Gamesurf's Scores

  • Games
For 354 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 354
360 game reviews
    • 71 Metascore
    • 70 Critic Score
    Outbound is a video game that managed to surprise us in its own way, incorporating van life into a hybrid formula capable of entertaining even those who don't particularly enjoy the genre. Crafting, resource gathering, and progression never feel overly frustrating, effectively balancing every single component and keeping it within the player's reach. The charm of this production is undeniable, but it's worth pointing out that around the midpoint of the experience (which will nonetheless last over 30 hours) and as the in-game days go by, a certain sense of repetitiveness sets in. Every single area has been designed to offer a sense of calm, with the sounds of ocean waves and rustling trees, in a dystopian future where only renewable energy is used without leaving the slightest mark on nature. However, this world feels too empty — no human presence, just us and a vast array of crafting possibilities. Fortunately, we have a wonderful little dog to keep us company, who represents the most "heartwarming" element of the entire game. Outbound is a relaxing game, an interactive holiday and a road trip that serves as an escape from the increasingly pulse-pounding frenzy of modern video games. Respect for the environment, a sense of community, and anti-consumerism — perhaps this title could even inspire us to reflect on an ever more sustainable future.
    • tbd Metascore
    • 80 Critic Score
    In Their Shoes is a narrative adventure that succeeds in achieving the primary goal of video games: putting the player in someone else’s shoes. Except this time, the “someone else” isn’t a pirate, an astronaut, or a space marine, but an ordinary person (actually seven of them), living in a big city like Milan and facing everyday problems like the high cost of living, rent, job insecurity, or discrimination against minorities. Its strength is undoubtedly its credible, sincere, and relatable writing: the same language that the average person speaks on the subway car taking them to the office in the morning.
    • tbd Metascore
    • 65 Critic Score
    Sudden Strike 5 is an unusual strategy game where, despite the presence of tactical pause, the real-time gameplay remains strongly at the forefront. Players are required to maintain a high level of attention and react quickly, both when planning their own moves and when responding to enemy actions. The ability to choose a commander and take advantage of their different perks adds variety to the missions, allowing them to be approached with different playstyles to a certain extent. Larger maps, new units, and several small innovations make Sudden Strike 5 an improvement over its predecessor in many ways, but there are still several quality-of-life aspects that need refinement. The learning curve is extremely steep and there is no proper tutorial to guide players, while the interface feels confusing both during gameplay and on the minimap. On top of that, balancing and AI issues are hard to ignore. The controls in the version I tested also deserve some reworking, regardless of the fact that a game of this type on console will always have to contend with the limitations of a controller. All things considered, the war fought by Sudden Strike 5 is ultimately won, but only with great effort and with many collateral losses left to count.
    • 85 Metascore
    • 80 Critic Score
    Elementallis is a title that manages to impress above all for its heart, rather than its technical execution. The developers' love for the great classics is evident, and it shines through in every aspect of the game. The influences are clear and, in some cases, quite pronounced. The echoes of the older entries in The Legend of Zelda saga are apparent both in the world's structure and in the dungeon design and skill-based progression. Yet rather than feeling derivative, the game manages to use these inspirations as a foundation for building something personal. It is not a flawless experience — there are a few technical rough edges and controls that could be improved. The lack of Italian localisation is also a missed opportunity, as it would certainly have drawn in more players. And yet, it is hard not to be drawn in by its atmosphere, its eagerness to invite exploration, and the satisfaction that comes from mastering its mechanics. In an increasingly crowded market, Elementallis still manages to stand out. It is a journey that does not aim to dazzle with special effects, but to win you over slowly, step by step, element by element.
    • tbd Metascore
    • 60 Critic Score
    Kingdom Loop tries to be a clone of Loop Hero, without fully succeeding, with progression issues, imbalances and little bite, but despite everything you can tell the substance is there and perhaps it just takes a little to recalibrate the product, which certainly should have launched in early access, but which will certainly see major changes in the coming months... perhaps.
    • 76 Metascore
    • 75 Critic Score
    Invincible VS is the first fighting game inspired by the comic book (and animated series) of the same name, throwing us into a brutal, adrenaline-fueled world where we can unleash incredible powers. The roster, made up of 18 characters at launch, is varied and allows for genuinely interesting three-character teams that can pull off some solid, choreographic combos. The game is fluid, accessible, and caters to a wide range of skill levels: after a few matches, even those who don't live and breathe fighting games will find real satisfaction in the battles, despite some minor balance issues and character switching that isn't always seamless. We didn't find Invincible VS in great shape when it comes to single-player content — there's very little of it, and what stands out is a story that didn't quite win us over, on top of being far too short. Then again, the Quarter Up and Skybound Entertainment fighter is squarely aimed at multiplayer and the competitive scene, where players will go at each other tooth and nail to reach the top. It remains to be seen what impact it will have on the competitive landscape and how it will be received by those who treat fighting games as their religion. It doesn't always shine, but it does show us that something fun and genuinely competitive can be built from this IP. If Invincible VS manages to hold players' attention and listens to community feedback, we'll be hearing about it for months to come.
    • 55 Metascore
    • 55 Critic Score
    Despite the 'Enhanced Edition' label, The Shore's console release fails to salvage a fundamentally flawed experience. While the creature design is genuinely unsettling and the opening moments build a solid, oppressive atmosphere, the game quickly devolves into a disjointed theme park of Lovecraftian tropes. Bogged down by clunky exploration, uninspired puzzles, and a narrative that loses all focus and logical progression, it ultimately fails to stand out in a heavily saturated genre. A missed opportunity that sinks just below a passing grade.
    • 85 Metascore
    • 85 Critic Score
    An interactive storytelling enthusiast—evidently captivated by *Disco Elysium*—decided to create a similar video game, albeit opting for a fantasy setting. The result is a title that, in many respects, closely resembles ZA/UM’s game; however, to reduce it to a mere variation on a theme would be unfair. Esoteric Ebb is a work capable of immersing the player in a complex universe, offering a commendable degree of role-playing freedom, and embedding its narrative within a gameplay framework that is, in some ways, superior even to that of *Disco Elysium* itself. If you aren't daunted by extensive on-screen reading and have a love for RPGs, give Esoteric Ebb a chance—you won't be disappointed.
    • 82 Metascore
    • 85 Critic Score
    Vampire Crawlers: The Turbo Wildcard works as a creative experiment that translates the chaotic and ironic soul of Vampire Survivors into a fast and unpredictable card formula: it's not as deep as a traditional deck-builder, but it bets everything on rhythm, surprises and short sessions, offering a light and fun experience especially for those who love the original universe and want something different without too many complications.
    • 76 Metascore
    • 85 Critic Score
    Years go by, but Milestone continues to deliver for both its fans and MotoGP enthusiasts. MotoGP 26 is a solid and entertaining title, capable of satisfying players willing to put in the effort to master these two-wheeled beasts, while also welcoming more casual gamers thanks to its arcade mode. Compared to the previous installment, there are several additions in terms of both content and gameplay, although most of them are refinements to the handling system and physics rather than major innovations. There’s no revolution here, but tampering too much with the series’ core formula would have been a mistake considering how much enjoyment it already provides to fans. Of course, we would have liked to see a deeper career mode and slightly more reactive AI, but that doesn’t take away from the overall quality of the package offered by MotoGP 26. If you want an experience capable of making you fully appreciate everything the MotoGP world has to offer, this is definitely the game for you. And it doesn’t matter if a few flaws still remain: learning how to truly understand your bike and mastering every corner of every track until you finally set the perfect lap time is a satisfaction beyond compare. Are you ready to jump into the saddle and challenge Marc Márquez and Marco Bezzecchi for the top step of the podium?
