games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 77 Metascore
    • 70 Critic Score
    Make no mistake, even though GP Legend can be a tough nut to crack, the consistency of the track design and handling means this high difficulty level invites rather than discourages another go. [June 2004, p.118]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    A refined step forwards, but not a perfect one. [Issue#105, p.83]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    A novel idea becomes a bland experience. [Issue#187, p.77]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    The problem of a distinct lack of variety persists, of course, and the lack of an arena-based dogfight mode feels a wasted opportunity. [Issue#115, p.108]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Competent, but not wholly compelling. [Issue#194, p.84]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    An imperfect cocktail. [Issue#177, p.84]
    • 77 Metascore
    • 70 Critic Score
    It might not be the most robust or laugh-out-loud funny game in Twisted Pixel's catalogue but based on entertainment value, ingenuity and the way the game works around Kinect's foibles rather than pushing its luck and falling down, it'd be downright criminal to deny the talented studio those few dollars more.
    • 77 Metascore
    • 70 Critic Score
    The new game is stuck in the same artless quandary as far too many annual series updates. [Issue#141, p.113]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    One of the most frustrating things about OV is the fact that there's very little feeling of control. But what seems at first to be a truly pathetic attempt at a sports game does take shape (of sorts) once you put some time into learning exactly how it plays. [Nov 2003, p.125]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Just be sure not to play before bed time. [Issue#159, p.111]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It's a superb co-op action game in its own right. [Issue#187, p.76]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The games that play out as intended - courtesy of the twists that Relic has brought into the franchise this time around - well, those will stay in your mind as some of the most intense RTS games you'll ever have. [Issue#188, p.74]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    What we’re left with is a wonderfully polished sequel that you will enjoy every minute of and then wonder why all you can think about is how it felt to play its predecessor. [Mar 2009, p.112]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    The core gameplay is somewhat lacking. ‘But it’s for kids,’ we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Medieval has just won the series some brand new fans - and we can only tip our hats to EA. [Issue#108, p.118]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    If you put any value in the game mechanics that have arrived over the last 20 years with a mind to prevent tantrum-inducing frustration, you might want to steer clear.
    • 77 Metascore
    • 80 Critic Score
    A tight and empowering boss rush. [Issue#177, p.79]
    • 77 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More of the same with some nice extra touches that don’t quite fulfil their potential. [Feb 2008, p.118]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    When it comes down to flat-out value for money? The 3DS store has plenty of other games to hold your attention. [Issue#139, p.120]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    A missed opportunity. [Issue#144, p.102]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It's a gorgeously constructed fusion of puzzling and subtle storytelling with a final stage that hints at the complexity KO_OP might achieve if it ever gets around to making a sequel. [Issue#189, p.79]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    A play-for-a-week fad. [Issue#108, p.131]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The battle mechanic is intuitive, but hides a tactical edge. [Nov 2011, p.118]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Its unique Nintendo appeal and our own innate yearning for self-improvement make it a worthwhile little curio. [June 2006, p.117]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Merely an expensive luxury. [Issue#137, p.119]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    This is indie done right; a title that makes the most of its limited resources to create something unique and engaging. [Issue#144, p.104]
    • games(TM)

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