games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
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- Critic Score
Some might balk at the fact the main campaign can be completed in around five hours, but it feels a trifling thing to complain about when the varied generated missions offer so much replay value. And some of us don't even like Star Trek! [Issue#189, p.82]- games(TM)
Posted Jul 7, 2017 -
- Critic Score
Brian De Palma’s film was an indictment of violence and capitalist greed; here they are your primary goal – the developer is relishing in the brutality and profanity and severely missing the point in the process. [Dec 2006, p.123]- games(TM)
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- Critic Score
Considering the state of Platinum’s last licensed title, The Legend Of Korra, not to mention the clear budget and time constraints from Activision, Transformers: Devastation could have been much worse. But then again, it could also have been much, much better.- games(TM)
- Posted Nov 15, 2015
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- Critic Score
It's rare for a portable spin-off to come this close to the quality of the games upon which it is based. [Dec 2009, p.106]- games(TM)
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- Critic Score
The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]- games(TM)
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- Critic Score
Fun, but too annoying and limited to be anything more. It's technically impressive, but that's not all you pay for and, sadly, the gameplay can't cash the cheques that the visuals write. [May 2004, p.100]- games(TM)
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- Critic Score
While the card and strategy elements work surprisingly well, they don’t really fit the stealth side of the game for which the series is so highly regarded. [June 2005, p.112]- games(TM)
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- Critic Score
A game that's less concerned with making you think and more with making you feel. [Issue#113, p.106]- games(TM)
Posted Sep 13, 2011 -
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By far one of the strongest downloadable titles of the year so far. [June 2009, p.121]- games(TM)
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- Critic Score
Square Enix's least enticing DS offering thus far, a disappointment given the company's growing ambition in handheld development. [May 2009, p.120]- games(TM)
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- Critic Score
As with many Nintendo products, it's the 'feel' that sells this title. It's near impossible not to have fun while playing - even if you're determined to hate it - and it's one of those titles you've really got to play to understand. [Sept 2005, p.104]- games(TM)
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- Critic Score
Of course, any niggles relating to the quality of puzzles is alleviated somewhat by the quality of animation. [Issue#110, p.117]- games(TM)
Posted Jul 3, 2011 -
- Critic Score
To say the level of humour is an acquired taste would be an understatement. [Issue#110, p.118]- games(TM)
Posted Jul 3, 2011 -
- Critic Score
The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]- games(TM)
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- Critic Score
There's enough challenge in their three chord-heavy songs to keep you amused for a good few hours, but the overall product just doesn't feel as much a revelation as that which Harmonix achieved with The Beatles. [Aug 2010, p.112]- games(TM)
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- games(TM)
Posted Jan 25, 2018 -
- Critic Score
The game's only letdown comes from the very occasional glitch whose presence is sadly amplified by the precise nature of play, but these minor flaws have to be put into perspective against the sheer quality and quantity on offer that makes H&D2 stand out from everything else in its class. [Christmas 2003, p.104]- games(TM)
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- Critic Score
Super Princess Peach is a forgiving and entertaining slice of a game that’s at its most successful when it evokes the same feeling as a two-dimensional Mario. [Christmas 2005, p.103]- games(TM)
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- Critic Score
If you’ve not got half a lifetime to invest - or even if you have and you’re just up for trying something a little different - Stella Deus is an interesting and competent strategy title just waiting to rob you of over 40 hours. Good stuff. [Aug 2005, p.108]- games(TM)
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- Critic Score
With only eight courses and a handful of ships per class, the real problem with Hurricane stems from the fact that you'll have seen everything the game has to offer in an afternoon. It's the gaming equivalent of having a bag of Haribo to yourself – it's colourful, enjoyable and great while it lasts, but before you know it there's nothing left, and you're left feeling a little bit empty inside.- games(TM)
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- Critic Score
Not implementing any kind of reward system at all is surely a huge oversight. [Dec 2007, p.133]- games(TM)
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The best Star Wars game in almost a decade. [Issue#108, p.128]- games(TM)
Posted Apr 25, 2011 -
- Critic Score
Far too generic to be considered anything other than average. [Christmas 2005, p.114]- games(TM)
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- Critic Score
Merely a pretty decent game. Which, to be fair, is better than some might have expected.- games(TM)
- Posted Apr 2, 2015
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- Critic Score
Put up with its farcical levels of misogyny and you'll find an approachable, satisfying fighting game that feels smoother and looks sharper than it ever has before. [Issue#160, p.100]- games(TM)
- Posted May 3, 2015
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- Critic Score
It's the level design that saves Sonic The Hedgehog 4 and elevates it above the more recent but inferior 2D entries like Sonic Advance. [Christmas 2010, p.116]- games(TM)
Posted Jan 11, 2011 -
- games(TM)
Posted Sep 8, 2017 -
- Critic Score
Every Extend Extra is undeniably an ingenious game, but not easy to recommend for everyone simply due to being so different and very tough. [Nov 2006, p.107]- games(TM)
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- games(TM)
- Posted Nov 4, 2016
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- Critic Score
The only real stumbling blocks are the mediocrity of the overall experience – something that’s only fully realised once play has ceased – and the repetition that has to be endured. [Mar 2007, p.120]- games(TM)