games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
On a next-gen console, Strikeforce is a far more humdrum expenditure of time that could be better spent elsewhere. [Issue#93, p.130]- games(TM)
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- Critic Score
Pretty much as good a console RTS as you're likely to play. [Issue#93, p.121]- games(TM)
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An accessible glimpse at an obscure yet captivating sub-genre. [Issue#95, p.128]- games(TM)
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Visceral Games has lavished Dante's Inferno with polish and atmosphere. [Issue#93, p.110]- games(TM)
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Ill-advised from concept to execution. [Issue#93, p.112]- games(TM)
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- Critic Score
It's still a little rough around the edges, but it's a real pleasure to return to the Zone. [Issue#93, p.122]- games(TM)
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It's almost "ha-ha" buggy in the same way that Fallout 3 was, but at times can cause a great deal of grief. [Issue#93, p.108]- games(TM)
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There's every chance White Knight Chronicles will start to shine in co-op. As a single-player experience, however, which is surely the main reason for anyone to invest, it's distinctly average, suffering from problems that are genuinely a surprise considering the brains behind it. [Apr 2010, p.124]- games(TM)
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Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112]- games(TM)
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Desperate Struggle's improved gameplay, streamlined structure and adolescent fantasy may not make the perfect mix of ingredients, but we love the way it tastes all the same. [Apr 2010, p.120]- games(TM)
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Yet more evidence that no one makes them better than Capcom. [JPN Import; Feb 2009, p.126]- games(TM)
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An interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. [Issue#93, p.126]- games(TM)
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Excels where it counts thanks to its imaginative and engrossing battles. [Issue#93, p.120]- games(TM)
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Dark Void demonstrates promise that a sequel may realise, but as a spiritual successor to Crimson Skies it's in severe need of liposuction. [Feb 2010, p.118]- games(TM)
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Ultimately it's a dull, dated experience that needed to change a lot more than it actually did. [Feb 2010, p.116]- games(TM)
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It's an open world that's not open, a Zelda game with no wit or brain power, and a God Of War clone without bite. [Feb 2010, p.122]- games(TM)
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Ping-ponging from the sublime to the ridiculous with sass, style and a potty mouth, Bayonetta is a ten-hour journey into both the obscenely brilliant and the brilliantly obscene, but you'll still be playing it for its wealth of extras long beyond that. [Issue#91, p.102]- games(TM)
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The minigames are the strongest asset. [Issue#93, p.118]- games(TM)
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One of the most underwhelming rhythm-action games in some time. [Issue#93, p.132]- games(TM)
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So good that the old adage of "quality, not quantity" has never felt more appropriate. [Issue#91, p.111]- games(TM)
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A curious and original jaunt about the psyche whose quirkiness and atmosphere far overshadow its few faults and brevity. [Feb 2010, p.126]- games(TM)
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Telltale has redefined what a LucasArts adventure can be, turning a comedy adventure into a comedy drama, and we're sure it will have a lasting effect on where the franchise goes from here. [Feb 2010, p.130]- games(TM)
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- Critic Score
It's a fine submission in a long run of fabulous games, but not one that will swing Zelda in a brand new direction. [Issue#91, p.108]- games(TM)
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What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128]- games(TM)
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Any initial pleasure avatar offers is steadily eroded by gnawing repetition. [Issue#91, p.116]- games(TM)