games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 38 Metascore
    • 30 Critic Score
    An affront. [Issue#96, p.114]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Every step of the way, you'll feel the classic Nintendo touch. [Issue#96, p.98]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    This politically moribund playground plays host to many guilt-free, brainless hours of insanity. Just be prepared to put the ground work in. You've got to learn to walk before you can run on the wing of a biplane. [Apr 2010, p.110]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Feels like a game that mistakes activity for fun. [Issue#95, p.112]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    About as hardcore and old-fashioned an RPG as you're likely to play. [Issue#96, p.101]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept. [Aug 2010, p.130]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Though the original is free to download on PC, Cave Story still feels like a steal at 8.40. [Issue#96, p.121]
    • 75 Metascore
    • 60 Critic Score
    If you long to command your own ship (and its admittedly well characterized crew) then there's fun to be had here. Just don't expect an easy, or thrilling, ride. [Apr 2010, p.108]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    There's a lot of frantic back-and-forth; every scenario soon descends into little more than an exercise in plate-spinning. [Issue#95, p.116]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A hugely impressive game overall. [Issue#95, p.108]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    We wish that Santa Monica had focused more on the epic scale that the opening of the game promises with such conviction, rather than relying on those elements of design we've already played through twice on the PlayStation 2. [Apr 2010, p.102]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Most will be happy with the 20-plus hours of entertainment they get from the expansion - it's more of the same and, for that, we're happy. [Issue#95, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Like no JRPG you've seen. [Issue#95, p.120]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    We struggle to see how this handheld version of Arc's brilliant new fighter could be much better without an arcade stick peripheral. Which would be stupid. [Aug 2010, p.123]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A very different Final Fantasy, then, but one that becomes more familiar by the end - and we're certainly not going to bemoan Square Enix for attempting and achieving something beyond the usual expectations attached to the genre. [Apr 2010, p.112]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    If you just mindlessly consume the thing, it's not entirely unpalatable. But when you pick it apart and consider the ingredients, it isn't hard to see it as a bit of a mess. [Apr 2010, p.116]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    Calling's biggest failing is that you never ever feel scared. [Issue#95, p.124]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Although Bad Company 2 sees a confident shift in scope to take in a wider-ranging conflict, DICE's big-budget spectacle isn't so impressive when placed alongside Infinity Ward's effort. [Apr 2010, p.106]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Such free-thinking touches recall a more experimental age when you could rightfully expect every other DS game to be crammed with esoteric concepts. [Apr 2010, p.118]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It may be an unnecessary sequel but, unlike the umpteen other unnecessary sequels in the series, it's one that at least learns from the mistakes of the past. [Issue#95, p.127]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    This slight variety might harm Greed Corp in the long run, but for now we'll happily sink another few hours into the dark side of capitalism. [Issue#95, p.111]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Heavy Rain isn't the ultimate narrative-driven videogame but the first, a template that should inspire other creators and open up a genre as limitless as imagination itself. And we can't wait to see what stories we get to play next. [Issue#93, p.104]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Hardcore Total War completists are unlikely to be disappointed. [Apr 2010, p.128]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Mediocrity wins out. [Issue#93, p.124]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    While you will unquestionably be embarrassed by the low budget visuals and wish the combat mechanics were tighter, you'll also experience some incredible moments that can't be found in any other videogame. [Issue#101, p.114]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Alien Vs. Predator does a few things right, a whole lot wrong, and somehow manages to feel inferior to a game that Rebellion made ten years ago. [Apr 2010, p.132]
    • games(TM)

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