games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 53 Metascore
    • 60 Critic Score
    Demands a very different strategy from practically any other kind of shoot-'em-up. [Aug 2008, p.119]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The best-made golf game on the system. [Aug 2008, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    One of the most enjoyable strategy games to hit consoles in a very long time. [Aug 2008, p.110]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Those who’ve played the first three might feel short-changed, especially with the omission of the two-player mode and online leaderboards from New Blood, but players pulling on those surgical gloves for the first time will be doing so with the best game in the series to date. [Oct 2008, p.112]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    It works well enough, but doesn’t really offer an advantage over the joystick controls of the arcade game and is significantly slower in practice than the flicks of the DS stylus. [Sept 2008, p.124]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    It’s worth pointing out, largely due to Aerosmith’s distinctive style of music, that this game is noticeably easier than its forerunners. [Aug 2008, p.107]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Final Fantasy Tactics A2 takes all of the divisive elements of its predecessor and runs with them. [Sept 2008, p.119]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    We will reserve praise for the game’s chapter-skip function, however, because Alone In The Dark seems custom-built to tear your patience to shreds. [Aug 2008, p.98]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    DICE offers a brief taste of a Battlefield game driven by story and characters, where the completion of objectives signifies more than reaching a dot on the radar without dying, but delivers a product that leaves you feeling much the same as any of its ancestors. [Aug 2008, p.94]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Upsets the balance between fun and realism maintained by its immediate predecessor. [Aug 2008, p.108]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Great gameplay marred by poor ergonomics. [Oct 2008, p.116]
    • games(TM)
    • 63 Metascore
    • 30 Critic Score
    Futuristic racing never felt so outdated. [Sept 2008, p.117]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    There are so many cheaper, better versions in existence that it’s very hard to recommend. [Sept 2008, p.125]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    It’s impossible to ignore the problems that detract from what could have been a fantastic seven hours of gameplay. [Sept 2008, p.118]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Level design is a cut above most games of this type, using different brick properties as well as imaginative wall layouts to keep the player problem-solving and the ball in the air. [Sept 2008, p.124]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    For out money, however, the battles are all too often a test of patience rather than an examination of your ability to strategise efficiently. [Sept 2008, p.121]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Such intellectual depth is unusual for this medium, but to both its creator and its fans this is a deeply personal game. [July 2008, p.100]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Great toy, great community, but not a great game. [Sept 2008, p.122]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    One or two puzzles aside, there’s no ‘wrong’ response to anything asked of you, and no advantages to being right first time, completely negating any kind of satisfaction you might have gleaned from figuring out each case. [Sept 2008, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The competition is just too strong for Soul Bubbles to ever really elevate itself beyond cute, cult status. A good puzzler then, but not a great one. [July 2008, p.122]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    A licensed game that lives up to its heritage, and a music game that holds its own against the seasoned pros. [Aug 2008, p.109]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Like many of the revivalist action films we've seen in recent years, it is little more than a slick homage that lacks the bite of the real thing. [July 2008, p.123]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    Too short-lived to justify even the standard Live Arcade entry fee. [Aug 2008, p.113]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    A significant break from the torrent of recent Xbox Live Arcade shovelware. [Aug 2008, p.113]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Every other development studio that dabbles in movie licences should look at what High Moon has accomplished and take note. [Aug 2008, p.100]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Things haven't progressed enough and, it has to be said, "DMC4" is the better game. [July 2008, p.114]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The best available entry point for newcomers to next-gen racing, and a worthy investment for anyone else. [July 2008, p.104]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    As great as it is to watch, it's simply nowhere near as much fun to play, and no amount of whips, snakes and Holy Grails can ever change that. [July 2008, p.116]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Its greatest asset is the expert level design, which provides a fair yet challenging difficulty curve and that rare one-more-go addictiveness. [Aug 2008, p.119]
    • games(TM)

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