    • 63 Metascore
    • 85 Critic Score
    Aphelion marks the full maturity of Don’t Nod, as the team successfully breaks free from its self-imposed "creative cage" to deliver a raw and essential sci-fi work. Thanks to the collaboration with the ESA, the journey on Persephone avoids all clichés, transforming into a plausible and terrifying projection of our climate crisis and the urgent need to seek refuge elsewhere. The gameplay effectively splits between Ariane’s physical exploration and Thomas’s slow-burn investigation, where oxygen management and the threat of the Nemesis convey the scale of a titanic environment indifferent to human life. Visually monumental, the title stuns with its photorealistic glaciers and an alien soundscape enriched by Amine Bouhafa’s soundtrack. By tackling urgent themes like the New Space Economy and climate migration, Aphelion is not just a video game, but a political work that reminds us that the future depicted is no longer a matter of "if," but "when."
    • 70 Metascore
    • 50 Critic Score
    By abandoning its iconic diorama perspective for a generic and clunky first-person view, Little Nightmares VR: Altered Echoes completely loses the soul of the franchise. Plagued by frustrating climbing mechanics, snap-turning issues, and an empty fan-service narrative, this short two-hour hide-and-seek experience fails to capture the tragic melancholy of the original games. Despite decent sound design and the inherent immersion of VR, it remains a deeply disappointing transition.
    • tbd Metascore
    • 78 Critic Score
    Until Then is a graphic adventure with incredible potential, capable of moving the player through its coming-of-age story—an ordinary one, blended with a mix of supernatural elements. The delicacy with which certain situations are handled, along with the excellent direction behind this narrative—also superbly adapted into Italian—captivated us and prompted reflection on some fundamental aspects of everyone’s life, despite a slightly different cultural impact compared to the Western one. This is the strength of video games: a medium capable of introducing us to different cultures through dynamic storytelling, while preserving the core meaning of life itself. The gameplay mechanics are limited, and the mini-games lack creativity, but that’s a minor issue: Until Then explores something deeply human, with rich (sometimes even too detailed) and sincere dialogues that let us breathe in a bit of Filipino culture. Moreover, in the second half of the game, there are some compelling twists that change everything. So get your tissues ready and set aside some time for the adventure by Polychroma Games, now also available on Xbox Series.
    • 87 Metascore
    • 90 Critic Score
    SAROS stands out confidently and without a shadow of a doubt as one of the best PlayStation 5 exclusives, the result of an extremely polished and intelligent effort by Housemarque. It's not simply an evolution of Returnal, but a bold step forward that finds its strength in a remarkably well-achieved balance between challenge, depth, and accessibility. The game manages to make a typically demanding structure more readable and manageable, without ever truly simplifying it. The progression is smart and rewarding, the gunplay precise and satisfying, while new mechanics add complexity without ever feeling frustrating. Everything is designed with one clear goal in mind: to guide you through the experience in the best possible way. The result is an excellent experience on every level — solid, polished, and perfectly balanced. SAROS doesn't just improve on what came before; it demonstrates that it's possible to elevate a genre while keeping the challenge intact, making it at the same time more modern and accessible.
    • tbd Metascore
    • Critic Score
    Windrose is a crystalline ambition that still has to reckon with an unrefined MMO past. While the pivot from Crosswind successfully reclaimed the project’s soul, it failed to resolve the inherent clunkiness of an engine too heavy for its own good. The core loop remains magnetic and the navigation is easily among the genre’s finest, but technical setbacks, severe memory leaks, and tedious ground combat frictions significantly dampen the experience. It is a diamond in the rough for purists willing to fight the hardware: a title in desperate need of a few more optimization cycles before it can truly shine. [Early Access Score = 75]
    • 71 Metascore
    • 80 Critic Score
    Tides of Tomorrow is a “plasticpunk” adventure (as defined by its developers), in which the choices we make in this bizarre world are also shaped by the decisions of our predecessors. The core concept is very simple: after awakening from our underwater slumber, we must follow in the footsteps of another player and set off on an adventure in a quirky world filled with iconic characters and surreal traits. The Story-Link feature is probably what impressed us the most: every situation we encounter across the various islands has already been experienced by another player, and the story will also evolve based on what they did. It’s a concept that may seem complex at first glance, but in practice it proves to be very rewarding, creating situations that are interesting and sometimes even amusing. Tides of Tomorrow took us on a very unusual journey— not always perfect, but absolutely satisfying for anyone looking to enjoy an original story that can be replayed by making different karmic choices. It’s impossible not to notice the developers’ boldness in proposing something new, without excessively imitating ideas already seen in other productions.
    • 72 Metascore
    • 65 Critic Score
    The Day I Became a Bird is a narrative video game that captures the emotional essence of a child's first love, as described in Ingrid Chabbert's book of the same name. It's a journey of discovery and the purest expression of one's childhood self, as well as an early message about the development of "social skills." However, this transformation into a sparrow is characterized by an all-too-brief flight, touching in some ways but lacking in playfulness. It's a game aimed primarily at children, recommended for parents who want their little ones to experience a truly interactive and at times emotional adventure. However, a few gameplay elements and extremely basic puzzles are not enough to make this poem a true video game masterpiece. In any case, this journey was brought to life with great artistic mastery, both in terms of the overall graphics and the sound system. An emotional story that brings out your inner child, but we wish it could have lasted a little longer.
    • 81 Metascore
    • 80 Critic Score
    Mouse: P.I. is an experience that wins you over more with personality than with technical ambition—a first-person shooter that stands out thanks to a striking artistic identity, mature noir writing, and a sound design that works in perfect harmony with its visuals and narrative. The solid, immediate gunplay supports the entire structure without overshadowing the atmosphere, while Troy Baker’s performance becomes the emotional glue of a dark and compelling journey, making the game something of a cult favorite for those who love classic cinema, jazz, and stories of detectives worn down by their own world.
    • 66 Metascore
    • 70 Critic Score
    Waiting times and microtransactions are never welcome, but Pokémon Champions proves to be very user-friendly. Its current structure is ideal for players who want to explore the series’ competitive battling without investing too much time or resources, offering a progression system that is slow but steady. And most importantly, free. If this approach is maintained, it’s easy to recommend it to those who have drifted away over the years and would appreciate a more focused and controlled environment. You don't even need a subscription to play. That said, content and variety are still lacking. For now, at least. If you prefer having access to the full experience of Pokémon Scarlet and Violet, there’s little reason to switch, especially if you’re already used to playing online. And if you’re still unsure, Pokémon Showdown is always just a click away.
    • 81 Metascore
    • 85 Critic Score
    Ground Zero is a masterful love letter to classic 90s survival horror. By blending the nostalgic charm of pre-rendered backgrounds and fixed cameras with brilliant modernizations like free aim, fluid movement, and a rewarding parry system, it entirely avoids the pitfalls of clunky retro clones. Boasting crisp Unreal Engine 5 visuals, a gripping branching narrative set in post-apocalyptic Busan, and a stellar resource management loop, it perfectly bridges the gap between past and present. An absolute must-play for genre veterans.
    • tbd Metascore
    • 60 Critic Score
    Under Par Golf Architect is a cute and charming product whose features meet the modest expectations it sets. Ultimately, the gameplay boils down to designing golf courses and managing the facilities and the simple surrounding economy. It is neither a great golf game nor a great management sim: it is simply a small game that does both.
    • 67 Metascore
    • 75 Critic Score
    Big Bad Wolf's latest is a visually arresting Lovecraftian deep-dive that prioritizes "big brains" over big guns, but its overly safe structure prevents it from reaching true horror greatness. While the 2053 tech-noir setting is a brilliant spin on the mythos, the thalassophobia here is mostly "vibes" and very little bite. The investigative loop is genuinely high-brow, featuring a complex sonar-based system that rewards meticulous detail-hunting. However, the total absence of combat or persistent physical threats makes the 11-hour journey feel like a guided tour of an underwater museum rather than a desperate struggle for survival. Branching paths and multiple endings provide some much-needed narrative stakes, yet the AI companion, Key, feels like a hollow shell of what a modern interactive partner should be. It’s an essential pick for lore-hungry detectives and tech enthusiasts wanting to push Path-Tracing to its limits, but hardcore horror fans will likely find the lack of "Game Over" consequences a bit underwhelming. A sophisticated investigative gem that desperately needs more teeth.
