games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 50 Critic Score
    The franchise’s virgin release on the DS does little to mend the flawed reputation of its forebears, but nor does it represent a step back. [Jan 2008, p.133]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Genuinely good fun for all – A pleasant surprise. [Feb 2008, p.132]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Both the combat and exploration are hugely satisfying, but that warm sense of nostalgia eventually gives way to the feeling that there really should be something more. [Jan 2008, p.110]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Electronic Arts has found a great balance between speed and technical understanding. The game’s tuning system is exhaustive, and given that the only way to acquire new cars is to win them, understanding the modifications and their effects offers greater rewards that ever before. [Chrismas 2007, p.118]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    An exceptional game that will remain a pleasure even when the graphics begin to spoil. [Chrismas 2007, p.112]
    • games(TM)
    • 81 Metascore
    • 40 Critic Score
    It may be a technical marvel, a beautiful game of staggering scope and scale, but its gameplay is narrow, linear and never changes. [Chrismas 2007, p.122]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    Consistently entertaining until its final third. [Chrismas 2007, p.110]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    When played with real humans, and mainly in singles matches, Smackdown! Vs RAW 2008 is the closest a Western wrestling game has come to greatness since the Asmik AKI efforts on Nintendo 64. [Dec 2007, p.112]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    One of the most complete lightgun experiences you’ll see on a home console, with a wealth of extras and a lot of replay value. Slightly better controls would have made this a near classic. [Jan 2008, p.126]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Fun but equally frustrating. [Jan 2008, p.132]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    WayForward Technologies has successfully managed to create that old-school arcade experience in the palm of your hand. And if that doesn’t impress you, you may as well stick to "Brain Training." [Jan 2008, p.117]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    EA has grasped a marginal victory from the jaws of defeat here, and it’s nearly all thanks to the brand-new Arcade mode; a setting that picks up the solo campaign’s corpse and resurrects it as an enjoyable on-rails shooter. [Apr 2008, p.124]
    • games(TM)
    • 97 Metascore
    • 90 Critic Score
    Nintendo has crafted a platform game that, while not as technologically pioneering as its grandfather, is, level for level, more fun to play than "Mario 64." [Dec 2007, p.128]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    By not setting impossible standards, and despite its derivations from countless other better shooters. BlackSite has achieved that most important of objectives: it is entertaining from beginning to end. [Jan 2008, p.129]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Despite Telltale’s reluctance to evolve Sam & Max further, this opening to Season 2 is still one of the best point-and-click games of the year and remains the benchmark by which all other episodic adventures will be judged. [Chrismas 2007, p.133]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Despite the tremendous atmosphere and occasional chilling enemy, Origins never upsets and disturbs like Silent Hill 2. Its most obvious scares are left to cut-scenes. [Chrismas 2007, p.132]
    • games(TM)
    • 67 Metascore
    • 80 Critic Score
    Mario & Sonic brings with it the return of the dreaded ‘Nintendonitis’. Play for more than an hour, aiming to break the world record on each event and it’s likely that your arms won’t forgive you for the rest of the day. [Chrismas 2007, p.128]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Though the pace of the game is appreciated, it would have been nice to see more than a simple sequence of questions with little in between. [Chrismas 2007, p.133]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    With Extraction Point, TimeGate has lost sight of what its predecessor did so well, creating something truly average. Which is why it’s so surprising that Perseus Mandate is so great. [Jan 2008, p.124]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Ultimately, Intelligent Systems is giving Fire Emblem fans precisely what they want: more (much more) of the same. [JPN Import; May 2007, p.106]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    At its finest, Call Of Duty 4: Modern Warfare is the pinnacle of the war genre, mixing cinematic flair with rock-solid gameplay, but when it reverts to type and simply throws waves of enemies in your direction, its symptomatic of a series that is bordering on stagnation. [Chrismas 2007, p.106]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    This is exactly the sort of thing Diablo fans have been waiting for and although there’s little chance that it will change your life, there’s every possibility that it will consume it. [Chrismas 2007, p.126]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    There are very real concerns over the game’s staying power, but with six separate difficulty levels as well as a co-op mode both online and offline, how much of a problem this is will depend on the individual. [Jan 2008, p.130]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It’s an original and fun game that will influence the scene, it just lacks the expected Garriott magic. [Chrismas 2007, p.130]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It’s important that The Witcher doesn’t take itself too seriously, because that’s what helps it stand apart from the rest of the pack. [Chrismas 2007, p.134]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    Only the mere prospect of reversing a grenade, or shooting a missile in slo-mo will save the gamer from feeling completely brain-dead at the end of the game. [Dec 2007, p.102]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    The non-existent friendly AI combined with the relentless assault of dull attackers makes The Simpsons an almost depressing experience. It doesn’t feel quite right to be laughing when you’re not enjoying yourself. [Chrismas 2007, p.120]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    Rather than providing the knockout punch they are intended to give, the comic extremity of the executions tends to diffuse the tension the game so effectively manages to build. [Aug 2007, p.106]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Few games offer such an entertaining mix of action and strategy, and we’d recommend Battalion Wars 2 to all Nintendo Wii owners looking for a quick fix between the really big first-party releases. [Jan 2008, p.116]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    The few features Neversoft has introduced are less than dazzling. They are what they are – nice additions. [Chrismas 2007, p.108]
    • games(TM)

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