Gamestyle's Scores

  • Games
For 1,665 reviews, this publication has graded:
  • 38% higher than the average critic
  • 3% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Gears of War 2
Lowest review score: 0 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
1665 game reviews
    • 68 Metascore
    • 60 Critic Score
    The high tempo action is matched by a fluid frame rate that does not seem to dip even during boss encounters. While it lacks the draw dropping visuals of many full price counterparts, for £3.49 (until 23 May) it is a fine start to the PlayStation Store and a refreshing pit stop to keep on your hard drive.
    • 65 Metascore
    • 60 Critic Score
    With trophy support and some decent game modes, Heavy Weapon is entertaining and fun.
    • 79 Metascore
    • 60 Critic Score
    Its entertainment is short-lived, but only because the game itself is short. Although there is replay value in exploring the levels to their entirety, and completing the missions and multiplayer offer a few more hours entertainment, Sonic Colours is ultimately unsatisfying.
    • 70 Metascore
    • 60 Critic Score
    At the bargain price it is hard to fault Ghost Recon Jungle Storm because, for the money, it delivers across the board; and the additional missions are welcome. Those waiting for notable improvements will just have to be patient for "Ghost Recon 2."
    • 46 Metascore
    • 60 Critic Score
    Compared to other beat ‘em ups it lacks polish and epic sized modes but SNK Playmore has reanimated this series to good effect with a solid combat system.
    • 71 Metascore
    • 60 Critic Score
    While not a bad game, Guitar Hero: Greatest Hits just feels like an easy cash-in among the other music games flooding the market.
    • 69 Metascore
    • 60 Critic Score
    While it will easily thrill Potter fans, it also provides an above average distraction for those curious about the series, or looking for a release that integrates the Wii remote with some reasonable success.
    • 62 Metascore
    • 60 Critic Score
    A solid, if basic, side scrolling beat em up.
    • 68 Metascore
    • 60 Critic Score
    Quite a decent RPG. What holds it back is that it is far too typical of the genre; there's really nothing new about it nor does it do anything particularly well to make it truly stand out. If you're a fan of RPGs, you'll enjoy it, but it may be something of a forgettable experience.
    • 68 Metascore
    • 60 Critic Score
    If you have the yearning, however, it may be advisable to seek out another of Sega's recent offerings - the lavishly-presented, highly-atmospheric originality of "Otogi."
    • 83 Metascore
    • 60 Critic Score
    Considering the resources at EA's disposal, the practised excellence of their programmers and artists, and the experience of well over a decade of development, there should be more put into the game.
    • 61 Metascore
    • 60 Critic Score
    Underneath the average graphics, rubbish track design and lack of options there is a decent enough game fighting to get out.
    • 73 Metascore
    • 60 Critic Score
    For fans of the first two Battlefront games there is plenty here to enjoy. The single player is a limited experience which will disappoint most, but for those with access to the online features then Renegade Squadron is well worth the asking price.
    • 79 Metascore
    • 60 Critic Score
    Otogi 2: Immortal Warriors attempts to improve on the formula established in the first game, but does not succeed; instead it feels almost exactly like the first game, but better looking.
    • 67 Metascore
    • 60 Critic Score
    Although it costs 1200 Microsoft Points, Assault certainly offers more value for money than Impact, and just about gets the nod over its predecessor.
    • 72 Metascore
    • 60 Critic Score
    But with this much constant repetition, sloppy enemy and level designs, artificially-prescribed deaths, lack of bonus GBA-connectivity and even some glitchy overlapping voice samples, it's really a matter of how much the player is prepared to tolerate.
    • 55 Metascore
    • 60 Critic Score
    It is a shame as it is a very well done remake, it is just that the mechanic is now 30 years old and it does show it's age and no amount of sprucing up can change that fact.
    • 65 Metascore
    • 60 Critic Score
    Smarty Pants will not appeal to everyone and for most of us it will languish under the bed or in the cupboard until guests drop by, or the kids want to play.