    • tbd Metascore
    • 75 Critic Score
    Ghost Cam is a deeply atmospheric and liminal horror experience that successfully channels the spirit of classic ghost photography games. While its indie nature shows through occasional technical glitches and somewhat clunky controls, the unique 'Haunted Horse Girl' aesthetic, meticulous sound design, and oppressive use of darkness make it a compelling journey. A flawed but magnetic nightmare that perfectly captures the terror of the unseen.
    • 78 Metascore
    • 90 Critic Score
    Starfield arrives on PlayStation in the most massive way possible. It’s not without (initial) issues, but you can already enjoy over a hundred hours of adventure. The original formula was already rich; now you can experience all the journeys across the galaxy, keeping in mind that Bethesda will surely serve up more particularly tasty additions for all the space pirates who want to embark on an epic voyage.
    • 76 Metascore
    • 70 Critic Score
    Minos is a maze-based roguelite featuring gameplay that is, all things considered, engaging—simple in structure yet remarkably deep in its mechanics. Its roguelite nature ensures that you are constantly facing new challenges within a system best described as a blend of strategy and tower defense. The goal of the game is not to hunt down aspiring heroes and tear them to shreds while playing as the Minotaur; rather, it is to devise the right strategy to funnel them toward traps and crossbows that will fire a few darts too many (much to your delight)...We believe Minos is well-suited for more contemplative players—those who enjoy experimenting with mechanics rather than adhering to a typically more linear, guided formula. If you value strategic planning, appreciate an intriguing storyline, and remain undeterred by repeated failures, then the Minotaur awaits you within that labyrinth—a maze that has become his very reason for being.
    • 86 Metascore
    • 75 Critic Score
    OPUS: Prism Peak is the most intimate and mature chapter in SIGONO's anthology. It is an introspective journey that moves away from the vastness of the cosmos to explore the fragile fragments of human memory through the lens of a camera. The interaction, centered entirely on photography, is original but becomes repetitive over time. The clunkiness of certain mechanics slows the pacing, making the gameplay the weak link in an otherwise profound experience. Visually stunning, the title blends the aesthetics of Japanese animation masters with a solid Taiwanese cultural heritage. The masterful use of lighting and a high-caliber soundtrack create a vibrant, dreamlike atmosphere capable of stirring emotions with every shot. Despite its ludic limitations, the game is a necessary cathartic ritual for those seeking auteur storytelling. It is a work that teaches us how to make peace with our ghosts and accept the weight of the past.
    • 78 Metascore
    • 70 Critic Score
    Tomodachi Life does offer a dreamlike life, but for now it will mainly appeal to those who enjoy meticulously customizing every detail of their characters and have someone nearby to share their creations with. The base package is hilarious, yet somewhat lacking, and it runs out of steam fairly quickly. As a result, it’s hard to wholeheartedly recommend it to everyone, although there are plenty of interesting possibilities should future updates expand the experience. Still, if cozy vibes and pure nonsense are your thing, the Mii will welcome you to their island with open arms. In their own peculiar way.
    • 76 Metascore
    • 80 Critic Score
    Replaced is a compelling journey into the cyberpunk world — an enterprising, bold adventure with a narrative that leaves its mark. From the very first minutes, you can feel the love for the genre and the nod to those worlds created by one of its most prominent figures: William Ford Gibson. Over the course of the 8/9 hours needed to complete the main story — or a full 15 if you want to uncover everything there is to find — you'll live through an epic that calls into question several themes of the genre and the importance of humanity within society. But above all, it raises an intriguing question: "Is an AI capable of experiencing human emotions?" Replaced treads paths already explored, but approaches them in its own way, daring to mix different characteristics. Granted, it doesn't always pull this off in the best possible manner, and there are moments where a certain sense of "forced" game design becomes noticeable — though this never compromises the enjoyment of the adventure in any meaningful way. Our recommendation remains to play it in its entirety, trying to collect every document in the world and not miss a single side mission (even if, for the most part, these amount to fetch quests). Unrest and trust in one's fellow man: that is how we might define what is, by all accounts, a solid cyberpunk experience.
    • tbd Metascore
    • 80 Critic Score
    Moto Rush Reborn perfectly achieves its goal: delivering an accessible, fast, and fun arcade-style riding experience, capable of entertaining without unnecessary complexity. It doesn’t aim for deep simulation or hyper-realistic presentation, but instead focuses on immediate gameplay, tight pacing, and a structure designed for replayability—making it ideal for those seeking pure adrenaline and instant competition.
    • 85 Metascore
    • 80 Critic Score
    2026 is a banner year for Capcom, and Pragmata is yet another hit. Beneath its ultra-modern, minimalist exterior lies old-school action, consisting of linear areas and levels. The innovation lies in the hacking system, which is used alongside classic shooting mechanics, turning every battle into a sort of real-time puzzle. The first playthrough flies by in about ten hours of fun, excitement, and thrills. The game places a strong emphasis on replayability, but unless you’re a completionist or obsessed with the various "builds" (combination of guns & hacking tools) you can create, it probably won’t last much longer than the end credits. However, Pragmata manages to convey what the game has to say very well right from the first playthrough.
    • tbd Metascore
    • 50 Critic Score
    Narin: The Orange Room is a faltering experience in several respects that, despite having some decent foundations and a fairly interesting story, pays a very high price: it fails to actually scare the player. Even if we were willing to overlook the dated gameplay and the technical issues scattered here and there, we cannot ignore the pronounced repetitiveness that envelops the entire experience. Let’s be frank: the overall formula didn’t convince us, especially considering that the protagonist seems more inclined to deliver monologues rather than feel the tension of survival in a context that is completely hostile to her. If you’re a fan of the genre (and considering the low price), you might still want to give it a chance, though you’ll have to accept a few too many flaws. And if you’ll allow us one piece of advice: set the dialogue language to Thai—at least the protagonist will gain a lot more personality.
    • 73 Metascore
    • 85 Critic Score
    The question is always the same: is it really worth opening your wallet and buying this new incarnation of baseball from Sony San Diego Studio? Once again, the answer is yes, marked by steady growth without losing its identity, both in terms of gameplay and in its technical aspects and content. Everything that was already great about the series remains in MLB The Show 26, but this year too brings some interesting new features that make virtual baseball even more satisfying and believable. The revamped controls for batting and pitching will win over both newcomers and veteran players, while those who prefer not to change their style can still rely on the comfort zone of previous options. Sure, there’s no revolution, but it’s guaranteed fun for anyone who loves baseball—or perhaps wants to get closer to this fantastic sport.
    • 78 Metascore
    • 75 Critic Score
    People of Note presents itself to the public within a genre that, lately, has been receiving a lot of positive attention. The work published by Annapurna is truly ingenious: a musical RPG that places music at the center in all its forms—from rap to country to pop—while still delivering a combat system that turns out to be stronger than expected. Of course, there are some limitations in this production, mainly due to the lack of side activities that could expand the brilliant world of Note, not to mention the rather limited variety of enemies across the different areas. For everything else, the time spent in the company of Cadence and her friends was enjoyable, featuring a cast of iconic characters and a story that is well told in its simplicity. If you enjoy turn-based role-playing games, then People of Note might be a title worth seriously considering—especially with its rather appealing launch price (€23.99 on PC and consoles). Ready for your best musical performance?
