GLHF on Sports Illustrated's Scores
- Games
For 321 reviews, this publication has graded:
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38% higher than the average critic
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6% same as the average critic
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56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Elden Ring: Shadow of the Erdtree | |
|---|---|---|
| Lowest review score: | Peppa Pig: World Adventures |
Score distribution:
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Positive: 171 out of 321
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Mixed: 141 out of 321
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Negative: 9 out of 321
333
game
reviews
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- Critic Score
If you like previous Strategic Mind games, this one delivers the exact same experience, which in turn means that if you didn’t like any of its predecessors, there is nothing interesting for you here.- GLHF on Sports Illustrated
- Posted Aug 30, 2023
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If you like visual novels, I would still likely recommend Saltsea Chronicles if only for the things that it does differently. My largest disappointments come from what was felt promised and didn’t deliver. The story attempts to do something with mystery, but these feel so telegraphed that the bigger intrigue would be if the twists never happened at all. A worthy attempt, that doesn’t quite hit greatness.- GLHF on Sports Illustrated
- Posted Nov 2, 2023
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As with a lot of these things, they get better as you settle into it, gathering more powerful weapons and generally getting better at the game, but I can still name so many other similar games that I’d rather play instead of this.- GLHF on Sports Illustrated
- Posted Nov 2, 2023
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A game that falls short of its potential. I like what it’s offering, but the execution is just a little off in almost every aspect. If you play through the single-player campaign, you will have a good time, but it won’t last more than two or three playthroughs, which is not good for a mode that brands itself as a roguelike.- GLHF on Sports Illustrated
- Posted Mar 29, 2023
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I really enjoyed Ark of Charon’s concept and love the art style of the game, but its lack of polish in terms of onboarding, user interface, and general quality-of-life features make its brutal difficulty a frustrating experience rather than a rewarding one. Protecting this tree is just as tough as fighting climate change and in many ways this 1.0 release does not feel like it brought the game out of Early Access.- GLHF on Sports Illustrated
- Posted Nov 15, 2024
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The Murder of Sonic is a quirky addition to Sonic’s library, if not anything particularly ground-breaking. It might not make up for Sega trying to sell us the main menu and cutscenes for Sonic Origins separately, but it’s a nice gesture.- GLHF on Sports Illustrated
- Posted Jul 3, 2023
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I also experienced more than a few bugs throughout my 12 or so hours with the game. Some were small, like having to alt-tab in and out to interact with some elements, and others required a full reset of the game. Fall of Porcupine has the bones of a great game, but is unfortunately saddled with the flesh of merely a good game. It’s worth playing, if only for the lovely art style, but it probably shouldn’t be at the top of your priority list.- GLHF on Sports Illustrated
- Posted Jul 3, 2023
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It leaves me in a position where I just don’t see what all the fuss is about. I don’t actively hate it, and there are plenty of worse games that have come out this year, but “better than Forspoken” isn’t exactly a glowing compliment. There is something worthwhile in Remnant 2, but every time I started feeling it, something else would tick me off and snatch that feeling away.- GLHF on Sports Illustrated
- Posted Jul 27, 2023
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The Tribe Must Survive is a solid pick-up for those who love a battle against the odds and have the patience to overcome unfair circumstances by puzzling things out over a long time – for the rest of us casuals, it’s not a fun experience.- GLHF on Sports Illustrated
- Posted Jul 15, 2024
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In all, Thirsty Suitors is an incredibly strong basis for a game but needed so much more to ensure it was ready to play. From a technical standpoint, there is still a lot of jank here, and while it doesn’t crash, everything feels low-budget and not quite finished. This is seen most in the facial animations, and in a game that’s all about emotion it really hurts it that everyone hits you with a blank stare. It feels like such a missed opportunity. For everything that Thirsty Suitors does well, it feels that a little bit longer investing in the game could have turned it into something great.- GLHF on Sports Illustrated
- Posted Nov 1, 2023
