games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 84 Metascore
    • 90 Critic Score
    Taking the Devil May Cry formula and enhancing it with accessibility is a masterstroke from Capcom. Hopefully this slight tweak in the formula will lure many new fans to the series and more will sample one of the finest brawling series’ available. [Mar 2008, p.110]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Solar Empire doesn’t force players to choose between giant locales, depth of gameplay, and explosive real-time space battles, it simultaneously provides them all. [May 2008, p.106]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Due simply to its own mediocrity, this is another Bomberman that fails to make a bang. [June 2007, p.114]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    For those moments of genuine excitement and exhilaration, it’s a game that will put a smile on your face. [Dec 2007, p.132]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    If you own any of the three previous Bomberman DS titles – or indeed any Bomberman game since the first SNES Super Bomberman – then the only new experiences on offer here are found in the mini-games and story. [May 2008, p.122]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A core mechanic that can be understood within minutes but refined and appreciated for hours. [Mar 2008, p.134]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    The question of how much an open city suits Burnout is soon replaced by how well Criterion makes the game work within one. And, thanks to a number of odd decisions on how players progress, the answer is: sloppily. [Feb 2008, p.114]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    We’re tempted to say that there are few Wii games as deserving of your attention as No More Heroes but then there are few games as good as this on any platform. [Mar 2008, p.124]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The greys and browns might be offputting to those born and bred on Nintendo red, but don't be fooled. Advance Wars hasn't lost its true colours. Superb. [Mar 2008, p.122]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    No amount of crystal-ball gazing can help Pirates Of The Burning Sea be anything more than a slightly above average MMORPG in the here and now. [Apr 2008, p.110]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    The downside of Boogie Bunnies comes only from the vast number of titles it’s up against. [Apr 2008, p.117]
    • games(TM)
    • 72 Metascore
    • 90 Critic Score
    If this review was written in 1995 then we’d probably have filled six pages with screenshots to point out every touch of genius that makes this one of the best shooters we’ve ever played. We don’t have that luxury, but the sentiment remains the same. [Mar 2008, p.134]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Think long and hard about whether four hours of hilarious gaming is as valuable as 15 hours of the humourless equivalent. Games TM’s verdict lies in Birdman’s favour, though it’s far from a unanimous decision. [Mar 2008, p.132]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Yes, it’s bright and character-filled, but with such bewildering mechanics and erratic difficulty, there won’t be many youngsters that will tolerate it for any great length of time. [Mar 2008, p.135]
    • games(TM)
    • 62 Metascore
    • 70 Critic Score
    A very accessible game for all to play, and a pretty decent way to spend a few pounds and a couple of hours of your time. [Nov 2007, p.109]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    The Sixaxis presents both a problem and joy for Toy Home. On one hand it’s a hindrance as you’ll never go in a straight line. On the other, successfully boosting and drifting around corners is great fun. [Feb 2008, p.135]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Moments that recall the sparkling brilliance of NiGHTS Into Dreams are, of course, scattered throughout this Wii sequel but they are buried beneath so much filler. [Feb 2008, p.126]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    As a starting point for those who want eccentric characters to get stuck into without being overwhelmed by the gameplay, this is as good as the genre offers. [Dec 2006, p.126]
    • games(TM)
    • tbd Metascore
    • 50 Critic Score
    Let’s just hope that if the team release a second shoot-‘em-up they look for inspiration from current Japanese shooters and not an ageing Amiga blaster that wasn’t particularly impressive in the first place. [Feb 2008, p.128]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    For its price and satisfying-yet-asinine fun, it’s difficult not to recommend unless you’re the kind of person who takes everything seriously. [Feb 2008, p.135]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Despite sharing a name, Galaxies is a very different experience from Retro Evolved and in its own more considered way, it is every bit as appealing. [Jan 2008, p.118]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    The purpose of a review is to help the reader to decide how best to spend their money, and there is little in Undertow’s familiar mechanics that can’t be found better executed elsewhere. [Jan 2008, p.130]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    The time we spent with Mass Effect ranks as one of the most rewarding experiences we have had this year, and with the medium in such rude health that is quite a compliment. [Chrismas 2007, p.102]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Hopefully the innovation and effort that have been put into every area of this title will shine through, and the fact that the setup is worth every penny will become apparent to all. [Feb 2008, p.120]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    With so many ways to customise your experience, and the addictive allure of the online high-score tables, Ghost Squad is a game you’ll return to long after more epic adventures have been and gone. [Feb 2008, p.124]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    The game is still fun to play, and never becomes frustrating or dislikeable, but it never quite achieves the potential it so obviously holds. [Apr 2008, p.118]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    You will finish the game having experienced sporadic moments of fun, but your money would be far better spent elsewhere. [June 2008, p.114]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More of the same with some nice extra touches that don’t quite fulfil their potential. [Feb 2008, p.118]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Epic’s latest beauty was designed for the online world and that’s where it belongs, so make sure you take it there – the likelihood is that you won’t regret it. [Jan 2008, p.120]
    • games(TM)

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