Rebirth' is not a sacrilege, but the finest tribute this classic could ever receive.
    • 60 Metascore
    • 40 Critic Score
    A huge missed opportunity. That's what is left after playing "Suicide Squad: Kill the Justice League. What could have been an epic superhero game turned into an extremely mediocre shooter of thirteen in a dozen.
    • tbd Metascore
    • Critic Score
    There is nothing wrong with being inspired, and many movies and games are variations on existing themes. But ‘Palworld’ adds nothing original and there is more than a hint of plagiarism about it. This chaotic bastard child in which creatures can not only be deployed as soldiers or slaves but also horribly tortured caused nothing but annoyance for yours truly. But look, tens of millions of players appear to like it after all, so there is indeed a market and an audience for it. Fascinating, but that still doesn't make it a good, original game. [Early Access Score = 20]
    • 87 Metascore
    • 100 Critic Score
    Every once in a while a game comes along that is so special that you can't help but admire it. And when it turns out to be a solo project, the appreciation only increases. In an hour this artful game is finished, but for something that is completely free, that is no shame at all.
    • 77 Metascore
    • 80 Critic Score
    Whether you escape or fail, you end up back at the beginning each time. The trick is to do your round again and again through the bank that changes layouts each time. It sounds simple, but is surprisingly challenging and great fun to play.
    • 90 Metascore
    • 80 Critic Score
    No, we were not waiting for a remaster of ‘The Last of Us Part II’, now less than four years old. But this new version adds so much to the original that it is by far the best possible way to experience this epic game.
    • 90 Metascore
    • 100 Critic Score
    'Street Fighter,' 'Mortal Kombat' or just 'Tekken' after all: the battle for the title of best fighting game is as old as the genre itself, but with 'Tekken 8' it has been settled: 'The King of Iron Fist Tournament' knocks out the competition. Stop what you are doing and go play this game.
    • 56 Metascore
    • 40 Critic Score
    Shooting, sprinting, and tactically maneuvering across the playing field to cunningly (or flashily) kill other players: it is and always will be addictive. And as ever, the game also tickles your reptilian brain with sounds and messages - Killstreak! Payback! Savior! + 120 XP!!! This works so effectively that a slot machine in Vegas could learn a thing or two from a console game. But when after two addictive hours the fog of war has cleared around your head, you have to conclude: actually, I've played this thirteen times in a dozen. It looks better than it did in 2010, but in essence it is unchanged, just like that fast food burger that has also tasted exactly the same for years.
    • 80 Metascore
    • 80 Critic Score
    The game is archly difficult and merciless, but heaps of fun. Solving puzzles by building a rhythm and racing through different levels in the flow is incredibly satisfying. The small upgrades in gameplay and additions like a motorcycle to add even more speed make the eight to 10 hours it takes you to reach the end go by in no time. The sublime soundtrack full of synthwave and beats are the icing on the cake. A rather short play time for a full-fledged game, but then again, the game is on sale for a softer price.
    • 92 Metascore
    • 80 Critic Score
    A Japanese game about an Italian plumber who eats mushrooms to get bigger. Mario games have always been trippy by design, but with "Super Mario Wonder," Nintendo puts the turbo on the psychedelics. Every time you pick up one of the new Wonder Flowers, the world is figuratively - sometimes literally - turned upside down. Time after time, it's a sweeping and engaging change to the laws of physics (of the game, admittedly) that make your inner child coo.
    • 83 Metascore
    • 80 Critic Score
    The so-called fatalities, deadly attacks after you have knocked your opponent half unconscious, are of course also part of the game. Although, unlike before, you don't have to press a difficult and perfectly timed button combination to do so. A few keys can suffice, making it both more accessible, more grotesque and more gory. The threshold to death and destruction is now completely non-existent. The result is an intriguing and smooth-playing fighting game, but one that is definitely not suitable for children.
    • 78 Metascore
    • 100 Critic Score
    Solving puzzles together. Learning new skills. A little bit of fighting. We were big fans of the first two "Trine" games. Until the creators missed the mark with the third game. But with "Trine 5: A Clockwork Conspiracy," the mistakes of the past have been forgiven.
