games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
The Wii remote offers probably the most pleasing way to play the game, but there’s very little that could be considered new or different here. [June 2007, p.120]- games(TM)
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- Critic Score
It’s relatively shallow but contains enjoyable combat, and is packed full of secrets and wonderfully realized worlds. [June 2007, p.102]- games(TM)
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- Critic Score
Combines lovely visuals and irritating characters to create an uninspiring romp. The strong story is limited by genre fail-safes while the combat is suitably tactical. [Apr 2007, p.131]- games(TM)
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- Critic Score
Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127]- games(TM)
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- Critic Score
The good does outweigh the bad, because as a horror game it successfully horrifies. It’s also one of the darkest games we’ve played since the original "Silent Hill." [Apr 2007, p.106]- games(TM)
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- Critic Score
A premiere stealth game, but it has lost some of that old charm that made its predecessors so appealing. [Apr 2007, p.129]- games(TM)
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- Critic Score
Once the faction-balancing issue has been sorted – something bound to be in place before the Xbox360 launch later in the year – well, this is likely to be the most popular Command & Conquer ever. And it’s all thanks to accessibility. [May 2007, p.100]- games(TM)
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- Critic Score
It’s most definitely aimed at those who were enamoured with last year’s masterpiece – there’s nothing so radically different it could alter any opinion. [June 2007, p.108]- games(TM)
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- Critic Score
S.T.A.L.K.E.R. leaves you no choice but to engage with story and character, deciphering between friend and foe, the truth and the lie. [Apr 2007, p.94]- games(TM)
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- Critic Score
Despite Virtua Tennis 3's crisp visuals and handful of new animations, it still feels like the original. [Apr 2007, p.127]- games(TM)
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- Critic Score
There’s hope that the better elements can be salvaged for a future sequel then, but for the time being Sega’s Shining Force isn’t quite as shiny as it should be. [June 2007, p.118]- games(TM)
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- Critic Score
Could have been a much more adventurously designed PlayStation3 debut for the series. Sadly, Armored Core 4 represents a great opportunity, missed. [Mar 2007, p.106]- games(TM)
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- Critic Score
The sense of awe that you feel when freed from the opening act’s claustrophobic tunnels is as tangible as it ever was, and the century of hours that follow are about as compelling as an action role-playing game can possibly get. [Apr 2007, p.128]- games(TM)
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- Critic Score
This is all about the actual experience and arcade thrill and there’s nothing more exhilarating than flying through a screen of explosions while desperately dodging enemy missiles. [May 2007, p.113]- games(TM)
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- Critic Score
It bears no relation to the real thing: fine if it’s fun, but unpleasant and frustrating when it’s not. And it’s really not. [June 2007, p.127]- games(TM)
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- Critic Score
Puzzle Quest’s battles demand so much and give so much in return that players will find themselves hunting down every optional fight and undertaking each side quest in order to squeeze every last drop of gameplay from this utterly absorbing adventure. [June 2007, p.110]- games(TM)
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- Critic Score
As a 3D take on the old-school run-and-gun genre, the mixture of giant enemy hordes and fully destructible environments is often both exhilarating and deeply satisfying, albeit in a very tongue-in-cheek way. [May 2007, p.114]- games(TM)
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- Critic Score
With slightly more content and slightly improved visuals, it would have been essential. As it is, if you want a brief and thoroughly entertaining alternative to Banana Blitz, roll with this. [Feb 2007, p.124]- games(TM)
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- Critic Score
The design of the islands, which seem to have been put together with a random level generator, adds to the sensation that Wing Island is more of a tech demo than a carefully planned game. [Apr 2007, p.119]- games(TM)
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- Critic Score
A couple of fun mini-games and one intriguing new mode aside, Lost In Blue 2 still doesn’t quite offer enough for those who endured then eventually enjoyed the original. [June 2007, p.117]- games(TM)
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- Critic Score
You’re essentially playing an endurance test in videogame form. It’s not terrible, but it is horribly annoying. If you’re aware of that before going in you may just love it. [May 2007, p.121]- games(TM)
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- Critic Score
As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110]- games(TM)
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- Critic Score
Rocky Balboa is the second best boxing game on PSP, but then there are only two of them. [Mar 2007, p.102]- games(TM)
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- Critic Score
Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]- games(TM)
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- Critic Score
Isn’t it amazing that a game featuring rappers fighting, and one made by EA no less, can be considered one of the most original games so far this generation? [Apr 2007, p.98]- games(TM)
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- Critic Score
You cannot earn standard boost with the button held down, so you are constantly having to battle with yourself to lift the finger off the trigger, constantly glancing down at the boost bar, and as a result, constantly snapping yourself out of that glorious Burnout zone. [May 2007, p.110]- games(TM)
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- Critic Score
It’s the sheer epic nature of the single-player campaign that will leave you craving more. [May 2007, p.104]- games(TM)
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- Critic Score
Never has an off-road racer felt so compelling, so necessary and so thrilling... The finest arcade racer since "Burnout Revenge." [JPN Import; Feb 2007, p.100]- games(TM)
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- Critic Score
Perhaps the biggest letdown of all is that Wario’s mischievous side is never allowed to flourish with few opportunities to create havoc in Kaitou Wario The Seven’s sprawling levels. [JPN Import; Apr 2007, p.108]- games(TM)
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- Critic Score
Occasionally you’ll have to fight in formation, or against an elephant or a slightly bigger Persian soldier, but none are exciting enough to lift the whole experience above its more banal moments. [May 2007, p.115]- games(TM)