games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 76 Metascore
    • 60 Critic Score
    The lack of any online modes coupled with the still very prevalent frame rate issue means Tony Hawk’s Project 8 is a weaker PS3 game than it is on 360. [Apr 2007, p.131]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Smart, sketchy but pacy, Q.U.B.E: Director’s Cut is more than worth the price of admission, regardless of format.
    • 76 Metascore
    • 70 Critic Score
    Lots of polish and some truly laugh-out-loud moments. [Issue#107, p.113]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    This isn't what you'd call a 'non-game', however. Art Style: Light Trax has a deep set of mechanics that challenge and reward in equal measure, and make its gameplay as satisfying as the presentation is beautiful.
    • 76 Metascore
    • 80 Critic Score
    A smartly designed and beautiful puzzle exploration game. [Issue#185, p.81]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Story Of Seasons can be laboriously repetitive at times, but it somehow manages to keep you playing anyway through a combination of charming dialogue and the eventual satisfaction of a farm you’ve sweated buckets to bring up to scratch.
    • 76 Metascore
    • 80 Critic Score
    It could be argued that Pandemic's extra-terrestrial effort is a little on the simple side, but in terms of sheer playability, scale and freedom - albeit within fairly limited areas - Destroy All Humans! is a class act indeed. [July 2005, p.96]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Beneath lies a pretty average shooter - one that with a little more thought and ambition could have easily been something more memorable. [Nov 2011, p.111]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Evolve stands as a champion of forward-thinking game design that embraces risk and originality. For that alone, whether you end up enjoying it or not (but play with friends of a similar skill level and you surely will), Turtle Rock deserves respect.
    • 76 Metascore
    • 70 Critic Score
    Pacific is too dry to ever become anything other than a passing diversion for all but the original game's fans. [July 2009, p.121]
    • games(TM)
    • 76 Metascore
    • 30 Critic Score
    What we have here is the absolute bare bones of the stealth genre mixed with shock video scenes that attempt to add flavour to the otherwise bland action. Essentially, the gameplay works as follows: track down a Hunter, get behind him, hold down the X-button...and...that's it. [Jan 2004, p.122]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Thankfully, Overlord doesn’t take itself too seriously and due to its sheer simplicity it remains a fun game to play. [July 2007, p.118]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Action-packed, but with thought behind it. [Christmas 2005, p.106]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Essentially you're probably going to hate Mario Smash Football if you enjoy football games. Conversely, if you were a fan of "Sega Soccer Slam" you'll love it. [Christmas 2005, p.108]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    A new low for the Mass Effect series. [Issue#186, p.71]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    By the end of the episode, Telltale brings together its excellent characterisation and gameplay to create a very clever finale that perfectly captures the kinetic chaos of a Wallace & Gromit short without resorting to the reflex-based action so dreaded by genre fans. [May 2009, p.124]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    While Hyrule Warriors might want for modes and options compared to recent entries, it more than compensates with the variety of its roster, subtle refinements to its systems, and that extra layer of Nintendo polish. Against all odds, it works beautifully. [Issue#152, p.102]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    An unpretentious, sharp-edged thrill of a skill-based shooter. And we haven't said that in quite some time. [Issue#135, p.123]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A disappointing new step in a declining series. [Issue#180, p.80]
    • 76 Metascore
    • 70 Critic Score
    Rocksteady’s heritage lives on in Batman: Arkham Origins and for that alone it’s worth playing; it still empowers in all the same ways Asylum and City had done before it. But if you had hoped for more in a fashion similar to the evolution that Arkham City brought to Arkham Asylum’s core then you will be sadly disappointed. Still, a strong imitation, one that will tide us over until the Man Of Steel inevitably gets here.
    • 76 Metascore
    • 80 Critic Score
    With an engaging plot that's as much a commentary on consumerism as it is a tale of morality, Forgotton Anne's inspired narrative is backed up by some solid and engaging gameplay. [Issue#200, p.74]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Silent Hill 4 is by far the most atmospheric of the titles to date, and if played under the right conditions will creep out even the most hardened survival horror fan. But being made to traipse over the same levels a second time seems a little lazy and really saps a lot of enjoyment out of the experience. [Sept 2004, p.113]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    The 'new' simplicity makes for a fun and fast game that, courtesy of the excellent passing system and decent AI, finds a firm balance between real football and the arcade fun of a five-minute kick about. [June 2004, p.120]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Firewatch is a brief but enjoyable experience set in a stunning and lovingly crafted environment, but there is no real ending – there’s simply the place where you stopped reading the story.
    • 76 Metascore
    • 60 Critic Score
    In its 'free' state, Wii Sports is a triumph when presenting the abilities of your new console, but in reality, it's an extended victory for the console itself and not praise that should be bestowed upon the game. [Christmas 2006, p.106]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Still a little too much like looking at a table. [Nov 2011, p.107]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Lavished with new modes and features but retaining its air of accessibility, this update does not disappoint. [Jan 2009, p.105]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A great Suikoden game, then, but only a fair role-playing game by today's standards. [Sept 2006, p.128]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    It still feels so right.. Sketchy music and coconut-sized pixels are a small price to pay for the chance to dabble with one of the finest two-dimensional beat-'em-ups ever made. [Aug 2005, p.107]
    • games(TM)

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