games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 76 Metascore
    • 70 Critic Score
    Rayman Raving Rabbids is a fun-size Wii title with universal appeal. It can’t be considered a serious gamer’s game by any stretch, though it will make you laugh a lot, and even has some staying power with the multiplayer challenges and extra modes to unlock. [Jan 2007, p.108]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    A little perseverance will reap great satisfaction from this polished RTS, and considering there's around 25 hours of gameplay per faction on the campaign missions alone, this is a title that deserves recognition. [Christmas 2006, p.111]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Heartily recommended to anyone yet to spend time in Puma's company. [Sept 2006, p.114]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Despite high quality, Trauma Center: Second Opinion was outdone by itself earlier in the year. The Wii control method, however adequate, can’t live up to what was achieved with the DS game. [Jan 2007, p.90]
    • games(TM)
    • 63 Metascore
    • 40 Critic Score
    It’s a real shame that a game with such promise has to be scored so low because of inefficiencies within the industry, especially if the version that’s on retailers’ shelves is now far tighter than the copy in our possession. [Dec 2006, p.125]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    For now, Moto GP is still ahead of the pack. [July 2007, p.127]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    This latest title in Creative Assembly's Total War franchise revisits the second game if the series and gives it a new lease of life thanks to a host of tweaks and revisions. [Christmas 2006, p.108]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It retains the proven mechanics and then adds tiny touches that make the old formula even better. [Jan 2007, p.106]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Essentially, what we have here is a further improved and expanded version of Xbox 360’s Ridge Racer 6. And that in itself makes Ridge Racer 7 notable as a great sequel. [Jan 2007, p.109]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Dramatic music, cut-scenes...it's all there. Odd, but strangely brilliant. [Apr 2007, p.131]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Easily the best basketball sim on the market. [Apr 2007, p.131]
    • games(TM)
    • 33 Metascore
    • 20 Critic Score
    In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    Anybody who suggests that the volleyball in DOA: Xtreme 2 is a good enough simulation to justify the expense either earns far more money than we do or is simply too proud to admit that animated bosoms float their boat. [Jan 2007, p.110]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Microsoft finally has the kind of property it has always sorely lacked – a game with a truly cross-generational appeal and striking originality. Buy it for the kids, and then don’t let them get near it. [Jan 2007, p.92]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Gears Of War couldn't feel more vital. Some will see the future, some will see the past; we just see a truly great game. [Christmas 2006, p.96]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    Every Extend Extra is undeniably an ingenious game, but not easy to recommend for everyone simply due to being so different and very tough. [Nov 2006, p.107]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Yes, it's bigger and more beautiful, but it's ostensibly more of the same; better executed, but unlikely to win many converts. [Christmas 2006, p.120]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Project 8's career mode charts the ascension of your boarder from nobody-about-town to skateboarding royalty, but does it with minimal cut-scenes, plot or Steve-O. In Tony Hawk's Project 8, all that matters is skill. [Christmas 2006, p.132]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The first Hero brought a guitar peripheral to the masses, and for that it was praised. This time, we hope it's the enhancements that sell the product - it truly deserves it. [Christmas 2006, p.112]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Lumines II is a package no fan should be without. The sublime synthesis of music, light, sound and block manipulation is as fresh as ever. [Christmas 2006, p.123]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Killzone: Liberation has considerable depth that really manages to please. [Dec 2006, p.130]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    If you ignored it before then you were missing out on one of the most enjoyable beat-‘em-ups the genre has. [Nov 2006, p.120]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Monolith underplays ever card in its hand and leaves us with a game of slow-creeping dread and rare maturity. A year is a long time in videogaming, but age has left F.E.A.R.'s impact undiminished. [Christmas 2006, p.114]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Carbon is bigger and prettier than its predecessors, but due to a lack of compelling new features it only feels marginally better. [Christmas 2006, p.128]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Vice City Stories, for all its frustration and lack of genuine originality is a sterling piece of work. If this is Grand Theft Auto III's swansong, then it could not have received a more fitting send-off. [Christmas 2006, p.102]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    While it’d be wrong to criticise EA for encouraging a passing game, abhorrent ‘trick stick’ dribbling assistance is far too jerky to be of any use, making all too many games a pretty, but nevertheless staid, midfield slog. [Dec 2006, p.119]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    In fact, it will suit many tastes better than Blizzard's epic WOW - and crucially, magically, incredibly, it is still free of subscription fees... Honour this innovative and pioneering franchise with your hard-earned money, and you will not regret it. [Christmas 2006, p.100]
    • games(TM)

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