Gamesurf's Scores

  • Games
For 357 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 357
363 game reviews
    • 70 Metascore
    • 65 Critic Score
    Legacy of Kain: Defiance Remastered is not the product we expected following the remaster of the two Soul Reaver titles. This release feels like another "nostalgia bait" operation that is, frankly, difficult to justify. One commendable addition is the over-the-shoulder camera, which significantly improves the game's quality of life and assists during both platforming sections and combat. On the other hand, new mechanics such as the local map and the "foresight" ability feel negligible, adding very little to the overall experience. The graphical enhancements applied to the environments are bland and barely noticeable; in fact, they occasionally break the atmosphere of the original game. While the character models are highly detailed, the development team seems to have taken too many liberties in redesigning some of the key protagonists. From a gameplay perspective, the title suffers from the exact same issues as the original 2004 release: it remains repetitive and tedious, both in its combat encounters and its environmental puzzles. Ultimately, Legacy of Kain: Defiance Remastered stays afloat solely thanks to the masterful narrative and world-building of the original game, but it leaves a bitter taste in the mouth.
    • 72 Metascore
    • 65 Critic Score
    The Day I Became a Bird is a narrative video game that captures the emotional essence of a child's first love, as described in Ingrid Chabbert's book of the same name. It's a journey of discovery and the purest expression of one's childhood self, as well as an early message about the development of "social skills." However, this transformation into a sparrow is characterized by an all-too-brief flight, touching in some ways but lacking in playfulness. It's a game aimed primarily at children, recommended for parents who want their little ones to experience a truly interactive and at times emotional adventure. However, a few gameplay elements and extremely basic puzzles are not enough to make this poem a true video game masterpiece. In any case, this journey was brought to life with great artistic mastery, both in terms of the overall graphics and the sound system. An emotional story that brings out your inner child, but we wish it could have lasted a little longer.
    • tbd Metascore
    • 65 Critic Score
    Luck & Loot requires patience, experimentation, and a certain tolerance for failure. But for those willing to immerse themselves in its deep system and dark atmosphere, it offers a unique experience, where chance becomes a tool and strategy blends with emergent storytelling.
    • 67 Metascore
    • 65 Critic Score
    Gundam fans, especially those fond of SEED, will enjoy this nostalgic dive into the Cosmic Era. Everyone else is left with a middling action game packed with names but lacking in substance. The generous framework might appeal to genre enthusiasts and even spark interest in the source material, but as a standalone experience, Battle Destiny Remastered falls short, and struggles even more on Switch.
    • 54 Metascore
    • 65 Critic Score
    You’d probably find the cover of this new edition of Sacred 2 right next to the word “remastered” on Wikipedia. Jokes aside, we’re talking about a pure remaster, where the fantasy hack and slash has been brought back in its original form, with very few additions such as updated graphics, slight controller-use optimization, and some interface improvements. Sacred 2 Fallen Angel Remastered plays fine, but it carries over the same problems it had at the time of its original release — including somewhat chaotic menus and situations where input commands don’t feel quite right. Besides some occasional crashes and bugs, this dive into the past can still offer a few hours of fun without too many expectations.
    • 68 Metascore
    • 65 Critic Score
    I wouldn’t recommend No Sleep for Kaname Date at full price, not even to the series’ most die-hard fans. Spike Chunsoft’s spin-off doesn’t try to reinvent the wheel, and while it may entertain those simply craving another outing with Date in this bizarre universe, it relies too heavily on familiar tropes without expanding or deepening them. As a result, it struggles to carve out its own identity or leave a lasting impression. The story has its moments, but it's padded with obvious narrative detours that drag the experience down; cut the fluff and you'd have a solid standalone expansion. The escape rooms are fun, though far from essential. The cast and comedic direction remain top-notch as always, but is that enough to justify a purchase? If you're new to the franchise... what are you even doing here? Go play The Somnium Files first.
    • tbd Metascore
    • 65 Critic Score
    Devil Jam is an independent production that stages a concert built around rhythm and automatic attacks. What we have here is a roguelite with some interesting ideas, based on upgrades placed on a dedicated grid to create an offensive and defensive score capable of wiping out entire armies of demons. What you end up with is a bold production that presents an overall functional combat system, but one that may feel rather repetitive even to those who strongly enjoy the genre. The presence of only a single map and a handful of bosses doesn’t help either, making the experience feel less deep than expected. However, the ticket price for Devil Jam is very low (€7.99), and it would almost be outrageous not to attend at least once this concert with decidedly hellish notes.