    • 66 Metascore
    • 70 Critic Score
    The goal The Occultist sets for itself is a noble one: to artfully blend the world of the occult with that of survival horror—offering no weapons and no means of self-defense, relying instead solely on wits and puzzle-solving. It is a journey that did not always unfold harmoniously, yet one that successfully established the right atmosphere and maintained a high level of tension. However, one must also take into account certain technical limitations encountered on consoles, including a frame rate that is not exactly stable.
    • 74 Metascore
    • 75 Critic Score
    Ultimately, Ariana and the Elder Codex is an adventure that is enjoyable to play, but one that is unlikely to be remembered as something essential. It is a good book to read once—but not necessarily to reread.
    • tbd Metascore
    • 60 Critic Score
    Overall, CoinPit is a rather unusual project, almost anachronistic in the way it blends arcade gameplay, psychological horror, and incremental mechanics. Unlike other projects, such as CloverPit, it is less successful and less iconic. Its deliberately simple graphics, imperfect yet effective physics, and the obsessive economy based on debt and risky choices make it a title designed for a specific audience—those fascinated by roguelikes with a touch of atmosphere.
    • 84 Metascore
    • 65 Critic Score
    Re-releasing a game multiple times doesn't seem wrong to us; the important thing is to do it wisely and strive to deliver the best possible experience to players at the time. Virtua Fighter 5 R.E.V.O. World Stage is being released on Nintendo Switch 2 in a less than appealing package with very little content, despite the desire to add some freshness with the World Stage mode. Regarding online play, unfortunately, the situation isn't the best: finding players could be more challenging than expected, considering how sparsely populated it is currently. However, netcode rollback can sometimes ensure (under the right conditions) a decent online experience.On Nintendo Switch 2, Virtua Fighter 5 R.E.V.O. World Stage runs well, although the graphics aren't exactly spotless (a situation that improves with portability). For the proposed price (€19.99) it manages to guarantee some pleasant combat: but if you are looking for online competition, well, perhaps other competitors are doing better on this front at the moment.
    • 78 Metascore
    • 80 Critic Score
    Kena: Bridge of Spirits on Switch 2 positions itself halfway between the PS4 edition and the PS5, PC, and Xbox versions, once again proving to be one of the most successful “AA” titles of recent years. Refined in many of its elements, Kena: Bridge of Spirits arrives on Nintendo’s hybrid console complete with DLC and performs well both on TV and in handheld mode, taking full advantage of the system’s new hardware. Atmosphere, art direction, and well-crafted (though not perfect) gameplay remain the strong points of a title that deserves to be played—or replayed—while waiting for Kena: Scars of Kosmora, the next chapter in the saga. For those who have always owned Nintendo consoles, this is a great opportunity to experience a solid action game with a narrative tone reminiscent of Pixar, which, even in this new version, can offer plenty of satisfaction.
    • 66 Metascore
    • 75 Critic Score
    NUTMEG! A Nostalgic Deckbuilding Football Manager isn't exactly a management sim—even though that is, in effect, what you have to do—nor is it strictly a deckbuilder—even though that is ultimately how you take to the pitch. It defies easy classification and isn't immediately intuitive; yet, in the end—without any unnecessary frills—you simply start playing, and you won't be able to tear yourself away.
    • 83 Metascore
    • 75 Critic Score
    Between finely crafted gameplay and moments of pure frustration, Grime II manages to keep players engaged thanks to a high, consistent, and mostly fair level of challenge. Some questionable design choices and a certain rigidity hold it back, but die-hard fans of the genre will know how to master it, especially if they enjoyed the first game. The series is on the right track and just a step away from becoming a must-have.
    • 53 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance is simultaneously everything we wanted and everything we didn’t from this franchise. Crystal Dynamics and Bit Bot Media skillfully use the character of Elaleth to recount the behind-the-scenes events that shaped Nosgoth, introducing a series of narrative elements that pave the way for the saga’s future. On the flip side, however, the artistic and gameplay offerings fail to satisfy those who have waited over 20 years for a new chapter. With the exception of the voice acting and a soundtrack that matches the quality of previous entries, Ascendance represents a technical step backward in every respect. For those who love 2D platformers or can look past a low-budget aesthetic and gameplay, there is a well-told story here; one that lays the groundwork for a future that will hopefully head in a different direction.
    • 73 Metascore
    • 80 Critic Score
    Darwin's Paradox is a puzzle-platform adventure that combines excellent artistic direction with highly original gameplay. Some might argue that the story can be completed in a very short time, and on that point we probably wouldn’t have much to object to. However, who said that great longevity must necessarily be one of a production’s strengths? The time spent in the company of the blue octopus was truly enlightening: it entertained us and showed us that the video game industry needs representatives of this caliber. With a style reminiscent of an animated film, Darwin's Paradox manages to skillfully mix humorous moments with challenging gameplay sections that are (almost) never frustrating. Admittedly, on console (PS5) a few technical limitations can be noticed, but this doesn’t make the journey toward “freedom” any less enjoyable. Between stealth elements that are never too intrusive and unique, well-balanced levels, we’re confident that the debut work of ZDT Studio is a success and certainly not a misfire.
    • 82 Metascore
    • 70 Critic Score
    Anyone with a penchant for narrative-driven video games should check out Aether & Iron: the captivating setting, the criminal undertones, and the wide variety of characters encountered and locations visited guarantee entertainment. Furthermore, there's the tactical component, which, without overdoing it, manages to offer a satisfying challenge. Seismic Squirrel's offering is certainly not without its flaws—at times it's a bit too textual and not visual—but it will win over those willing to immerse themselves in its story.
    • 71 Metascore
    • 85 Critic Score
    Following the disappointment of Double Exposure, Deck Nine Games makes a miraculous return to form with Life is Strange: Reunion. The game does more than just lean on nostalgia; it masterfully fulfills the goal of closing Max and Chloe’s narrative arc with unprecedented maturity. Through a mise-en-scène that poignantly captures their emotional distance and the fear of no longer having a place in each other's lives, the game transforms their reunion into a powerful narrative key. Despite an opening that could have felt like a gamble, experiencing the reality of this adventure first-hand reveals a story steeped in intimacy and pain, capable of giving the saga the perfect conclusion fans truly deserved. It is a testament to narrative awareness, proving that even as all certainties crumble around us, we are never truly alone.
    • 91 Metascore
    • 90 Critic Score
    Death Stranding 2: On the Beach on PC is a masterclass in optimization, proving that technical respect for the player remains paramount. On mid-range hardware like the RTX 4060 Ti, Nixxes has crafted a port that transcends its console origins through impeccable scaling and a stunning Ultrawide implementation. While VRAM limitations require a mindful approach to settings, the result is a rock-solid, cinematically superior experience. With its refined combat loop and breathtaking vistas, it stands as a new technical benchmark for the industry. A definitive, unassailable version of Kojima’s vision.
    • 78 Metascore
    • 55 Critic Score
    Project Songbird is a title that collapses under the weight of its own ambitions. While it bravely tackles mature themes like creative block and depression, the narrative is ultimately derailed by intrusive authorial narcissism. The gameplay fares no better, suffering from a disjointed mix of superfluous combat, poorly executed stealth mechanics, and frustrating inventory bugs. Despite an excellent soundtrack and stellar voice acting that perfectly capture the protagonist's musical soul, these technical merits aren't enough to save an overall derivative experience. It is a bitter disappointment for a game with such sadly wasted potential.
