games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 73 Metascore
    • 70 Critic Score
    While it's not likely to satisfy anyone looking for deep fighting action, existing fans will be pleased with what's on offer. [Issue#152, p.123]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Difficulty aside, another significant problem is that the game's camera is an inexplicable blockhead. [Issue#154, p.108]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Overshadowed by the games that inspired it. [Issue#160, p.99]
    • 73 Metascore
    • 50 Critic Score
    It provides a bit of fan fare and not much else. [Issue#162, p.103]
    • 73 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    An engaging and pacey swashbuckling romp through the highs of an accomplished franchise that will delight Pirates enthusiasts and Lego fans alike. [Issue#110, p.120]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Some will label it contrived, others experimental. We’d call it flawed but engaging and ultimately entertaining irrespective of that. [Mar 2007, p.104]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    This is RPG lite, Animal Crossing plus questing, and for some people that's absolutely fine. [Issue#153, p.124]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    For the price point at which Never Alone is currently offered, we can’t argue it’s amazing value for money. However, we do believe it’s a new experience in gaming, and a stellar proof of concept for what the developer/publisher combo wants to do. If you’re after a biographical and socially relevant gaming experience, invest in Never Alone and you won’t regret it.
    • 73 Metascore
    • 60 Critic Score
    Once the realisation hits that the game not only requires the bear minimum to progress, but subconsciously encourages it, it begins to take much of the fun away.
    • 73 Metascore
    • 70 Critic Score
    This is all about the actual experience and arcade thrill and there’s nothing more exhilarating than flying through a screen of explosions while desperately dodging enemy missiles. [May 2007, p.113]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    While I-Ninja has borrowed ideas from practically every classic platformer, it's been done with such wide-eyed innocence that you can't help smiling. [Mar 2004, p.119]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Well crafted, but lacking depth. [Issue#199, p.82]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    X-Men Origins: Wolverine is a dynamic and visceral amalgamation of genre conventions, showcased in a wonderfully action-packed adventure game. [June 2009, p.125]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    A little perseverance will reap great satisfaction from this polished RTS, and considering there's around 25 hours of gameplay per faction on the campaign missions alone, this is a title that deserves recognition. [Christmas 2006, p.111]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Upgrades and changes make it a worthy upgrade over last year's, but while it might be an easy race for Milestone to win it still needs to put a little extra work in the garage to turn the series into a must-buy. [Issue#150, p.126]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    No masterpiece, but captivating. [Issue#172, p.88]
    • 73 Metascore
    • 80 Critic Score
    There’s plenty of content to be found in Tri Force Heroes, with a healthy set of stages that – despite its clear multiplayer leanings – are still fun to play through on your own. It’s blatantly never going to rival the Ocarinas or Wind Wakers of the world, but as a game for Zelda fans to get stuck into while they wait for the next main event, it’s an excellent stop-gap.
    • 73 Metascore
    • 70 Critic Score
    Enjoyed for what it is, this is bold and compelling – it draws from the traditional and the contemporary to deliver a uniquely modern and elegantly told adventure. [July 2006, p.131]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Rumours of am MMO Animal Crossing and even a dedicated Wii Channel had got us very excited about the sequel, but the reality comes as a crushing disappointment. [Jan 2009, p.100]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Art Style is one of the best uses of 3D we’ve seen in a puzzler and is a great start for Nintendo’s new brand. [Christmas 2008, p.121]
    • games(TM)
    • 73 Metascore
    • 40 Critic Score
    There’s a fun story to be experienced here, but it’s constantly halted by the lack of progression. Any notion of pace, suspension of disbelief or immersion is constantly shattered by obtuse puzzling, aimless wandering and wooden, static performances. [Nov 2006, p.104]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    The good does outweigh the bad, because as a horror game it successfully horrifies. It’s also one of the darkest games we’ve played since the original "Silent Hill." [Apr 2007, p.106]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Nothing if not affable. This is highly polished, confident and competent stuff. It may not be as expansive as recent iterations, but Traveller’s Tales does not make bad videogames, and this is absolutely no exception.
    • 73 Metascore
    • 70 Critic Score
    Virtua Tennis's motion control satisfies with a trademark pick-up-and-play experience that nevertheless mirrors the sport to an authentic degree. [Sept 2009, p.127]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    There is a greater sense of physicality present. [Issue#148, p.106]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    Another predictably mediocre basketball game. [Feb 2008, p.130]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Winter isn't quite here yet. [Issue#164, p.100]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Simplistic in scope, but oh so satisfying to play. [Issue#182, p.83]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    The concept is better than the execution, but that doesn’t stop this being a good game that provides more than enough choice to justify its price tag. [Dec 2007, p.108]
    • games(TM)

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