games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 71 Metascore
    • 60 Critic Score
    Resort offers a briefly satisfying jaunt, which only fleetingly manages to recapture the magic of its predecessors.
    • 76 Metascore
    • 60 Critic Score
    Unless Hothead Games can push the fighting mechanic while also ensuring that the comedy and adventuring take pride of place, this series could die out long before it’s ready to. [Aug 2008, p.114]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    In SuperCar's relentless pursuit of simulation, it's neglected to capture the exhilarating speed-driven fantasy of driving - its sex appeal, if you will. [Oct 2009, p.126]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Raskulls isn't a very balanced racing experience. [Issue#106, p.105]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    The music and black-and-white sketch style offer a refreshing change of pace to much of what's out there. [Issue#166, p.100]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    An experience that simply plays well. Well, but not excellent, that is. [Issue#99, p.118]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    The Urbz feels like a step back for the franchise; despite EA's efforts to bring gamers a "console exclusive' there's not a lot on offer here. Fans won't find anything new, but newcomers may well discover the pleasure of the series and seek out EA's back catalogue of simulated lifestyles. [Christmas 2004, p.114]
    • games(TM)
    • 46 Metascore
    • 60 Critic Score
    Despite all of its problems, you’ll almost certainly have a great deal of fun playing Donkey Kong Taru Jet Race. [JPN Import; Sept 2007, p.118]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    It’s an amazingly in-depth system that rewards skill rather than persistence, and for this reason alone it’s near impossible to recommend God Hand to any but the most hardcore of player or fan of the genre. [Feb 2007, p.108]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    If you just mindlessly consume the thing, it's not entirely unpalatable. But when you pick it apart and consider the ingredients, it isn't hard to see it as a bit of a mess. [Apr 2010, p.116]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    There certainly is an enjoyable experience to be discovered here – it’s just a shame that you have to work so hard to unearth it. [Nov 2007, p.128]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    It appears to be aiming for family gaming, but just a little more depth would give it more longevity. What’s here is good, but not worth running to the shops to buy.
    • 59 Metascore
    • 60 Critic Score
    If you're in the mood for a soft, sombre trip to another world, consider this for your next. [Sept 2014, p.116]
    • games(TM)
    • 42 Metascore
    • 60 Critic Score
    As the game shifts from its early crew introductions, it’s obvious that the layers of game mechanics underlying the experience are either incompetent or awkwardly implemented. For instance, stealth is required in a handful of missions, but the act of navigating between cover is frustratingly cumbersome, occasionally exacerbated by your partner claiming the next vital protection point.
    • 74 Metascore
    • 60 Critic Score
    All manner of multiplayer modes play out fairly well and even the single-player competitions are, while tough, as enjoyable as just about any other tennis title this generation…once you get to grips with them, that is. [July 2004, p.123]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's hardly a disgrace to the Tales name, but there are other games within the series we'd far sooner recommend. [Sept 2014, p.120]
    • 76 Metascore
    • 60 Critic Score
    A very good game for children of all ages. [Issue#99, p.124]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Of course, any niggles relating to the quality of puzzles is alleviated somewhat by the quality of animation. [Issue#110, p.117]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    The ideas Grin has introduced work well within the plot put forward by the comic books, it's just a shame they don't hold up over an extended period. [May 2009, p.110]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    As a simple platformer, however, its interesting control scheme makes Ivy The Kiwi? a rather fun and unique game, just not a great one. [Issue#99, p.127]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Sadly, Floor Kids lacks the variety or freedom in its core design to ever really offer more than surface-level engagement. [Issue#197, p.78]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    While all the pieces seem to be in place to deliver something special, they never quite gel. That's not to say that Chrome isn't a reasonably good game, but too many inadequacies prevent the action from seriously challenging the big guns. [Nov 2003, p.114]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Anyone who has played any of the previous Rogue Squadron titles will know what to expect from most of this title, but while its predecessors have been unadventurously solid, Rebel Strike is quite the opposite. A valiant effort with some wonderful moments but it promises more than it can deliver. [Dec 2003, p.96]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Dark Void demonstrates promise that a sequel may realise, but as a spiritual successor to Crimson Skies it's in severe need of liposuction. [Feb 2010, p.118]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    An engaging and pacey swashbuckling romp through the highs of an accomplished franchise that will delight Pirates enthusiasts and Lego fans alike. [Issue#110, p.120]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    If you go with the flow of how you're supposed to play Republic Commando this can be good fun. It is, after all, a Star Wars game and, for this reason alone, a small proportion of gamers will enjoy it. But pleasing a small number of gamers hardly sounds like the policy of the kind of republic we'd like to live in. [March 2005, p.96]
    • games(TM)

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