    • 80 Metascore
    • 72 Critic Score
    Mega Man Star Force Legacy Collection is a thoughtfully curated compilation that aims to relaunch a series that was probably overshadowed by Battle Network. After 20 years, time has somewhat washed away the sense of “disappointment” that once permeated various communities, allowing players to rediscover some unique JRPGs and introducing them to a new generation—especially fans of Mega Man. We believe that the Star Force saga features a solid combat system that can also satisfy the most demanding RPG players: some boss battles, particularly in Star Force 3, could really put players to the test. All things considered, this re-release doesn’t offer anything new, but it delights with a complete package that lets you enjoy the entire epic from start to finish (each chapter will take no less than 20 hours to complete 100%). Compared to other re-releases, Mega Man Star Force Legacy Collection doesn’t offer anything particularly revolutionary. However, having these historic games in a single package—without having to go crazy trying to track down an old Nintendo DS—is no small thing. And besides, Star Force 3 truly feels like a brand-new addition.
    • 85 Metascore
    • 95 Critic Score
    Super Mario Bros. Wonder is a wonderful game, and it remains just that in this Nintendo Switch 2 Edition. The technical upgrade highlights the mastery of Nintendo’s designers, finally bringing the delightful art style into full sharpness even on 4K TVs. The new content additions are a fun bonus that push Wonder to the edge of Mario Party territory in the attractions of Bellabel Park or provide incentives to improve and revisit sections you’ve already beaten. At its core, however, remains Wonder’s elaborate, elegant, and super-creative platforming—arguably one of the genre’s greatest achievements.
    • 77 Metascore
    • 76 Critic Score
    New Super Lucky's Tale arrives on PlayStation 5 in the best form ever seen on the console: a graphical and performance upgrade only, without adding anything new to the formula or additional content such as levels or mini-games. The game now reaches 4K resolution and 120 fps, as well as implementing the DualSense haptic feedback, though it isn't always used to its full potential. As for the gameplay, we're faced with a platformer with a decent amount of variety, alternating between 3D levels and 2D scrolling ones, not to mention that little bit of exploration that never hurts. The difficulty isn't particularly high, but perhaps in this case that could be a good thing: New Super Lucky's Tale focuses on fun and the desire to rediscover a genre for all ages. After all, who said a video game should only be a challenge against yourself?
    • 79 Metascore
    • 80 Critic Score
    Dragonkin: The Banished is a refreshing indie ARPG that succeeds by prioritizing systemic depth over visual spectacle. While many AA titles struggle against giants like Diablo, Eko Software focuses on mechanical innovation and unique design. The Ancestral Grid is the standout feature, transforming skill customization into a logic puzzle. By requiring precise management of "Keywords" and spatial placement, it offers a level of build-crafting depth usually reserved for complex PC titles. This is complemented by Montescail, a shared city-building hub that gives dragon hunts a tangible sense of progression and purpose. Technically, the game runs smoothly on Xbox Series X via Unreal Engine 5. However, the "Grim Dark" aesthetic feels somewhat derivative, and the linear level design—largely combat corridors—might disappoint those seeking exploration. Fortunately, the robust endgame of customizable Chaos Hunts and Draconic armor farming ensures significant longevity for dedicated players. For those valuing innovation and character optimization over AAA polish, this is a rewarding, methodical experience. It proves that in the world of Action RPGs, solid architecture is often more impactful than a massive budget.
    • 76 Metascore
    • 70 Critic Score
    Screamer is one of the most visually striking and nostalgically satisfying arcade games to hit the market since the PS3/Xbox 360 era — the golden age of racing. Unfortunately, the game is undermined by frustrating AI and level design that prevents you from fully enjoying the experience it otherwise deserves, given what it has to offer.
    • 74 Metascore
    • 70 Critic Score
    Reigns: The Witcher sticks to the formula established by the original Reigns without reinventing it. Its blend with CD Projekt Red’s fantasy RPG offers fans of the Witcher an enjoyable diversion alongside their favorite character, while also serving as a potential entry point for newcomers to the series. Overall, it’s not particularly captivating, but it gets the job done.
    • tbd Metascore
    • 65 Critic Score
    Devil Jam is an independent production that stages a concert built around rhythm and automatic attacks. What we have here is a roguelite with some interesting ideas, based on upgrades placed on a dedicated grid to create an offensive and defensive score capable of wiping out entire armies of demons. What you end up with is a bold production that presents an overall functional combat system, but one that may feel rather repetitive even to those who strongly enjoy the genre. The presence of only a single map and a handful of bosses doesn’t help either, making the experience feel less deep than expected. However, the ticket price for Devil Jam is very low (€7.99), and it would almost be outrageous not to attend at least once this concert with decidedly hellish notes.
    • 82 Metascore
    • 85 Critic Score
    Blizzard successfully navigates the technical debt of two decades, delivering a cinematic restoration of Quel'Thalas that feels both hauntingly familiar and radically modern. While Midnight leans heavily on the fragile legacy of the Windrunners to fill its charisma void, the long-awaited Player Housing finally offers a persistent sanctuary rather than a mere battlefield. Despite some optimization hurdles and aggressive monetization in decor, this second chapter of the Worldsoul Saga is an essential, high-stakes evolution for the MMO genre.
    • 77 Metascore
    • 90 Critic Score
    If your concern is that the game wasn't final yet, that's correct — there's a mountain of things still to be polished; but if you think it doesn't work or that it isn't fun, then no, I can assure you that you could spend your whole life in it listening to stories, admiring landscapes, discovering secrets, riding, saving... and even greeting people (yes, that matters too), because everyday life has never been so enjoyable, even in the small things, and the adventures that await you are truly memorable.
    • 86 Metascore
    • 90 Critic Score
    The character voice acting—especially in Japanese—adds further personality to the story and helps make the cast even more memorable.
    • 83 Metascore
    • 80 Critic Score
    Shadow Tactics: Blades of the Shogun is an excellent port that brings a pleasant and captivating tactical experience to the Nintendo Switch 2, already praised on other platforms since 2017. The gameplay is identical to the original, and compared to the PC, Xbox, and PS5 versions, it includes the Aiko’s Choice DLC, making it the Complete Edition developed by Mimimi Games. The game retains the strengths of the original and its few weaknesses, offering deep strategic gameplay and a solid technical foundation, although the learning curve is steep and even the lowest difficulty setting may pose a challenge for less experienced players. Notably, the ability to use the Joy‑Con controllers as a pointer is a great solution for tactical games on consoles. However, in handheld mode, the game is hard to read on the 7.9‑inch Switch 2 screen: even when zoomed in, on-screen elements appear quite small. In conclusion, Shadow Tactics: Blades of the Shogun is an excellent old-school stealth strategy game arriving on Nintendo’s new flagship console.
    • 81 Metascore
    • 70 Critic Score
    Ultimately, Marathon presents itself as a kind of digital Rorschach test in which each player projects their own tolerance thresholds for frustration and aesthetic fascination: it is a work dedicated to gunplay fetishists who demand a physical response to every mouse input, and to those who, tired of the reassuring linearity of modern blockbusters, seek the thrill of fragmented and brutal storytelling. The shift toward the extraction shooter genre proves to be a bold strategic move to test the limits of competition, attracting anyone curious to see how the DNA of 1994 has mutated under Ziegler’s vision, while simultaneously forcefully repelling those who look for a guided approach or a minimalist UI. It is not a game for those who detest extraction anxiety or the permanent loss of loot, since the absence of waypoints and the informational overload of the HUD require a cognitive investment that many might find exhausting. Those with modern hardware and ultrawide displays will derive the greatest visual pleasure from this chromatic jungle, but they will still have to reckon with a system that gives nothing away and turns every mistake into a definitive erasure. Marathon, ultimately, is a technological shell that admits no compromises: either one accepts living within its distortions, or one is rejected by the system like obsolete code.
