Gamesurf's Scores

  • Games
For 357 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 357
363 game reviews
    • 76 Metascore
    • 70 Critic Score
    Mario Tennis Fever boasts an impressive roster and a robust multiplayer offering, but its single-player content is thin and the Story mode feels like little more than a red herring. Controller in hand, the gameplay ranks among the best the series has delivered, yet it’s not enough to justify a full-price purchase. Switch 2 needs true heavy hitters, and Camelot’s latest effort ultimately falls short of that mark.
    • 78 Metascore
    • 70 Critic Score
    Radiolight, although it doesn't present any technical problems, places us in a scenario that is perhaps a little lacking in detail, where the presence of more points of interest, such as buildings or other shelters, might have been more functional. However, it must be considered that the adventure takes place in a National Park, so one couldn't expect any real miracles in this respect.
    • 75 Metascore
    • 70 Critic Score
    Resistance doesn’t introduce any major innovations, but it once again delivers a solid mix of action and mission planning, which is the Rebellion’s winning formula. However, the series can no longer rely solely on its signature cinematic kills to stay relevant. A general refresh, including technical improvements, is becoming necessary before the franchise risks slipping into a nostalgic more of the same repetition.
    • tbd Metascore
    • 70 Critic Score
    Hordes of Hunger presents itself as a title that comfortably reaches a passing grade, yet fails to make the qualitative leap necessary to truly dominate the modern roguelite market in 2026. Although the manual combat concept is excellent and injects a welcome sense of freshness into a genre often too static, such as survivor-like games, the technical execution suffers from issues that undermine the long-term enjoyment of progression. The camera remains the most evident flaw, as getting stuck in the geometry of the Mountain Fortress during a boss fight can turn an engaging challenge into a moment of pure, unjustified frustration for the player. The balance of the Vampire build represents another critical point, since forcing the user down a single survival path drastically limits the creativity one would expect from such a layered and promising Forge system. The absence of an autosave system during runs and the persistent white flash in transitions to the Sanctuary further signal a lack of polish that Hyperstrange will need to address through targeted patches in order to avoid alienating the more detail-oriented segment of the community.
    • tbd Metascore
    • 70 Critic Score
    Bad Cheese is a horror experience that builds its foundation on the design of SteamBoat Willie and the grotesque creations that emerged from its creator's mind. While the design is excellent, the game fails to fully satisfy in terms of gameplay. The various game sections and the title's short duration, however, keep it from becoming boring. Bad Cheese doesn't use blood or gore; the true horror lies in the reality experienced by the protagonist and, more importantly, how this reality appears through their eyes.
    • 76 Metascore
    • 70 Critic Score
    Dear me, I was... is a visual novel that minimizes interactivity and pushes the medium of video games to its most extreme limits, telling a story of ordinary life in a delicate and evocative style, but one that requires a certain mood and sensitivity to be truly appreciated.
    • 65 Metascore
    • 70 Critic Score
    Recommending a GaaS title is always a gamble, especially in its early days, and Synduality: Echo of Ada is no exception. The core gameplay is solid, engaging, and entertaining, but the game could have had more content and the monetization is aggressive, also the game doesn't always respect players’ time.The way Game Studio e Bandai Namco built up the game makes it similar to a free-to-play, and in that case it would be a must-play, but the €40 price tag may raise some eyebrows. However, if you're a fan of extraction shooters, intrigued by the game's distinct Japanese aesthetic, or looking for a less "hardcore" entry into the genre, it might be worth considering. The real question is whether Game Studio and Bandai Namco will support it with meaningful content updates; an official roadmap would certainly help. For now, trips to Amasia may feel bittersweet, but with enough dedication, the game could still deliver some highly rewarding moments.
    • 62 Metascore
    • 70 Critic Score
    Survival Kids is a game intended for younger children, and in this respect it proves to be very suitable, offering clear, simple mechanics that evolve and increase over the course of the game. In this sense, the work done on the survival genre, broken down and reassembled into its basic parts, is interesting. It turns out to be equally true, however, that beyond novice players, for anyone else Survival Kids can be an intriguing pastime in small doses, only to tire in the long run.