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The moral choices didn’t really stick. In Papers, Please, you are helping your family, the women being trafficked, and the citizens generally. In Corponation, you are only helping yourself. There are multiple endings, but the ending I reached had a twist that felt so obvious I didn’t realize it was meant to be a secret. There are just too many hints given throughout to make it feel clever, and like many other aspects of the game, it struggles with balance. A glimpse of a good game can be seen here, but it couldn’t quite stick the landing.- GLHF on Sports Illustrated
- Posted Mar 1, 2024
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A competent, if not groundbreaking change of pace for the SpellForce series that is a good foundation for future additions.- GLHF on Sports Illustrated
- Posted Mar 9, 2023
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It takes a lot of getting used to, but eventually, you start to sink into what the game wants, and it gives you some great fast-paced action. There’s even a few Metroidvania elements thrown in, as you’ll need to take abilities from later levels to get essential collectibles from older ones. Its content is a little simplistic right now, but this is definitely a game to watch as it develops.- GLHF on Sports Illustrated
- Posted Mar 31, 2023
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SpongeBob Squarepants: The Cosmic Shake isn’t a bad game, but it’s not a particularly great one either. It exists firmly in the middle, a game that is slightly more good than it is bad, and a game that could be quite good with just a few tweaks and changes. If I were an eight-year-old kid with plenty of time and patience, I don’t think I could find much to fault here, and given that’s primarily who this game will be aimed at, that’s probably good enough.- GLHF on Sports Illustrated
- Posted Mar 9, 2023
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I so badly wanted to play the story of a teenager collecting a party of misfits, traveling all over the globe, throwing weapons into volcanos, and discovering the truth behind their father’s disappearance, and I wanted to do so with all of the comforts of modern gaming. I wanted to be able to save before a big boss fight, to quickly input the moves I wanted to make, and to keep in pace with enemy levels even without hours of grinding. I love Dragon Quest 3, I love the HD-2D art style, but I hate that the remake didn’t bring the quality-of-life changes the old boy so desperately needed.- GLHF on Sports Illustrated
- Posted Nov 13, 2024
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It’s never going to be on the main stage of Evo, but SNK vs. Capcom: SVC Chaos is fun for fighting game fans who don’t take themselves too seriously. Jump into online lobbies while playing as a boss character and you’ll see exactly what I mean.- GLHF on Sports Illustrated
- Posted Aug 5, 2024
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Unfortunately Rogue City begins to malfunction almost as often as RoboCop himself. The framerate stutters on Xbox Series S, audio drops in and out, and textures pop in and out during cutscenes. I had one enemy, clearly dead, just stand bolt upright in the middle of the room. It's not really a showcase for Unreal Engine 5 on console.- GLHF on Sports Illustrated
- Posted Oct 31, 2023
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For a game I was so quickly sold on by its trailers, I came away disappointed by Schim. It very rarely showed glimpses of the great game it could’ve been, but never committed to that level of fun puzzling gameplay. Instead, I was left bored as I hopped around the shadows. While the story and overall aesthetic are fun at first, they can’t carry the entire experience when the gameplay has very little of substance to offer.- GLHF on Sports Illustrated
- Posted Jul 15, 2024
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Arranger is a unique concept and adds something truly special to the puzzle genre. The level design and difficulty curve is excellent, adding just a little more challenge with every step. Movement is some of the best I’ve seen in puzzle games, and I wish more thought and attention had gone into other aspects of the design. A lot of my criticism comes down to respecting your audience. Respect them to draw their own conclusions, and to be able to solve puzzles themselves, even if they need a little nudge.- GLHF on Sports Illustrated
- Posted Jul 23, 2024
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At its core, this is still Sonic Generations, so I can’t say I had a bad time playing it, and if you’ve never played it before then I’d absolutely recommend picking this up. However, if you already own Sonic Generations – which I’m willing to bet most people interested in this game do – then I certainly wouldn’t be willing to pay $50 for a handful of new levels that are okay at best.- GLHF on Sports Illustrated
- Posted Oct 21, 2024
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Meet Your Maker’s gameplay loop of raiding and building is an absolute winner. Just like with Mario Maker, user-created content keeps the experience feeling fresh and exciting the whole way through. Unfortunately, there are just too many small frustrations for me to say I’ve had a great time. It’s a better concept than it is a game, and unfortunately doesn’t live up to the magic of the games that came before it.- GLHF on Sports Illustrated
- Posted Apr 4, 2023
