games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 77 Metascore
    • 50 Critic Score
    Many of the puzzles are somewhat straightforward in design, and while ensuring players are less likely to hit those infuriating brick walls typically found in the genre's great titles, your input into the proceedings once again tends to feel slightly shallow and less rewarding than before. [Christmas 2003, p.108]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The challenge concept gives Retro Game Challenge a sense of longevity and compulsion that's been missing from real-life compilations like Namco Museum, but is not without its own problems. [May 2009, p.116]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    In an age when the surviving champions of the genre seem intent on sticking to the template of manic vertical scrollers with ludicrously baroque game design, Soldner-X 2 offers a fairly satisfying alternative: a horizontal scroller with a classic flavour that doesn't feel out of date. [Aug 2010, p.115]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it's a good feeling to suddenly realise that you're just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Mindless fun and little else. [Nov 2007, p.106]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Most disappointing of all, as hard as it tries (and it sure does try), it's just not funny.
    • 77 Metascore
    • 70 Critic Score
    A great use of the Warhammer license. [Issue#175, p.83]
    • games(TM)
    • 77 Metascore
    • 90 Critic Score
    Atlus believed that it could push the series that little bit further, however, and discover something special within the Etrian Odyssey formula. In The Drowned City, it has found it. [Christmas 2010, p.122]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Don't rush out and purchase the camera if you don't already have one in your cupboard. [Issue#155, p.127]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Red Alert 3 is full of elements that you’ll be surprised haven’t been used before and plays like the genre always should have yet never has. [Christmas 2008, p.100]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Proof that VR needn't be a solitary experience. [Issue#180, p.46]
    • 77 Metascore
    • 70 Critic Score
    There are very real concerns over the game’s staying power, but with six separate difficulty levels as well as a co-op mode both online and offline, how much of a problem this is will depend on the individual. [Jan 2008, p.130]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Oh, and there’s a zombie mode. The idea there is that you shoot things that look like how you feel when playing Infinite Warfare.
    • 77 Metascore
    • 60 Critic Score
    A distinctly Japanese curio that will find a moderate audience, but certainly not the console-defining experience the PS Vita is still desperately searching for. [Issue#136, p.104]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Carbon is bigger and prettier than its predecessors, but due to a lack of compelling new features it only feels marginally better. [Christmas 2006, p.128]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The almost endless number of weapon, item and location combinations created by its randomly generated environments means you’ll never quite know what lies ahead, while the quest-led action and multiplayer functionality - particularly online - are compelling enough to keep you hooked for hours. [Apr 2005, p.108]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Second Sight's fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It's a shame, then, that these minor good points seem to be offset by the game's failings in several more important areas. [Oct 2004, p.110]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A stylish and satisfying detective adventure. [Issue#198, p.81]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    No map allows you to pinpoint a building and tell your men to take cover, so you have to swap from one view to another, suffer losses in the time wasted, and wonder why an army so obsessed with the technology of uplinks is so dire at basic orienteering. [Christmas 2008, p.104]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    An adventure you shouldn't miss. [Issue#187, p.81]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Konami has made a concerted effort to make the game more accessible, but by speeding up and simplifying much of the action it risks alienating the fans of the series who are used to the ebb and flow of the real thing. [Christmas 2008, p.113]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It's compelling. It's one of the most gripping short games we've had the pleasure of playing in recent months, it's seven-hour lifespan never outstaying its welcome or diffusing the innate tension or intrigue. [Issue#192, p.73]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A hugely impressive game overall. [Issue#95, p.108]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Played as intended, though – in short, brain-intensive bursts – this is a very challenging and inventive PSP title, worthy of attention. [Apr 2006, p.120]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    It's not that this is a bad game, but to ignore the more important elements of gameplay in order to add more gratuitous elements to the cauldron is unforgivable, and in that sense The Suffering is most similar to Soldier of Fortune II and the like. [June 2004, p.123]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    There's no doubt that this is a fine hockey-management game; the question is, how much fun can a hockey-management game really be? [Aug 2004, p.115]
    • games(TM)

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