    • 66 Metascore
    • 70 Critic Score
    The goal The Occultist sets for itself is a noble one: to artfully blend the world of the occult with that of survival horror—offering no weapons and no means of self-defense, relying instead solely on wits and puzzle-solving. It is a journey that did not always unfold harmoniously, yet one that successfully established the right atmosphere and maintained a high level of tension. However, one must also take into account certain technical limitations encountered on consoles, including a frame rate that is not exactly stable.
    • 80 Metascore
    • 70 Critic Score
    The heroine of this fantasy video game is not a legendary warrior forged in the fire of a thousand battles, but a young adult facing an existential crisis, dressed casually and wielding a sword made in China. The setting is not a mythical land, but an ordinary vacation spot. Dungeons of Hinterberg blends magic and everyday life in a mix that offers some good ideas, though not fully realized. Behind this facade lies an action/adventure game that aims to entertain with varied gameplay—and it succeeds, as long as you don’t expect too much.
    • tbd Metascore
    • 70 Critic Score
    Ink Reverie is a simple and lighthearted adventure, not very competitive and with easy-to-understand mechanics, despite a tutorial that is unfortunately unclear. However, the game dynamics quickly become easy to understand and will allow you to spend countless hours in evocative settings, listening to traditional Chinese music and decorating your ideal city with numerous buildings.
    • 82 Metascore
    • 70 Critic Score
    Death Howl is a game that deserves attention, certainly for its story—while not particularly original, it is well told—and it offers partially satisfying gameplay. However, its shortcomings are somewhat the classic ones of the genre; if you fail to keep player interest high amid repetitive action, the risk of losing engagement is significant.
    • 69 Metascore
    • 70 Critic Score
    More of a parallel line than a true evolution, Titanic Scion reinforces and expands Daemon X Machina’s strengths but doesn’t improve narratively, and its open-world elements only work in part. There’s a ton of content and opportunities, but the actual ‘quality time’ with Marvelous’ game is limited; the series still has a long way to go before becoming a must-buy. Fans of mecha and unconventional action, however, will find a fair compromise and plenty of fun.
    • 67 Metascore
    • 70 Critic Score
    Outbound is a video game that managed to surprise us in its own way, incorporating van life into a hybrid formula capable of entertaining even those who don't particularly enjoy the genre. Crafting, resource gathering, and progression never feel overly frustrating, effectively balancing every single component and keeping it within the player's reach. The charm of this production is undeniable, but it's worth pointing out that around the midpoint of the experience (which will nonetheless last over 30 hours) and as the in-game days go by, a certain sense of repetitiveness sets in. Every single area has been designed to offer a sense of calm, with the sounds of ocean waves and rustling trees, in a dystopian future where only renewable energy is used without leaving the slightest mark on nature. However, this world feels too empty — no human presence, just us and a vast array of crafting possibilities. Fortunately, we have a wonderful little dog to keep us company, who represents the most "heartwarming" element of the entire game. Outbound is a relaxing game, an interactive holiday and a road trip that serves as an escape from the increasingly pulse-pounding frenzy of modern video games. Respect for the environment, a sense of community, and anti-consumerism — perhaps this title could even inspire us to reflect on an ever more sustainable future.
    • 76 Metascore
    • 70 Critic Score
    Minos is a maze-based roguelite featuring gameplay that is, all things considered, engaging—simple in structure yet remarkably deep in its mechanics. Its roguelite nature ensures that you are constantly facing new challenges within a system best described as a blend of strategy and tower defense. The goal of the game is not to hunt down aspiring heroes and tear them to shreds while playing as the Minotaur; rather, it is to devise the right strategy to funnel them toward traps and crossbows that will fire a few darts too many (much to your delight)...We believe Minos is well-suited for more contemplative players—those who enjoy experimenting with mechanics rather than adhering to a typically more linear, guided formula. If you value strategic planning, appreciate an intriguing storyline, and remain undeterred by repeated failures, then the Minotaur awaits you within that labyrinth—a maze that has become his very reason for being.
    • 61 Metascore
    • 70 Critic Score
    Siren’s Rest doesn’t expand the universe of Still Wakes the Deep, but it resurfaces quiet, long-buried fragments. It’s a brief experience — not always sharp — yet it resonates thanks to its intimate, human focus. It offers no clarity, no revelations, but it softly completes what was left unresolved. Sometimes, that’s all it needs to do.
