games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 77 Metascore
    • 80 Critic Score
    Left us wanting more. In a game crammed with workaday wise guys, that's probably the wisest move of all. [Issue#100, p.140]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    It's the co-op multiplayer that really allows Guardian of Light to shine. [Issue#100, p.136]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Arguably succeeds more as a mood piece. [Issue#100, p.134]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    It's a time-or-score attacker's dream. [Issue#100, p.142]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    With only eight courses and a handful of ships per class, the real problem with Hurricane stems from the fact that you'll have seen everything the game has to offer in an afternoon. It's the gaming equivalent of having a bag of Haribo to yourself – it's colourful, enjoyable and great while it lasts, but before you know it there's nothing left, and you're left feeling a little bit empty inside.
    • 42 Metascore
    • 40 Critic Score
    Game Republic may throw a whole bestiary of mythological Greco-Roman creatures at the player, but when killing them feels so unremarkable, the end result feels like a lot of wasted effort. [Aug 2010, p.127]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Engrossing. [Issue#100, p.128]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Although it plods along at a steady pace with a passable story and solid combat, nothing about it feels particularly original, while visually it resembles a cancelled Tales game. [Issue#101, p.107]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    It's a game of quiet beauty, scattered liberally with ingenious design.
    • 79 Metascore
    • 80 Critic Score
    Both wit and genre-expectation emerge almost unscathed. [Issue#99, p.112]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Dragon Quest IX, above all else, is a fascinating merger of age-old design and modern sensibilities.
    • 61 Metascore
    • 40 Critic Score
    Feels like a trip back to the last generation. [Issue#99, p.122]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    The one thing gamers quite reasonably demand from a sequel is a sense of progress, and for the most part that's strangely absent. If Crackdown's mix of free-form structure, grinding and exploration was enough to pull you in, then Crackdown 2 will almost certainly do the same. But when all's said and done, you might be left ruminating over the same question as us: Is that it?
    • 45 Metascore
    • 30 Critic Score
    It's hard not to wonder just what exactly High Voltage Software is trying to prove. [Issue#99, p.114]
    • games(TM)
    • 81 Metascore
    • 90 Critic Score
    Another gem of an XBLA release then. [Issue#99, p.110]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    A more casual and accessible game than the more complex series to usually come out of Telltale. [Issue#99, p.123]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    Trinity Universe's combat lacks the depth that Nippon Ichi and Gust have shown in the past. It too often feels repetitive, clunky, and lacking the strategy we've come to expect. [Aug 2010, p.124]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    When all its cylinders are firing, APB can be quite fun, but that enjoyment is blunted by the fact that its action mechanics and driving are both so clunky. [Issue#99, p.108]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Singularity contains the sort of smart, fun gameplay ideas we assumed first-person shooters had given up on. [Issue#99, p.120]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Despite glaring issues with aliasing and shaders, Sniper is a technically adept game. [Issue#99, p.126]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    There are so many standout moments in Sin and Punishment 2 that it would be criminal to describe any more, as they're best experienced first-hand. [Issue#91, p.122]
    • 43 Metascore
    • 30 Critic Score
    Reprehensible on both qualitative and thematic levels, Naughty Bear is a downright disgraceful attempt at a game. [Issue#99, p.116]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It's two games for the price of less than one. [Issue#99, p.117]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Dedicated genre fans, meanwhile, will find that the concessions in the gameplay – pre-highlighted hot spots and rumble hints – are both insulting to their intelligence and at odds with the entire point of the adventure genre. [June 2008, p.123]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    An experience that simply plays well. Well, but not excellent, that is. [Issue#99, p.118]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A very good game for children of all ages. [Issue#99, p.124]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    The fact that we're willing to consider this a genuine canon entry into the series (as was Konami - the game was originally called Metal Gear Solid 5: Peace Walker, after all) is as sincere a compliment as can be afforded a handheld game. [July 2010, p.108]
    • 75 Metascore
    • 60 Critic Score
    There's enough challenge in their three chord-heavy songs to keep you amused for a good few hours, but the overall product just doesn't feel as much a revelation as that which Harmonix achieved with The Beatles. [Aug 2010, p.112]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The first-person mode is a nice addition, but will probably work much better on graphically superior, newly-motion-controlled hardware, where the horizon is clearly visible. [Aug 2010, p.114]
    • games(TM)

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