games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 70 Critic Score
    While the addictive qualities are still intact, the addition of explosives has slightly upset the delicate balance. Big combos here tend to owe as much to good fortune as they do to prudence and it can feel like you're over-working your brain for too little result. [Christmas 2003, p.124]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Tight stealthing and funky style. Not to be missed. [Issue#191, p.80]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Daft, short-lived fun. [Issue#180, p.46]
    • 72 Metascore
    • 70 Critic Score
    It’s impossible to ignore the problems that detract from what could have been a fantastic seven hours of gameplay. [Sept 2008, p.118]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    With drab visuals, lifeless towns, frequent performance problems and little sign of an enthusiastic player community – the chat channels are very quiet – Auto Assault feels like a game where the key is in the ignition but no one’s quite got around to turning it. [July 2006, p.134]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    While your average consumer may struggle to justify another investment of time and money in such an incredibly generic adventure, we genuinely found a lot to like in Sony's latest RPG and we feel a sense of injustice that this enjoyable little game is in danger of being overlooked completely ... the game still delivers an enchanting experience. [Feb 2004, p.122]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Childish, bright and gaudy - but great fun! [Issue#149, p.127]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    There’s an overriding feeling of novelty, however, and as much fun as the game can be, it’s hard to shake the impression that your interest will eventually wane. [Aug 2006, p.131]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    The music and black-and-white sketch style offer a refreshing change of pace to much of what's out there. [Issue#166, p.100]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    A solid puzzle game with some cleverly designed extras. [Aug 2008, p.117]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    A tendency to lose track of your player amongst hordes of slathering foes and a constantly changing camera spoils any potential fun ... leaving the whole package somewhat less than we were hoping for. [Dec 2003, p.124]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Nobody is shooting for the moon here, just aiming to give the fans more of what they enjoyed. [Issue#163, p.110]
    • 72 Metascore
    • 60 Critic Score
    Infinite raises more questions than it delivers answers. [Issue#194, p.74]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Solid beginner game, but perhaps too casual. [Issue#105, p.85]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    A compulsive burst of deeply gratifying challenge. [Issue#147, p.125]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    There’s plenty of fun to be had here, but we’re pretty sure you’ll forget all about it once Epic’s hugely anticipated sequel arrives later this year. [Apr 2008, p.120]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It does little to endear you to Tembo's later stages. [Issue#165, p.95]
    • 72 Metascore
    • 80 Critic Score
    Super Swing Golf offers the best of both worlds - the fantastical setting for those who loathe real sports, but the physical demands of a game that continually pushes you to improve. [Mar 2007, p.124]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    On a mechanical level at least, Symphonica is a decent rhythm-action game, with lots to keep your fingers busy across a variety of proven tunes, but the overall presentation and attention to detail lacks the x factor that iNiS is best known for. Yes, it's a comeback, but it's not quite the comeback we hoped for.
    • 72 Metascore
    • 70 Critic Score
    An adventure that anyone but the most black-souled gamer will feel compelled to see through to the end credits. [Christmas 2010, p.114]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    As an exercise in flexing evil, it's far more tiresome than it is enjoyable and as an advert for the freedom of evil, it may as well be Hitler's screaming head in a vacuum-sealed bell jar. [Aug 2009, p.126]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Even regular space travel proves trying; rescued from the unconvincing hands-on control by an efficient autopilot system, your journeys become a case of merely clicking on where you want to go and fast-forwarding time until you get there. This reduces the game to a dirge of menu surfing and loses all the sense of adventure on which the genre was built. [Feb 2004, p.119]
    • 71 Metascore
    • 60 Critic Score
    Feels very much the stock update, disappointing in so much as it doesn't actually add anything of note or substance. The cruel under-utilisation of the cats, meanwhile, could genuinely disappoint fans of felines everywhere.
    • 71 Metascore
    • 70 Critic Score
    An accessible glimpse at an obscure yet captivating sub-genre. [Issue#95, p.128]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Cheesy titillation aside, this is very possibly Tamsoft's best game. [Issue#163, p.108]
    • 71 Metascore
    • 60 Critic Score
    Quite surprisingly, Moon captures the feel of the Metroid franchise more faithfully than Nintendo's own DS effort….But the main quest runs out of steam around halfway through. [Aug 2009, p.122]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    You often die for reasons beyond your control. [Issue#91, p.126]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    It finally feels like the studio has taken the first step to delivering something truly genre-defining. [Issue#155, p.128]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Physically throwing that spear and yanking your foe towards you is immensely satisfying – it’s given the franchise a new appeal. [July 2007, p.122]
    • games(TM)

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