    • 88 Metascore
    • 80 Critic Score
    Blue Prince is a must-play experience for mystery lovers that wisely blends roguelite elements with exploration and puzzle-solving. Retracing your steps, repositioning rooms in different ways, and using the tools you find along the way make every run, every day, both satisfying and essential to reaching the notorious 46th room. This is undoubtedly a production crafted with ingenuity, making its official debut on Nintendo Switch 2 in an all-around well-executed port. There are of course some technical issues — a few textures can appear slightly blurry and the framerate doesn't reach the peaks of the current generation — but let's be clear: Blue Prince is not a game that relies on buttery-smooth performance as its main selling point. Instead, it is a true adventure where paying close attention to every room, taking notes, and applying what you've learned to go deeper into the mansion is what really matters. No matter how many days it takes: Blue Prince pits you against yourself, makes you question everything, and sometimes makes you feel like a genuine genius when it comes to solving its puzzles.
    • 72 Metascore
    • 80 Critic Score
    John Carpenter's Toxic Commando offers a solid experience. It doesn't do anything particularly new and focuses on just a few elements, but it handles them well with care and obvious devotion to the source material. The missions aren't too varied at first, but the frequent occurrence of grotesque, unexpected, or crazy situations makes every game enjoyable. The bots also work well.
    • 68 Metascore
    • 75 Critic Score
    GreedFall: The Dying World, unfortunately, doesn’t stray too far from the kind of productions developer Spiders – and publisher Nacon – have delivered over the years. It’s a game full of promising ideas and solid RPG foundations, yet it ultimately stumbles when it comes to execution. The final result is still enjoyable and offers plenty of elements that RPG fans will appreciate. Its world is fascinating, the moral choices are engaging, and the tactical combat system works well. However, the experience is held back by scattered bugs, AI that isn’t always reactive, and a graphical presentation that could use some polish, with several on-screen elements – subtitles included – appearing frustratingly small. It’s hard to say whether these issues stem from budget limitations, the need for more development time, or a team that hasn’t quite reached full maturity yet. What’s clear is that GreedFall: The Dying World feels like a hidden gem in the rough: a game with clear potential, but still weighed down by imperfections that we hope future updates and patches will address. Spiders’ talent and the strengths of its games are not in doubt, yet that definitive leap in quality still seems just out of reach. Even so, GreedFall: The Dying World remains an easy recommendation for RPG fans willing to accept a few technical compromises in exchange for an ambitious and atmospheric role-playing experience.
    • 80 Metascore
    • 90 Critic Score
    The Project Zero 2 remake has a value that goes far beyond technical specs or cold numbers. It's proof that a certain kind of horror — one that steers clear of gore and spectacle at all costs — can still work in a market this 'distracted' and increasingly drawn to quick thrills. Tecmo Koei has taken its most accomplished and beloved entry and transformed it into something new, capable of attracting even those players who, until now, had kept their distance from the kind of unsettling, supernatural atmosphere that defines the Project Zero series.
    • 70 Metascore
    • 65 Critic Score
    Legacy of Kain: Defiance Remastered is not the product we expected following the remaster of the two Soul Reaver titles. This release feels like another "nostalgia bait" operation that is, frankly, difficult to justify. One commendable addition is the over-the-shoulder camera, which significantly improves the game's quality of life and assists during both platforming sections and combat. On the other hand, new mechanics such as the local map and the "foresight" ability feel negligible, adding very little to the overall experience. The graphical enhancements applied to the environments are bland and barely noticeable; in fact, they occasionally break the atmosphere of the original game. While the character models are highly detailed, the development team seems to have taken too many liberties in redesigning some of the key protagonists. From a gameplay perspective, the title suffers from the exact same issues as the original 2004 release: it remains repetitive and tedious, both in its combat encounters and its environmental puzzles. Ultimately, Legacy of Kain: Defiance Remastered stays afloat solely thanks to the masterful narrative and world-building of the original game, but it leaves a bitter taste in the mouth.
    • 78 Metascore
    • 90 Critic Score
    WWE 2K26 is an impressive game that captures the magic of WWE. It's three games in one, maybe even four, each with remarkable depth and each enriched with a host of new features in this edition. There's always room for improvement, but this is one of the highest peaks in the series.
    • 83 Metascore
    • 80 Critic Score
    Planet of Lana 2: Children of the Leaf is a work of extraordinary beauty that confirms Wishfully’s knack for creating stunning and enchanting worlds. Children of the Leaf also serves as a demonstration of maturity for the studio. They’ve showcased their core strengths, like superlative storytelling and an artistic direction that rivals high-budget productions, while making amends for past shortcomings by refining the gameplay mechanics that raised some eyebrows in the first chapter. However, there remains an underlying over-reliance on references, both artistically and mechanically. While pleasant at first, this becomes somewhat cloying in the final hours. The game would have certainly benefited from a touch of "arrogance" on the part of the developers. Planet of Lana 2 is a title that comes agonizingly close to perfection, yet falls short due to excessive caution. It teases grand ideas but offers only a taste of them; the most frustrating part is that it does so with full awareness of its own immense potential.
    • 75 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • tbd Metascore
    • 65 Critic Score
    City Hunter returns to current-generation consoles in a remaster that doesn't just do its homework, but delivers a complete version of a very niche title aimed at the game's most die-hard fans. It's a faithful port of the original PC Engine version (also localized in Italian) with numerous bug fixes and gameplay tweaks to bring it more in line with modern times. However, there are limitations stemming from its age, some "gameplay niggles" that make this formula too repetitive and (perhaps) lacking appeal, not to mention a meager running time that doesn't fully justify its asking price. Nevertheless, City Hunter fans will be happy to embark on this new mission and, more precisely, (re)discover a forgotten title brought to life in a new light for all lovers of the game and video games in general.
    • 70 Metascore
    • 68 Critic Score
    If you missed the rugged goblin, then you'll be able to relate to it just as you did with the previous installments. And despite a few stumbles, fans of the genre will have a blast.
    • 89 Metascore
    • 80 Critic Score
    Pokémon Pokopia has all the makings of one of the most successful spin-offs in the entire series. It doesn't attempt to reinvent or recycle the main series' competitive formula, but consciously chooses to create a relaxing yet profound game. It's the perfect blend of the creative freedom of a sandbox builder and the serenity of a life simulation: a perfect balance of construction, connection, and discovery. In other words, Pokopia has the flavor of Animal Crossing with a sprinkling of Dragon Quest Builders, but with a Pokémon twist. And this mix creates one of the most successful cozy games of recent years, capable of providing hours and hours of fun.
    • 77 Metascore
    • 75 Critic Score
    Tales of Berseria Remastered is a solid recovery effort, but it is very much a “Remastered” in the truest sense of the word. Graphically, the improvement is modest and mainly limited to resolution and frame rate, while the new options are welcome but have a fairly marginal impact on the gameplay. Tales of Berseria remains particularly compelling for its original strengths: an enjoyable gameplay system (give the combat system the time it deserves) and a mature story, supported by a genuinely well-written party. Primarily recommended for those who have discovered the saga recently and would like to experience one of the series’ most distinctive and mature entries.
    • 77 Metascore
    • 80 Critic Score
    Higher resolution, 60fps, and significantly reduced loading times are strong incentives to purchase this Nintendo Switch 2 Edition. The cheap upgrade price will surely appeal to fans of Monolith Soft’s JRPG, as it remains one of the few Nintendo productions that truly leans on presentation. However, keep in mind that neither the upscaling nor the performance feels truly “definitive,” as one might expect from a title originally released 11 years ago on the Wii U. Xenoblade Chronicles X is still a gem, and seeing it pushed beyond its original technical limits is priceless, save for the cost of admission, which in turn compels us to demand proper standards. While waiting for potential updates, it’s an easy recommendation for docked play; otherwise, a bit more consideration is advised.
