games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 82 Metascore
    • 60 Critic Score
    Aesthetically, Myst IV never fails to impress, but hunting for a switch or puzzle clue among the beautiful environments often comes down to simply sweeping the disembodied hand down the screen in the hope of finding something rather than relying on initiative and logic, fundamental aspects of the series that seem strangely absent outside the game's core puzzles.
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Classic Worms gameplay is still an option in Worms: Battle Islands, but there's nothing else to justify buying it if you've already done so 19 times before. [Issue#105, p.118]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    What’s most aggravating about Remember Me is that there’s a weapons-grade masterpiece buried somewhere inside it, and for all of its many flaws, it’s still difficult not to root for it.
    • 76 Metascore
    • 60 Critic Score
    The detailed town is fun to explore, the dialogue is witty and consistently funny, and the Yo-Kai designs are wonderful (not to mention brilliantly animated). There are just too many occasions where you’ll feel like a spectator and, yes, wish you were playing Pokémon instead.
    • 90 Metascore
    • 60 Critic Score
    The key word here is definitely 'more'; more weapons, more gadgets, more planets and plenty more instances where the platform-based exploration takes a back seat in favour of what can only be described as mini-games that try desperately to integrate themselves into the rest of the game. [Dec 2003, p.117]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    A distinctly Japanese curio that will find a moderate audience, but certainly not the console-defining experience the PS Vita is still desperately searching for. [Issue#136, p.104]
    • games(TM)
    • 40 Metascore
    • 60 Critic Score
    It could be worse. Hugh Jackman could be in it. [Christmas 2011, p.120]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    While it might be bought for the kids, it'll be enjoyed by everyone. [Christmas 2011, p.122]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Some neat additions, but they're spread far too thin. [Issue#177, p.74]
    • 58 Metascore
    • 60 Critic Score
    It's a party game, so save it for a party. [Christmas 2011, p.123]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the ‘fast-buck’ approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It seems like it was made for an audience of gamers over a decade ago, brimming with try-hard references and cringe-worthy jokes. Penetrate the skin, and you’ve got a serviceable game at the core. But a ten-hour journey to the centre of what makes Sunset Overdrive good feels more like a voyage to the centre of the earth.
    • 53 Metascore
    • 60 Critic Score
    Pretty much no frills, but good fun with friends. [Issue#190, p.81]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Everything is so vibrant and colourful that no matter how frustrating or repetitive it all becomes, you simply won't be able to put that pad down. [Christmas 2003, p.117]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Halo 5: Guardians exists only because it had to. It isn’t a bad game, it’s just a catastrophically uninteresting one.
    • 73 Metascore
    • 60 Critic Score
    Once the realisation hits that the game not only requires the bear minimum to progress, but subconsciously encourages it, it begins to take much of the fun away.
    • 71 Metascore
    • 60 Critic Score
    It is hilariously awkward to control. [Issue#136, p.111]
    • 76 Metascore
    • 60 Critic Score
    It's certainly not a good Suikoden game, but it's definitely a capable JRPG in its own right. [June 2009, p.130]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Good, but may leave you thirsty for more. [Issue#190, p.82]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Strong premise, mediocre execution. [Issue#177, p.82]
    • 76 Metascore
    • 60 Critic Score
    Second Sight’s fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It’s a shame, then, that these minor good points seem to be offset by the game’s failings in several more important areas. [Oct 2004, p.110]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Great fun with friends. [Issue#105, p.80]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Moments of beauty upended by uneven pacing. [Issue#189, p.72]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    It's certainly fun while it lasts. [Issue#136, p.113]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    While the Walking Dead demonstrated the potency of interactive fiction, there are times here where Telltale struggles to dispel a disquieting notion: that The Wolf Among Us doesn’t necessarily benefit from the player’s involvement.
    • 77 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael's downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    The Urbz feels like a step back for the franchise; despite EA's efforts to bring gamers a 'console exclusive' there's not a lot on offer here. Fans won't find anything new, but newcomers may well discover the pleasure of the series and seek out EA's back catalogue of simulated lifestyles. [Christmas 2004, p.114]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Between the variety, the playability and the great feeling of accomplishment that comes from completing one of the many tasks, FMX is really quite good fun. Overly ambitious but fun nonetheless. [Oct 2003, p.115]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    There's next to nothing for solo brawlers to do. [Issue#120, p.108]
    • games(TM)

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