games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 71 Metascore
    • 60 Critic Score
    Feels very much the stock update, disappointing in so much as it doesn't actually add anything of note or substance. The cruel under-utilisation of the cats, meanwhile, could genuinely disappoint fans of felines everywhere.
    • 71 Metascore
    • 70 Critic Score
    Most notably, the level design in Kirby Mouse Attack is excellent. With three treasure chests to locate in each stage of each world, there is far more complexity here than a simple dash to the far right. In many ways the cavernous level design here is reminiscent of Super Metroid. [Aug 2007, p.112]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Anarchy Reigns is far from perfect, but despite being less visually striking than the developer's past titles, it nevertheless embodies much of that Platinum Games spirit, blending energy, humour, transforming robots and hammer-wielding cyborg bulls. There's real character here, and at the back end of this generation, there are too few games that can truly lay claim to such praise.
    • 71 Metascore
    • 70 Critic Score
    As a game, Bound is clearly flawed – its structure, however, is excellent and well realised to support multiple playthroughs with noticeably different experiences – but as an experience, as a piece of interactive art, it’s frequently sensational.
    • 71 Metascore
    • 50 Critic Score
    Essentially it's the same five minutes of entertainment repeated over and over again and it quickly becomes wearing and repetitious. [Sept 2006, p.118]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    We found this version to be glitchy and often a little frustrating. [Issue#180, p.47]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    The lasting memories of Just Cause 3 will be the small moments where everything comes together to make the most insignificant action feel like a unique event. The fact that all of the mechanics work together so seamlessly is impressive, but the magic is fleeting.
    • 71 Metascore
    • 50 Critic Score
    The whole tone of the game has shifted; it's no longer a community, just a vast gladiatorial arena. [Aug 2004, p.118]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    While matching up well to its obvious inspiration, CT Special Forces still lacks the spark of imagination and intensity that made Metal Slug so special; nevertheless, it's a pretty good take on the landmark game and a blast to play. [Oct 2003, p.118]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There's enough good will and thoughtful design to spur players through all 204 challenges therein. [Issue#144, p.108]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    What we’re getting at is there’s not much space for classic simulation sadism here. It’s all happiness and accumulation, which is fine and pleasant, but not gripping.
    • 71 Metascore
    • 70 Critic Score
    Despite its faults, Heroes makes a decent showcase for PlayStation Portable’s power and does justice to the Medal Of Honor series. [Jan 2007, p.95]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    It's never unfair. [Issue#100, p.124]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It is hilariously awkward to control. [Issue#136, p.111]
    • 71 Metascore
    • 70 Critic Score
    If you're going to play a simulation of something so easily done in the real world, then you might as well do it in the company of the funniest characters in gaming. [Issue#104, p.117]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Feeling somewhat bland against some of its predecessors, Mario Party 6's games come off as lacking in skill, not to mention creativity; the coating may look different, but the core concepts are incredibly repetitive. [Feb 2005, p.106]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's hardly a disgrace to the Tales name, but there are other games within the series we'd far sooner recommend. [Sept 2014, p.120]
    • 71 Metascore
    • 70 Critic Score
    The game suffers from a few technical hiccups in frame rates and broken quests, but there’s a wealth of content here waiting to be unleashed by your own imagination.
    • 71 Metascore
    • 70 Critic Score
    Charm shines through in a rough and modest RPG. [Issue#206, p.77]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It’s unfortunate that the design aspect is so much more entertaining than the game itself but that’s not to discredit the actual adventure – it’s still a perfectly enjoyable action RPG title that just suffers from being a little simple. [Nov 2005, p.120]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Feels very much the stock update, disappointing in so much as it doesn't actually add anything of note or substance. The cruel under-utilisation of the cats, meanwhile, could genuinely disappoint fans of felines everywhere.
    • 71 Metascore
    • 70 Critic Score
    An admirable effort that just falls short. [Issue#187, p.79]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    An engaging game for kids, but no more than that. [Issue#149, p.121]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    While Sonic Tean has obviously gone to some lengths to try and make Billy Hatcher play differently to Sonic, the fact that the game still suffers from many of the problems that plagued the original Sonic Adventure on the Dreamcast shows that the develpoer still hasn't mastered the basics of 3D gaming. [Dec 2003, p.106]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    As with Dead Rising before it, the complaints cannot come close to outweighing the sheer anarchic fun to be had, the instant gratification Dead Island offers, or the amount that Techland has managed to achieve here despite punching well above its weight.
    • 71 Metascore
    • 60 Critic Score
    For its price and satisfying-yet-asinine fun, it’s difficult not to recommend unless you’re the kind of person who takes everything seriously. [Feb 2008, p.135]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    Too short-lived to justify even the standard Live Arcade entry fee. [Aug 2008, p.113]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    The title’s main downfall is the fact that every now and then an event will occur that forces you to take advantage of your full team and use each of their attributes in order to tackle an obstacle or boss... but these sections have been made far too laborious and take what seems like an age to complete. [Nov 2004, p.107]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    An amusing, individual game that delivers an initial hit of fun but whose essential concept becomes stale. [Nov 2005, p.121]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Sure, Chapters might be technically temperamental and occasionally get itself tangled in the threads of the series’ narrative, but it is also intelligent, crafts its world skilfully and has an admirable commitment to themes and design principles that make it stand out. We’re left eager to see where it goes next.

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