    • 90 Metascore
    • 100 Critic Score
    Don't expect meaningful choices that affect the rest of the game, dialogue options that push the story in a different direction, or the ultimate freedom to create a character and explore a vast universe. It's a blockbuster of the best kind. A popcorn movie where you follow an established storyline, but which is so addictive that you lose track of time. True to Marvel tradition, there is a scene in the middle and at the end of the (admittedly interminable) credits that paves the way for another sequel. Although it will be difficult for any sequel to top this game.
    • 76 Metascore
    • 60 Critic Score
    After releasing at least one new game almost every year, developer Ubisoft simply fails to surprise with Assassins Creed Mirage. What was supposed to be an homage to the first games feels too much like déjà vu. The same moves, the same controls, the same missions in a similar setting. There is wear and tear on the golden formula of yesteryear.
    • 75 Metascore
    • 80 Critic Score
    Whether it's called FIFA or not, EA Sports FC 24 is the traditional, annual soccer game that every fan looks forward to. It's not a revolution, but exactly what you can expect if you've played the previous years. Although it does seem that the break with the World Soccer Federation has been virtuous. The graphical interface is less garish and there is more hierarchy and structure in the menus so you can find your way around more easily. The players' movements have also become just that little bit more natural, making play seem more fluid and realistic than ever. Although the attackers are still favored over the defenders, making it easier to score than to stop goal attempts.
    • 96 Metascore
    • 100 Critic Score
    Skeptics who open up and allow themselves to be immersed will thus experience over time what a masterpiece Baldur's Gate 3 has become. The graphics are stunning, the dialogues just make sense and the decisions you make effectively have lasting consequences - no matter how painful they may be at times. It is these subtleties that bring the world of Baldur's Gate 3 to life. This is not just Belgian excellence, but simply world class.
    • 86 Metascore
    • 80 Critic Score
    Armored Core VI is a modern classic and quite literally: this is 'just' a rock-solid action game. No open world, no endless stream of side missions or other ballast, and that is very refreshing in 2023. Although there is a steep learning curve.
    • 87 Metascore
    • 90 Critic Score
    Pikmin has secretly belonged to the pantheon of Nintendo series for more than two decades. Secretly, because it never managed to reach the general public like Mario, Zelda and Pokémon. Volume four proves once again what a shame that is. The great level design, the colorful world, refined gameplay and the many innovations are the epitome of Dandori: the quickest and most efficient way to fun.
    • 83 Metascore
    • 100 Critic Score
    The space epic, in which you could imagine yourself in Star Wars, Firefly or Dune, is one of the most hyped games of the year but it also lives up to the sky-high expectations. The scale, the freedom and the possibilities in the game are almost unprecedented. It's hard enough to excel at any of these components, let alone do it all well and combine it into one rock-solid game, the best Xbox game in years.
    • 72 Metascore
    • 20 Critic Score
    A square wheel spins more smoothly and fluidly than this game. If three Pokémon or characters come into view at once, the whole game creaks and falters. Edge-off unplayable. And that's a shame. Because the addition of an open world is "on paper" a puffy idea to refresh the franchise. No more linear walking that takes you past gyms and ever stronger and different Pokémon, gotta catch 'em all. You can go wherever you want. With some tactics, you can take on some very tough challenges with Pokémon that aren't nearly strong enough. Fun! Except this game just wasn't ready. It's shameless that Nintendo and Game Freak are still throwing it on the market. Nevertheless: 10 million games sold in just three days.
    • 71 Metascore
    • 20 Critic Score
    A square wheel spins more smoothly and fluidly than this game. If three Pokémon or characters come into view at once, the whole game creaks and falters. Edge-off unplayable. And that's a shame. Because the addition of an open world is "on paper" a puffy idea to refresh the franchise. No more linear walking that takes you past gyms and ever stronger and different Pokémon, gotta catch 'em all. You can go wherever you want. With some tactics, you can take on some very tough challenges with Pokémon that aren't nearly strong enough. Fun! Except this game just wasn't ready. It's shameless that Nintendo and Game Freak are still throwing it on the market. Nevertheless: 10 million games sold in just three days.

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