games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- games(TM)
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- Critic Score
Every step of the way, you'll feel the classic Nintendo touch. [Issue#96, p.98]- games(TM)
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- Critic Score
This politically moribund playground plays host to many guilt-free, brainless hours of insanity. Just be prepared to put the ground work in. You've got to learn to walk before you can run on the wing of a biplane. [Apr 2010, p.110]- games(TM)
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- Critic Score
About as hardcore and old-fashioned an RPG as you're likely to play. [Issue#96, p.101]- games(TM)
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If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept. [Aug 2010, p.130]- games(TM)
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Though the original is free to download on PC, Cave Story still feels like a steal at 8.40. [Issue#96, p.121]- games(TM)
- Read full review
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- Critic Score
If you long to command your own ship (and its admittedly well characterized crew) then there's fun to be had here. Just don't expect an easy, or thrilling, ride. [Apr 2010, p.108]- games(TM)
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There's a lot of frantic back-and-forth; every scenario soon descends into little more than an exercise in plate-spinning. [Issue#95, p.116]- games(TM)
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We wish that Santa Monica had focused more on the epic scale that the opening of the game promises with such conviction, rather than relying on those elements of design we've already played through twice on the PlayStation 2. [Apr 2010, p.102]- games(TM)
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Most will be happy with the 20-plus hours of entertainment they get from the expansion - it's more of the same and, for that, we're happy. [Issue#95, p.126]- games(TM)
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Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130]- games(TM)
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A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]- games(TM)
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A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]- games(TM)
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We struggle to see how this handheld version of Arc's brilliant new fighter could be much better without an arcade stick peripheral. Which would be stupid. [Aug 2010, p.123]- games(TM)
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A very different Final Fantasy, then, but one that becomes more familiar by the end - and we're certainly not going to bemoan Square Enix for attempting and achieving something beyond the usual expectations attached to the genre. [Apr 2010, p.112]- games(TM)
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If you just mindlessly consume the thing, it's not entirely unpalatable. But when you pick it apart and consider the ingredients, it isn't hard to see it as a bit of a mess. [Apr 2010, p.116]- games(TM)
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Calling's biggest failing is that you never ever feel scared. [Issue#95, p.124]- games(TM)
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Although Bad Company 2 sees a confident shift in scope to take in a wider-ranging conflict, DICE's big-budget spectacle isn't so impressive when placed alongside Infinity Ward's effort. [Apr 2010, p.106]- games(TM)
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Such free-thinking touches recall a more experimental age when you could rightfully expect every other DS game to be crammed with esoteric concepts. [Apr 2010, p.118]- games(TM)
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This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]- games(TM)
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It may be an unnecessary sequel but, unlike the umpteen other unnecessary sequels in the series, it's one that at least learns from the mistakes of the past. [Issue#95, p.127]- games(TM)
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This slight variety might harm Greed Corp in the long run, but for now we'll happily sink another few hours into the dark side of capitalism. [Issue#95, p.111]- games(TM)
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Heavy Rain isn't the ultimate narrative-driven videogame but the first, a template that should inspire other creators and open up a genre as limitless as imagination itself. And we can't wait to see what stories we get to play next. [Issue#93, p.104]- games(TM)
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Hardcore Total War completists are unlikely to be disappointed. [Apr 2010, p.128]- games(TM)
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Mediocrity wins out. [Issue#93, p.124]- games(TM)
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While you will unquestionably be embarrassed by the low budget visuals and wish the combat mechanics were tighter, you'll also experience some incredible moments that can't be found in any other videogame. [Issue#101, p.114]- games(TM)
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Alien Vs. Predator does a few things right, a whole lot wrong, and somehow manages to feel inferior to a game that Rebellion made ten years ago. [Apr 2010, p.132]- games(TM)