    • 79 Metascore
    • 60 Critic Score
    While one of the the biggest issue with the series lies decidedly with the console's controls itself, it's hard to lay all the blame on the game itself completely; but it remains difficult to recommend this over its home console versions, as ubiquitous as they are.
    • 77 Metascore
    • 60 Critic Score
    A great game, steep in challenge and offers very little but repetitive running and shooting, you will know if you are going to like it from the box, what you wont know is if you have anywhere with the required lighting to be able to play it.
    • 57 Metascore
    • 60 Critic Score
    All in all it feels like a very limited sequel, one aimed at removing the more major problems of its predecessor rather than trying to bring anything new to the table.
    • 76 Metascore
    • 60 Critic Score
    Despite each stage lasting only sixty seconds, it takes hours for Minutes to blossom.
    • 74 Metascore
    • 60 Critic Score
    Stealth Inc 2 can be a really challenging and frustrating experience but it is still a good game that just needed another pass to iron out some of the kinks.
    • 71 Metascore
    • 60 Critic Score
    There's no incentive to save the Leopold and her crew from destruction, and playing through the game feels more like a chore than a challenge. It's a valiant attempt at reinvigorating an old franchise, but one that ultimately fails to make an impact.
    • 85 Metascore
    • 60 Critic Score
    Like many zombie flicks in history, this is for a cult audience only. It's a genuine shame but it just isn't very good.
    • 69 Metascore
    • 60 Critic Score
    Overall, Close Combat: First To Fight doesn't have the looks or the sound, but what it does have is the fun-factor.
    • 45 Metascore
    • 60 Critic Score
    JASF is a fine concept that could have been a winner, however it is let down by some questionable design choices and a lack of excitement that flying a jet fighters should give. It isn't a game that should be bypassed completely, but one left for rental or the bargain bins.
    • 65 Metascore
    • 60 Critic Score
    For all its limitations and tongue in cheek presentation, the actual quiz itself is fun, challenging and varied enough to warrant a place on your Wii Channel Home Page.
    • 61 Metascore
    • 60 Critic Score
    Atomic Ninjas is a completely average game and that is meant with the greatest respect. It is a mid-tier game, that will never be a long term favourite, but there is room for that, it is a game you are happy to pick up, play for a couple of weeks then move on.
    • 78 Metascore
    • 60 Critic Score
    Unfortunately, due to the irritating camera, steep learning curve and lengthy missions, Gamestyle can only recommend Heroes to the most avid of strategy enthusiasts.
    • 76 Metascore
    • 60 Critic Score
    Crashes, glitches, bugs and constant below-par combat manage to undermine the gorgeous art style.
    • 66 Metascore
    • 60 Critic Score
    Black Eyed Peas: The Experience has a decent engine, looks stunning and plays really well, it is however limited by being for a single band and one, that despite being so popular just doesn't have the catalogue to appeal to anyone but the biggest fans.
    • 68 Metascore
    • 60 Critic Score
    The frame rate is solid enough, as is the draw distance, however the water effects leave a lot to be desired when compared to the excellent lighting.
    • 58 Metascore
    • 60 Critic Score
    Boogie on the DS is a vast improvement on the Wii version. The game has more of a purpose, and actually requires some skill to play.
    • 76 Metascore
    • 60 Critic Score
    The failure to pen an emotional and captivating storyline, alongside some bizarre character designs, have alienated what made Shadow Hearts such a joy to play.
    • 57 Metascore
    • 60 Critic Score
    A competent game which has little wrong with it, but just won’t leave an impression.
    • 81 Metascore
    • 60 Critic Score
    While it can be enjoyable at first, and certainly has some impressive graphics, it soon begins to reveal itself to be little more than an average title which only improves when played with other people.
    • 69 Metascore
    • 60 Critic Score
    We really do believe it’s a step in the right direction for the much-maligned franchise, and contains a lot of elements that feel like real ‘Sonic’ moments. However, it proves to be as frustrating as it is fun, with several flaws that interfere with one’s enjoyment of the game.
