GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 81 Metascore
    • 70 Critic Score
    I often found myself lost for hours in the world of Stellar Blade, but I was also pining for what the game could’ve been. The world-building is excellent, but the dialogue is not up to the same standard, and the story’s illusion of choice funnels you down the same path. There is a lot of promise here, but it fails to convert that into excellence.
    • 76 Metascore
    • 70 Critic Score
    Echoes of the Fallen by itself isn’t anything incredible, but it finished strong and had me excited for the next expansion pass installment. If you loved Final Fantasy XVI, then this is a great way to revisit those characters. If you’re on the fence, then wait until The Rising Tide launches before making a purchase.
    • 68 Metascore
    • 70 Critic Score
    How much you get out of AEW Fight Forever depends on what you like most about wrestling games. If you’re a solo player who likes to take these TV characters and create your own matches and stories, then you’re not going to find any of that here. However, if you want a wrestling game you can boot up to play on the couch with your mates, then Fight Forever is a blast to mess around with, it just doesn’t have quite as much variety as WWE’s offering.
    • 78 Metascore
    • 70 Critic Score
    Warhammer 40,000 is such a great universe and being a Rogue Trader is probably one of the coolest experiences you can have in it – as such, I really want to love this game and want it to succeed, especially after Baldur’s Gate 3 brought such momentum to the genre. Owlcat has failed, for me at least, to make the most of this opportunity. I have confidence that this game will be a fantastic CRPG a year from now, if the developer puts in the effort to calm the machine spirits, but at the moment I simply can’t heartily recommend it to anyone that isn’t a fan of the studio’s previous games or a fellow Warhammer 40,000 nut, and that’s really a shame. I hate that I can’t stop playing it. Slaanesh is making me do it, I swear.
    • 68 Metascore
    • 70 Critic Score
    Dustborn may be one of the most difficult games I’ve ever had to review. The core of the game, the characters and story, is one of the strongest I have seen since Telltale’s era, even if it fumbles towards the end. I love how dynamic and realistic the dialogue is, but hated what that did to the pacing. I adored the political message about speaking up for your beliefs, but wish it had been delivered with more subtlety and nuance. Dustborn makes missteps, but its victories more than compensate.
    • 75 Metascore
    • 70 Critic Score
    Despite all of this, Episode Aigis is still The Answer at its core, and its core is Twotarus. There are a few interesting story beats here, but you could just as easily experience them from watching a cutscene compilation, rather than running around the dungeon listening to them exclaim, “Oh, a treasure chest” and “A shadow. Should we fight it?” on repeat between being jumpscared by enemies that body you off screen. Episode Aigis is undoubtedly the best way to play The Answer and see its story, but if you don’t like Persona 3’s combat, you really need to ask yourself if it’s something you want to play at all.
    • 73 Metascore
    • 70 Critic Score
    If you’re hoping Star Trucker will be the kind of game you can play indefinitely, then this isn’t it. It’s fun to play through until you finish the story and unlock all of the different areas, but what it lacks in longevity, the added personality helps make up for. It does a great job of capturing the physics of its setting, almost too well, leading to a steep learning curve, though overcoming it is very satisfying.
    • 78 Metascore
    • 70 Critic Score
    Like A Dragon Gaiden is a game that fans of the Like a Dragon series will want to play, if only to bridge the gap in their knowledge of Kiryu’s whereabouts between games. However, those who aren’t as invested in the series can probably skip this one, unless they are really interested in the new combat. At the end of the day, it is still a Like A Dragon game with all the goofy fun that goes along with it. However, it is one of the more lackluster games in the series, and is not as robust as your usual entry.
    • 68 Metascore
    • 70 Critic Score
    Citadelum successfully channels the spirit and charm of classic genre entries like Pharaoh and Zeus, bringing this iconic style of city-builder to the modern era, but lacks the variety and content to remain engaging for long. Abylight’s take on this style of game is excellent for those seeking a rush of nostalgia, but merely solid for everyone else.
    • 63 Metascore
    • 70 Critic Score
    The Queen’s Gambit Chess does its best to motivate you to play chess, and to keep playing chess. But whether this will transfer to real life, where Beth’s vision and markers on the board don’t exist is hard to see. However, it will certainly make you feel like a genius even when starting out, and that is as much as you can ask for a chess app.
