Happy Puppy's Scores

  • Games
For 471 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 20 Gold and Glory: The Road to El Dorado
Score distribution:
  1. Negative: 34 out of 471
471 game reviews
    • 54 Metascore
    • 70 Critic Score
    An entertaining, mission-based driver with hilarious commentary and fairly engrossing gameplay. This is definitely a sleeper hit for the aging PlayStation.
    • 70 Metascore
    • 70 Critic Score
    After spending a week tiring of this title's company, memories of the countless frustrations encountered are also taken away from the affair.
    • 65 Metascore
    • 70 Critic Score
    Despite there being 13 different racers, all the characters seem to have the same abilities and driving styles.
    • 80 Metascore
    • 70 Critic Score
    The 24 mini-games that make up the whole present a pretty good cross-section of every gaming style imaginable. They're all handled well.
    • 89 Metascore
    • 70 Critic Score
    More an interactive movie than a game, RE2 looks pretty but lacks challenge.
    • 78 Metascore
    • 70 Critic Score
    Players expecting next-generation gameplay to accompany the update in the graphics may find themselves a bit disappointed. But if mind-numbing powerslides pulled off in polygonal heaven is your thing, then RRV does indeed fire on all cylinders.
    • 67 Metascore
    • 70 Critic Score
    Great-looking models of some of the coolest planes ever made. Easy to jump right in and start blasting.
    • 67 Metascore
    • 70 Critic Score
    One of the most intriguing blast-a-thons in recent memory.
    • 70 Metascore
    • 70 Critic Score
    You get the feeling that the voice work was done by people that roll their R's when ordering the "Burrito Supreme" at Taco Bell.
    • 41 Metascore
    • 70 Critic Score
    It's a shame that the developers didn't polish "Rally Challenge 2000" a bit before they sent it out the door, because it has a really cool racing engine at its core.
    • 71 Metascore
    • 70 Critic Score
    If you are a World War II buff or a strategy enthusiast, by all means take PGIII for a cruise, but if you want variety and visual stimulation from a game, search elsewhere.
    • 49 Metascore
    • 70 Critic Score
    Like a mixture of "Mario Kart" and "Motor Toon GP," RC Revenge Pro's pint-sized racing terrors are armed to the teeth, delivering a totally lighthearted, fun and competitive racing experience.
    • 73 Metascore
    • 70 Critic Score
    But if you move through the settings from easy to normal to hard to very hard, you've got a challenging shooter that is as graphically appealing and fun as any out there--except, of course, for "Radiant Silvergun."
    • 77 Metascore
    • 70 Critic Score
    Even with its flaws in gameplay mechanics and visual presentation, Capcom's port of Resident Evil 2 is a thing of beauty, preserving the euphoric atmosphere of a game that no other gaming company has been able to duplicate to date.
    • 68 Metascore
    • 70 Critic Score
    Has some arguably unique approaches, but seems to be lacking many of the checks and balances that would reign said approaches in from out-of-control excesses to interesting novelties.
    • 78 Metascore
    • 70 Critic Score
    For the first time, a mech-style game makes you feel like you're actually inhabiting the suit, not controlling it from afar.
    • 64 Metascore
    • 70 Critic Score
    My only complaint about the story is that it's a little linear, but as the focus of the game is on combat, it's forgivable.
    • 65 Metascore
    • 70 Critic Score
    A mediocre title that's way too short and only slightly innovative. However, if you can't get enough of these games, the price makes a purchase a no-brainer.
    • 77 Metascore
    • 70 Critic Score
    Like "SimCity 2000" and "SimCity 3000," this version can be extremely challenging and requires more micromanaging than even New York Mayor Rudy Giuliani would want.
    • 66 Metascore
    • 70 Critic Score
    The lack of anything more in-depth, such as a career mode, severely cuts the replay value of Royal Rumble.
    • 83 Metascore
    • 70 Critic Score
    The aspect of contacting and interacting with demons was also an element that I fully embraced. It broke the monotony of simply killing and killing in order to gain experience points.
    • 76 Metascore
    • 70 Critic Score
    The online play takes this game over the top, as you no longer just win money from your game console's unlimited bank, but you actually get to grab it from other human racers.
    • 79 Metascore
    • 65 Critic Score
    The super-sugary-sweet music and the cutesy characters are enough to bring you to tears.
    • 57 Metascore
    • 65 Critic Score
    The only way I can recommend this game is if you have a bunch of friends to play against head-to-head.
    • 71 Metascore
    • 65 Critic Score
    It's cool to look at and has excellent sound, but it lacks fundamental gameplay elements that make kart racing the good time that it is.
