games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    Shoddy combat racing. [Issue#122, p.105]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    More like a clinically insane uncle; you'll spend time with it because it's family, but it will confuse and embarrass you with every opportunity it gets. [Issue#107, p.114]
    • games(TM)
    • 63 Metascore
    • 40 Critic Score
    Consistently, SAO:LS made us feel frustrated and a little ashamed with ourselves for actually sitting through it. Die-hard fans of the franchise may find something to enjoy thanks to the relentless fan-service but others would do better to go and actually play an MMORPG.
    • 71 Metascore
    • 40 Critic Score
    It's harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    It may have its good points, but when it comes down to it PowerUp Forever isn’t as good as many of the other similar titles available over Xbox Live. [Feb 2009, p.113]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    The problem really lies with the game being far too stilted and linear, shunting players from one mission to the next without giving them much choice in the matter. In drawing the game back to its rawest roots, Rockstar has done the series an injustice by taking one step back too many. [Christmas 2004, p.116]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    Recommended only for DDR completists or people who would seriously consider Mushroom Kingdom cosplay. [Dec 2005, p.122]
    • games(TM)
    • 28 Metascore
    • 40 Critic Score
    The cut and paste character models, with their misshapen limbs and dead eyes, together with the inconsistently sampled audio, combine to provide a experience that frequently feels cheap and in places is just downright nasty – a VHS knock off when, in this day and age, you would at least have expected a DVD remaster.
    • 52 Metascore
    • 40 Critic Score
    Consistently let down by poor design decisions and outdated play mechanics. [Issue#111, p.116]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    Okay, so it's hard to knock the presentation... but when the game's this bland and has virtually no replay value, it hardly seems worth bothering. [Apr 2004, p.114]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
    • games(TM)
    • 78 Metascore
    • 40 Critic Score
    The core gameplay is somewhat lacking. ‘But it’s for kids,’ we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]
    • games(TM)
    • 65 Metascore
    • 40 Critic Score
    There's just not much of a game here. [Issue#159, p.104]
    • 59 Metascore
    • 40 Critic Score
    The Deer God attempts to give meaning to death but fails to deliver. [Issue#159, p.106]
    • 33 Metascore
    • 40 Critic Score
    This fun mockery of a bygone age becomes nothing but a regrettably cumbersome slog. [July 2008, p.120]
    • games(TM)
    • 39 Metascore
    • 40 Critic Score
    The sluggish fighting feels surprisingly weighty. [Issue#115, p.102]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    Brian De Palma’s film was an indictment of violence and capitalist greed; here they are your primary goal – the developer is relishing in the brutality and profanity and severely missing the point in the process. [Dec 2006, p.123]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    The dull broken side of medieval busywork. [Issue#198, p.72]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    The game is a weak attempt to get your money, by patronising and giving you exactly what you expect... An ugly game that's affecting all its attitude. [Issue#191, p.76]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    It's not that this is a bad game, but to ignore the more important elements of gameplay in order to add more gratuitous elements to the cauldron is unforgivable, and in that sense The Suffering is most similar to Soldier of Fortune II and the like. [June 2004, p.123]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
    • games(TM)
    • 60 Metascore
    • 40 Critic Score
    It just feels too much like an engaging tech demo that had nowhere solid to expand to. [Issue#115, p.110]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    A truly disappointing sequel. [Issue#121, p.104]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    By journey's end, it's only a passing interest in the increasingly intriguing story that holds attention. Indeed, this is a deeply flawed and overly ambitious attempt for a developer unable to grasp the genre basics. Its only real triumph is that it doesn't completely tarnish the licence's sterling reputation.
    • 63 Metascore
    • 40 Critic Score
    Certainly different and endearing, but struggles to keep up with the initial momentum. [Issue#149, p.116]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It comes nowhere close to living up to its title's protestations. [Issue#121, p.112]
    • games(TM)

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