    • 81 Metascore
    • 60 Critic Score
    It tries to be Mario platforming crossed with all the goodness of lemmings but really it ends up showing only glimpses of the brilliance of each.
    • tbd Metascore
    • 60 Critic Score
    If you are a fan of difficult shoot 'em ups from a bygone era of gaming then Gundemonium Recollection will keep you occupied for sometime. For most players however this is a challenge too far and lacks enough variety to warrant any long term playing.
    • 78 Metascore
    • 60 Critic Score
    One of the weaker platformers for the Wii U where sadly a beautiful game can’t hide the rather poor level design.
    • 76 Metascore
    • 60 Critic Score
    The PES brand is currently sinking into shark infested waters and it seems that no matter how loud people shout the problems that have plagued the series since the beginning still aren't being addressed.
    • 65 Metascore
    • 60 Critic Score
    007 Bloodstone is a solid entry in the world of James Bond assisted by strong production standards and acting talent. The actual gaming aspect lets the overall piece down somewhat. As a stopgap to the next Bond film it'll do as a pit stop but the only aspect you'll return to for a while is the multiplayer mode.
    • 81 Metascore
    • 60 Critic Score
    What MadWorld has in style it lacks in substance.
    • 67 Metascore
    • 60 Critic Score
    Doesn't know whether to call itself an adventure or something much deeper - underpinned with the trimmings of a simulation. This personality 'conflict' has resulted in a game that fails to match the auspicious concept.
    • 71 Metascore
    • 60 Critic Score
    Fans of the genre will lap up the space age conflict, yet some people may be left wanting more.
    • 82 Metascore
    • 60 Critic Score
    The mixture of Mario Kart racing and Little Big Planet's customisation should be a recipe for hours of fun. Unfortunately, the long loading times leave a bitter taste.
    • 74 Metascore
    • 60 Critic Score
    The words 'a mixed bag' tell you everything you need to know about Midway Arcade Treasures 2. For every classic like "Mortal Kombat" there's a travesty like "Pit Fighter" - so this one can only be recommended for the purists.
    • 73 Metascore
    • 60 Critic Score
    It definitely has an "Atari-esque" feel about it. But, unfortunately the rest of the game just isn’t up to scratch.
    • 68 Metascore
    • 60 Critic Score
    The first few moments will have you rolling about laughing and you'll no doubt have a blast; after that, however, the monkey magic will drain and you'll be back to your Dreamcast with Capcom's more refined multiplayer brawler ("Powerstone") in the slot.
    • 83 Metascore
    • 60 Critic Score
    "One for the fans" might be a lazy summary of any game, but it's quite an apt one here. Without the emotional connection of Final Fantasy VII, Crisis Core is a somewhat half-hearted game lacking in substance, for all its polish and production.
    • 78 Metascore
    • 60 Critic Score
    Bound in Blood is certainly an improvement on the first Call of Juarez. Its impressive visuals and smooth gameplay are let down by repetitive levels and an uninspiring story, however, and the online multiplayer just isn’t good enough to compensate.
    • 68 Metascore
    • 60 Critic Score
    That aside, from a gameplay perspective it’s a decent first foray into the world of SRPG’s, it’s just bogged down by poor characters and story.
    • 79 Metascore
    • 60 Critic Score
    At the end of the day fans of Spiderman fans will find plenty to enjoy as they relive all their childhood fantasies.
    • 73 Metascore
    • 60 Critic Score
    Whilst there's no denying that the entire experience is a splendidly beautiful one, with admittedly amazing looking graphics throughout the game, that eye-candy can only last so long. DoA XBV is inherently repetitive.
    • 64 Metascore
    • 60 Critic Score
    This isn't a bad game but in comparison to the heavyweights of the genre it just doesn't offer enough. An interesting diversion then, but one that probably won't last you for very long.
    • 61 Metascore
    • 60 Critic Score
    Not quite hitting the levels of Lemmings, but still a decent return for the genre.
    • 80 Metascore
    • 60 Critic Score
    For most, the graphical splendour and multi-hit combos will carry it only so far before the magic fades. From there, the appeal of several more levels of the same is greatly diminished.