    • tbd Metascore
    • 70 Critic Score
    Hordes of Hunger presents itself as a title that comfortably reaches a passing grade, yet fails to make the qualitative leap necessary to truly dominate the modern roguelite market in 2026. Although the manual combat concept is excellent and injects a welcome sense of freshness into a genre often too static, such as survivor-like games, the technical execution suffers from issues that undermine the long-term enjoyment of progression. The camera remains the most evident flaw, as getting stuck in the geometry of the Mountain Fortress during a boss fight can turn an engaging challenge into a moment of pure, unjustified frustration for the player. The balance of the Vampire build represents another critical point, since forcing the user down a single survival path drastically limits the creativity one would expect from such a layered and promising Forge system. The absence of an autosave system during runs and the persistent white flash in transitions to the Sanctuary further signal a lack of polish that Hyperstrange will need to address through targeted patches in order to avoid alienating the more detail-oriented segment of the community.
    • 93 Metascore
    • 90 Critic Score
    Resident Evil: Requiem accomplishes something extremely rare: it takes a historic franchise, packages all the strengths—and in some ways even the flaws—of its previous installments, and somehow makes it feel fresh, surprising, and necessary even today. Its more mature narrative, the duality of its protagonists, layered gameplay, and a virtually flawless technical execution come together to create an experience that thrives not only on nostalgia but also on evolution. This chapter truly raises the quality bar for modern survival horror. Fans of the genre, as well as newcomers to both the series and survival horror itself, will find a concentration of tension and atmosphere that is difficult to match. It is accessible without being simplified, spectacular without losing its identity, and above all frightening in exactly the right way. Resident Evil: Requiem once again proves why this franchise continues to be an absolute benchmark. If the goal was to create the best Resident Evil ever made, Requiem comes very close.
    • tbd Metascore
    • 80 Critic Score
    Vampire Therapist is a very pleasant experience: we are talking about a Visual Novel that manages to introduce important and profound concepts of psychoanalysis within a safe, imaginative, and lighthearted context, while simultaneously leading the user to engage in quite a bit of self-analysis. A must-play for anyone interested in these themes.
    • tbd Metascore
    • 60 Critic Score
    Manairons is one of those gaming productions that deserves our applause for its inspiration and originality. On one hand, we find a stimulating artistic and sound design—dark in tone, yet conveying hope for the future. On the other, the gameplay mechanics are quite successful regarding the platforming and puzzle phases, but fall short when it comes to the general combat system. In any case, despite some obvious limitations, Manairons still manages to find its place in the genre, thanks to an original story born from the legends, customs, and traditions of the Pyrenees mountain range. Unleashing the power of the magic flute wasn't bad at all, though one must always keep in mind a few "off-key notes" on the musical score of this fantasy journey.
    • 84 Metascore
    • 85 Critic Score
    With this Super Bomberman Collection, fans will finally find a complete way to relive the golden age of the series; new players will have the perfect opportunity to discover why Bomberman remains a video game icon more than thirty years after its inception. A blast from the past for one of the longest-running and most beloved series in gaming.
    • 77 Metascore
    • 85 Critic Score
    Dogpile is therefore not just a "Suika Game with dogs": it is the natural evolution of that formula, a transformation that takes a viral concept and gives it structure, substance, and replayability. It's a puzzle game that makes you laugh, relaxes you, frustrates you, and rewards you, a title that doesn't simply copy but has the courage to grow, expand, and improve upon its inspiration. In the end, when the yard explodes and you find yourself faced with the result of your run, it's hard not to want to start over again, with a new deck, a new approach, and the hope of creating another giant, adorable St. Bernard.
    • 64 Metascore
    • 70 Critic Score
    Sons of Sparta is only a partially convincing experience; it has a surprisingly well-crafted soundtrack and a simple yet enjoyable story centered on the relationship between Kratos and his brother Deimos, but it suffers from a severe lack of identity that limits its impact. The gameplay works without ever excelling, the power-ups are useful but not particularly impactful, and the violence, a defining element of the world it belongs to, is toned down. The idea of ​​creating a smaller project could have proved successful, but the overly cautious management makes it a title that entertains for a few hours without truly leaving a mark. If it weren't for that name on the cover, it would easily go unnoticed.
    • 69 Metascore
    • 65 Critic Score
    Disciples: Domination is a sequel that embraces absolute continuity. It corrects some of Liberation's imbalances, increases the challenge, and consolidates the foundations, but it stops there. The combat system works, the factions offer distinct approaches, and the dark fantasy atmosphere remains intact. But it lacks the bold vision that could transform a good strategy game into a memorable one. Where evolution was expected, Domination opts for maintenance. Solid but predictable: it will convince those looking for exactly what they already know, disappointing those hoping for a decisive step forward.
    • tbd Metascore
    • 50 Critic Score
    Ufophilia's premise of blending Phasmophobia-style investigations with alien hunting is undeniably fascinating. However, the game struggles to take flight due to a complete lack of narrative, tedious inventory backtracking, and artificially punishing mechanics. The baffling absence of a co-op mode turns what could have been a fun, terrifying experience into a frustratingly solitary trial-and-error loop. The only notable elements are its excellent sound design and a genuinely creepy initial atmosphere.
    • 80 Metascore
    • 85 Critic Score
    Reanimal marks Tarsier’s return to its most natural territory: a dramatic, oppressive horror that takes the legacy of Little Nightmares and pulls it into a darker, more psychological direction. Atmosphere, art direction and the use of co-op are the true driving forces of the experience, turning escape into a tense dialogue between two tiny bodies crushed by a distorted world…There are still stumbles in the readability of certain mechanics and in the limitations of the AI during single-player, along with a cast of figures that is not always as memorable as the environments that contain them. Flaws that, however, do not undermine the strength of a coherent and recognizable work, one that marks a new nightmare for Tarsier worthy of the name the studio has built for itself.
    • 79 Metascore
    • 70 Critic Score
    Pathologic 3 is a psychological horror game for a select few, a niche title that requires nothing short of divine patience to progress through its events. As if that weren’t enough, it also introduces time travel, which could have opened the door to even more rewarding narrative developments, had it not been implemented so sparingly. We found ourselves facing a demanding, strange, and difficult production, with an absolutely complex plot. The lack of Italian localization makes it even less of a game suitable for everyone. However, if you manage to overlook some issues, the overall experience isn’t that bad, especially thanks to convincingly written characters. Who do we recommend it to? Certainly to longtime fans of the franchise (even though they will notice some differences compared to the previous installment) and to those looking for a true horror challenge with strong narrative depth. That said, you may also experience moments of frustration and discouragement: you’ve been warned.
    • 76 Metascore
    • 70 Critic Score
    Mario Tennis Fever boasts an impressive roster and a robust multiplayer offering, but its single-player content is thin and the Story mode feels like little more than a red herring. Controller in hand, the gameplay ranks among the best the series has delivered, yet it’s not enough to justify a full-price purchase. Switch 2 needs true heavy hitters, and Camelot’s latest effort ultimately falls short of that mark.
    • 72 Metascore
    • 75 Critic Score
    Romeo is a Dead Man is certainly a visionary work in terms of both plot and setting, featuring nonsensical characters and sudden stylistic shifts depending on the phase of the game. It is a pity that the underlying gameplay concept is, by contrast, rather ordinary, with enemies and levels that do become more challenging as you progress, but without any real innovation to make the game shine. When all is said and done, however, the product is pretty playable; you just have to be willing to settle a bit.
    • 79 Metascore
    • 80 Critic Score
    Ride 6 is a game that works. It offers countless hours of fun on the track, as well as a wide range of content for players. Technically solid and featuring a satisfying riding system, enhanced by a new, more accessible Arcade mode, Ride 6 mainly focuses on continuity with the past, missing the opportunity to introduce some structural innovations. The festival concept could have been better utilized, as well as the inclusion of many world-famous riders, without fully capitalizing on their potential. Some minor flaws remain, but Ride 6 still manages to thrill motorcycle enthusiasts and bring to our consoles bikes that we could often only dream of. Once again, Milestone delivers a solid title, and if motorcycles are your passion, you definitely shouldn’t miss it!
