games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 69 Metascore
    • 60 Critic Score
    It’s hard to dislike a game that displays such breezy charm, and it would be harsh to dismiss Thrillville as a kids’ RollerCoaster Tycoon as it’s streets ahead of much of the licensed tat out there. [Jan 2007, p.100]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Nobody is shooting for the moon here, just aiming to give the fans more of what they enjoyed. [Issue#163, p.110]
    • 53 Metascore
    • 60 Critic Score
    Demands a very different strategy from practically any other kind of shoot-'em-up. [Aug 2008, p.119]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    Riptide is full of the juddering frame-rate, buggy environments and unwieldy frame-rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it feel and handle like a very long piece of DLC. [Issue#135, p.110]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Professor Layton certainly has soul, but the puzzles themselves just aren't imaginative enough to save the adventure from feeling frequently out of breath. [Nov 2009, p.123]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Play it with a friend for a few yours and then forget about it; it's so simple to learn that you'll have [it] mastered in that time anyway. [Issue#156, p.117]
    • 70 Metascore
    • 60 Critic Score
    As a retail product, this just isn't strong enough to be called a sequel. A shame considering how pleasing Sega's arcade sim can still be. [July 2009, p.118]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    You could do far worse than invest in a copy of Sonic Rivals, and a nice foundation has been laid for a sequel to eradicate the cracks present here. [Jan 2007, p.99]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It’s a game with a huge amount of ambition, not to mention imagination, but a few unrefined core mechanics and tedious world can overshadow all of its fun.
    • 79 Metascore
    • 60 Critic Score
    Every now and then it just hits that level of cool we all want from a Driver game. [Issue#113, p.112]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A no-nonsense, honest-to-goodness platformer. It knows what it wants to do and presents things in a way that looks good and works well. But despite being sturdily put together and instantly enjoyable, it's hard not to think that it loses the impact it once held in the face of the latest batch of fresh and technologically impressive titles in the genre. [Feb 2004, p.106]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    A fun game. [Issue#144, p.115]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    It's a little dull - particularly without PvP - but shouting "danger zone" at the top of your lungs will no doubt alleviate some of the mundanity. [Issue#150, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    This lack of angling variation feels like a missed opportunity. [Issue#144, p.116]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    It's just a shame that its later stages don't make good on the genuinely entertaining gameplay that it initially promises. [Issue#104, p.119]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    You can’t fault it in terms of artistic design, and although it’s no better than its predecessor, it’s certainly no worse. [Oct 2008, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    There will rightfully be criticism for the slender single-player modes here, but the true worth of Mario Tennis Open is in multiplayer, both as the game's biggest strength and a quiet indicator of Nintendo's online handheld revolution.
    • 70 Metascore
    • 60 Critic Score
    At once entertaining, frustrating, beautiful and fleeting, The Cave is way better in concept than execution. And as much as it has going for it, some poor design decisions mean that frustration and boredom will quickly get rid of players that would otherwise have lapped this up.
    • 77 Metascore
    • 60 Critic Score
    Ham-Ham Games delivers everything you could hope for from a GBA title. It’s not particularly big and it’s not especially clever, but it is good fun and that’s what matters. [Sept 2004, p.114]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    The Punisher does exactly what it sets out to do. Picking up the controller gives immediate access to a theatre of death and destruction, and while originality is gunned down at some point during the first few levels, there’s plenty of fun to be had, especially for fans of the comic. [March 2005, p.106]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Hopefully tri-Ace will revive these characters for a second game, which can fix the niggling flaws of this imperfect but enjoyable adventure. [Nov 2008, p.106]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    No matter how many minigame collections Ubisoft cranks out, Rabbids will still remain charming and enduringly funny. [Issue#104, p.127]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    Impressive at times, but well-beaten by the competition. [Issue#164, p.89]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    It it had just managed to add a little more depth to this Windjammers update, it might have made something better than this nostalgic celebration. [Issue#192, p.81]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Disaster: Day Of Crisis is good for a single playthrough with expectations adjusted accordingly, and can be enjoyed on the same level as a mindless blockbuster. [Dec 2008, p.130]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Somewhere beneath the threadbare cloak Rogue is wearing, last year’s far superior title exists and as such it’s not a disaster, but a missed opportunity seemingly not given enough time.
    • 68 Metascore
    • 60 Critic Score
    An incomplete package. [Issue#142, p.127]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    With drab visuals, lifeless towns, frequent performance problems and little sign of an enthusiastic player community – the chat channels are very quiet – Auto Assault feels like a game where the key is in the ignition but no one’s quite got around to turning it. [July 2006, p.134]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    There's one big problem that can’t be concealed by Boom Blox's triumphs: it's almost entirely devoid of challenge. [July 2008, p.124]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Physically throwing that spear and yanking your foe towards you is immensely satisfying – it’s given the franchise a new appeal. [July 2007, p.122]
    • games(TM)

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