games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 40 Metascore
    • 30 Critic Score
    It's not broken, it's just dull. A disservice to the excellent franchise. [Issue#143, p.119]
    • games(TM)
    • 42 Metascore
    • 30 Critic Score
    As a catalogue of all the errors you can ever expect to see in a clunky first-person shooter Fall Of Liberty excels. [May 2008, p.120]
    • games(TM)
    • 38 Metascore
    • 30 Critic Score
    An affront. [Issue#96, p.114]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    Dilute, disjointed and uninspiring. Feeling more like a staggered set of obstacles than a wholesome game, the action sadly boils down to little more than a tediously dull showcase for your equipment and abilities, which are put into use against some questionable AI stooges. [Jan 2004, p.118]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    The story isn’t interesting and you’ll often find yourself flying aimlessly through space, waiting for your next set of orders. It may be realistic in relation to the world of Star Trek, but that doesn’t mean it’s fun to play. [Feb 2007, p.107]
    • games(TM)
    • 39 Metascore
    • 30 Critic Score
    There's simply not enough material here to justify the asking price, and the small amount on the disc is sub-par entertainment on almost every level. [Dec 2009, p.111]
    • games(TM)
    • 70 Metascore
    • 30 Critic Score
    Ironically, the developer has actually been very successful in mapping a superbly intuitive control system to the gamepad, and by enabling direct control of your Titan a basic action element is introduced. Yet by totally amputating any strategic scope from the RTS equation, the ensuing battles becoming virtually pointless affairs. [Mar 2004, p.111]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]
    • games(TM)
    • 55 Metascore
    • 20 Critic Score
    An archaic combat engine, pitiful level design, a crushingly dull and unnecessary story and level of galling frustration that reaches and often surpasses even Stuntman for sheer annoyance all add up to the one PS3 launch game nobody should consider for even a second. [Feb 2007, p.122]
    • games(TM)
    • 53 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    The game is a shambles aesthetically. The visuals are perpetually murky and washed-out, and there’s barely any sense of attentive design; dim corridors lead to dim rooms that lead to more dim corridors.
    • 48 Metascore
    • 20 Critic Score
    Getting to the handful of good puzzles Syberia 3 has isn't worth it for all the rubbish you'll have to wade through. This is a jittery, stuttering, mess of a videogame. [Issue#188, p.80]
    • games(TM)
    • 71 Metascore
    • 20 Critic Score
    It's the faintest of pulses on a cadaver we've seen many times before - identikit dungeons, faceless monsters and convoluted menu systems should be a thing of the past by now. [Christmas 2003, p.126]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    The central mechanic barely works. [Sept 2014, p.122]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 33 Metascore
    • 20 Critic Score
    In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
    • games(TM)
    • 56 Metascore
    • 20 Critic Score
    The music, as you'd expect, is generally excellent even in the face of some odd inclusions, though that's the only praise the so-called 'experience' will be getting from us. [Issue#104, p.124]
    • games(TM)
    • 68 Metascore
    • 20 Critic Score
    It's fair to say that playing Advent Rising is about as enjoyable as getting home from a hard day's work to discover you've been burgled. [Aug 2005, p.114]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    Namco Museum Remix is an insult to retro enthusiasts and a cynically designed waste of the Wii’s potential. [Jan 2008, p.131]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A challenge for all the wrong reasons, Tron: Evolution is a frustrating shell of a game, and exactly the sort of just-get-it-out-the-door festiveware that the pre-recession videogame market looked to have left behind. [Issue#104, p.109]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126]
    • games(TM)
    • 57 Metascore
    • 20 Critic Score
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A few hours ambling around this vapid environment is far too long. [Issue#136, p.113]
    • games(TM)
    • 32 Metascore
    • 20 Critic Score
    Activision and Robomodo should, frankly, be ashamed of Tony Hawk’s Pro Skater 5. If promises to fix the game are met and it, eventually, becomes a more faithful entry to the classic series, the Birdman’s last outing will still go down in history as an absolute hatchet job.
    • 49 Metascore
    • 20 Critic Score
    Every single component of this detestable mess is aggravating enough to put you off gaming for life. [Apr 2007, p.102]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    This game is about breasts. That's it. There really isn't anything deeper to it, not at all. [Issue#167, p.97]
    • 54 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)

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