    • 55 Metascore
    • 70 Critic Score
    Fast & Furious Arcade Edition does exactly what it promises, bringing the original arcade formula to home systems without any additions or compromises. Adrenaline-fueled races, exotic settings, explosions, fiery trails, jumps that defy the laws of physics: it has everything you would expect to find. In its frankness, Fast & Furious Arcade Edition offers everything right away: eight vehicles, six tracks, and lots of small doses of adrenaline to take in even when you don't have much time. What you see is what you get.
    • 66 Metascore
    • 70 Critic Score
    Waiting times and microtransactions are never welcome, but Pokémon Champions proves to be very user-friendly. Its current structure is ideal for players who want to explore the series’ competitive battling without investing too much time or resources, offering a progression system that is slow but steady. And most importantly, free. If this approach is maintained, it’s easy to recommend it to those who have drifted away over the years and would appreciate a more focused and controlled environment. You don't even need a subscription to play. That said, content and variety are still lacking. For now, at least. If you prefer having access to the full experience of Pokémon Scarlet and Violet, there’s little reason to switch, especially if you’re already used to playing online. And if you’re still unsure, Pokémon Showdown is always just a click away.
    • 84 Metascore
    • 70 Critic Score
    Visions of Four Heroes builds upon an already strong foundation with extra character development and new content. Fans of Dynasty Warriors: Origins will enjoy it, but the €35 price tag is difficult to justify. At half the price, it would be an easy recommendation.
    • 73 Metascore
    • 70 Critic Score
    Bounty Star offers familiar mechanics in an original setting. Not everything works perfectly, but as a mecha fan I enjoyed my time with it. That said, Dinogod’s debut struggles on several fronts, from combat balance to underdeveloped systems. It’s not a game I’d recommend without reservations, especially at full price, but if the concept appeals to you, you’ll probably be able to overlook its flaws.
    • 68 Metascore
    • 70 Critic Score
    This isn’t the game that revolutionizes the genre, but it’s that kind of indie title that could entertain you for the hours needed to complete the main story. Frankly, I had hoped it would be much more, but overall I had fun, and it works well—especially if you lower your expectations a bit. A decent indie that does its job and is worth considering if you enjoy tactical games.
    • 78 Metascore
    • 70 Critic Score
    If you loved the first installment and don’t mind roguelikes, Lost in Random: The Eternal Die offers a fresh perspective on this intriguing game universe, perhaps less inspired, but still full of charm and plenty of content to explore. Others might struggle with its approach, which is quite a departure from the original, and there are certainly better alternatives within the genre. However, don’t overlook it if you’re looking for a solid action-RPG that’s not overly long but packed with character.
    • tbd Metascore
    • 70 Critic Score
    Bonaparte: A Mechanized Revolution is a bold and original strategy game, driven by a clear creative vision and a strong sense of identity. Its mix of politics, territory management, and turn-based tactics works best when all systems align, especially thanks to the presence of the mechs and the choice between Céline and César Bonaparte, which adds replayability and personality. Over time, however, some limitations emerge. The interface isn’t always intuitive, a few mechanics feel simplified, and the technical constraints of an indie production become visible during the more complex phases. The lack of an Italian localization also weighs on a game that relies heavily on text and political interaction.
    • 77 Metascore
    • 70 Critic Score
    Visually stunning and emotionally resonant in places, largely due to its superb sound design, The Midnight Walk ultimately falters with overly simplistic and permissive mechanics. This makes the gameplay feel disconnected from the depicted world's inherent brutality.
    • 66 Metascore
    • 70 Critic Score
    Fear the Timeloop is an indie game that, despite its low budget and lackluster animation, still manages to provide some thrills for genre fans. While you wait for the new official Resident Evil, take a tour of Saint Heritage Hospital.
    • tbd Metascore
    • 70 Critic Score
    Static Dread: The Lighthouse successfully merges Lovecraftian cosmic dread with demanding bureaucratic management. Its oppressive atmosphere, excellent sound design, and non-linear moral dilemmas stand out, crafting a unique and paranoid experience. However, the core resource loop especially becomes too repetitive and forgiving in the late game, preventing it from achieving its full, terrifying potential.
    • tbd Metascore
    • 70 Critic Score
    Actually, this Kayak VR DLC has no real flaws - it's the same wonderful experience, but in a new area that's brief, intense, and magnificent, yet really very short. You'll be the ones to make sense of the purchase, although obviously in a complete package, this addition is of great value.