    • 72 Metascore
    • 80 Critic Score
    There couldn't have been a better conclusion for My Hero Academia than My Hero Academia: All's Justice, a game worthy of the epic scale of the Final War Arc, the last saga of the anime. Byking Inc.'s latest effort for Bandai Namco is a grand celebration of the conclusion of a trilogy and the end of the animated series, but also an attempt to demonstrate that there are still stories to be told in the My Hero Academia universe. Its main flaw is fundamentally an intrinsic characteristic: it's the third chapter that tells the end of a story that began in another medium many years ago, and its target audience is necessarily limited by this choice, but it must be acknowledged that the game does its best to make everyone feel welcome.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 represents Team Ninja’s full maturity and a true evolution for the soulslike genre. With its dual combat styles and open-map design, the game successfully lowers the barrier to entry for newcomers without compromising on its signature difficulty. This results in an experience that is as rewarding and entertaining for long-time fans as it is for those approaching a soulslike for the first time. While there are some criticisms regarding frame rate stability and enemy AI, these issues do not ultimately undermine the overall experience. In a market saturated with titles that are mere pale imitations of FromSoftware’s work, often falling into the 'more of the same' trap, Nioh 3 stands out. It does so not just through its soulslike mechanics, but by the way it masters them, blending them with a unique identity. The result is an original game that brings a breath of fresh air to the genre.
    • tbd Metascore
    • 80 Critic Score
    If you loved Monster Train, this expansion is almost mandatory. The way it adds useful elements to maximize gameplay longevity, along with the new clans and new modes, will literally blow your mind.
    • 66 Metascore
    • 70 Critic Score
    Fear the Timeloop is an indie game that, despite its low budget and lackluster animation, still manages to provide some thrills for genre fans. While you wait for the new official Resident Evil, take a tour of Saint Heritage Hospital.
    • 83 Metascore
    • 80 Critic Score
    Dragon Quest VII Reimagined breathes new life into a historic title, even if the original product wasn’t exactly unmissable. The operation carried out by Square Enix is truly solid and showcases the Japanese company’s expertise, which by now has become more than well-established in this field. The three-dimensional graphics blend perfectly with the isometric perspective and the design of the original game, where Akira Toriyama’s artwork never disappoints. While the technical execution is impeccable, the fact remains that Dragon Quest VII Reimagined carries over the structural limitations of a gameplay formula that now feels outdated. The new features introduced to streamline it, though welcome, don’t quite perform the miracle of making it feel modern. The story is enjoyable to follow (despite additions and cuts), the cast is somewhat limited but sufficiently characterized, and the music is of high quality, as is the Italian text localization. There are certainly other Square Enix titles waiting to be brought back, but Dragon Quest VII Reimagined still manages to be appreciated—especially by those who don’t mind extremely traditional gameplay.
    • 78 Metascore
    • 70 Critic Score
    Radiolight, although it doesn't present any technical problems, places us in a scenario that is perhaps a little lacking in detail, where the presence of more points of interest, such as buildings or other shelters, might have been more functional. However, it must be considered that the adventure takes place in a National Park, so one couldn't expect any real miracles in this respect.
    • 69 Metascore
    • 70 Critic Score
    Eldegarde is a smart idea wrapped in a rougher execution: it distills MMO progression into bite sized sessions and bolts it onto a tense extraction loop that can feel genuinely rewarding. But the cracks show once the honeymoon fades, with combat that’s more heavy than deliberate, runs that start to blur together, and a few technical hiccups that demand patience. It has identity and real potential, just not the polish or momentum to become a daily habit yet.
    • 60 Metascore
    • 70 Critic Score
    I Hate This Place is recommended for those seeking authentic, edgy, and uncompromising survival horror, and for those willing to endure frustration and disorientation in exchange for an intense, disturbing, and artistically unique experience. An uncomfortable, imperfect journey, but precisely for this reason profoundly consistent with its title and its vision.
    • 70 Metascore
    • 70 Critic Score
    I expected much more from this game, and I'm not referring to the graphics or the story, which nevertheless does an excellent job of drawing the player's attention to the vast semi-open world. The simplistic gameplay and lack of refined level design, combined with a combat system that certainly has a good variety of weapons, don't always deliver the feel every player deserves, and as a result, the developers only partially achieved their goals.
    • tbd Metascore
    • 45 Critic Score
    Apartment no 129 is a frustrating example of wasted potential. The unique premise based on Turkish urban legends is completely buried under lazy execution and amateurish design choices. The game suffers from severe "asset flip" syndrome, with repetitive environments and illogical level layout. The gameplay is equally flawed: broken hitboxes, zero feedback on weapons, and an abundance of resources that kills any survival tension. To make matters worse, the console port is terrible, retaining PC interface icons and offering sluggish controls. A skipped opportunity that isn't worth your time.
    • 84 Metascore
    • 80 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon not only delivers an epic conclusion to the Calvard arc, but also represents a major turning point in the shared narrative of the entire Trails universe. The story is once again expertly told, as fans of the series have come to expect, with major plot twists that cast new light on much of what we believed we knew about this rich and compelling setting. Great care is given to the cast, supported by an enormous amount of dialogue that further brings the world to life. However, the lack of an Italian localization may prove to be a significant barrier for non-English speakers, and some sections suffer from an excessive amount of dialogue, occasionally disrupting the overall pacing. Gameplay is more refined and satisfying than ever, with the turn-based combat system truly shining and reaching new levels of depth. The soundtrack does not disappoint, featuring several tracks that immediately stick in your head, while the visual presentation remains the game’s Achilles’ heel, once again feeling like it belongs to a project from two generations ago. Of course, no one plays Nihon Falcom titles for their visuals, but it’s hard not to wonder when we’ll finally see this talented team working with a more adequate budget—a question I find myself asking in far too many of their reviews. That said, The Legend of Heroes: Trails Beyond the Horizon stands as an excellent JRPG that more than capably closes a long-running narrative arc, while laying solid foundations for the future of a saga that should not be overlooked.
    • 67 Metascore
    • 55 Critic Score
    Quarantine Zone: The Last Check offers a handful of interesting ideas compared to traditional simulation games, but its strengths never extend beyond the initial premise. Brigada Games’ title plays all its cards early on, only to struggle in later sessions with repetitive and shallow mechanics. A more solid framework and more demanding challenges could have alleviated the gameplay’s tedious nature, but in its current state it is hard to recommend, especially at its asking price.
    • 89 Metascore
    • 85 Critic Score
    FINAL FANTASY VII REMAKE INTERGRADE on Nintendo Switch 2 is a true gem and represents one of the finest modern incarnations of a timeless classic. It is an ambitious, bold work that shows deep respect for the original material, capable of reinventing itself without losing its soul. Thanks to a deep combat system, a layered narrative, extremely flexible difficulty and accessibility options, and a surprisingly solid technical performance on Nintendo hardware, this edition still stands today as a benchmark for the modern JRPG genre. Whether you are longtime fans or new players, Final Fantasy VII Remake Intergrade is an unmissable journey into the heart of the beloved old Midgar, as well as an experience that demonstrates how the past and the future of video games can coexist in a single, extraordinary vision.
    • 83 Metascore
    • 85 Critic Score
    MIO: Memories in Orbit doesn’t reinvent the wheel, yet it stands out thanks to its rock-solid foundations, immaculate presentation, and a demanding, multifaceted gameplay loop. Its verbose navigation in the latter half and some steep difficulty spikes keep it from being a must-have for every metroidvania fan, but the most dedicated players will find a rewarding challenge and a truly memorable journey in this small French gem.

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