games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 80 Critic Score
    Some might balk at the fact the main campaign can be completed in around five hours, but it feels a trifling thing to complain about when the varied generated missions offer so much replay value. And some of us don't even like Star Trek! [Issue#189, p.82]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    Brian De Palma’s film was an indictment of violence and capitalist greed; here they are your primary goal – the developer is relishing in the brutality and profanity and severely missing the point in the process. [Dec 2006, p.123]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Considering the state of Platinum’s last licensed title, The Legend Of Korra, not to mention the clear budget and time constraints from Activision, Transformers: Devastation could have been much worse. But then again, it could also have been much, much better.
    • 75 Metascore
    • 80 Critic Score
    It's rare for a portable spin-off to come this close to the quality of the games upon which it is based. [Dec 2009, p.106]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Fun, but too annoying and limited to be anything more. It's technically impressive, but that's not all you pay for and, sadly, the gameplay can't cash the cheques that the visuals write. [May 2004, p.100]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    While the card and strategy elements work surprisingly well, they don’t really fit the stealth side of the game for which the series is so highly regarded. [June 2005, p.112]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    A game that's less concerned with making you think and more with making you feel. [Issue#113, p.106]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    By far one of the strongest downloadable titles of the year so far. [June 2009, p.121]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Square Enix's least enticing DS offering thus far, a disappointment given the company's growing ambition in handheld development. [May 2009, p.120]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    As with many Nintendo products, it's the 'feel' that sells this title. It's near impossible not to have fun while playing - even if you're determined to hate it - and it's one of those titles you've really got to play to understand. [Sept 2005, p.104]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Of course, any niggles relating to the quality of puzzles is alleviated somewhat by the quality of animation. [Issue#110, p.117]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    To say the level of humour is an acquired taste would be an understatement. [Issue#110, p.118]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    There's enough challenge in their three chord-heavy songs to keep you amused for a good few hours, but the overall product just doesn't feel as much a revelation as that which Harmonix achieved with The Beatles. [Aug 2010, p.112]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Ode
    A wonderfully-executed musical masterpiece. [Issue#196, p.87]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The game's only letdown comes from the very occasional glitch whose presence is sadly amplified by the precise nature of play, but these minor flaws have to be put into perspective against the sheer quality and quantity on offer that makes H&D2 stand out from everything else in its class. [Christmas 2003, p.104]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Super Princess Peach is a forgiving and entertaining slice of a game that’s at its most successful when it evokes the same feeling as a two-dimensional Mario. [Christmas 2005, p.103]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    If you’ve not got half a lifetime to invest - or even if you have and you’re just up for trying something a little different - Stella Deus is an interesting and competent strategy title just waiting to rob you of over 40 hours. Good stuff. [Aug 2005, p.108]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    With only eight courses and a handful of ships per class, the real problem with Hurricane stems from the fact that you'll have seen everything the game has to offer in an afternoon. It's the gaming equivalent of having a bag of Haribo to yourself – it's colourful, enjoyable and great while it lasts, but before you know it there's nothing left, and you're left feeling a little bit empty inside.
    • 75 Metascore
    • 50 Critic Score
    Not implementing any kind of reward system at all is surely a huge oversight. [Dec 2007, p.133]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The best Star Wars game in almost a decade. [Issue#108, p.128]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Merely a pretty decent game. Which, to be fair, is better than some might have expected.
    • 74 Metascore
    • 70 Critic Score
    Put up with its farcical levels of misogyny and you'll find an approachable, satisfying fighting game that feels smoother and looks sharper than it ever has before. [Issue#160, p.100]
    • 74 Metascore
    • 70 Critic Score
    It's the level design that saves Sonic The Hedgehog 4 and elevates it above the more recent but inferior 2D entries like Sonic Advance. [Christmas 2010, p.116]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Gorgeous, but sometimes laborious. [Issue#191, p.81]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    Every Extend Extra is undeniably an ingenious game, but not easy to recommend for everyone simply due to being so different and very tough. [Nov 2006, p.107]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    A life-changing experience for every Batman fan. [Issue#180, p.42]
    • 74 Metascore
    • 50 Critic Score
    The only real stumbling blocks are the mediocrity of the overall experience – something that’s only fully realised once play has ceased – and the repetition that has to be endured. [Mar 2007, p.120]
    • games(TM)

Top Trailers