    • 68 Metascore
    • 70 Critic Score
    We cannot call Football Manager 26 a failure, because at the heart of this football management game lies a vast, well-tested system of countless data points and cause-and-effect correlations, once again creating gameplay that makes every decision we make truly meaningful. The problem is that, in its attempt to innovate and refresh itself, FM26 has become much less user-friendly and linear than before, struggling with what we might call the “conceptual maps” that should link the various screens to the player’s actions. Even the new 3D match engine is largely in need of improvement and remains somewhat unsatisfactory at the dawn of 2026, with optimization still requiring fine-tuning. We can only hope that this marks a fresh start and that the future will return Football Manager to the heights we have long known.
    • 74 Metascore
    • 70 Critic Score
    Reigns: The Witcher sticks to the formula established by the original Reigns without reinventing it. Its blend with CD Projekt Red’s fantasy RPG offers fans of the Witcher an enjoyable diversion alongside their favorite character, while also serving as a potential entry point for newcomers to the series. Overall, it’s not particularly captivating, but it gets the job done.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club brings an intriguing idea to the table which, while not reinventing the online shooter genre, attempts to give it a fresh twist. In a market dominated by fast-paced, adrenaline-fueled action, Velan Studios takes the opposite route: a slower, more methodical gameplay where reflexes take a back seat and listening becomes the key to survival. The variety of modes and the addition of a guest pass show great attention to the community, though some limitations remain: for now, the game offers only one map and a pace that might feel too niche to achieve mainstream success. Even so, Midnight Murder Club has the potential to surprise genre enthusiasts; a rough diamond that, with the right polish, could truly shine.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • tbd Metascore
    • Critic Score
    Despite it being an Early Access, therefore subject to future improvements, Sancticide is a project that should be taken and redone from the ground up. It's not just a matter of bugs or technical problems of any kind, but of a completely poorly thought out and implemented gameplay system, as well as an unproposable narration and dubbing. The only, very small aspect that we can save concerns the sketches of the enemies and in particular of the non-human creatures, along with their descriptions, but it is certainly not enough to lift from the ground a game that is the cause of its own apocalypse. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Nightmare Frontier does its part, between novelties and good ideas, unfortunately the latter run out quickly and the rest is a good filler, but certainly less interesting than the first hours. Certainly the seeds of a structure that deserves a posthumous study have been planted. [Early Access Review Score = 70]
    • tbd Metascore
    • Critic Score
    Windrose is a crystalline ambition that still has to reckon with an unrefined MMO past. While the pivot from Crosswind successfully reclaimed the project’s soul, it failed to resolve the inherent clunkiness of an engine too heavy for its own good. The core loop remains magnetic and the navigation is easily among the genre’s finest, but technical setbacks, severe memory leaks, and tedious ground combat frictions significantly dampen the experience. It is a diamond in the rough for purists willing to fight the hardware: a title in desperate need of a few more optimization cycles before it can truly shine. [Early Access Score = 75]
    • tbd Metascore
    • Critic Score
    In its Early Access phase, Titan Quest 2 already shows a solid core and a strong sense of identity, with all the room for growth you’d expect from a work in progress. The Greek setting is atmospheric and richly detailed, the loot system feels rewarding, and the variety of builds — including my full Storm experiment — hints at huge potential for long-term replayability. Sure, graphics optimization still needs refinement and combat mechanics could use sharper precision, but the foundation is solid, and the overall experience is already engaging. If the developers deliver on their promise to expand the content and fine-tune performance, this could earn a well-deserved spot among the genre’s most memorable ARPGs. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Into the Dead: Our Darkest Days is an ambitious survival management game, already solid in its structure but still in development. The atmosphere is well-crafted, the tension constant, and every choice has real consequences. If you enjoy games where time is your enemy and survival requires careful planning, give it a shot. But remember: it's in early access. Consider your options carefully and keep an eye on the official update roadmap. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Mars Attracts is an original management game, capable of reversing roles and perspectives with pulp irony and a touch of cruelty. The basic graphics and improved interface don't overshadow the love for the franchise, evident in the grotesque gimmicks and Martian dialogue. It's just the beginning, but if the team can expand its content and refinements, this title could become a unique experience in the management game landscape.

Top Trailers