games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
Section 8's major problem is that, despite offering a huge number of options to the player - in both gameplay and ideas - it feels decidedly empty and the shooting lacks the pace and kick of other shooters. [Nov 2009, p.126]- games(TM)
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Broken Destiny is undoubtedly one of the high points for the series so far, and a must-buy for fans. [Oct 2009, p.130]- games(TM)
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There's an evident focus on the five-buttoned six-string as you reach the higher end of the difficulty spectrum. [Nov 2009, p.108]- games(TM)
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Cursed Mountain admirably recreates the tension of the established survival-horror template, but too infrequently for it to sit alongside the genre greats. [Oct 2009, p.119]- games(TM)
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Rocksteady Studios has produced a game as ravishing as Uncharted: Drake's Fortune and as compelling as Dead Space, one that very nearly lives up to its own hype. [Oct 2009, p.122]- games(TM)
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Professor Layton certainly has soul, but the puzzles themselves just aren't imaginative enough to save the adventure from feeling frequently out of breath. [Nov 2009, p.123]- games(TM)
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If Telltale can build on these inspired touches while finding a way to shake off its addiction to repetition and recycling, then we may just have a five-star series on our hands. [Nov 2009, p.111]- games(TM)
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- Critic Score
While it may lack the precision design of a classic Metroid or recent Castlevania, Shadow Complex's all-out action, gigantic bosses and ingenious challenges allow it to stand up alongside those genre superstars on its own merits. [Oct 2009, p.133]- games(TM)
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If you like videogames at all - and we're assuming you do, because you're reading this magazine - there's every chance you're going to enjoy Wolfenstein on some level, just don't expect the pushing of any boundaries. [Oct 2009, p.120]- games(TM)
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Had the handling and collision detection been improved, then Wheelspin might actually have been a good game. [Issue#91, p.114]- games(TM)
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Osmos fits snugly into the Zen genre: the music is ambient, the visuals minimalist, and the risk/reward mechanic demands a measured approach. [Nov 2009, p.131]- games(TM)
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Still Life 2 tries too hard to change the genre when it should have built upon its own strengths instead. [Aug 2009, p.120]- games(TM)
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The addition of MotionPlus makes Wii Sports Resort more intuitive to play and adds lastability to gameplay. Controls aside, presentation and quantity of content has also been improved. [Sept 2009, p.108]- games(TM)
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It's brash and ridiculous, but better for it - the insane climax easily among the most entertaining endings we've seen in years. [Oct 2009, p.132]- games(TM)
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With both its addictive, rewarding gameplay and the wealth of imagination that's been poured into the presentation, it's incredibly difficult to stop playing Little King's Story. [May 2009, p.112]- games(TM)
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A superb Battlefield game, then, and an unmistakable sign that downloadable games are ready to give retail a run for its money. [Sept 2009, p.121]- games(TM)
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Easier than the classics, but not without difficulty. We got properly stuck once and found the rest mildly challenging. [Sept 2009, p.112]- games(TM)
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In contrast to an industry dominated by the posturing of 70-hour epics, its geniality makes for a nice alternative afternoon of gaming. [Sept 2009, p.115]- games(TM)
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This is a good time for adventure games and there are superior examples out there, but none more loveable than Time Gentlemen, Please! [Oct 2009, p.123]- games(TM)
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An emergent party game that's fun for everyone to take part in even if they don't crawl away the victor. [July 2009, p.130]- games(TM)
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Atmospheric, technically strong and really rather enjoyable to play, Call Of Juarez: Bound In Blood is every bit the sequel it needed to be. [Aug 2009, p.112]- games(TM)
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BlazBlue is an outstanding fighter that we pray blossoms into the successful series it deserves. [Oct 2009, p.124]- games(TM)
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To say that the gameplay feels clunky is a huge understatement. Throw in a cover system that defies belief, which is often essential for boss encounters, and it's a tiresome slog. [Oct 2009, p.128]- games(TM)
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Think of Blood Bowl as a cross between Hero Quest and Speedball, and if neither of these games ignite a fond memory, then this is probably not for you. [Nov 2009, p.122]- games(TM)
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A calculated and intelligent game that favours forethought and tactics over button mashing and impatience. [Aug 2009, p.110]- games(TM)
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How ironic that Revenge Of The Fallen should be weighed down with options to keep you coming back, yet offer pitifully few reasons to play it in the first place. [Sept 2009, p.120]- games(TM)