games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 91 Metascore
    • 90 Critic Score
    Wrath Of The Lich King has ensured that World Of Warcraft remains the pinnacle of the genre in its current form. [Feb 2009, p.124]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Fixes addressed, Sacred 2 should scratch that nagging ARPG itch between now and Diablo III. [Jan 2009, p.121]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Like "The Club" earlier in the year, Mirror’s Edge needs to be played again and again if you’re to discover its true worth, and there are many who won’t play ball. [Christmas 2008, p.88]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Red Alert 3 is full of elements that you’ll be surprised haven’t been used before and plays like the genre always should have yet never has. [Christmas 2008, p.100]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Anyone willing to overlook the boring cut-scenes, dated graphics, and god-awful main character will find dozens of hours of fairly generic JRPG value in Tales Of Symphonia: Dawn Of The New World. [Jan 2009, p.112]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    The N64 predecessors are, whether we like it or not, relics of a time when everyone seemed happy just to riff on Super Mario 64, but Nuts & Bolts is a long-overdue move away from that style and a great one at that. [Christmas 2008, p.84]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    The Clone Wars is spared irrelevance by its style and personality, but only just. [Jan 2009, p.108]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    We wanted to apologise, to run, to leave the horror of it all far behind, and there can be no more appropriate response to war than that. [Christmas 2008, p.90]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    This is a linear adventure through stunning environments and incredible violence – and this is what Gears Of War does best. [Christmas 2008, p.108]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    No map allows you to pinpoint a building and tell your men to take cover, so you have to swap from one view to another, suffer losses in the time wasted, and wonder why an army so obsessed with the technology of uplinks is so dire at basic orienteering. [Christmas 2008, p.104]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Every hour, you are presented with the ideas that the developer had but simply couldn’t afford, and that only serves to make Legendary’s unrelenting run-and-gun approach harder to swallow. [Christmas 2008, p.96]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The new perspective works well, injecting some much-needed action into the genre without sacrificing tactical choice. In fact, the switch actually creates more choices if anything. [Dec 2008, p.102]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    This is the first James Bond game of the century in which we met the final credits regretting the unexplored potential. Bravo. [Christmas 2008, p.120]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Ultimately, it’s the set pieces that linger in the memory. It never seems more than five minutes before Resistance 2 throws another leviathan at you. (…) There are moments to savour in every one of the game’s ten action-packed hours. [Christmas 2008, p.92]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Eufloria is significantly more expensive than many games of this type, but it will eat into your life more efficiently than most of them. [Christmas 2009, p.114]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    By not creating one big stage where all the tables are connected, plus bonus screens and integrated challenges, these high-score tables become quite tiresome. [Jan 2009, p.109]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    We can’t imagine that general Rock Band players could justify buying a whole disc just for 18 songs from one band. [Feb 2009, p.123]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    The main problem is that the dungeon creation is constantly interrupted by tedious tasks. [Nov 2008, p.122]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    If you’re not exploring the wasteland then you’re cheating yourself out of one of the best games in years. [Christmas 2008, p.94]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    We finally have the game we hoped we were getting a year ago. Just. [Dec 2008, p.105]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The ten-minute skirmishes balance depth with accessibility in a manner perfectly adapted to the handheld, and it’s all wrapped up in a completely charming persona. [Jan 2009, p.105]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Lavished with new modes and features but retaining its air of accessibility, this update does not disappoint. [Jan 2009, p.105]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    We may have seen level creation before, but LittleBigPlanet is a stirring glimpse of the future. It manages to be both curring edge and classic simultaneously, with neither quality stifling the other. [Issue#76, p.110]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    With its sense of fun, complex tools, and balance of enjoyment and depth, World Tour contains the ability to both teach and entertain. [Dec 2008, p.94]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Immerse yourself in its choices and the peerless beauty of the world that supports them, and it reveals a quality that cannot be detected through objective distance. This is a game you can love, and that’s at least as rare as perfection. [Dec 2008, p.122]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Order Of Ecclesia represents a solid but never ridiculous challenge that breathes new life into a franchise that was beginning to flag. [Jan 2009, p.128]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Ambition at the expense of excellence. [Dec 2008, p.116]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It is difficult to see MC:LA as anything other than a chance to reacquaint yourself with Grand Theft Auto IV’s miraculous engine. [Christmas 2008, p.115]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Like Wii Sports before it, this game knows its audience and how to keep them entertained. [Christmas 2008, p.117]
    • games(TM)

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