    • 74 Metascore
    • 65 Critic Score
    After spending solo time with the game, I've decided that Mario Party 3 is like that last guest who refuses to accept that the party is over.
    • 79 Metascore
    • 65 Critic Score
    Sporting sharper, smoother graphics, and a few new odds and ends, fans of the RE series who haven't tromped through the many PlayStation iterations will appreciate this conversion.
    • 81 Metascore
    • 65 Critic Score
    It is extremely awkward trying to control your basic movements with the left analog stick while at the same time controlling your look and aim movements with the right analog stick.
    • Happy Puppy
    • 58 Metascore
    • 65 Critic Score
    If you are looking for all-out arcade excitement that has made Midway notorious, you will definitely find it in CART Fury. Unfortunately, the novelty of this high-octane action burns out rather quickly.
    • 68 Metascore
    • 65 Critic Score
    Spastic action, beautiful graphics and robotic sound effects do not a classic make.
    • 62 Metascore
    • 65 Critic Score
    If Konami can keep the slicker aspects of the game and work on the weaknesses, maybe ESPN 2Night, like Zo, will be a lot more impressive next year.
    • 51 Metascore
    • 65 Critic Score
    For the true believer, it's all worthwhile when Ash cranks up his trusty chainsaw and lets loose with a hearty, "Yo, tree bitch. Let's go."
    • 63 Metascore
    • 65 Critic Score
    I liked this game simply because it's Star Wars, but also because it's a fun, if basic, combat title.
    • 57 Metascore
    • 65 Critic Score
    A decent game that's like class registration in college. Every course you pick seems cool, but only two will actually be interesting.
    • 76 Metascore
    • 65 Critic Score
    The mission battles are intense, and the environments are varied. And the battle environments aren't just eye candy; they actually effect the strategy necessary for success.
    • 73 Metascore
    • 65 Critic Score
    It looks, sounds, and even plays old school. Are you sure you want to go back to school?
    • 66 Metascore
    • 65 Critic Score
    Dated technology, distracting controls, and some downright sloppy programming undo what could have been a great game.
    • 74 Metascore
    • 65 Critic Score
    A few aspects may appeal to those of us without a pilot license, but most players will have little desire to struggle with this game beyond the early missions.
    • 57 Metascore
    • 65 Critic Score
    989 Sports has a long way to go to be competitive with EA Sports, but FaceOff 2001, although deficient in almost every category, is an entertaining game that is certainly worth a weekend rental.
    • 73 Metascore
    • 65 Critic Score
    An absurdly non-existent damage model causes the game to seem so stunningly unrealistic that it's little more than a goofy cart racing arcade game.
    • 54 Metascore
    • 65 Critic Score
    What LucasArts has done is create a traditional console title with little regard for computer game-specific enhancements. So while BfN doesn't flirt overly much with the Dark Side, Jedi masters take heed; unless pure, unadulterated melee sounds like a plan, this incredibly basic blaster will send shivers down your lightsaber.
    • 88 Metascore
    • 65 Critic Score
    The control's not user-friendly from the get-go; you'll need time and patience to hang with the big boys.
    • Happy Puppy
    • 57 Metascore
    • 65 Critic Score
    Repetitive voice samples from the film, control flaws, and poor floating-camera angles make many levels frustrating.
    • 55 Metascore
    • 65 Critic Score
    While the graphics are some of the best that I have seen in a racing title for a nex-gen system, this does not compensate for the fact that Driving Emotion Type-S has unrealistic physics that debilitate the overall enjoyment of the game.
    • 55 Metascore
    • 65 Critic Score
    The lack of a franchise mode kills the replay value. The graphics are so-so.
    • 43 Metascore
    • 65 Critic Score
    The control is a little clumsy, and there are a few bugs that'll drive you to drink.
    • 48 Metascore
    • 65 Critic Score
    Your outfielders are all apparently modeled after Greg Luzinski, because they each can only cover about ten feet of territory.
    • 48 Metascore
    • 65 Critic Score
    It has plenty of good stuff going for it, but a long list of problems keeps it from being anything other than merely decent.
    • 56 Metascore
    • 65 Critic Score
    Max doesn't do anything particularly wrong, it just doesn't do too much that's new.
    • 66 Metascore
    • 65 Critic Score
    Too realistic at times, with frustrating, overly complex features.
    • 69 Metascore
    • 65 Critic Score
    Those utilizing that modem in the back of the DC are sure to appreciate a lot of what this racing game has to offer. Anyone else, however, will likely find it sorely lacking in what should otherwise be standard features.
