games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 50 Critic Score
    In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Anyone who has played any of the previous Rogue Squadron titles will know what to expect from most of this title, but while its predecessors have been unadventurously solid, Rebel Strike is quite the opposite. A valiant effort with some wonderful moments but it promises more than it can deliver. [Dec 2003, p.96]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    It's a good shooter, then, but one that struggles to hit the same heights of Cave's other Xbox 360 output.
    • 75 Metascore
    • 60 Critic Score
    Best consumed with an uninterrupted hour of your time and a pair of headphones. [Issue#161, p.102]
    • 75 Metascore
    • 70 Critic Score
    Comes into its own in multiplayer. [Issue#108, p.113]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    For a game that focuses on the presumably brisk and stressful art of armed robbery, Payday 2 involves one heck of a lot of waiting around. [Issue#139, p.96]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    But as a full game in its own right, Ridge Racer 3D feels like a cold shell that is part of a larger, ageing franchise.
    • 75 Metascore
    • 70 Critic Score
    Few can deny that these improvements have made Black & White 2 a resounding success. The trouble is that gamers were expecting many of these things four years ago. [Nov 2005, p.112]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    As great as all the action in Pursuit Force is, the fact that many of the stages are very similar to each other soon begins to grind you down. [Christmas 2005, p.102]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    The shameless cash-grab approach does a huge disservice to what is a surprisingly accomplished card-based strategy title. [Issue#118, p.107]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The best-made golf game on the system. [Aug 2008, p.106]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The attention to detail in both art direction and audio design is admirable, and it's decent value for money. [Issue#152, p.122]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    It builds to a highly satisfying and visually stunning conclusion. [Issue#149, p.119]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Granite-hard. [Issue#106, p.119]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    This represents an unusual and attention-grabbing way for Sonic Team and Sega to make their entrances on a new platform and will succeed among the initial batch of launch games. [Jan 2005, p.121]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    An accomplished update but overdue a proper sequel. [May 2008, p.124]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    There are no side missions, no conveniently placed ramps, and only a small handful of collectibles that work in harmony with the fiction. 2K Czech has invested serious time and effort into conjouring a peerless sense of time and place – we won't begrudge it for not encouraging players to shatter the illusion.
    • 75 Metascore
    • 60 Critic Score
    As good as The Belkan War is, it’s nothing but more of the same. [Oct 2006, p.125]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The city-building genre has been crying out for a boost, which is what Children Of The Nile delivers. Unlike many games of this ilk, it caters for both micro- and macro-management, allowing for as series of small challenges to take place within a much bigger story arc. [March 2005, p.120]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Raskulls isn't a very balanced racing experience. [Issue#106, p.105]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    It shines brightly for a while but is lacking that extra spark that could have turned it into the cult classic it’s so desperately trying to be. [Mar 2007, p.98]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    There certainly is an enjoyable experience to be discovered here – it’s just a shame that you have to work so hard to unearth it. [Nov 2007, p.128]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The single-player element is distinctly average, so play Frontlines: Fuel Of War for its online mode, as that’s what it will be remembered for. [Mar 2008, p.118]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Unoriginal. [Issue#165, p.96]
    • 75 Metascore
    • 70 Critic Score
    The percentage of actual game in Front Mission 4 is the best piece of mech strategy that you will play on the PS2. If only it was built just as a game and not to tell a story mimed by blathering idiots, we’d be looking at something very special indeed. [Sept 2004, p.108]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Mercury’s subtle combination of spot-on physics, obvious answers and hidden short cuts creates a game of continual perfection and frustration alike - what more could you ask for from a great puzzle game? [June 2005, p.104]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Roundabout's story is ridiculous, funny, occasionally moving, even when it's over you'll want to keep going. [Issue#154, p.125]
    • 75 Metascore
    • 60 Critic Score
    The underlying controls are fun and fluid, but the lack of variety leaves the game - and therefore its player - wanting. [Issue#162, p.106]
    • 75 Metascore
    • 70 Critic Score
    Even with some customisation offered in the realms of online, the whole package still feels like a selection of disparate parts with no real core holding it all together.

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