    • 80 Metascore
    • 60 Critic Score
    Despite the gripes there’s no denying that the core jumping mechanic is sound and more importantly, fun. It’s a refreshing change from the standard racing offering.
    • 79 Metascore
    • 60 Critic Score
    Shame then that the actual game itself does not contain much inspiration to match the source material.
    • 67 Metascore
    • 50 Critic Score
    There are plenty of secret items, including an overly long and rather tedious "Making Of" feature, not to mention a co-op mode for you and a friend. But all of this is insignificant when the gameplay itself is rather shallow and repetitive, meaning pretty much everyone will give up before everything is unlocked.
    • 68 Metascore
    • 50 Critic Score
    A game that screams "missed opportunity". This is a flawed and lazy port of a great game.
    • 65 Metascore
    • 50 Critic Score
    There is nothing here to justify a full price game - a simple result of the boredom induced after only a few hours.
    • 57 Metascore
    • 50 Critic Score
    A colourful tribute to an amazing city crossed with some unbelievably bad ideas.
    • 76 Metascore
    • 50 Critic Score
    Upon completion it does feel pretty much worth the effort, although even then it is still a little bit confused and there are unanswered questions.
    • 62 Metascore
    • 50 Critic Score
    The concept had a lot of potential, but we feel that far too much of this potential has gone unexplored.
    • 69 Metascore
    • 50 Critic Score
    Be it a comatose dinosaur that needs reviving, a fossil find that needs extraction, or research team that needs a project, everybody unfailingly 'needs' a little of your time.
    • 65 Metascore
    • 50 Critic Score
    Overall Crash of the Titans is an average title that will provide some enjoyment to younger gamers just long enough until something better comes out. And let’s be honest here, it’s not like the 360 is brimming with decent platformer titles.
    • 70 Metascore
    • 50 Critic Score
    Hand to hand combat is fine, but everything else that surrounds it is the definition of average
    • 66 Metascore
    • 50 Critic Score
    Competent if uninspired.
    • 74 Metascore
    • 50 Critic Score
    If you have no other way to play Bomberman then by all means pick this up for the online modes, otherwise it is best left on the shelf.
    • 62 Metascore
    • 50 Critic Score
    The main problem beyond the visual execution is the poor overall level design, which is one dimensional and linear.
    • 80 Metascore
    • 50 Critic Score
    A missed opportunity. It does nothing to ruin the memory of a groundbreaking 8-bit game, but everything to prove that games have moved on since then.
    • 49 Metascore
    • 50 Critic Score
    Aliens Vs Predator: Requiem is what we like to describe as a mild diversion. Certainly not worth your hard earned pennies it’s nevertheless a fairly competent movie tie-in that will entertain for about half an hour.
    • 70 Metascore
    • 50 Critic Score
    The core focus of Homefront is online but with rival releases doing this just as well if not better, there isn't any real incentive. A fun rental perhaps, but spend your money elsewhere and you'll thank us.
    • 73 Metascore
    • 50 Critic Score
    Even at the budget price label there’s not really that much to get excited about here unless you are a massive fan of SNK’s line up and haven’t played any of these titles in years.
    • 61 Metascore
    • 50 Critic Score
    And this is it with The Crew; it tries to do so much and excels at nothing. It falls apart on almost every level, and given the potential it had that is a damn, damn shame.
    • 57 Metascore
    • 50 Critic Score
    There are plenty of half-naked anime girls to be found for free on the Internet.
    • 53 Metascore
    • 50 Critic Score
    The camera system is utterly dreadful. If you can handle the camera and enjoyed the Terminator movies then Dawn of Fate will entertain you.
    • 73 Metascore
    • 50 Critic Score
    'Average Hour' would seem a better appellation for Call of Duty: Finest Hour.
    • 80 Metascore
    • 50 Critic Score
    Condemned 2 really is a menagerie of bad design choices.