    • 61 Metascore
    • 65 Critic Score
    ESPN--the network that's given the world Chris Berman, "Sunday Night Baseball," and the "Fitness America Pageant"--deserves better than this.
    • 55 Metascore
    • 65 Critic Score
    This aspect aside, the game has a typical "walk about, search for keys, flip a switch, search for power-ups" feel that never seems to pull any major punches. If you've got nothing better to do, consider renting it.
    • 70 Metascore
    • 65 Critic Score
    Attempts to bring back to the DC the excitement that HOTD2 gave us and, as we all know, it's not 1999 anymore, and the Dreamcast is no spring chicken.
    • 78 Metascore
    • 65 Critic Score
    I was extremely disappointed in the lack of real improvements to the newest Faceoff game, as I almost always am.
    • 55 Metascore
    • 65 Critic Score
    Tack on a "Police Academy's" worth of god-awful zingers, third-grade-level dialogue, and "witty" remarks so sour they'd curdle milk, though, and you've got the makings of a highly playable, thick 'n' chunky piece of interactive fromage.
    • 66 Metascore
    • 65 Critic Score
    I could go on for hours describing the game's pendulum swings from ground-breaking presentation and production value, to sub-par action and repetitious, short gameplay.
    • 70 Metascore
    • 65 Critic Score
    This becomes a case of hurry up and wait. I found myself frantically trying to fit all of my moves into the eight minutes that constituted my turn, then going and fixing myself a sandwich during the AI's eight minutes.
    • 72 Metascore
    • 65 Critic Score
    This is not a bad game on the whole. If you've got the patience to get through it, and if you can bear with the shabby controls and sometimes maddeningly awkward camera angles, there are plenty of rewards.
    • 71 Metascore
    • 65 Critic Score
    The main problem with the gameplay, as it was with the first, is that there's no real reward for shooting well. As long as you duck at the right time you can hit a very low percentage of your shots and still finish the game.
    • 74 Metascore
    • 65 Critic Score
    If I never again see a story that contains color-coded heroes, it will be too soon.
    • 53 Metascore
    • 60 Critic Score
    Having played it, I found it to be pretty enjoyable, if only for a few scatterbrained hours. It could, however, be the perfect kids game for the N64.
    • 64 Metascore
    • 60 Critic Score
    While the graphics and the sound are on point, the game as a whole is weak.
    • 59 Metascore
    • 60 Critic Score
    Most notable is what Outlive doesn't incorporate--every innovation since 1998. No burrowing or stealth units, no unit experience carryover, no 3D battlefield or units, no unique units.
    • 64 Metascore
    • 60 Critic Score
    Aside from some rather brilliant lighting effects, which become apparent when pulling off special moves, SFEX3 looks like nothing more than a high-res original PlayStation game.
    • 73 Metascore
    • 60 Critic Score
    It's difficult to get excited about muddy graphics and visuals that look almost identical to those circa 1995.
    • 47 Metascore
    • 60 Critic Score
    BMX isn't a bad game, it just doesn't do anything fresh to get a jaded player excited.
    • 54 Metascore
    • 60 Critic Score
    Forget about your outside game--it's next to impossible to sink a trey. And the acid-trip free throw meter will have you wondering what the 989 gang was huffing when they thought it up.
    • 51 Metascore
    • 60 Critic Score
    Until SCEA sits down and actually works to iron out some of the game's bugs and takes steps to improve the realism, GameDay will be mired in Madden's shadow for many seasons to come.
    • 59 Metascore
    • 60 Critic Score
    But if the thought of parachute pants makes you feel all warm and fuzzy, you could do worse than trying to relive your glory days with this title.
    • 61 Metascore
    • 60 Critic Score
    A game that perhaps could have been very good, but for various reasons, just isn't.
    • 64 Metascore
    • 60 Critic Score
    Inexplicably, Wacky Races does away with the very features which made its console cousins so endearing, substituting in their place cheap filler that's pure crapola whichever way you look at it.
    • 69 Metascore
    • 60 Critic Score
    The vehicles have a silly propensity to flip upside-down (even at 20mph), and stupid proportional gaffes abound, like a dune buggy that's able to muscle an SUV over a cliff. Which is just insane.
    • 71 Metascore
    • 60 Critic Score
    The few new game modes and extra features hardly justify the price tag. Nor does the fact there are already numerous similar games available for free on the Web.
    • 56 Metascore
    • 60 Critic Score
    The ugly graphics that simply can't compare to what thy eyes have seen on the PlayStation2. Seriously, after playing SSX on the PlayStation's big brother, it hurts even to look at this game.
