Gamesurf's Scores

  • Games
For 357 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 357
363 game reviews
    • 71 Metascore
    • 75 Critic Score
    Rally Arcade Classics lays its wheels on solid dirt, but the ride isn’t without bumps. The groundwork for a fun and satisfying experience is all there, yet the game struggles to build momentum. Its structure feels sluggish to kick off and somewhat weak in sustaining player engagement over time. Fans of more simulation-heavy rally titles will find plenty to enjoy here: the driving model is sharp and responsive, and there’s a respectable amount of content on offer, bolstered by online leaderboards that add a layer of long-term appeal. However, those approaching it with expectations of a fast-paced, pick-up-and-play arcade racer may find themselves let down. Much of said content demands time and dedication to access, which may not sit well with more action-oriented players.
    • 58 Metascore
    • 75 Critic Score
    Project Motor Racing is a solid title that offers a truly simulation-driven and layered handling model which, even with all available driving assists enabled, never caters to casual players. There’s no doubt, then, that its target audience consists of true hardcore virtual drivers. In addition to a strong multiplayer component, PMR also strives to deliver a fairly articulated career mode and puts 70 cars and 14 tracks on the table, showing that the team at Straight4 Studios has taken their work very seriously, even though the AI could still be improved. Unfortunately, the PlayStation 5 version shows several graphical issues, starting with reflections and the way light is handled on car bodies, resulting in an extremely “plastic-like” effect. The frame rate isn’t perfect either, and in corners a few FPS are missing—something that becomes even more noticeable in the rain. The DualSense, usually a “secret weapon” that enhances racing games on PS5, is underutilized here, suggesting that the most suitable version of PMR is likely the PC one. Still, Project Motor Racing is a good title, and with a few targeted patches it could raise the bar even further.
    • 79 Metascore
    • 75 Critic Score
    Jotunnslayer: Hordes of Hel stands out in an overcrowded bullet heaven landscape by blending fast-paced action with a structured system of classes, divine abilities, and permanent upgrades. Its Norse mythology setting isn’t just a visual choice but a thematic backbone that gives coherence to every run. The gameplay is rewarding, with enough variety to keep players engaged, even if progression can feel slow and objectives tend to repeat over time. Boss fights, especially in the later realms, deliver intensity and tactical depth, while the overall balance between chaos and strategy makes each session meaningful. Not every run feels memorable, but the game offers enough substance to position itself as one of the more distinctive and ambitious roguelikes of recent years.
    • 66 Metascore
    • 75 Critic Score
    Warhammer 40,000: Speed Freeks is a fun and well-crafted multiplayer experience held back by a severely underpopulated community. Despite belonging to a hugely popular franchise and offering solid, chaotic gameplay with no real competition, it's struggling to take off. Worth checking out if you're into the genre, just make sure you have friends to play with, or you'll be stuck with bots.
    • 65 Metascore
    • 75 Critic Score
    Deliver At All Costs is a mix of madness, pure chaos, destruction but also unexpectedly human elements. The narrative compartment offers numerous elements to ponder, as well as hilarious moments to say the least. The well-crafted physics allows for the destruction of entire buildings, neighborhoods and vehicles, and is one of the game's main strengths. Contributing to this are maps that can be explored on foot or driving a car, a soundtrack perfect for the 1950s atmosphere, and really convincing voice acting. Some of the missions proved a bit monotonous, and the driving system gave us a hard time in the most excitable moments, but overall it is a definitely recommended adventure for fans of the genre.
    • 73 Metascore
    • 75 Critic Score
    RuneQuest: Warlords delivers a solid tactical experience that stands on the strength of its worldbuilding, clear systems, and remarkably clean UI. It doesn’t aim for the flashiest presentation, and some technical choices keep it from reaching the top of the genre, with audio feedback that could hit harder. Still, it’s a compelling option for players who appreciate thoughtful, position-driven strategy and a grounded entry point into the rich mythos of Glorantha.
    • 67 Metascore
    • 75 Critic Score
    Big Bad Wolf's latest is a visually arresting Lovecraftian deep-dive that prioritizes "big brains" over big guns, but its overly safe structure prevents it from reaching true horror greatness. While the 2053 tech-noir setting is a brilliant spin on the mythos, the thalassophobia here is mostly "vibes" and very little bite. The investigative loop is genuinely high-brow, featuring a complex sonar-based system that rewards meticulous detail-hunting. However, the total absence of combat or persistent physical threats makes the 11-hour journey feel like a guided tour of an underwater museum rather than a desperate struggle for survival. Branching paths and multiple endings provide some much-needed narrative stakes, yet the AI companion, Key, feels like a hollow shell of what a modern interactive partner should be. It’s an essential pick for lore-hungry detectives and tech enthusiasts wanting to push Path-Tracing to its limits, but hardcore horror fans will likely find the lack of "Game Over" consequences a bit underwhelming. A sophisticated investigative gem that desperately needs more teeth.
