games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
Even at the bargain-bin price that Rock Revolution is undoubtedly going to hit mere weeks after it is released, the game is an irredeemable waste of time. [Feb 2009, p.114]- games(TM)
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- Critic Score
It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102]- games(TM)
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- Critic Score
This sequel has built upon Saints Row’s foundations no end and created an experience that stands alone despite the competition. [Christmas 2008, p.118]- games(TM)
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- Critic Score
Like Uncharted: Drake’s Fortune, its influences are too obvious for it to transcend the medium, but they are so tastefully and skilfully referenced that it feels like rediscovering an overlooked gem. [Dec 2008, p.98]- games(TM)
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- Critic Score
This dripfeeding of improvements is starting to frustrate. [Dec 2008, p.106]- games(TM)
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- Critic Score
A beautifully presented, elegantly constructed puzzle game that draws you in with its charm and personality, then keeps you playing with its addictive, inventive level design. [Christmas 2008, p.121]- games(TM)
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- Critic Score
Art Style is one of the best uses of 3D we’ve seen in a puzzler and is a great start for Nintendo’s new brand. [Christmas 2008, p.121]- games(TM)
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- Critic Score
All too often you'll find yourself thinking about what might have been and how another game - more than likely to be the sequel - is bound to do all of this better in the years immediately ahead. [Issue#75, p.104]- games(TM)
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- Critic Score
A simple setup that gives way to complexity the more you experiment with the game’s higher levels of play. [Apr 2009, p.120]- games(TM)
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- Critic Score
The unrelenting, incredibly hard levels are in complete contrast with everything else on the market. [Dec 2008, p.127]- games(TM)
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- Critic Score
Most devotees openly proclaim they like the game because they wanted to, not because it actually deserves it. [Feb 2009, p.108]- games(TM)
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- Critic Score
There are better RPGs out there, there are better RPGs on DS, but better Sonic Adventures? You’d be hard pushed to find one. [Dec 2008, p.114]- games(TM)
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- Critic Score
Never gets bogged down in the endless conversations of, say, Phoenix Wright. [Christmas 2008, p.107]- games(TM)
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- Critic Score
The constant wave of new ideas and alterations on the concept will keep you coming back for more. [Nov 2008, p.119]- games(TM)
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- Critic Score
Disaster: Day Of Crisis is good for a single playthrough with expectations adjusted accordingly, and can be enjoyed on the same level as a mindless blockbuster. [Dec 2008, p.130]- games(TM)
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- Critic Score
It’s classic WipEout adorned with the kind of hypnotic visuals that only PS3 can slupply. [Dec 2008, p.100]- games(TM)
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- Critic Score
To continually repackage the same hackneyed take on real pain, real suffering, and real people in the mane of entertainment is a sure road to exploitation. [Nov 2008, p.112]- games(TM)
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- Critic Score
It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]- games(TM)
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- Critic Score
Black Rock’s fast, inventive and polished racing indicates Pure may have enough grunt to keep itself ahead of the pack. [Nov 2008, p.125]- games(TM)
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- Critic Score
Far too often your hands will be in the right physical space, but the Wii thinks they’re elsewhere – inexcusable in this kind of videogame. [Dec 2008, p.126]- games(TM)
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- Critic Score
Exactly the same as every other instalment of the series but with a glossy next-gen finish. [Aug 2008, p.115]- games(TM)
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- Critic Score
The previous games were marred by simplistic, repetitive gameplay. Lego Batman isn’t entirely free from these flaws, but puzzles are more numerous, complicated and diverse. [Nov 2008, p.115]- games(TM)
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- Critic Score
There is very little challenge. And even when you do start ‘digging’ into the past with the Hollow Pen, this involves simply drawing a circle with the stylus and carrying out an obvious action. [Christmas 2008, p.116]- games(TM)
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- Critic Score
It may be a straightforward game, but it’s also a fun one, and the imaginative presentation is very well accomplished. [Nov 2008, p.117]- games(TM)
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- Critic Score
Throw some wonderfully realised boss battles into the mix of gentle exploration and high-speed escape and you have one of the most varied yet consistently polished platform games of the generation. [Nov 2008, p.110]- games(TM)
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- Critic Score
Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]- games(TM)
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- Critic Score
By even allowing the choice between simple hack-and-slash gameplay and the more complex mix-up combos, LucusArrts has ensured that many will never view the title’s full potential. [Oct 2008, p.104]- games(TM)
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- Critic Score
It’s polished to the nth degree, the set pieces come together nicely, and the mix of freeform and linear play works well, but there’s nothing here to distinguish it from the original. [Nov 2008, p.100]- games(TM)
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- Critic Score
It ingeniously updates all the problems with the original without destroying the core concept. [Dec 2008, p.109]- games(TM)
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- Critic Score
A very tight fighter, with tried-and-tested 2D mechanics cloaked in a 2.5D visual presentation. [Sept 2008, p.111]- games(TM)