    • 76 Metascore
    • 70 Critic Score
    TopSpin 2K25 deserved a few more refinements, be it on the technical side of things or in the roster. But it has a solid gameplay foundation, and it can be exciting both on and off the court. While hamstrung by a couple of minor shortcomings, there’s more than enough here to give us hope for the future of the TopSpin franchise.
    • tbd Metascore
    • 70 Critic Score
    While it’s made its ring walk slightly too soon, The Thrill of the Fight 2 is still an incredibly advanced boxing simulation that doubles as a sweat-inducing workout. The finished game will comfortably out-box its predecessor, but Early Access still needs a bit more time in the gym.
    • 76 Metascore
    • 70 Critic Score
    Rise of the Ronin doesn’t have the production values of something like Ghost of Tsushima, but it’s mechanically and thematically superior. If you can handle the choppy frame rate, flat visuals, and stilted performances, you’ll find an open-world game with a lot of heart, a true identity, and plenty of nuances to master.
    • 85 Metascore
    • 70 Critic Score
    Despite tackling so many sensitive topics, Closer the Distance never feels out of its depth and shows a surprisingly well-rounded understanding of human nature. Angie might push Conny to be the one who helps others, but her friends in the village have her needs in mind as well. And sometimes they don’t, because sometimes, people just suck. How you deal with that is up to you, and the way you do or don’t resolve the village’s issues will have lasting effects on the people who live there. There’s plenty of replay value, but like with Spiritfarer, I don’t think this is a game I can ever play again.
    • 87 Metascore
    • 70 Critic Score
    It’s been a busy year for lengthy JRPGs, and Shin Megami Tensei V: Vengeance isn’t the best of the bunch. It’s a solid JRPG adventure with a lot to love, but you’ll be sent back to your last save file pretty regularly, and depending on how long it’s been since your last save, that can suck the energy out of the room instantly. As a result, SMTV feels like stalling a classic car. Someone will tell you you’re an idiot for not understanding the gearbox’s nuances, but a smooth ride will be preferable to juddering down the road.
    • 82 Metascore
    • 70 Critic Score
    There’s something to be said for remasters preserving games largely as they were with a higher resolution and image quality, bugs ironed out, and some optional quality-of-life additions. Sometimes you just want to play the game you remember, warts and all, and experiences like Tales of Graces f Remastered offer exactly that. While that may make for a great remaster, it doesn’t necessarily make for a great game in 2025.
    • 80 Metascore
    • 70 Critic Score
    Granblue Fantasy: Relink is brilliant, while it lasts. Part of me appreciates a shorter JRPG story instead of a 60-hour marathon, but there’s just not enough build and intrigue to make me care, and if you aren’t familiar with the cast ahead of time, you won’t be made to care about any of them either. It was fun while it lasted, but I’m both glad it’s done and sad it’s over. At least those cities look really nice.
    • 65 Metascore
    • 70 Critic Score
    On a technical level, Star Trek: Infinite has been a stable experience for me, though not without some rather annoying hiccups that I’d describe as typical Paradox launch shenanigans. Some missions were bugged and could only be completed by reloading to previous points in the game due to the wrong conditions being given, for example. Nothing in terms of visual glitches or crashes on my end, though.
    • 72 Metascore
    • 70 Critic Score
    As with all yearly titles, you always have the feeling the dev team is keeping something in its pocket for the future, but it’s a big improvement over last year’s game. That said, if the wide range of experiences available here weren’t enough, the level of refinement achieved on the track proves the EA Sports F1 series is a staple for motorsport fans.
    • 77 Metascore
    • 70 Critic Score
    Despite all this, I do like Persona 5 Tactica – just not as much as I had hoped. It’s another fun adventure through the Metaverse with characters that I love and a style of gameplay that – while not as deep or challenging as I wanted – I do enjoy. However, as much as it breaks my heart to say it, I think it’s time to let the Phantom Thieves ride off into the sunset because this spin-off proves they don’t have infinite longevity, and we’re all sick of waiting for Persona 6 at this point.
    • 63 Metascore
    • 60 Critic Score
    Alone in the Dark’s biggest flaw is that it’s unfocused, unwilling to commit to its core premise, and unable to settle into anything that feels comfortable. When it’s in its puzzle-solving element, everything feels great, but in trying to ape other recent games in the survival horror genre, it ultimately falls apart.
    • 65 Metascore
    • 60 Critic Score
    The simple fact is, if you’re an RTS veteran, then there isn’t anything here for you. However, if you’re new to the genre, then this might just be the best introduction there is. It gets you into the right mindset and teaches you the conventions of RTS, challenging you just enough so that you have to improvise strategies. It’s far from the pinnacle of the genre, but it will make you hungry for more.