    • 70 Metascore
    • 50 Critic Score
    Everyone involved with its creation probably had a swell time putting it together, laughing about all the nods and winks they could cram in, its just a shame more of that exuberance didn't go towards refining the core of the game. The end result is that Hell Yeah is the gaming equivalent of a novelty tie.
    • 67 Metascore
    • 50 Critic Score
    Apparently no lessons were learned from that game, as Resident Evil 6 is a textbook example of too many cooks spoiling the broth; a jack of all trades but a master of none.
    • 71 Metascore
    • 50 Critic Score
    Time will no doubt address its faults but for a quick blast with friends or for fans of ragdoll physics it may prove to be an interesting diversion.
    • 44 Metascore
    • 50 Critic Score
    Along with "Army Men Tactics" its certainly one of the better releases in the series. Admittedly, this for some (including Gamestyle) is not saying much at all, but more than anything it shows that with a little more thought, development and invention these green men could be so much more.
    • 59 Metascore
    • 50 Critic Score
    It really is a shame, because the time spent inbetween battles completely ruins the fun and entertainment that the battles themselves produced. It leaves you with no interest in the story, characters, or perfecting your squad.
    • 67 Metascore
    • 50 Critic Score
    This game is certainly entertaining, but only for a few days, and several of the events just prove too aggravating to replay again once you’ve done them as often as you need to.
    • 72 Metascore
    • 50 Critic Score
    As it stands, like its predecessor this game is by no means horrible, and definite attempts to improve the formula have been made, but the control issues and various other bugbears mean that this is still only worth a rental at best.
    • 63 Metascore
    • 50 Critic Score
    Seek & Destroy will never make it into the best releases for any year, however for the measly sum of £9.99 you are guaranteed value and some enjoyment.
    • 77 Metascore
    • 50 Critic Score
    Overall, it feels like a very rocky beginning to a potentially exciting series.
    • 55 Metascore
    • 50 Critic Score
    Really, the best we can say is that it's better than we expected, which isn't exactly a glowing statement, but it's proven that not all of Koei's hack-and-slash games are mind numbingly awful.
    • 41 Metascore
    • 50 Critic Score
    Let’s Fish! Hooked On is simply an average game, one that you will go back to once in a while, but not one that you will seek out to play. It is a game that does the basics well enough, but could have done with more time engaging the player. It is by no means a game you should avoid, but neither is it one that you should rush and download.
    • 76 Metascore
    • 50 Critic Score
    Shadow Vanguard, despite all its bells and whistles, proves to be a lacklustre affair, to be endured rather than enjoyed. Its initial showy promise is just a facade. Move along, there's nothing more to see here.
    • 50 Metascore
    • 50 Critic Score
    The humour does little more than raise the game's entertainment value from below average to average.
    • 83 Metascore
    • 50 Critic Score
    The move to third-person is bold and different, but in order for it to succeed an effective auto-targeting system is essential; unfortunately, the lock-on provided is patchy at best - and just as likely to target the guy at the back over the guy who is inches away from ramming an Uzi up your rectum. Compounding the problem is the relative uselessness of shooting when not using the lock-on.
    • 64 Metascore
    • 50 Critic Score
    A short simple action filled blast. The camera is annoying at times, and it becomes a trifle unoriginal, but if you enjoyed the film (on the assumption of course that you didn’t expect it to be great) then you’ll feel the same way about the game.
    • 60 Metascore
    • 50 Critic Score
    Despite a decent opening it soon descends into mediocrity that so many licensed games fall into.
    • 56 Metascore
    • 50 Critic Score
    Sure, the graphics are splendid (and the in-car cockpit view is tremendous) but with such a limited array of cars prescribed by the license and the sad truth that the game doesn't really offer anything new, Gamestyle is hard pushed to really recommend it.
    • 74 Metascore
    • 50 Critic Score
    Despite the outlandish setting and undoubted promise, what survives is just an average first-person adventure without bite.
    • 79 Metascore
    • 50 Critic Score
    Ultimately very few players will wish to repeat the experience and for such a high profile release questions have to be asked just what went wrong.

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