games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 74 Metascore
    • 60 Critic Score
    Somewhere in Devil Summoner is a brilliant game obscured by a multitude of minor flaws and bizarre design decisions. [May 2007, p.122]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Simple fun, but potentially annoying. [Issue#181, p.84]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    For true "chillax"-based experiences, however, there are far less pressured examples available. [Issue#107, p.118]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    There are no side missions, no conveniently placed ramps, and only a small handful of collectibles that work in harmony with the fiction. 2K Czech has invested serious time and effort into conjouring a peerless sense of time and place – we won't begrudge it for not encouraging players to shatter the illusion.
    • 74 Metascore
    • 50 Critic Score
    For or five mindless hours stretched to more than double that. [Issue#154, p.127]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    A fun medley of DW-style combat and strategy. [Issue#194, p.75]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    When we say that Red Dead is a great little game, the emphasis is as much on the 'little' as it is on the 'great'. [June 2004, p.102]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    It's tight, focused and despite its flaws is easily the best shooter to arrive so far this year. In this sense, we can't help but wonder why EA has not made a bigger deal out of Syndicate.
    • 74 Metascore
    • 70 Critic Score
    Patience with Atelier Iris, however, comes with its own rewards as the game manages to open up in more creative ways (besides the mastery of the simple but solid fighting system) once you begin amassing Mana and mana. [Sept 2005, p.106]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    SSX Blur is a genuine triumph and fits in perfectly with the series. [Apr 2007, p.104]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    We can't help but have a soft spot for Defiance, if only because it not only looks impressive, but it kept us captivated right up to yet another tense climax; a rare combination for most recent games. [Christmas 2003, p.121]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    It feels as though Techland has always had this game inside of it, like it’s been waiting to bust out this technically proficient outpouring of destructive fun. Dying Light is a class apart from its typical output, and a class apart from most zombie games too. A shining beacon in a sea of grisly rotting death.
    • 74 Metascore
    • 60 Critic Score
    A great concept that doesn't realize its potential. [Issue#179, p.84]
    • 74 Metascore
    • 70 Critic Score
    With an entire ark full of animals on offer and a chapter-based story mode to dive into as well, there's a constantly evolving roster to play around with. It might be bonkers in its concept, but in execution Tokyo Jungle is solid, addictive and best of all, different.
    • 74 Metascore
    • 70 Critic Score
    Despite some skinniness in the core mechanics, this is a strong game with a consistently charming aesthetic and challenging progression-based system: if you’re enduring enough to live through the first week or so, you’ll meet a slew of survivors, and you’ll uncover a glimpse of America that’s still celebrated.
    • 74 Metascore
    • 60 Critic Score
    The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Not only does this look nigh-on identical to the PC version, it still feels as though the two analogue sticks used to control your operative are but a placeholder for the mouse/keyboard combo that shot Counter-Strike to fame. One for Live players only. [Jan 2004, p.112]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there's a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Outlaw Golf 2 is actually a great game, but wading through the cut-scenes and commentary is hard work unless your sense of humour stopped developing when you were 15. [Jan 2005, p.115]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    An imbalanced but often enjoyable RPG rogue-lite. [Issue#200, p.82]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    A couple of lines of dialogue can often be all you’re given before being plunged into whatever mundane task is expected of you; rare are the significant characters and even rarer are the ones you care about. It just doesn’t maintain the same depth of exploration or profundity that the series is known for, leading to a much quicker-paced Elder Scrolls experience.
    • 74 Metascore
    • 70 Critic Score
    This is a sandbox first, and that's what you should base your buying decision on. [Issue#140, p.110]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    The laboured cut-scenes could be replaced by a title card that simply says 'Whatever'. [July 2010, p.116]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    A remake in all the wrong ways. [Issue#179, p.85]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Kessen III manages to prove that strategy and fun aren’t mutually exclusive in the war sim genre. The series still needs to find the right balance between depth and instant fun, but this is proof that Koei is getting closer to the elusive formula with each sequel. [May 2005, p.106]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    A good-looking game that offers inoffensive, simple gameplay that's likely to suit the tastes of most gamers. Due to knowing exactly what you're meant to be doing at all times, it loses the complete immersion that games like "Beyond Good & Evil" and a few others in the genre have managed to accomplish, but that doesn't make it any less enjoyable. [Feb 2005, p.110]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    For those moments of genuine excitement and exhilaration, it’s a game that will put a smile on your face. [Dec 2007, p.132]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    An invigorating shot of speed and carnage that tops that of the original, even if it does fall short of the mighty "Burnout." [Aug 2006, p.121]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    It is possible to learn the delicate demands of each event of course, but that can often take close to an hour of practice for each one – hardly the mark of a casual-interest game. [July 2008, p.125]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    EA has grasped a marginal victory from the jaws of defeat here, and it’s nearly all thanks to the brand-new Arcade mode; a setting that picks up the solo campaign’s corpse and resurrects it as an enjoyable on-rails shooter. [Apr 2008, p.124]
    • games(TM)

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