    • 84 Metascore
    • 65 Critic Score
    Re-releasing a game multiple times doesn't seem wrong to us; the important thing is to do it wisely and strive to deliver the best possible experience to players at the time. Virtua Fighter 5 R.E.V.O. World Stage is being released on Nintendo Switch 2 in a less than appealing package with very little content, despite the desire to add some freshness with the World Stage mode. Regarding online play, unfortunately, the situation isn't the best: finding players could be more challenging than expected, considering how sparsely populated it is currently. However, netcode rollback can sometimes ensure (under the right conditions) a decent online experience.On Nintendo Switch 2, Virtua Fighter 5 R.E.V.O. World Stage runs well, although the graphics aren't exactly spotless (a situation that improves with portability). For the proposed price (€19.99) it manages to guarantee some pleasant combat: but if you are looking for online competition, well, perhaps other competitors are doing better on this front at the moment.
    • 60 Metascore
    • 65 Critic Score
    She's Leaving offers a compelling atmosphere and concept but ultimately underutilizes its unique forensic mechanics, settling for a solid, yet conventional, first-person thriller experience.
    • tbd Metascore
    • 60 Critic Score
    VORON: Raven's Story is a raw game, but an excellent foundation for more mature future projects. Playing the role of a raven is a unique experience, although it is not very easy to get used to the flying technique. The story is rather short but linear, while the atmosphere dedicated to Norse myths helps to make the experience more immersive. Unfortunately, there are many flaws that affect the game, from the technical side to some limitations closely related to gameplay. Considering its cost, however, we recommend giving it a chance.
    • tbd Metascore
    • 60 Critic Score
    Under Par Golf Architect is a cute and charming product whose features meet the modest expectations it sets. Ultimately, the gameplay boils down to designing golf courses and managing the facilities and the simple surrounding economy. It is neither a great golf game nor a great management sim: it is simply a small game that does both.
    • 59 Metascore
    • 60 Critic Score
    Painkiller (2025) is a game that hits hard in the moment, but fades away as soon as the screen goes dark. It’s a well-crafted exercise in style, where rhythm, co-op action and technical solidity take center stage, yet they’re not enough to summon the fury and identity that once made the original a legend. Behind the metallic blaze and the storm of bullets, something essential is missing: a beating heart, a vision, a damned soul capable of leaving a mark. Because metal in your ears isn’t enough to bring a demon back to life, you need a heart too. And sadly, this one doesn’t have it.
    • tbd Metascore
    • 60 Critic Score
    Manairons is one of those gaming productions that deserves our applause for its inspiration and originality. On one hand, we find a stimulating artistic and sound design—dark in tone, yet conveying hope for the future. On the other, the gameplay mechanics are quite successful regarding the platforming and puzzle phases, but fall short when it comes to the general combat system. In any case, despite some obvious limitations, Manairons still manages to find its place in the genre, thanks to an original story born from the legends, customs, and traditions of the Pyrenees mountain range. Unleashing the power of the magic flute wasn't bad at all, though one must always keep in mind a few "off-key notes" on the musical score of this fantasy journey.
    • 68 Metascore
    • 60 Critic Score
    Spirit of the North 2 is both a "more of the same" of the first chapter and a missed opportunity for the development team to take flight with a superior quality product. The Lore and the game-design are amazing, this is undeniable, but the technical problems and the superficiality in the interface make the gameplay difficult and cumbersome, preventing us from giving him a higher than sufficient rating. And it's honestly a shame...
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • tbd Metascore
    • 60 Critic Score
    Go Fight Fantastic! is a game that could (and should) have done better. Switching heroes in combat based on the situation might seem like a good idea, but it’s poorly executed in the context in which it's applied — partly due to uninspired level design and a repetitiveness that doesn’t really encourage players to stick with the game for long.
    • 66 Metascore
    • 60 Critic Score
    Yasha: Legends of the Demon Blade isn't a bad game, but it's not a good game either. The graphic design would certainly have deserved more attention for the actual systems and the three stories, despite being different and pleasant to play, offer the same enemies and bosses. You will fell about playing the same game three times, and it is a shame. But there's worse out there.
    • 70 Metascore
    • 60 Critic Score
    Playing today these Tomb Raider adventures feels undeniably outdated. The two main entries in this collection seem to dredge up the murkier parts of the franchise, while Angel of Darkness remains, arguably, the worst installment in Tomb Raider history. if that's not enough, consider that Aspyr’s control implementation is nearly unplayable—whether using the classic tank controls or the modernized scheme. So, does this revival make sense? Not really. However, if you're a die-hard fan from the golden era and find yourself longing for Lara, you might still want to give it a shot.
