games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 70 Critic Score
    Eminently timeless, suitably gorgeous, but unutterably difficult. Everything you want in a retro revamp. [Oct 2006, p.120]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    One of the most refreshingly amusing titles currently available on Sony's online service. [July 2010, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Electronic Arts has found a great balance between speed and technical understanding. The game’s tuning system is exhaustive, and given that the only way to acquire new cars is to win them, understanding the modifications and their effects offers greater rewards that ever before. [Chrismas 2007, p.118]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Catalyst has some wonderful ideas and there are times where it’ll make you feel truly free, but it fails to maintain its momentum for more than a few minutes at time.
    • 72 Metascore
    • 70 Critic Score
    Let It Die is a bit like – and this is meant as a genuine compliment – a budget PS2 curio. One of those games that is a bit rough around the edges and lacking in triple-A polish, but has an idea that is far more compelling and delivered in such a stylish way. Grasshopper Manufacture doesn’t deal in blockbusters, but this is likely to be another cult hit.
    • 72 Metascore
    • 80 Critic Score
    Still addictive, but lacking the original’s impact. [Apr 2009, p.121]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Like no JRPG you've seen. [Issue#95, p.120]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Without the option to deviate from the game’s strict and straight path at any point, and with mechanics repeated to the point of exhaustion, Rain certainly shows there’s room for artistically vibrant properties in games, but that aesthetic shouldn’t detract from a focus on engaging, consistent gameplay.
    • 72 Metascore
    • 70 Critic Score
    This is a game of two halves: one a highly enjoyable series of extravagant shoot-outs and the other a tedious crawl through two genres that just weren’t made to work together. [Nov 2006, p.112]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Even those brought up with more hardcore 2D platformers of the 8-bit and 16-bit era will find their skills tested. [Issue#144, p.106]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Much like the film, there’s a sense that content has been stretched, while new narrative has been crudely implemented to paper over the cracks.
    • 72 Metascore
    • 70 Critic Score
    If you like videogames at all - and we're assuming you do, because you're reading this magazine - there's every chance you're going to enjoy Wolfenstein on some level, just don't expect the pushing of any boundaries. [Oct 2009, p.120]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Only dedicated fans of the series will get enough mileage out of the add-ons to make it a worthwhile purchase, while the standalone elements lack the sense of achievement and progression of Dynasty Warriors 4. That said, the core game is accomplished enough, and XL is an affordable and enjoyable pick-up-and-play option for those looking for a little no-nonsense mass slaughter. [Feb 2004, p.109]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    The unmistakable quality persists but only the keenest fans are likely to find the online component draw enough to upgrade, while the same newbie-repelling difficulty as before may struggle to attract fresh followers. [Jan 2004, p.115]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    A few rough edges don't detract from an adventure that is as emotional as it is brain teasing, and is worth experiencing whether or not you can relate to the subject matter.
    • 72 Metascore
    • 70 Critic Score
    It doesn't strike a perfect balance between engaging gameplay and a compelling story but for a pig's tale it's still satisfyingly twisted. [Issue#140, p.108]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Dark Messiah has the uncanny ability to tap into the primeval bloodlust of anyone that devotes more than a few minutes to it. A resounding success. [Dec 2006, p.102]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    A stunning, fleeting experience betrayed by bugs. [July 2018, p.83]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Updates are tricky; they need to be handled with the utmost love and dedication. We're not suggesting Rocket Knight hasn't been, but whatever made its ancestor appealing isn't as appreciable here. [July 2010, p.118]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    What's truly disappointing is that there are seeds of greatness here. [Issue#161, p.94]
    • 72 Metascore
    • 70 Critic Score
    While the shortcomings are obvious, this is a cut above most Wii-based mini game fare. [Christmas 2009, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Dream Daddy is a breath of fresh air. [Issue#191, p.82]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    It’s the new Raid that comes out on top, however, and it’s arguably the best one yet. Areas are large and ripe for exploration, jump puzzles are kept mercifully brief, every boss fight feels original and exciting, and there’s a laser focus on skill and coordination during encounters – plus the rewards it offers are largely excellent.
    • 72 Metascore
    • 70 Critic Score
    One for the rhythm-action hardcore crowd and those players who don't mind playing keyboard parts on guitar, then. [Issue#102, p.122]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    While it may only just escape mediocrity, Deadly Creatures is entertaining enough to keep you playing until the end. [Mar 2009, p.122]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Think of Blood Bowl as a cross between Hero Quest and Speedball, and if neither of these games ignite a fond memory, then this is probably not for you. [Nov 2009, p.122]
    • games(TM)
    • 72 Metascore
    • 30 Critic Score
    Wait for Pro Evo 6 if you can, and in the meantime be happy with FIFA 06 if you really must play EA’s sim. [June 2006, p.122]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It could have been something special, and there’s tremendous potential for a sequel, but for now, Steep feels like a game of two halves. It tries to do too much and fails to capitalise on what it does best, and as such, makes for a tricky game to recommend.
    • 72 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael’s downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Lacks the part, but doesn't have the soul. [Issue#195, p.75]
    • games(TM)

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