games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 63 Metascore
    • 30 Critic Score
    Futuristic racing never felt so outdated. [Sept 2008, p.117]
    • games(TM)
    • 38 Metascore
    • 30 Critic Score
    Poor graphics and tedious gameplay. [Issue#164, p.93]
    • 48 Metascore
    • 30 Critic Score
    A tiring slog of a game that doesn't offer enough reward to justify the energy expenditure required to play it - even if it does keep account of how many calories you burn throughout. [Christmas 2010, p.113]
    • games(TM)
    • 62 Metascore
    • 30 Critic Score
    You'll quickly realise that it's button bashing and not finesse that will aid you in your quest. Add to this a tacked-on rhythm-action game and you're left with a shallow and derivative game that offers no redeeming features. [Nov 2003, p.122]
    • games(TM)
    • 59 Metascore
    • 30 Critic Score
    Saw
    As an extra disc to a six-film box set its existence is just about justified, but placed against a slew of superior titles it offers nothing more than an evening's mild distraction. [Christmas 2009, p.128]
    • games(TM)
    • 46 Metascore
    • 30 Critic Score
    A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don't. [May 2005, p.96]
    • games(TM)
    • 60 Metascore
    • 30 Critic Score
    We're cataclysmically disappointed that Rogue Agent even exists. Just when it seemed like EA had pulled its socks up and become a real unstoppable force with games to match its resources, we get this ' perhaps the most cynical and cobbled-together excuse for a key release we've ever seen. [Christmas 2004, p.111]
    • games(TM)
    • 63 Metascore
    • 30 Critic Score
    The Order clearly sees itself as some sort of bridge between the world of games and cinema, but it fails miserably to create the essence, tones or rewards offered by either medium.
    • 49 Metascore
    • 30 Critic Score
    Awful controls overshadow everything. [July 2018, p.80]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    Despite ticking all the correct boxes Arenas lacks any synergy between components, making it the "Turok Evolution" of racing sequels. [Feb 2004, p.123]
    • games(TM)
    • 62 Metascore
    • 30 Critic Score
    You'll quickly realise that it's button bashing and not finesse that will aid you in your quest. Add to this a tacked-on rhythm-action game and you're left with a shallow and derivative game that offers no redeeming features. [Nov 2003, p.122]
    • games(TM)
    • 41 Metascore
    • 30 Critic Score
    It’s hard to understand why the game exists. Did Gaiman desperately want to attach himself to an ugly, boring puzzle game? Did the Odd Gentleman really think this was the best way to display his work? It’s more of a mystery than the actual story of Wayward Manor itself.
    • 64 Metascore
    • 30 Critic Score
    There's nothing in Nail'd that is outright offensive, but the sloppiness of its execution damn-near eradicates any fun that could have been gleaned from it. [Issue#105, p.122]
    • games(TM)
    • 38 Metascore
    • 30 Critic Score
    At least Resi can't get any worse than this. [Issue#177, p.78]
    • 66 Metascore
    • 30 Critic Score
    The inanely perfunctory gameplay fumbles in its derivative attempt to emulate the LEGO formula. [Christmas 2011, p.126]
    • games(TM)
    • 30 Metascore
    • 30 Critic Score
    Dull, repetitive and boring. Don't buy this. [Issue#177, p.81]
    • 43 Metascore
    • 30 Critic Score
    With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116]
    • games(TM)
    • 52 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 36 Metascore
    • 30 Critic Score
    Levels are exercises in banal repetition. [Sept 2014, p.106]
    • games(TM)
    • 62 Metascore
    • 30 Critic Score
    We can only come to one conclusion here: Odama really isn't any fun to play. At all. [May 2006, p.122]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    Developer Killaware has managed to whittle interactivity down to its barest form, reducing the medium's defining characteristic to little more than a progression through text boxes. [June 2009, p.126]
    • games(TM)
    • 50 Metascore
    • 30 Critic Score
    Neither offensive nor agreeable. [Issue#167, p.88]
    • tbd Metascore
    • 30 Critic Score
    Promises much, but just doesn't deliver. [Issue#170, p.94]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    There's just uninhibited hubris masquerading as knowing, swaggering braggadocio, a technological Frankenstein's monster. [Issue#111, p.98]
    • games(TM)
    • 60 Metascore
    • 30 Critic Score
    The range of puzzles on display is also sorely lacking for a game of this type. [Issue#118, p.114]
    • games(TM)
    • 35 Metascore
    • 30 Critic Score
    There are some laughs to be had at its expense, and everything here works, but that's absolutely all it does. [Issue#122, p.110]
    • games(TM)
    • 34 Metascore
    • 30 Critic Score
    Multi-player over Xbox Live … is the only reason anyone should consider investing in Bomberman Act:Zero. [Oct 2006, p.132]
    • games(TM)
    • 53 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 52 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 66 Metascore
    • 30 Critic Score
    Diluted, disjointed and uninspiring. Feeling more like a staggered set of obstacles than a wholesome game, the action sadly boils down to little more than a tediously dull showcase for your equipment and abilities, which are put into use against some questionable AI stooges. [Jan 2004, p.118]
    • games(TM)

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