    • tbd Metascore
    • 75 Critic Score
    Cal & Bomba is a small gem in the indie scene, capable of blending strategy, humor, and intelligent design into an engaging gaming experience. A game that deserves attention, especially from those looking for something different and stimulating, and which confirms how creativity can still make a difference in the world of video games.
    • tbd Metascore
    • 75 Critic Score
    Black Desert Online finds a new home on PlayStation 5, bringing its entire world and the vast amount of content released so far. Perhaps more could have been expected performance-wise, as the frame rate occasionally stutters. In our hands, it remains the solid MMORPG we’ve played and come to know on many other platforms, with its action-based combat and RPG soul, though the grinding is still a bit too invasive, even if it helps to somewhat reduce the importance of in-game purchases. The absence of a subscription fee also offers a good reason to try Black Desert Online, but after all these years it would have been nice to see a more comfortable interface. All in all, it’s a valid title, though not perfect, and while the servers don’t seem particularly crowded at the moment, the situation should improve over time, especially since the console servers are cross-platform.
    • 77 Metascore
    • 75 Critic Score
    South of Midnight stands out for its setting, artistic design, and storyline, but when you pick up the controller, its weaknesses become apparent due to an extremely derivative gameplay experience that feels all too familiar from many other titles. Compulsion Games poured all its creativity into bringing this deep South of the United States to life, but ultimately delivered a repetitive gameplay system with little to say. I found myself playing through the interactive sections without much enthusiasm, viewing them more as a necessary step to get through as quickly as possible to uncover what the story had to offer. The narrative, however, is crafted with great care and delivers glimpses of “real” lives that are both striking and memorable, just like the mythology built around Hazel’s world. From a technical standpoint, the execution is inconsistent: the audio and soundtrack are excellent, but the graphics exhibit some noticeable rough edges, despite the strong artistic vision. The stop-motion effect (which I recommend disabling), while fascinating, makes everything feel too choppy, and the lack of some frames affects the overall fluiditY….South of Midnight is a good game, more for its story and atmosphere than for its gameplay. While the technical limitations may be attributed to a modest budget, the gameplay choices feel overly safe, ultimately holding back the ambitions of a title that had the potential to deliver more—though it remains an enjoyable experience.
    • 82 Metascore
    • 75 Critic Score
    Achilles: Survivor shows promising design and a solid gameplay core, blending the survivors-like formula with light strategy and mythological flair. The tactical construction system adds genuine depth, and the loop is engaging across multiple runs. However, the current content offering is modest, and performance issues are still present. With continued updates, it could grow into a standout title.
    • 67 Metascore
    • 75 Critic Score
    Formula Legends may be an indie project, but it’s a well-crafted homage to the golden era of Formula 1. It strikes a balance between arcade accessibility and a layer of strategic nuance, offering smooth, enjoyable gameplay that only suffers from a few lingering bugs. The game is easy to pick up and play, delivering instant fun, yet mastering its vintage machines demands time and dedication. While it won’t go down as a landmark racing title, it provides plenty of entertainment for those who appreciate F1 history and prefer a more relaxed experience over the complexity of ultra-realistic sims. A strong package overall—though the lack of multiplayer is a notable drawback.
    • 74 Metascore
    • 75 Critic Score
    WUCHANG: Fallen Feathers is a solid soulslike title, though it lacks the standout features needed to distinguish itself among the many games inspired by FromSoftware’s successes. Given its modest budget, WUCHANG: Fallen Feathers combines decent artistic direction with a handful of original ideas, managing to entertain without delivering any major highs but providing an overall honest experience. The game offers an interesting progression system, which unfortunately clashes at times with some shortcomings in the combat mechanics—particularly inconsistent parrying. Still, there are several intriguing aspects, such as the Temperance mechanic, the skill tree, the wide variety of weapons, and the Fury system that introduces the Inner Demon. At times, the game feels a bit overloaded with features, risking a somewhat scattered experience. However, with enough discipline (and believe me, you’ll need it), players can enjoy themselves without focusing too much on the story, which is not always particularly inspired. For those already familiar with soulslikes, WUCHANG: Fallen Feathers offers a fresh challenge that may not become a landmark in the genre, but definitely has something unique to contribute.
    • 78 Metascore
    • 75 Critic Score
    Paradoxically, this Remastered version of Days Gone seems more aimed at die-hard fans of the original than at newcomers. Bend Studio’s work once again falls into the same mistakes of the past, placing greater emphasis and polish on what are essentially secondary aspects of a game that almost seems to hide its best qualities beneath an imposing, yet fragile, exterior. There are technical improvements—lighting above all—but some are barely noticeable or simply not enough to truly capture the attention of more discerning players.
