games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]- games(TM)
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- Critic Score
There's just no thrill to the combat and no spark to the characters or story, which ultimately makes Magna Carta II a step backwards in an already static genre. [Dec 2009, p.103]- games(TM)
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- Critic Score
It's almost as though the team forgot that games are meant to be fun, because Ghosthunter isn't. Quite simply, you can't do anything (honestly, anything) or go anywhere the game doesn't want you to; it's almost an insult to your intelligence. [Christmas 2003, p.112]- games(TM)
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- Critic Score
We could well be looking at a number one here. Unfortunately, Batman Begins won’t deserve such an elevated status as it’s average to the core. [Aug 2005, p.106]- games(TM)
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- Critic Score
Mercifully, Staff Of Kings is a very short game and it won't be too long before you unlock the vastly superior bonus game, Fate Of Atlantis. [Aug 2009, p.127]- games(TM)
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- Critic Score
The whole experience isn’t awful, just thoroughly uninspiring; a box of biscuits where some are moldy and all are digestive. It’s fun to be a pirate, but it’s far, far more fun elsewhere, with Risen 3 once again struggling and failing to rise above anything but its own mediocrity.- games(TM)
- Posted Aug 20, 2014
- Read full review
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- games(TM)
Posted Jan 27, 2017 -
- Critic Score
The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]- games(TM)
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- Critic Score
It's only when the game reaches Soviet-occupied Afghanistan, the weakest of the movies, that the game boasts moments of genuine enjoyment. [Issue#146, p.119]- games(TM)
Posted Apr 9, 2014 -
- Critic Score
Forget any notion of playing this "Again", there's very little here to justify even playing through once. [Issue#96, p.110]- games(TM)
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- Critic Score
An offhand effort that adds little to the series. [Issue#172, p.87]- games(TM)
Posted Apr 14, 2016 -
- Critic Score
Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]- games(TM)
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- Critic Score
Invasion’s innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It’s bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]- games(TM)
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- games(TM)
Posted Jan 23, 2014 -
- Critic Score
The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]- games(TM)
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- Critic Score
Velvet Assassin accentuates the negatives of the genre rather than it emphasises the positives. [July 2009, p.108]- games(TM)
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- Critic Score
The overall tactile quality is of a PS2 title that has migrated to a more powerful system and finds itself surrounded by far tougher birds. [Dec 2009, p.126]- games(TM)
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- games(TM)
Posted Jan 23, 2014 -
- Critic Score
The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]- games(TM)
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- Critic Score
While it might be a communism simulator at heart, its roots in capitalism couldn't be much more obvious or off-message. [Issue#179, p.81]- games(TM)
- Posted Oct 27, 2016
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- Critic Score
Blade Kitten saves itself from the lower reaches of the ten-point scale with some genuinely impressive level design. It's complex without being confusing, the tangled and involved areas seemingly offering multiple avenues but always pushing you along the correct route. [Issue#101, p.127]- games(TM)
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- Critic Score
Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106]- games(TM)
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Unwritten Tales 2 comes up unfavourably when compared to the classic games it tries to emulate, contemporary titles that have tried to do a similar thing, à la Broken Sword 5, and games that have tried to modernise the genre such as The Walking Dead. In that context, it would perhaps have been better if those ‘unwritten tales’ remained as such.- games(TM)
- Posted May 28, 2015
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- Critic Score
Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130]- games(TM)
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- Critic Score
Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]- games(TM)
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Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]- games(TM)
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While Worms 3D essentially delivers what it says on the tin, in surrendering its intuitive interface the concept has evolved into a far less attractive proposition. A shame. [Dec 2003, p.126]- games(TM)
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Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]- games(TM)
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- Critic Score
When it's all said and done it's difficult to escape the mindset that Earthfall has taken the template of a decade-old experience for inspiration and failed to replicate (or expand on) it in any meaningful way. [Issue#203, p.84]- games(TM)
Posted Aug 9, 2018 -
- Critic Score
If this is edutainment, it could do with a lot more of the latter part. [Issue#117, p.118]- games(TM)
Posted Jan 9, 2012