games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s tedious to keep referring to this latest F1 release with the words, 'as in previous versions', but unfortunately that’s the generic and clichéd approach that has been taken with the latest in the series. [Mar 2007, p.121]- games(TM)
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- Critic Score
As a 360 title, average visuals and wretched clipping problems should be an issue, and the slick-at-times physics and ample combat system just can’t make up for it. [Apr 2007, p.120]- games(TM)
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- Critic Score
The only real stumbling blocks are the mediocrity of the overall experience – something that’s only fully realised once play has ceased – and the repetition that has to be endured. [Mar 2007, p.120]- games(TM)
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- Critic Score
SSX Blur is a genuine triumph and fits in perfectly with the series. [Apr 2007, p.104]- games(TM)
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- Critic Score
Don’t come here expecting one of the wonders of the gaming world, just a solid RTS that delivers what it has to and no more than that. [Apr 2007, p.115]- games(TM)
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- Critic Score
Online mode or not, Virtua Fighter 5 is still the pinnacle of 3D videogame fighting. The engine is flawless, demonstrating the difference each combat style can have on a bout, and allowing for a level of mastery absent in its competition. [Mar 2007, p.100]- games(TM)
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- Critic Score
Despite the backtracking issues, Secret Rings remains an altogether more satisfying platform game than many of its peers. [Apr 2007, p.116]- games(TM)
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- Critic Score
It works hard to scratch out a patch of ground to call its own, while reconnecting with the breathless sense of fun that made "GTAIII" so special. This is pure, playground satisfaction. [Mar 2007, p.94]- games(TM)
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- Critic Score
A brief, nostalgic, slick and endlessly stylish trip down the memory lanes of the NBA’s greats, but not quite the bona fide hoop dream. [May 2007, p.116]- games(TM)
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- Critic Score
Trioncube manages to remain inoffensive at best and is a title we can add to a growing list of Nintendo DS puzzle games that are enjoyable but far from essential. [Aug 2007, p.125]- games(TM)
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- Critic Score
Supreme Commander sticks pretty close to the template, and while it will eat up your time, it may not satisfy. [Mar 2007, p.70]- games(TM)
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- Critic Score
Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]- games(TM)
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- Critic Score
There’s a fun story to be experienced here, but it’s constantly halted by the lack of progression. Any notion of pace, suspension of disbelief or immersion is constantly shattered by obtuse puzzling, aimless wandering and wooden, static performances. [Nov 2006, p.104]- games(TM)
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- Critic Score
Although bundled with a Wii Remote, it's still impossible to recommend Wii Play. Many of the mini-games feel clumsy, and the ones that don't are destined to be short-lived at best. [Christmas 2006, p.136]- games(TM)
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- Critic Score
Maybe Lunar Knights doesn’t have enough moments you’d really describe as spectacular, but similarly you’ll rarely be playing without a smile on your face. [Apr 2007, p.100]- games(TM)
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- Critic Score
Faster, slicker, with countless new animations and creative possibilities: Winning Eleven 10 has made its predecessor feel robotic, stiff and altogether redundant. [July 2006, p.133]- games(TM)
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- Critic Score
Given the sports simulations that have decorated 360 so far, there’s an inescapable sense of yearning for what could have been. An evolution is no longer enough. [Dec 2006, p.110]- games(TM)
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- Critic Score
This being Pro Evo it’s still possible to knock the ball about with reasonable proficiency and score the occasional memorable goal, but if it’s handheld football you’re after, then this is simply not the right console. [Mar 2007, p.110]- games(TM)
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- Critic Score
Nintendo was keen not to force "Mario Kart DS" in a typically DS direction, so we see no reason why Diddy Kong Racing DS wasn’t treated in the same way. [Apr 2007, p.118]- games(TM)
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- Critic Score
Though Vanguard is a solid enough title, it’s up to Sony’s marketing department to pull in subscribers and strike the right balance. [Apr 2007, p.122]- games(TM)
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- Critic Score
A yarn is only as good a s the characters knitting it. This is perhaps the most valuable lesson Level-5 has learned from "Dragon Quest VIII." Progressing the game just to see the characters talking has never felt more fun. [JPN Import; Mar 2006, p.124]- games(TM)
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- Critic Score
Some will label it contrived, others experimental. We’d call it flawed but engaging and ultimately entertaining irrespective of that. [Mar 2007, p.104]- games(TM)
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- Critic Score
Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]- games(TM)
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- Critic Score
Every single component of this detestable mess is aggravating enough to put you off gaming for life. [Apr 2007, p.102]- games(TM)
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- Critic Score
There’s a certain atmosphere to the hotel itself, augmented by the three-dimensional exploration and sketch-realistic characters, which creates a sense of actually existing in this mysterious building full of secrets to discover. [Mar 2007, p.118]- games(TM)
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With The Burning Crusade, Blizzard has yet again raised the standard by which all MMORPGs will be judged. [Mar 2007, p.112]- games(TM)
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- Critic Score
Those who scoffed at Phoenix Wright’s endless text conversations and backwards-looking point-and-click mechanics will find nothing to love second time out, but Justice For All wasn’t made for them; it was clearly put together with fans of the previous game in mind. [Jan 2007, p.91]- games(TM)
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- Critic Score
So a superb solo experience that can be shared with ease is what’s really on offer. Whereas the addition of better multiplayer options would have seen the title become essential, what’s featured is more than enough. [Jan 2007, p.112]- games(TM)
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- Critic Score
Lost Planet delivers exactly what you’d expect of a quality Capcom title – a challenging, atmospheric, well thought out videogame experience. [Jan 2007, p.86]- games(TM)
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- Critic Score
Telltale has gained fans, and imbued Sam & Max Episode 2 with a greater depth of story, tougher puzzles and, most importantly, a funnier script. And although it re-uses some of the first episode’s models and locations, the overall experience is more satisfying. [Feb 2007, p.106]- games(TM)