games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
As an exercise in flexing evil, it's far more tiresome than it is enjoyable and as an advert for the freedom of evil, it may as well be Hitler's screaming head in a vacuum-sealed bell jar. [Aug 2009, p.126]- games(TM)
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- Critic Score
Monster Hunter Freedom Unite is an excellent update to the already impressive Freedom 2 and features an unbelievable amount of new content and end-game potential. [Aug 2009, p.116]- games(TM)
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- Critic Score
Even a sadly lacking level of polish can't change the simple fact that busting - as you may have heard - makes us feel good. [July 2009, p.114]- games(TM)
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- Critic Score
A lack of interactivity makes playing Flower, Sun, And Rain an experience not unlike listening to a favourite album, letting images wash through the mind for their own worth. [Dec 2008, p.119]- games(TM)
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- Critic Score
Between the reworked note charts that often don't feel quite right, and the barebones structure of Guitar Hero: Greatest Hits, a full-price release seems optimistic. [Aug 2009, p.119]- games(TM)
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- Critic Score
We'd happily take this over anything Sonic Team has produced in the last eight years, but we can't help wishing that Let's Tap had a little more longevity. [Mar 2009, p.111]- games(TM)
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- Critic Score
Prototype's huge setting and impressive characters-on-screen tally is testament to Radical's engine but it's incredible how hackneyed many of its missions and boss fights are. [Aug 2009, p.124]- games(TM)
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- Critic Score
As a retail product, this just isn't strong enough to be called a sequel. A shame considering how pleasing Sega's arcade sim can still be. [July 2009, p.118]- games(TM)
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- Critic Score
Virtua Tennis's motion control satisfies with a trademark pick-up-and-play experience that nevertheless mirrors the sport to an authentic degree. [Sept 2009, p.127]- games(TM)
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- Critic Score
Mercifully, Staff Of Kings is a very short game and it won't be too long before you unlock the vastly superior bonus game, Fate Of Atlantis. [Aug 2009, p.127]- games(TM)
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- Critic Score
Rock Band Unplugged excels at demonstrating how the tight connection of input and music can provide strong gameplay without the need for a plastic guitar or snap-on peripheral. [Aug 2009, p.121]- games(TM)
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- Critic Score
MotionPlus adds a welcome layer of immersion, but it never does enough to completely mend the game's flaws. Matches are often frustrating, shots will still bounce past your player and the AI will sometimes second-guess you, placing you in a poor position to return a serve. [Sept 2009, p.126]- games(TM)
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- Critic Score
After more than a decade at the top of its field, this may well be the best golf game released this year, but it isn't appreciably better than 09 or even 08. [Aug 2009, p.131]- games(TM)
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- Critic Score
We can't see it getting any better than this for quite some time. [Sept 2009, p.127]- games(TM)
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- Critic Score
It's just a shame that there's such a minimal sense of accomplishment from any given task in the game, because this could have been a chance for a star to rise in the West. [Sept 2009, p.118]- games(TM)
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- Critic Score
The stark landscape, self-serious characters and po-faced story are completely at odds with the sense of mischievous fun the destruction naturally evokes...If Volition is interested in crafting an instant classic, putting this destruction in Saints Row 3 would be an excellent place to start. [July 2009, p.110]- games(TM)
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- Critic Score
The Sims 3 is without doubt the series' finest hour...By playing around with character traits, you're able to create all kinds of people, and just watching them interact is a joy in itself. [July 2009, p.102]- games(TM)
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- Critic Score
Only frantic devotees of racing games/loading screens could justify this over the competition. [July 2009, p.115]- games(TM)
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- Critic Score
The huge, sprawling levels, multiple routes and breadth of choice on offer may be countered by awkward controls and uninspired vehicle sections, but there's a modicum of entertainment beneath the obvious design flaws if you look hard enough. [Aug 2009, p.114]- games(TM)
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- Critic Score
The tragedy is that inFamous contains flashes of something approaching brilliance, yet when we finished all that remained were memories of the cracks in its surface. [July 2009, p.112]- games(TM)
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- Critic Score
You're doing very little other than eating things, and the game's other ideas don't gel well enough to make it an experience worth more than the sum of its parts. [Aug 2009, p.130]- games(TM)
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- Critic Score
We Rock: Drum King proves that drumming simply doesn't satisfy without the acknowledging thwack and rebound of stick meeting skin. [June 2009, p.118]- games(TM)
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- Critic Score
An interesting concept executed with a degree of panache. Plus, if you're familiar with even half the characters available, Cross Edge breathes new life into the personalities you long since laid to rest. [Sept 2009, p.110]- games(TM)
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- Critic Score
Undisputed catches the rise of the sport in a timely and accomplished fashion. [July 2009, p.116]- games(TM)
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- Critic Score
Salvation is too derivative, too short, and too repetitive to be a worthy recommendation. It feels the very definition of an easy movie cash-in. [July 2009, p.124]- games(TM)
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- Critic Score
After several hours of increasingly punishing shoot/swing repetition, all the good ideas come at once in the last hour or so. [June 2009, p.108]- games(TM)
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An insipid and trite game that struggles with plot, consistency and character, settling instead for a mindless headlong charge. [Mar 2009, p.118]- games(TM)
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Works around the limitations of motion control, bringing the Punch-Out!! Series up to date without losing any of the charm that made it a fan favourite in the first place. [July 2009, p.106]- games(TM)
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- Critic Score
Pacific is too dry to ever become anything other than a passing diversion for all but the original game's fans. [July 2009, p.121]- games(TM)
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- Critic Score
This is certainly what we want to see from Bethesda and our hopes are soaring with regard to what the newly announced installments could contain. [July 2009, p.131]- games(TM)