games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
-
23% higher than the average critic
-
4% same as the average critic
-
73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
-
Positive: 1,101 out of 3166
-
Mixed: 1,711 out of 3166
-
Negative: 354 out of 3166
3166
game
reviews
-
- Critic Score
As a standalone DLC add-on, though, it's a great use of the engine. [Issue#162, p.98]- games(TM)
- Posted Jun 27, 2015
- Read full review
-
- Critic Score
It succumbs to a bewilderingly dull selection of environments. This might sound like a minor criticism, but for a title that otherwise basks in its videogame status – never once seeking to be recognised as an immersive piece of storytelling or sophisticated art – the generic locales seem painfully jarring. [Mar 2008, p.114]- games(TM)
-
- Critic Score
Even though you might feel short-changed by this visually basic follow-up, charm and adventurous character design count for more than you might think. [June 2006, p.128]- games(TM)
-
- Critic Score
If you recognised the clever retro nods in the visuals without having them pointed out then this will appeal. If not, scroll on. [Issue#117, p.119]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
Those who scoffed at Phoenix Wright’s endless text conversations and backwards-looking point-and-click mechanics will find nothing to love second time out, but Justice For All wasn’t made for them; it was clearly put together with fans of the previous game in mind. [Jan 2007, p.91]- games(TM)
-
- Critic Score
An interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. [Issue#93, p.126]- games(TM)
-
- games(TM)
Posted Aug 10, 2017 -
- Critic Score
This year’s UFC feels like it improves in some key areas – overall quality, game modes and such – but not enough to really feel a great leap from the past.- games(TM)
- Posted May 5, 2016
- Read full review
-
- Critic Score
It’s a shame that the driving, flying and underwater sections quickly become so dull. There’s a fun game hidden in here – if you don’t mind trudging through a vehicular challenge every now and then.- games(TM)
- Posted Nov 15, 2015
- Read full review
-
- Critic Score
The Pitt just isn't satisfying enough in any area to truly earn a recommendation for any reason other than it's more Fallout 3. [June 2009]- games(TM)
-
- Critic Score
Delivers a quality experience on par with, if not better than previous iterations. [Issue#119, p.98]- games(TM)
Posted Feb 28, 2012 -
- Critic Score
When Runner hits its stride, you'll end stages wanting to high-five the dev team and probably yourself as well. [Aug 2010, p.120]- games(TM)
-
- Critic Score
Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.- games(TM)
-
- games(TM)
-
- Critic Score
An improvement over its predecessor, but falters just enough to stop it from becoming an integral strategy title. [Issue#167, p.96]- games(TM)
Posted Nov 15, 2015 -
- Critic Score
Perhaps if there was something more interactive about the exploratory portion of Rhythm Thief, the low frequency of rhythm-action action wouldn't be so galling, but plodding through the streets of Paris, no matter how amusing the dialogue of its citizens, feels like a cheap way of stretching out the game length. Which was actually an unnecessary trick if you ask us.- games(TM)
- Posted Apr 4, 2012
- Read full review
-
- Critic Score
Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]- games(TM)
-
- Critic Score
One the one hand what’s already here is enjoyable and compelling, for the comparatively short amount of time it’ll take you to play through it, but the promise of more makes me feel like Shadowrun Returns is only going to grow in value as time goes on. If the players really latch onto the capabilities of the editor, it’s going to be an incredible rich offering, and one that could theoretically never stop giving.- games(TM)
- Posted Jul 25, 2013
- Read full review
-
- Critic Score
It’s intuitive to the extent that you’ll quickly stop looking at the touch screen and instead play from instinct. It feels perfect. [Oct 2006, p.114]- games(TM)
-
- Critic Score
The plea of distinction City Life enters ultimately fails due to tactical elements so facile they might as well not exist. [June 2006, p.120]- games(TM)
-
- Critic Score
Enjoyable to play, but derivative and badly-written. [Issue#194, p.76]- games(TM)
Posted Dec 3, 2017 -
- Critic Score
As a download release, it has exactly the same flaws. [Issue#109, p.118]- games(TM)
Posted May 22, 2011 -
- Critic Score
Judged as an Xbox Live Arcade game, American Nightmare has the production values but the novelty soon quickly wears off. [Issue#120, p.105]- games(TM)
Posted Mar 24, 2012 -
- Critic Score
Although Nintendo has introduced a few new features since release, Super Mario Run still feels like it’s missing something. It looks and feels like a proper Mario game, but it can quickly become so tiresome that we no longer play. It’s all too easy to exhaust Tour Mode and the Kingdom has no staying power. The free tier will be plenty for most Super Mario Runners, and for the full investors, you’ll soon be reduced to a few daily Rally runs.- games(TM)
- Posted Jan 31, 2017
- Read full review
-
- games(TM)
Posted May 18, 2018 -
- Critic Score
The purpose of a review is to help the reader to decide how best to spend their money, and there is little in Undertow’s familiar mechanics that can’t be found better executed elsewhere. [Jan 2008, p.130]- games(TM)
-
- Critic Score
It might not sound like much of a change, but the shift of focus into multiplayer territory is quite enough to make Wario Ware appealing all over again. [May 2004, p.108]- games(TM)
-
- Critic Score
Thoroughly and unexpectedly wonderful. [Issue#146, p.102]- games(TM)
Posted Apr 9, 2014 -
- games(TM)
Posted Dec 18, 2014 -
- games(TM)
Posted Apr 14, 2016