    • 74 Metascore
    • 75 Critic Score
    Ultimately, Ariana and the Elder Codex is an adventure that is enjoyable to play, but one that is unlikely to be remembered as something essential. It is a good book to read once—but not necessarily to reread.
    • 67 Metascore
    • 75 Critic Score
    Grit and Valor - 1949 is a delightfully tasty indie title that you don’t come across every day on Valve’s store. Charming dioramas, a story that’s overall original and intriguing, and an action game cleverly disguised as a tactical-strategic experience built around a decently conceived roguelike should, albeit with some reservation, convince you to make the purchase.
    • 75 Metascore
    • 75 Critic Score
    It's not the most original game in the world, but it has a clear identity, and if it gets the right platform and the public can understand it, it could make its way into a particularly crowded indie game market. It's fun, immediate, and works, even if it doesn't bring anything new or innovative.
    • 66 Metascore
    • 75 Critic Score
    NUTMEG! A Nostalgic Deckbuilding Football Manager isn't exactly a management sim—even though that is, in effect, what you have to do—nor is it strictly a deckbuilder—even though that is ultimately how you take to the pitch. It defies easy classification and isn't immediately intuitive; yet, in the end—without any unnecessary frills—you simply start playing, and you won't be able to tear yourself away.
    • 80 Metascore
    • 72 Critic Score
    Mega Man Star Force Legacy Collection is a thoughtfully curated compilation that aims to relaunch a series that was probably overshadowed by Battle Network. After 20 years, time has somewhat washed away the sense of “disappointment” that once permeated various communities, allowing players to rediscover some unique JRPGs and introducing them to a new generation—especially fans of Mega Man. We believe that the Star Force saga features a solid combat system that can also satisfy the most demanding RPG players: some boss battles, particularly in Star Force 3, could really put players to the test. All things considered, this re-release doesn’t offer anything new, but it delights with a complete package that lets you enjoy the entire epic from start to finish (each chapter will take no less than 20 hours to complete 100%). Compared to other re-releases, Mega Man Star Force Legacy Collection doesn’t offer anything particularly revolutionary. However, having these historic games in a single package—without having to go crazy trying to track down an old Nintendo DS—is no small thing. And besides, Star Force 3 truly feels like a brand-new addition.
    • 71 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows: Claws of Awaji is a decent but uneven expansion. The island looks great and the staff weapon adds some welcome variety to combat, with a handful of missions that feel true to the franchise’s roots. Still, too much of the content falls back on recycled mechanics and padded objectives, dragging down the pacing. The story does get closure, but the payoff feels more functional than memorable, leaving this DLC closer to optional add-on than essential chapter.
    • 73 Metascore
    • 70 Critic Score
    It is certainly fascinating for those seeking a shift in perspective within the horror genre: no longer victims or hunters, but the very embodiment of architectural evil. Its strength lies in an original narrative concept, a dense atmosphere, and an aesthetic consistent with its dark world. However, behind the originality of the idea lurks a certain structural repetitiveness: the nights follow one another with mechanics that, although varied in detail, tend to repeat the same cycle of fear and defense. The house lives, yes, but at times it seems to dream the same nightmare over and over again.
    • tbd Metascore
    • 70 Critic Score
    Pirates VR: Jolly Roger is a pleasant and immersive experience where you get to live the life of a true pirate, filled with magic, adventure, and exploration. Unfortunately, the game lacks depth in both story and gameplay, leaving it as a title that excels in visuals and aesthetics but remains functional overall.
    • 71 Metascore
    • 70 Critic Score
    Milestone’s first steps into the new generation of virtual supercross entertain with an engaging, mostly well-executed, and fun package, though it’s quite challenging at first, and not without flaws. The supporting features in career mode don’t really stand out, and we wouldn’t have minded a few more changing elements to spice things up. The physics engine still needs some tweaking, and performance isn’t as stable as we’d like. That said, a couple of patches could easily fix these issues, and the upcoming new contents promised by the developers should help flesh out a currently underwhelming baseline. If you enjoyed previous entries, the technical improvements and the new sights offered by the updated roster and online championships might push you to try this new episode, while motorcycle enthusiasts could find a new passion in Monster Energy Supercross 25.
    • 70 Metascore
    • 70 Critic Score
    A.I.L.A. is a fascinating, if bipolar, horror experiment with a strong artistic vision, offering an unsettling narrative journey that is worth experiencing. However, be prepared for rough action gameplay that betrays its indie budget; this is best recommended for narrative-focused players who can overlook its mechanical flaws.
    • 82 Metascore
    • 70 Critic Score
    Anyone with a penchant for narrative-driven video games should check out Aether & Iron: the captivating setting, the criminal undertones, and the wide variety of characters encountered and locations visited guarantee entertainment. Furthermore, there's the tactical component, which, without overdoing it, manages to offer a satisfying challenge. Seismic Squirrel's offering is certainly not without its flaws—at times it's a bit too textual and not visual—but it will win over those willing to immerse themselves in its story.