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Tales of Arise is a solid JRPG, if not the strongest Tales series entry. Beyond the Dawn is disappointing, even by the standards set by the main game. If, for some reason, you’ve read this review without playing the main game, rest assured that it’s decent fun. This DLC expansion, however, can be left out of your cart.- GLHF on Sports Illustrated
- Posted Nov 9, 2023
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Banishers: Ghosts of New Eden presented me with a choice: engage with what little there was that would excite me in the game, or make my own fun. I chose the latter, and like the choices offered in the game, I suspect it wouldn’t have mattered much either way.- GLHF on Sports Illustrated
- Posted Feb 12, 2024
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The story is told wordlessly giving it a powerful punch for those who take the time with it. It’s worth checking out if you are proficient at 2D games, but beginners to the genre will likely only be met with frustration.- GLHF on Sports Illustrated
- Posted Apr 28, 2023
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There is so much to praise Another Crab’s Treasure for. The story and characters are genuinely delightful, and I love the fact that a studio dared to innovate on a formula as strong and established as soulslike. These innovations are even successful in places, though others need closer examination and refinement. I could see what the team was trying to accomplish in so many places, which made it even worse when the game didn’t live up to the vision. But my primary takeaway from this experience is that the state in which Another Crab’s Treasure has launched on Switch is unacceptable. It simply doesn’t work, and you definitely shouldn’t buy it.- GLHF on Sports Illustrated
- Posted May 28, 2024
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A whimsical soundtrack, interesting style, and fun world, can’t pull Ravenlok out of the category of ‘not fun to play’.- GLHF on Sports Illustrated
- Posted Jun 1, 2023
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Reynatis tries to tick many boxes, and in the process ends up ticking very few. Despite some strong presentation and some genuinely fantastic ideas, the execution is lacking in just about every department, with a story that goes nowhere and gameplay that’s more frustrating than fun.- GLHF on Sports Illustrated
- Posted Oct 10, 2024
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Shadows of the Damned was developed under restrictions, and Suda 51’s unique ideas were reused, not allowing them their time to shine. The remaster was the perfect opportunity to add quality-of-life changes, remove repetitive parts, and add in new sections. The difficulty settings also don’t appear to reduce the number of bullets each enemy requires to take out, leading to further repetition in the gameplay. I love Suda 51’s work and really wanted to love this remaster, but it just misses the mark in so many ways.- GLHF on Sports Illustrated
- Posted Oct 25, 2024
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At the regular setting, enemies don’t telegraph their attacks, and you need to go into accessibility if you even want to have a chance at dodging. Your dodge also offers limited or no invincibility frames and a short range, meaning you are unlikely to come out of a fight feeling powerful. The different weapons you grab, and the boons you pick up don’t add to the depth of the gameplay, while let down a visually stunning game.- GLHF on Sports Illustrated
- Posted Nov 2, 2023
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I can’t fault the developers of Gargoyle Remastered, they did an excellent job of converting Gargoyles. Gargoyles is just kind of terrible to begin with, and short of a ground-up remake or reboot, no amount of pretty graphics is going to change that.- GLHF on Sports Illustrated
- Posted Nov 2, 2023
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| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
In Progress & Unscored
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- Critic Score
I might rag on Destiny 2’s level design (I’d probably do the same with Halo, honestly), but I can’t fault Bungie on its pedigree when it comes to making a shooter that feels great. It’s far easier said than done, and many shooters manage to be merely functional and serviceable rather than fun – looking at you, Starfield, Borderlands, Outer Worlds – but Destiny 2’s guns are genuinely great to shoot. It helps that smaller, weaker foes will usually get wiped out in a fraction of an Auto Rifle’s clip, instead of acting like perpetual bullet sponges. Having dozens of weaker foes to fight against is far more satisfying than one big bullet sponge, and Destiny 2 understands this, all the way up until you find a dungeon or raid boss. [Review in Progress]- GLHF on Sports Illustrated
- Posted Jun 7, 2024
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By focusing on survival crafting rather than traditional Pokémon-style gameplay, Palworld has made something unique out of two genres that have been stale for a long time. It’s still missing some big features like PvP, but given that it’s only at the beginning of its time in early access, it will only get bigger and better. [Early Access Score = 80]- GLHF on Sports Illustrated
- Posted Jan 18, 2024
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Age of Wonders 4: Eldritch Realms superbly serves the power fantasies of wielding evil, ancient knowledge and becoming something otherworldly as well as fighting against such abyssal horrors, finding a nice balance between fresh content and mechanical additions. [Recommended]- GLHF on Sports Illustrated