    • 78 Metascore
    • 60 Critic Score
    The result is a game that I want to love, but I can’t look past its most glaring issues. Beyond Galaxyland is definitely worth trying because I really enjoyed the story, but the lackluster gameplay drags it down to the point where eventually my drive to see how the narrative plays out was overwhelmed by the fact that I simply wasn’t having any fun.
    • 69 Metascore
    • 60 Critic Score
    Rising Lords squanders its strong foundation and beautiful visuals due to a lack of depth despite a very long time in Early Access, making it too shallow for experienced genre fans. More casual enthusiasts will probably get their money’s worth, though.
    • 82 Metascore
    • 60 Critic Score
    There are moments where The Veilguard is BioWare’s best game, but it’s bogged down in everything else. I’d recommend skipping the throwaway side content and mainlining the brilliant main quests, but you’ll be punished in the final mission if you do. So you have no choice but to fast-travel from combat encounter to combat encounter, all while wondering where the moral dilemmas are in a series known for its player choice. Like the character I created at the start of this journey, I can’t separate The Veilguard from its history, and this isn’t the Dragon Age I remember.
    • 75 Metascore
    • 60 Critic Score
    Cupid Parasite: Sweet and Spicy Darling is all over the place, mixing some touching slice-of-life storytelling and interesting character arcs with endings that explicitly juxtapose this for some exciting set piece. Playing this game without the original was a fun experience as parts of the other stories were slowly revealed to me, and I never felt as if I needed to play the first game. The choice to include only good endings, sweet, spicy, or balanced flavors, is a great addition and something I’ve noticed otome games trending towards. However, whether it is mixing up the genres, or using Greek and Roman god names interchangeably, something feels confused and lost. The truth is I don’t like chocolate, and while there are definitely parts I enjoyed about Sweet and Spicy Darling, there was a lot left to be desired. However, if you like to feel surprised rather than comforted, this is the selection box for you.
    • 71 Metascore
    • 60 Critic Score
    It doesn’t help that my PC struggled to keep a consistent frame rate and no amount of fiddling with the settings really helped. This, admittedly, isn’t super uncommon with pre-release games on PC, but it seems like some of the Steam reviews have said the same thing, so it may need just a little bit more time in the oven.
    • 76 Metascore
    • 60 Critic Score
    There is something amazing at the center of Stray Gods, but with the glaring technical issues, it’s hard to recommend it if you want to play a game without yeeting your PC out the window. It is incredibly unoptimized, draining the battery on my Steam Deck in less than two hours, and making the system almost too hot to handle. Even with the great art and the amazing characters and story, the musical aspect isn’t strong enough which is a major distraction when this is the game’s main selling point. I hope that someone tries this style of game again, it could truly be something incredible.
    • 81 Metascore
    • 60 Critic Score
    Senua’s Saga could stand to learn more from the giants it is inspired by.
    • tbd Metascore
    • 60 Critic Score
    I enjoyed my time with Seeing Stars but found it was not as visually satisfying as the base game and first DLC. While I could understand certain solutions, I felt less smug when I looked at them afterwards. There is something beautiful about a perfectly organized shelf, and Seeing Stars isn’t filled with as much symmetry, things fitted neatly into spaces, and perfectly measured gaps. If you enjoyed the base game, you’ll still want to play the DLC as it gives you more of what you love, it just doesn’t offer the big changes and quality of life options we were hoping for.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 90 Metascore
    • Critic Score
    I might rag on Destiny 2’s level design (I’d probably do the same with Halo, honestly), but I can’t fault Bungie on its pedigree when it comes to making a shooter that feels great. It’s far easier said than done, and many shooters manage to be merely functional and serviceable rather than fun – looking at you, Starfield, Borderlands, Outer Worlds – but Destiny 2’s guns are genuinely great to shoot. It helps that smaller, weaker foes will usually get wiped out in a fraction of an Auto Rifle’s clip, instead of acting like perpetual bullet sponges. Having dozens of weaker foes to fight against is far more satisfying than one big bullet sponge, and Destiny 2 understands this, all the way up until you find a dungeon or raid boss. [Review in Progress]
    • tbd Metascore
    • Critic Score
    By focusing on survival crafting rather than traditional Pokémon-style gameplay, Palworld has made something unique out of two genres that have been stale for a long time. It’s still missing some big features like PvP, but given that it’s only at the beginning of its time in early access, it will only get bigger and better. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Age of Wonders 4: Eldritch Realms superbly serves the power fantasies of wielding evil, ancient knowledge and becoming something otherworldly as well as fighting against such abyssal horrors, finding a nice balance between fresh content and mechanical additions. [Recommended]
    • 60 Metascore
    • Critic Score
    A year on, and Mortal Kombat 1 is still plodding along. If you’ve felt a bit gore deprived recently, Khaos Reigns is a great way to refresh your sicko meter and have some fun with friends, but even with infinite combos and a variety of new characters, MK1 still feels stuck in the mud. Hopefully, the next MK game will take place in a timeline where the gameplay doesn’t feel stiff, though I’m not sure even the Kamidogu can help with that.