    • 69 Metascore
    • 70 Critic Score
    Eldegarde is a smart idea wrapped in a rougher execution: it distills MMO progression into bite sized sessions and bolts it onto a tense extraction loop that can feel genuinely rewarding. But the cracks show once the honeymoon fades, with combat that’s more heavy than deliberate, runs that start to blur together, and a few technical hiccups that demand patience. It has identity and real potential, just not the polish or momentum to become a daily habit yet.
    • 64 Metascore
    • 70 Critic Score
    Sons of Sparta is only a partially convincing experience; it has a surprisingly well-crafted soundtrack and a simple yet enjoyable story centered on the relationship between Kratos and his brother Deimos, but it suffers from a severe lack of identity that limits its impact. The gameplay works without ever excelling, the power-ups are useful but not particularly impactful, and the violence, a defining element of the world it belongs to, is toned down. The idea of ​​creating a smaller project could have proved successful, but the overly cautious management makes it a title that entertains for a few hours without truly leaving a mark. If it weren't for that name on the cover, it would easily go unnoticed.
    • tbd Metascore
    • 70 Critic Score
    If you're looking for a roguelike set in a dark fantasy world, there's no shortage of options, but I must admit that Doomspire has some things going for it that could be a little better. It's not currently in Early Access, but it should have been so that more experimentation could be done before launching to the public. However, it's fun for a few hours if you can find the right motivation.
    • 76 Metascore
    • 70 Critic Score
    Screamer is one of the most visually striking and nostalgically satisfying arcade games to hit the market since the PS3/Xbox 360 era — the golden age of racing. Unfortunately, the game is undermined by frustrating AI and level design that prevents you from fully enjoying the experience it otherwise deserves, given what it has to offer.
    • 74 Metascore
    • 70 Critic Score
    Romancing SaGa: Minstrel Song Remastered International offers a great classic from the past in a completeness that allows the player to choose which version to tackle. While the adaptation work is considerable, the technical limitations of a native PS2 product and the gameplay choices make it difficult to face for those accustomed to more modern titles. In short, it's a product not for everyone.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Despite it being an Early Access, therefore subject to future improvements, Sancticide is a project that should be taken and redone from the ground up. It's not just a matter of bugs or technical problems of any kind, but of a completely poorly thought out and implemented gameplay system, as well as an unproposable narration and dubbing. The only, very small aspect that we can save concerns the sketches of the enemies and in particular of the non-human creatures, along with their descriptions, but it is certainly not enough to lift from the ground a game that is the cause of its own apocalypse. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Nightmare Frontier does its part, between novelties and good ideas, unfortunately the latter run out quickly and the rest is a good filler, but certainly less interesting than the first hours. Certainly the seeds of a structure that deserves a posthumous study have been planted. [Early Access Review Score = 70]
    • tbd Metascore
    • Critic Score
    Windrose is a crystalline ambition that still has to reckon with an unrefined MMO past. While the pivot from Crosswind successfully reclaimed the project’s soul, it failed to resolve the inherent clunkiness of an engine too heavy for its own good. The core loop remains magnetic and the navigation is easily among the genre’s finest, but technical setbacks, severe memory leaks, and tedious ground combat frictions significantly dampen the experience. It is a diamond in the rough for purists willing to fight the hardware: a title in desperate need of a few more optimization cycles before it can truly shine. [Early Access Score = 75]
    • tbd Metascore
    • Critic Score
    In its Early Access phase, Titan Quest 2 already shows a solid core and a strong sense of identity, with all the room for growth you’d expect from a work in progress. The Greek setting is atmospheric and richly detailed, the loot system feels rewarding, and the variety of builds — including my full Storm experiment — hints at huge potential for long-term replayability. Sure, graphics optimization still needs refinement and combat mechanics could use sharper precision, but the foundation is solid, and the overall experience is already engaging. If the developers deliver on their promise to expand the content and fine-tune performance, this could earn a well-deserved spot among the genre’s most memorable ARPGs. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Into the Dead: Our Darkest Days is an ambitious survival management game, already solid in its structure but still in development. The atmosphere is well-crafted, the tension constant, and every choice has real consequences. If you enjoy games where time is your enemy and survival requires careful planning, give it a shot. But remember: it's in early access. Consider your options carefully and keep an eye on the official update roadmap. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Mars Attracts is an original management game, capable of reversing roles and perspectives with pulp irony and a touch of cruelty. The basic graphics and improved interface don't overshadow the love for the franchise, evident in the grotesque gimmicks and Martian dialogue. It's just the beginning, but if the team can expand its content and refinements, this title could become a unique experience in the management game landscape.

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