games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 73 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it's merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    It’s anticlimactic, but perhaps intentionally so. After all, it’s the journey that counts, and both Vella and Shay have come a long way from where they started. Double Fine has proven its honed and tested skills in this genre again, but we can’t help but feel that there was more it could do.
    • 73 Metascore
    • 80 Critic Score
    One of the finest mecha games ever made...The constant micro-management of you AC's mutually opposed abilities coupled with an increased efficiency at neutralising enemies is a cerebral, immersive and vibrantly unique gaming experience, which lifts the game above its past incarnations. [June 2004, p.116]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    What Warp lacks (or, perhaps, borrows) in personality it more than makes up for with gameplay that's so finely honed, it proves impossible to put down until every corner of its cutesy horror has been uncovered. [Issue#120, p.109]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    The game's tagline speaks volumes; calling Battlecry III "The original role-playing strategy game" is a fine way of declaring the game's legacy, but at the same time it highlights just how little has really changed since the first title was released. [Aug 2004, p.108]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Do not underestimate Little Ninjas; it is worthy of everyone's time - a beautifully conceived product by all accounts. [Nov 2009, p.116]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    If only as much imagination had been applied to the gameplay as the narrative. [Dec 2006, p.108]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Siege, for all its strengths and weaknesses, is a quintessential 2015 shooter. Each round is short and to-the-point to avoid any trace of boredom; the whole thing is geared towards online play.
    • 73 Metascore
    • 70 Critic Score
    Sadly, the adventure itself is far too linear; there’s little in the way of side-quests, and you have no freedom over where you go or what you do. If you can overlook this, though, The Third Age does mix a neat battle system with a great franchise to provide a surprisingly enjoyable adventure. [Dec 2004, p.107]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Dustforce does itself no favours for having such a grim outlook, but when a game offers this much challenge it's easy to brush such criticisms under the carpet. [Issue#145, p.123]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It might show off how well racers on the Wii will work when developers finally do it properly (yes, Ubisoft, we’re looking at you) but even so, there’s just not enough here to warrant the premium price. [Feb 2007, p.104]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The studio has instead crafted an accessible, if not necessarily deep, flight simulator that entertains but never exhilarates. [Apr 2009, p.104]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    The humour and colourful designs are reference-heavy and genuinely quite charming but can only distract so much from what is essentially the same level repeated over and over. [Nov 2011, p.119]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    A dated yet enjoyable stealth affair. [Issue#186, p.78]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    An admirable attempt at melding physical activity with light-hearted play. [Issue#143, p.115]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    There’s no reason why sharpshooters shouldn’t like this version as much as any other. [July 2007, p.112]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The graphics are surprisingly impressive, movement is smooth and, despite the occasional feeling of repetition, the action is constantly fast-paced and compelling. [June 2006, p.118]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Technical problems ruin a decent episode. [Issue#170, p.98]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Electronic Arts' decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn't quite reached as far as it could. [July 2005, p.106]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Spend time mastering the figting system, powering up your various attacks and revisiting stages to improve your combo scores and the game becomes so much more than just a basic hack-and-slash romp - it's a feast of replayable swordplay. [Apr 2004, p.100]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    It's rather good...You don't need to be a football fan to enjoy this. [Issue#180, p.47]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It’s disappointing that Dead Rising 4 sees the series take a backward step. While there’s gory fun to be had, the failure to replace the time-limit based gameplay with any kind of alternative mechanic is a mistake. Even the biggest fan of zombie-killing frivolity will find that the endless slaughter wears thin eventually, and most will hit that particular wall much sooner.
    • 72 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    In a game so clearly reliant on tension, ambience and atmosphere, it's almost unthinkable that somebody at one of the largest entertainment companies in the world would not choose dubbing rather than subtitling in such an Eastern title but, worse still, green-light the appalling finished dub which may well have permanently damaged our ears. [Mar 2004, p.94]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    What’s most aggravating about Remember Me is that there’s a weapons-grade masterpiece buried somewhere inside it, and for all of its many flaws, it’s still difficult not to root for it.
    • 72 Metascore
    • 50 Critic Score
    A pretty big disappointment. [Issue#118, p.104]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    If you are willing to look past its issues, then Type-0 is definitely worth your time, and it is far better than some of the other games in the Crystallis series. If we had to choose any Final Fantasy game that acts as the harbinger for the messiah that is Final Fantasy XV, then it would be this one, purely thanks to its markedly similar and stellar combat system.
    • 72 Metascore
    • 70 Critic Score
    It may sound like a bad idea, but the surprising truth is that this mixture of genres works very well indeed, and there are plenty of inventive and unique features in Chaos League to silence those who bemoan the lack of innovation in modern gaming. [Sept 2004, p.120]
    • games(TM)

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