    • tbd Metascore
    • 60 Critic Score
    Compilations like this are always tricky to evaluate. On one hand, we appreciate QUByte Interactive and Atari’s work in reviving these classics in their purest form (except for Barkley Shut Up and Jam!, though the omission is understandable), adding just a few modern features to attract a younger audience. On the other, we can’t help but wonder if more could have been done with both the existing material and the broader Accolade catalog. Extras like scanned original manuals, the ability to experience different versions of each game, or historical documents would have made the package more appealing. Given the wide library at their disposal, a few additional titles wouldn’t have hurt this Sports Collection. Furthermore, Winter Challenge and Summer Challenge haven’t aged well, while the two HardBall! entries feel redundant, slightly diminishing the overall value of the collection. That said, those who fondly remember these games from their youth or have a passion for retro sports titles will still find plenty of entertainment here.
    • 69 Metascore
    • 60 Critic Score
    Space Adventure Cobra – The Awakening reaches a 6 more for the nostalgia effect than for the quality of the job done. The control system has to be revised from its roots, even if with practice you can still got to the bottom of it. A gift for the original series' lovers an an incentive for the others to rediscover it, but overall an average game.
    • tbd Metascore
    • 60 Critic Score
    Post Trauma is a survival horror game that aims to follow in the footsteps of Silent Hill, but falls far short of the mark. The main culprit is a flat and underwhelming combat system that undermines what is otherwise a fairly well-crafted exploration and puzzle-solving component. It’s a decent starting point that could have benefited from a bit more polish, but it's worth remembering that this independent project began as the work of a single developer, who later received support from a small development team—though likely a bit too late in the process.
    • 78 Metascore
    • 60 Critic Score
    Where Arceus dared, Z-A retreats, offering an experience that neither innovates, excites, nor engages. The return of Mega Evolutions, while interesting, isn’t enough to save a game that feels built with minimal effort for maximum commercial gain. The “Legends” series thus loses its original meaning, and Z-A stands as a symbol of a creative crisis that Game Freak doesn’t yet seem ready to confront. For those curious about the new battle system and the thrill of catching Pokémon — which still manages to inspire some excitement — there’s something here for you too.
    • 66 Metascore
    • 60 Critic Score
    The Precinct is a bit of a disappointment, even if it survives with a passing grade. Aesthetically pleasing, not a complete failure, but generally banal both in terms of how it is played and how it was conceived. An indie game lacking in ideas and programmed superficially, but disguised with pleasant graphics that hide its flaws. It is not completely bad, but it will hardly be remembered.
    • 60 Metascore
    • 60 Critic Score
    Nintendo games usually impress with the sheer number of ideas they contain, often used only once and then set aside. Drag x Drive, on the other hand, clings insistently to its central idea, controlling characters on wheels using the Joycon 2 held like a mouse, and never strays from it. Not even when it would be better to do so, for example, by managing the various modes via menus. The main fault, however, is paradoxically that it makes little use of this mechanic, offering a limited variety of challenges beyond online competitions and battles with bots. Perhaps there will be updates in the future, but at the moment Drag x Drive would make more sense as part of a collection of games than sold as a standalone game (albeit at a low price).
    • 65 Metascore
    • 60 Critic Score
    Edens Zero delivers an uneven experience: it captures the heart of Mashima’s universe with a colorful cast and a strong soundtrack, but the shallow combat and dated technical execution hold it back. Fans will find enough to enjoy, newcomers may be intrigued, but anyone seeking depth or polish will likely walk away disappointed.
    • 69 Metascore
    • 60 Critic Score
    Heartworm starts off very well, presenting an intimate and personal theme like grief and its processing, a well-crafted atmosphere, and a sense of growing tension. However, when it tries to do more, this is where it begins to falter.
    • tbd Metascore
    • 60 Critic Score
    Roulette Hero attempts to offer an original concept by blending strategy and randomness, but it often ends up being repetitive, with a pace that struggles to truly engage. The graphics, while functional, lack charisma and distinctive style, making the visual experience unmemorable and unable to offset the monotony of the gameplay.
    • tbd Metascore
    • 60 Critic Score
    Kingdom Loop tries to be a clone of Loop Hero, without fully succeeding, with progression issues, imbalances and little bite, but despite everything you can tell the substance is there and perhaps it just takes a little to recalibrate the product, which certainly should have launched in early access, but which will certainly see major changes in the coming months... perhaps.
    • 66 Metascore
    • 60 Critic Score
    Ambitious but lacking bite, Echoes of the End borrows from bigger names yet struggles to engage. Its visuals are stunning and the puzzle-platforming has flashes of brilliance, but a directionless story and clunky combat drag it down. Ryn’s magical powers shine, though whenever they’re not in focus the experience falters. The potential is there, but it largely goes unrealized. Worth a shot for fans of narrative-driven adventures, but expect some frustrations.

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