games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 59 Metascore
    • 50 Critic Score
    On a next-gen console, Strikeforce is a far more humdrum expenditure of time that could be better spent elsewhere. [Issue#93, p.130]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Pretty much as good a console RTS as you're likely to play. [Issue#93, p.121]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Executed with the utmost intelligence. [Issue#93, p.114]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    An accessible glimpse at an obscure yet captivating sub-genre. [Issue#95, p.128]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Visceral Games has lavished Dante's Inferno with polish and atmosphere. [Issue#93, p.110]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Ill-advised from concept to execution. [Issue#93, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Chime is a small game, but it's one with a big heart. [Issue#95, p.127]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It's still a little rough around the edges, but it's a real pleasure to return to the Zone. [Issue#93, p.122]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    It's almost "ha-ha" buggy in the same way that Fallout 3 was, but at times can cause a great deal of grief. [Issue#93, p.108]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There's every chance White Knight Chronicles will start to shine in co-op. As a single-player experience, however, which is surely the main reason for anyone to invest, it's distinctly average, suffering from problems that are genuinely a surprise considering the brains behind it. [Apr 2010, p.124]
    • games(TM)
    • 96 Metascore
    • 100 Critic Score
    Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Desperate Struggle's improved gameplay, streamlined structure and adolescent fantasy may not make the perfect mix of ingredients, but we love the way it tastes all the same. [Apr 2010, p.120]
    • 85 Metascore
    • 80 Critic Score
    Yet more evidence that no one makes them better than Capcom. [JPN Import; Feb 2009, p.126]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    MAG
    An interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. [Issue#93, p.126]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    Excels where it counts thanks to its imaginative and engrossing battles. [Issue#93, p.120]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Dark Void demonstrates promise that a sequel may realise, but as a spiritual successor to Crimson Skies it's in severe need of liposuction. [Feb 2010, p.118]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Ultimately it's a dull, dated experience that needed to change a lot more than it actually did. [Feb 2010, p.116]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    It's an open world that's not open, a Zelda game with no wit or brain power, and a God Of War clone without bite. [Feb 2010, p.122]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Ping-ponging from the sublime to the ridiculous with sass, style and a potty mouth, Bayonetta is a ten-hour journey into both the obscenely brilliant and the brilliantly obscene, but you'll still be playing it for its wealth of extras long beyond that. [Issue#91, p.102]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    The minigames are the strongest asset. [Issue#93, p.118]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    One of the most underwhelming rhythm-action games in some time. [Issue#93, p.132]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    A bombastic revival that shows great promise. [Feb 2010, p.120]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Crippled by unavoidable errors. [Issue#91, p.125]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    So good that the old adage of "quality, not quantity" has never felt more appropriate. [Issue#91, p.111]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    A beautiful but flawed farewell. [Issue#91, p.112]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    A curious and original jaunt about the psyche whose quirkiness and atmosphere far overshadow its few faults and brevity. [Feb 2010, p.126]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Telltale has redefined what a LucasArts adventure can be, turning a comedy adventure into a comedy drama, and we're sure it will have a lasting effect on where the franchise goes from here. [Feb 2010, p.130]
    • 87 Metascore
    • 80 Critic Score
    It's a fine submission in a long run of fabulous games, but not one that will swing Zelda in a brand new direction. [Issue#91, p.108]
    • games(TM)
    • 28 Metascore
    • 20 Critic Score
    What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    Any initial pleasure avatar offers is steadily eroded by gnawing repetition. [Issue#91, p.116]
    • games(TM)

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