games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 65 Metascore
    • 20 Critic Score
    Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]
    • games(TM)
    • 33 Metascore
    • 20 Critic Score
    AMY
    If Amy ever had a chance of keeping its head above water and surviving these problems, the awful checkpoint system ensures it drowns in them.
    • 46 Metascore
    • 20 Critic Score
    The biggest question you'll be left asking is why the Amazing Spider-man 2 exists. [Issue#148, p.102]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 28 Metascore
    • 20 Critic Score
    What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128]
    • games(TM)
    • 69 Metascore
    • 20 Critic Score
    If ever a title were to prove that 3D fighters don't work with sprite-based characters on a small screen, Sonic Battle would be that game. Attack connection is nothing short of a joke and the appalling character balancing doesn't make it any funnier. [Feb 2004, p.116]
    • games(TM)
    • 23 Metascore
    • 20 Critic Score
    Fighter Within nearly manages to unravel all its hard work with a few misplaced punches to the groin. [Issue#143, p.108]
    • games(TM)
    • 57 Metascore
    • 20 Critic Score
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • games(TM)
    • 37 Metascore
    • 20 Critic Score
    Our review code froze four times during play, each occasion coming as a blessed relief, a welcome respite from the tedium. [Issue#101, p.111]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120]
    • games(TM)
    • 50 Metascore
    • 20 Critic Score
    Postal hasn't aged well at all; not a good thing when it didn't look or sound too good, or play that well six years ago. [Dec 2003, p.127]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    It’s an unparalleled mess of a game that manages top bore and anger in equal measure, exhibiting the occasional glimmer of a good idea only to snatch it away and laugh in your face. [Apr 2005, p.116]
    • games(TM)
    • 35 Metascore
    • 20 Critic Score
    To say that the gameplay feels clunky is a huge understatement. Throw in a cover system that defies belief, which is often essential for boss encounters, and it's a tiresome slog. [Oct 2009, p.128]
    • games(TM)
    • 36 Metascore
    • 10 Critic Score
    It's not a game. [Issue#118, p.106]
    • games(TM)

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