- Posted Jun 18, 2024
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A year on, and Mortal Kombat 1 is still plodding along. If you’ve felt a bit gore deprived recently, Khaos Reigns is a great way to refresh your sicko meter and have some fun with friends, but even with infinite combos and a variety of new characters, MK1 still feels stuck in the mud. Hopefully, the next MK game will take place in a timeline where the gameplay doesn’t feel stiff, though I’m not sure even the Kamidogu can help with that.- GLHF on Sports Illustrated
- Posted Oct 1, 2024
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This doesn’t feel like a game you can reasonably “get good” at anymore, it just feels like a mess. Win, lose, it doesn’t matter. Perhaps younger gamers can forgive the gameplay quirks in exchange for seeing characters they love duke it out, but that alone is not what made Super Smash Bros. a sensation. MultiVersus’ online net code is great, which should be a massive selling point, but why would you want to play this game? [Review in Progress]- GLHF on Sports Illustrated
- Posted Jun 6, 2024
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Cataclismo is built on a fantastic foundation thanks to solid fortress construction mechanics that capture your imagination. Build your Helm’s Deep, build your Minas Tirith, and hold it against the tireless forces of evil – that’s the simple and yet so very seductive promise of Cataclismo, and its Early Access launch already executes the idea brilliantly. Once the developers have gotten around to adding more spice, this meal will delight any strategy fan. [Early Access Review - "Recommended"]- GLHF on Sports Illustrated
- Posted Jul 19, 2024
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The best part of the new port is the potential for all the upcoming mods. All of my complaints can be fixed by the community through mods, although Square Enix should address them directly first. Overall, Final Fantasy 7 Rebirth looks and runs better than its PS5 counterpart on PC. The amount of options and scalability is enough to satisfy most PC gamers with modern hardware, and certain quirks can be fixed with quick updates.- GLHF on Sports Illustrated
- Posted Jan 22, 2025
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Though not content-complete, Manor Lords feels like an incredibly fresh take on city-building, borrowing mechanics from other genres and fusing them authentically with history to create something unique and special. Its mechanical foundations could not be more solid, so all this game needs to fully unlock its immense potential is more time and meat on its bones...We aren’t scoring Early Access reviews, so all I’ll say is that I highly recommend this game even ahead of its full launch, if the developer’s vision speaks as much to you as it does to me. [Early Access Review - "Recommended"]- GLHF on Sports Illustrated
- Posted Apr 24, 2024
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Diablo 4 treads familiar ground in its story and characters, but its combat and gameplay systems shine where prior games fell short. I wish its single-player experience was a little less hostile, and I worry for its longevity in its current state, but even at its lowest lows, it manages to match or outpace its predecessors in almost every conceivable way. [Review in Progress]- GLHF on Sports Illustrated
- Posted May 30, 2023
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For me, Roads to Power is an incredibly flavorful Crusader Kings 3 DLC – it’s a game changer in the literal meaning, because it introduces a way to truly play this title as a RPG as opposed to a strategy game, though I would recommend a healthy mix to get the best out of the experience, and it really spices up empire-level gameplay. Even if you’ve conquered the world, keeping your dynasty on the throne is now much more intense thanks to Administrative Realm politics. Now even more roads lead to Rome, and what could be better? [Recommended]- GLHF on Sports Illustrated
- Posted Sep 24, 2024
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Edgeflow Studio has managed to create an immersive deckbuilder that really knows how to make use of its setting and connect it to the gameplay. This quality greatly enhances the heart of the game, which is the thrilling and intricate turn-based space combat that’s already fantastic in Early Access. The same can’t be said for its roguelike layer, which requires more variety and incentives to become similarly engaging. Breachway is not quite Faster Than Light, yet.- GLHF on Sports Illustrated
- Posted Oct 2, 2024
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If Songs of Silence wasn’t an auto-battler, but featured either turn-based combat in the style of Age of Wonders or real-time battles a la Total War, and just a little more empire management, this would probably land on my game of the year shortlist (heck, it may very well still do so) – as things are, its genre, its resulting drawbacks, and a few technical issues ever so slightly lessen my enthusiasm, so it has to settle for being the best auto-battler and most gorgeous strategy game I’ve ever played. [Early Access Review]- GLHF on Sports Illustrated
- Posted Jun 4, 2024
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