games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 71 Metascore
    • 50 Critic Score
    It's hard not to like Cold Fear for what it's trying to do, but it's also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Spectacular but struggles to maintain momentum. [Issue#180, p.43]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    By far the most engrossing and beautiful space game on the PC or any other format. [Christmas 2005, p.104]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    A solid - albeit flawed - RTS. [Issue#167, p.96]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Amazing highs marred by a few missed opportunities. [Christmas 2009, p.102]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    Where it really excels is in its world design. [Issue#102, p.104]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Every other development studio that dabbles in movie licences should look at what High Moon has accomplished and take note. [Aug 2008, p.100]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    So compelling are the first seven or so hours that the filthy tricks of the finale can't even sour them. [Issue#166, p.96]
    • 71 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    A gutless turn for a franchise that prides itself on being the exact opposite. [Issue#118, p.115]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    A very tight fighter, with tried-and-tested 2D mechanics cloaked in a 2.5D visual presentation. [Sept 2008, p.111]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Although it misses a beat on one or two of the RPG genre's values, the rest is classic dungeon-crawling through and through. [Issue#111, p.106]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    A bargain-priced challenge with complexity and depth almost beyond compare. [Issue#104, p.122]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    When played with real humans, and mainly in singles matches, Smackdown! Vs RAW 2008 is the closest a Western wrestling game has come to greatness since the Asmik AKI efforts on Nintendo 64. [Dec 2007, p.112]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Drift Mania can be a reasonably fun and nostalgic racer. Just not a great one. [Oct 2009, p.127]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Electronic Arts' decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn't quite reached as far as it could. [July 2005, p.106]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Fixes addressed, Sacred 2 should scratch that nagging ARPG itch between now and Diablo III. [Jan 2009, p.121]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    An engrossing dabble into otherworldly forces. [July 2018, p.72]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Underbaked. [Issue#146, p.114]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    A great concept that’s bereft of longevity... It’s definitely a title that needs to be experienced, but whether it should sit proudly on your gaming shelf is less certain. [July 2005, p.113]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    A flawed but enjoyable rework of Papers, Please. [Issue#205, p.84]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Clever inventory management. [Issue#107, p.102]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    Beautiful, engaging, lacking in content. [Issue#175, p.84]
    • 71 Metascore
    • 40 Critic Score
    It's harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Ultimately, the game's sloth-like progression of the first six or seven hours relies far too heavily on each player's patience. [Issue#120, p.99]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Resort offers a briefly satisfying jaunt, which only fleetingly manages to recapture the magic of its predecessors.
    • 71 Metascore
    • 70 Critic Score
    Ideal for portable gaming - handy, with it being a PSP game - and its mix of action, RPG elements, a challenging (though sometimes unfair) level of difficulty and a few nifty tricks to keep things strategic make it another solid title in the PSP's catalogue. [Issue#107, p.108]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    The game’s innate charm and mixture of overbearing tension and fear still works as well today as it did back in 1996. [May 2006, p.117]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    Ultimately, the way you play No Man’s Sky is going to have as much of an impact on how much you enjoy it as the quality of the game itself. Hello Games has talked about this being a ‘chill’ game and has questioned whether it should have made heading to the centre of the universe an objective at all since it distracts from the more fulfilling approach of simply being and existing in this world. If the old adage that the journey rather than the destination is what has worth holds true for you then you should find much to admire.

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