    • 77 Metascore
    • 60 Critic Score
    My big issue with ESPN MET is the AI or lack thereof. On several occasions I was able to bring my opponent's goalie out of his box and leave the goal wide open. In addition, taking the ball from players is as easy as running into them.
    • 57 Metascore
    • 60 Critic Score
    A cow-tipping game would be a step up, particularly if the developers omitted the use of shameless advertising.
    • 75 Metascore
    • 60 Critic Score
    For a budget title, Blade of Darkness ain't so bad, despite its weaknesses. If you've run out of games to play, give it a whirl, just don't expect the world.
    • 69 Metascore
    • 60 Critic Score
    Once the nostalgia wears off, you’re left with a mediocre game show game that can hardly compete with the likes of Sierra On-Line’s successful "You Don’t Know Jack" franchise.
    • 69 Metascore
    • 60 Critic Score
    As my son put it, "This game was designed by mean old men who just wanted to twist our minds." I couldn't have said it better myself.
    • 73 Metascore
    • 60 Critic Score
    Good ideas clash with rigid mission architecture and fruity design work. This is the same game in which you can authentically throttle a foe to death, but half a dozen body shots won't ice an opponent.
    • 61 Metascore
    • 60 Critic Score
    It's actually pretty entertaining, though almost completely uninspired.
    • 65 Metascore
    • 60 Critic Score
    Tiger plays poorly and finishes last among this year's golf sims, and that's not the only flaw in this game's realism.
    • 70 Metascore
    • 60 Critic Score
    Delve a little deeper, and you'll find annoying graphical glitches, shifty control, and a frustrating interface that detracts enough from the overall game to make it a mediocre title at best.
    • 64 Metascore
    • 60 Critic Score
    I haven't seen such lame animations since the early days of Sega Genesis. This is supposed to be the PlayStation2 for crying out loud. How difficult is it to do create some cool fighting animations?
    • 69 Metascore
    • 60 Critic Score
    Bear in mind that you're buying into a hard-core simulation, not a flashy pseudo-realistic game, so a troubled conscience won't be an issue.
    • 79 Metascore
    • 60 Critic Score
    The first thing that should be done is to fix the frame rate problem. Next, throw some cops in there -- after all, I am breaking the law.
    • 77 Metascore
    • 60 Critic Score
    "Tenchu 2" is, when you get right down to it, a great game trying to escape from a mediocre shell.
    • 85 Metascore
    • 60 Critic Score
    Perhaps the biggest complaint about EQ over UO is the utter lack of an interesting dynamic economy and the structures UO allowed you to build before they ran out of room.
    • 58 Metascore
    • 60 Critic Score
    Its games last too long, there's too much of an emphasis on offense, and pitching and defense are virtual afterthoughts. This may sound discouraging, but even with these problems, the game can still hold a national interest.
    • 51 Metascore
    • 60 Critic Score
    Looks like a guppy of a fishing game indeed.
    • 60 Metascore
    • 60 Critic Score
    A cute and entertaining romp that offers just enough thrills and chills to be highly addictive and extremely frustrating at the same time.
    • 68 Metascore
    • 60 Critic Score
    Overall, this is one of those games that gets high marks for style, but could have used a bit more work in the substance department.
    • 78 Metascore
    • 60 Critic Score
    We deserved stronger gameplay, better AI, better graphics, and better physics.
    • 54 Metascore
    • 60 Critic Score
    If you're looking to feel bored and frustrated, pick up Sonic Shuffle.
    • 38 Metascore
    • 60 Critic Score
    One of the deepest games ever created. Too bad all the time spent with the options couldn't have been devoted to gameplay instead.
    • 46 Metascore
    • 60 Critic Score
    Not only does it look gorgeous, but it does a remarkable job of bringing the surfing experience home. Unfortunately, it also brings the frustration and lack of variety that straight surfing brings, which leads to its inevitable failure in the fun category.
    • 53 Metascore
    • 60 Critic Score
    After prodding through this journey over the past week, I can assure hopeful N64 players that this game isn't worth your time, money, or effort.
    • 53 Metascore
    • 60 Critic Score
    Dinosaur tries so hard to be a good game for kids, but it just falls flat on its face due to the control issues. I can't imagine kids playing this game for long periods of time; it is so complicated for the wee people that it's more of a hassle than anything else.
    • 66 Metascore
    • 60 Critic Score
    Sheesh, this clunker might as well be subtitled "Interactive Espionage Game Design Basics for Dummies." How retailers can live with such rubbish polluting their shelves isn't apparent.

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