    • 75 Metascore
    • Critic Score
    This doesn’t feel like a game you can reasonably “get good” at anymore, it just feels like a mess. Win, lose, it doesn’t matter. Perhaps younger gamers can forgive the gameplay quirks in exchange for seeing characters they love duke it out, but that alone is not what made Super Smash Bros. a sensation. MultiVersus’ online net code is great, which should be a massive selling point, but why would you want to play this game? [Review in Progress]
    • 82 Metascore
    • Critic Score
    Cataclismo is built on a fantastic foundation thanks to solid fortress construction mechanics that capture your imagination. Build your Helm’s Deep, build your Minas Tirith, and hold it against the tireless forces of evil – that’s the simple and yet so very seductive promise of Cataclismo, and its Early Access launch already executes the idea brilliantly. Once the developers have gotten around to adding more spice, this meal will delight any strategy fan. [Early Access Review - "Recommended"]
    • 90 Metascore
    • Critic Score
    The best part of the new port is the potential for all the upcoming mods. All of my complaints can be fixed by the community through mods, although Square Enix should address them directly first. Overall, Final Fantasy 7 Rebirth looks and runs better than its PS5 counterpart on PC. The amount of options and scalability is enough to satisfy most PC gamers with modern hardware, and certain quirks can be fixed with quick updates.
    • tbd Metascore
    • Critic Score
    Though not content-complete, Manor Lords feels like an incredibly fresh take on city-building, borrowing mechanics from other genres and fusing them authentically with history to create something unique and special. Its mechanical foundations could not be more solid, so all this game needs to fully unlock its immense potential is more time and meat on its bones...We aren’t scoring Early Access reviews, so all I’ll say is that I highly recommend this game even ahead of its full launch, if the developer’s vision speaks as much to you as it does to me. [Early Access Review - "Recommended"]
    • 86 Metascore
    • Critic Score
    Diablo 4 treads familiar ground in its story and characters, but its combat and gameplay systems shine where prior games fell short. I wish its single-player experience was a little less hostile, and I worry for its longevity in its current state, but even at its lowest lows, it manages to match or outpace its predecessors in almost every conceivable way. [Review in Progress]
    • 87 Metascore
    • Critic Score
    For me, Roads to Power is an incredibly flavorful Crusader Kings 3 DLC – it’s a game changer in the literal meaning, because it introduces a way to truly play this title as a RPG as opposed to a strategy game, though I would recommend a healthy mix to get the best out of the experience, and it really spices up empire-level gameplay. Even if you’ve conquered the world, keeping your dynasty on the throne is now much more intense thanks to Administrative Realm politics. Now even more roads lead to Rome, and what could be better? [Recommended]
    • tbd Metascore
    • Critic Score
    Edgeflow Studio has managed to create an immersive deckbuilder that really knows how to make use of its setting and connect it to the gameplay. This quality greatly enhances the heart of the game, which is the thrilling and intricate turn-based space combat that’s already fantastic in Early Access. The same can’t be said for its roguelike layer, which requires more variety and incentives to become similarly engaging. Breachway is not quite Faster Than Light, yet.
    • 81 Metascore
    • Critic Score
    If Songs of Silence wasn’t an auto-battler, but featured either turn-based combat in the style of Age of Wonders or real-time battles a la Total War, and just a little more empire management, this would probably land on my game of the year shortlist (heck, it may very well still do so) – as things are, its genre, its resulting drawbacks, and a few technical issues ever so slightly lessen my enthusiasm, so it has to settle for being the best auto-battler and most gorgeous strategy game I’ve ever played. [Early Access Review]

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